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PCExhumed: Fixed player view not centring when the Ramses Head appears.
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@ -1177,8 +1177,11 @@ void FuncPlayer(int pA, int nDamage, int nRun)
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if (nTotalPlayers <= 1)
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{
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PlayerList[nPlayer].q16angle = fix16_from_int(GetAngleToSprite(nPlayerSprite, nSpiritSprite) & kAngleMask);
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PlayerList[nPlayer].q16oangle = PlayerList[nPlayer].q16angle;
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sprite[nPlayerSprite].ang = fix16_to_int(PlayerList[nPlayer].q16angle);
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PlayerList[nPlayer].q16ohoriz = PlayerList[nPlayer].q16horiz = nVertPan[nPlayer] = F16(92);
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lPlayerXVel = 0;
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lPlayerYVel = 0;
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