raze-gles/source
2020-01-25 20:21:49 +01:00
..
blood - made Blood's 'map' CCMD more useful by properly handling internal maps the same as 'levelwarp'. 2020-01-25 20:21:49 +01:00
build - I have no idea why a fov of exactly 90° does not work. 2020-01-25 11:56:13 +01:00
common - don't let environmental palettes (like underwater) affect the HUD and menu. 2020-01-25 18:48:48 +01:00
duke3d - I have no idea why a fov of exactly 90° does not work. 2020-01-25 11:56:13 +01:00
exhumed PCExhumed: Fixed player view not centring when the Ramses Head appears. 2020-01-24 19:51:42 +01:00
glbackend - use correct indices for the palette tester CVARs. 2020-01-25 19:10:05 +01:00
libsmackerdec - fixed Blood cutscene playback. 2019-12-30 21:36:08 +01:00
platform - oops, I misplaced an endif in the Linux code 2020-01-22 05:54:59 -05:00
rr - cleaned out a tiny bit of the garbage that has accumulated in compat.h. 2020-01-25 10:56:30 +01:00
sw - allow skipping in the end of game sequence. 2020-01-24 21:41:47 +01:00
thirdparty - fix macOS compile error. 2020-01-07 20:06:56 +01:00
CMakeLists.txt - almost got it all compiled on linux 2020-01-20 04:09:44 -05:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00