- fixed movie palette in Blood.

This commit is contained in:
Christoph Oelckers 2020-01-26 12:10:23 +01:00
parent 00da92377a
commit 4c6265e246
2 changed files with 1 additions and 2 deletions

View file

@ -265,7 +265,7 @@ void credPlaySmk(const char *_pzSMK, const char *_pzWAV, int nWav)
videoClearScreen(0);
Smacker_GetPalette(hSMK, palette);
paletteSetColorTable(kSMKPal, palette, true);
videoSetPalette(0, kSMKPal, 0);
videoSetPalette(0, kSMKPal, Pal_Fullscreen);
tileInvalidate(kSMKTile, 0, 1 << 4); // JBF 20031228
Smacker_GetFrame(hSMK, pFrame);
rotatesprite_fs(160<<16, 100<<16, nScale, 512, kSMKTile, 0, 0, 2|4|8|64);

View file

@ -8819,7 +8819,6 @@ int32_t videoSetGameMode(char davidoption, int32_t daupscaledxdim, int32_t daups
videoSetViewableArea(0L,0L,xdim-1,ydim-1);
videoClearScreen(0L);
videoSetPalette(curbrightness,0,0);
if (searchx < 0) { searchx = halfxdimen; searchy = (ydimen>>1); }