raze-gles/source
Christoph Oelckers 493525a58e - consolidation of engine save code.
This had discrepancies between the game modules so now all use the same code to save the common engine state.
2020-01-21 21:51:05 +01:00
..
blood - consolidation of engine save code. 2020-01-21 21:51:05 +01:00
build renamed the swap function in pragmas.h 2020-01-20 01:32:39 +01:00
common - consolidation of engine save code. 2020-01-21 21:51:05 +01:00
duke3d - consolidation of engine save code. 2020-01-21 21:51:05 +01:00
exhumed - consolidation of engine save code. 2020-01-21 21:51:05 +01:00
glbackend - actually draw the fullscreen blends. 2020-01-19 23:49:53 +01:00
libsmackerdec - fixed Blood cutscene playback. 2019-12-30 21:36:08 +01:00
platform - finally - we have a compile on linux! 2020-01-20 05:46:18 -05:00
rr - consolidation of engine save code. 2020-01-21 21:51:05 +01:00
sw - consolidation of engine save code. 2020-01-21 21:51:05 +01:00
thirdparty - fix macOS compile error. 2020-01-07 20:06:56 +01:00
CMakeLists.txt - almost got it all compiled on linux 2020-01-20 04:09:44 -05:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00