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- fixed crash during initialization in Cocoa backend
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1 changed files with 1 additions and 1 deletions
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@ -150,7 +150,7 @@ bool IsInGame()
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void CheckNativeMouse()
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{
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const bool windowed = (NULL == screen) || !screen->IsFullscreen();
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const bool windowed = !vid_fullscreen;
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bool wantNative;
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if (windowed)
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