raze-gles/source
Christoph Oelckers acf7f29dbd - moved Exhumed's engine state save code into the common part.
This needs to be save for all games and the discrepancies have already caused problems so engine state saving needs to be unified.
2020-01-21 19:22:38 +01:00
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blood Blood: change fallthrough annotations to fix clang build 2020-01-18 22:48:13 +01:00
build renamed the swap function in pragmas.h 2020-01-20 01:32:39 +01:00
common - moved Exhumed's engine state save code into the common part. 2020-01-21 19:22:38 +01:00
duke3d renamed the swap function in pragmas.h 2020-01-20 01:32:39 +01:00
exhumed - moved Exhumed's engine state save code into the common part. 2020-01-21 19:22:38 +01:00
glbackend - actually draw the fullscreen blends. 2020-01-19 23:49:53 +01:00
libsmackerdec - fixed Blood cutscene playback. 2019-12-30 21:36:08 +01:00
platform - finally - we have a compile on linux! 2020-01-20 05:46:18 -05:00
rr - silence debug diagnostics for non-test builds 2020-01-20 00:42:40 +01:00
sw - added savepic generation for Blood. 2020-01-14 21:20:46 +01:00
thirdparty - fix macOS compile error. 2020-01-07 20:06:56 +01:00
CMakeLists.txt - almost got it all compiled on linux 2020-01-20 04:09:44 -05:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00