raze-gles/source
Christoph Oelckers f8a807e3bb - cleaned out a tiny bit of the garbage that has accumulated in compat.h.
This file really needs to go away, we do not need this kind of "compatibility".
2020-01-25 10:56:30 +01:00
..
blood - cleaned out a tiny bit of the garbage that has accumulated in compat.h. 2020-01-25 10:56:30 +01:00
build - cleaned out a tiny bit of the garbage that has accumulated in compat.h. 2020-01-25 10:56:30 +01:00
common - fix compile on Clang 9 2020-01-23 13:36:30 -05:00
duke3d - cleaned out a tiny bit of the garbage that has accumulated in compat.h. 2020-01-25 10:56:30 +01:00
exhumed PCExhumed: Fixed player view not centring when the Ramses Head appears. 2020-01-24 19:51:42 +01:00
glbackend - actually draw the fullscreen blends. 2020-01-19 23:49:53 +01:00
libsmackerdec - fixed Blood cutscene playback. 2019-12-30 21:36:08 +01:00
platform - oops, I misplaced an endif in the Linux code 2020-01-22 05:54:59 -05:00
rr - cleaned out a tiny bit of the garbage that has accumulated in compat.h. 2020-01-25 10:56:30 +01:00
sw - allow skipping in the end of game sequence. 2020-01-24 21:41:47 +01:00
thirdparty - fix macOS compile error. 2020-01-07 20:06:56 +01:00
CMakeLists.txt - almost got it all compiled on linux 2020-01-20 04:09:44 -05:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00