hendricks266
31e0cdd87b
GL: In uploadtexture, don't assume that a non-masking texture can safely be sent to the driver without the alpha channel.
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git-svn-id: https://svn.eduke32.com/eduke32@5770 1a8010ca-5511-0410-912e-c29ae57300e0
2016-06-05 04:46:40 +00:00
hendricks266
f0f7b04652
Polymer: Fix the oversight in handling tspr->extra from r5400 by setting it to zero in polymer_scansprites.
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git-svn-id: https://svn.eduke32.com/eduke32@5769 1a8010ca-5511-0410-912e-c29ae57300e0
2016-06-05 04:46:37 +00:00
hendricks266
0434a87e3a
Remove trailing whitespace from anything we don't need to rebase from an upstream.
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git-svn-id: https://svn.eduke32.com/eduke32@5768 1a8010ca-5511-0410-912e-c29ae57300e0
2016-06-05 04:46:28 +00:00
hendricks266
31606866f1
Add some preprocessor checks on the output format to the asm.
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git-svn-id: https://svn.eduke32.com/eduke32@5767 1a8010ca-5511-0410-912e-c29ae57300e0
2016-06-05 04:46:06 +00:00
hendricks266
3ccf33bc21
Remove unnecessary asm unprotection of ylookup[].
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git-svn-id: https://svn.eduke32.com/eduke32@5761 1a8010ca-5511-0410-912e-c29ae57300e0
2016-05-29 21:11:27 +00:00
hendricks266
9a50071b1d
Clean up self-modifying assembly unprotection and add PROT_EXEC to mprotect() calls.
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This fixes NOASM=0 under OS X.
git-svn-id: https://svn.eduke32.com/eduke32@5760 1a8010ca-5511-0410-912e-c29ae57300e0
2016-05-29 21:11:24 +00:00
hendricks266
128719189f
sdlayer: Clean up creation of SDL_Renderer and provide information about the process to the log.
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git-svn-id: https://svn.eduke32.com/eduke32@5759 1a8010ca-5511-0410-912e-c29ae57300e0
2016-05-29 21:11:21 +00:00
hendricks266
225f37f7b0
A small patch from rhoenie to make our source compatible with the Intel C Compiler.
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Our makefile would need more setup and I currently don't have any means of testing.
git-svn-id: https://svn.eduke32.com/eduke32@5757 1a8010ca-5511-0410-912e-c29ae57300e0
2016-05-29 21:11:12 +00:00
hendricks266
a8287f676f
KenBuild: Fix mul3 and sqr pragmas.
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git-svn-id: https://svn.eduke32.com/eduke32@5735 1a8010ca-5511-0410-912e-c29ae57300e0
2016-05-23 04:46:18 +00:00
hendricks266
42d0f08d18
libdivide.h: Silence "warning: non-constant-expression cannot be narrowed from type 'uint64_t' (aka 'unsigned long long') to 'long long' in initializer list in C++11 [-Wc++11-narrowing]".
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The problem that the block of code in question works around was fixed in LLVM r82228 and landed in clang 2.7.
git-svn-id: https://svn.eduke32.com/eduke32@5732 1a8010ca-5511-0410-912e-c29ae57300e0
2016-05-23 04:46:07 +00:00
hendricks266
1f761df37f
libdivide.h: Silence "warning: variable 'result' is uninitialized when used here [-Wuninitialized]".
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git-svn-id: https://svn.eduke32.com/eduke32@5731 1a8010ca-5511-0410-912e-c29ae57300e0
2016-05-23 04:46:02 +00:00
hendricks266
4282640c6c
Amend previous commit. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5730 1a8010ca-5511-0410-912e-c29ae57300e0
2016-05-22 21:01:12 +00:00
hendricks266
764336bdea
Fix NO_ALIGNED_MALLOC to actually work and not transpose the parameters. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5729 1a8010ca-5511-0410-912e-c29ae57300e0
2016-05-21 02:39:58 +00:00
terminx
0de66c3411
Misc Polymost crap. Improves detection of sprite/wall collisions for z-fighting avoidance
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git-svn-id: https://svn.eduke32.com/eduke32@5725 1a8010ca-5511-0410-912e-c29ae57300e0
2016-05-13 22:15:28 +00:00
terminx
e33d010e1a
Replace uses of "swap64bit" where "swapdouble" is what is really meant. There is nothing in this to handle potential platforms where sizeof(double) != sizeof(int64_t)
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git-svn-id: https://svn.eduke32.com/eduke32@5724 1a8010ca-5511-0410-912e-c29ae57300e0
2016-05-13 22:15:25 +00:00
terminx
2d9f205c69
Revert bad attempt at fixing cstat 1024
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git-svn-id: https://svn.eduke32.com/eduke32@5723 1a8010ca-5511-0410-912e-c29ae57300e0
2016-05-13 22:15:20 +00:00
terminx
31326f2910
Change default pointhighlightdist in the editor to 128
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git-svn-id: https://svn.eduke32.com/eduke32@5721 1a8010ca-5511-0410-912e-c29ae57300e0
2016-05-13 22:15:12 +00:00
hendricks266
b12c8dc268
Reorder preprocessor lines in libdivide.h so that LIBDIVIDE_USE_SSE2 is defined before emmintrin.h is included. Fixes ticket #23 . DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5720 1a8010ca-5511-0410-912e-c29ae57300e0
2016-05-11 02:59:15 +00:00
hendricks266
0331870c1b
A quick hack so that Mapster can load more pre-v7 PALETTE.DAT files.
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git-svn-id: https://svn.eduke32.com/eduke32@5718 1a8010ca-5511-0410-912e-c29ae57300e0
2016-05-05 19:50:22 +00:00
hendricks266
3cba791f5b
Some stuff for using clang to build on Android. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5717 1a8010ca-5511-0410-912e-c29ae57300e0
2016-05-04 08:26:08 +00:00
hendricks266
93a86e2840
Enable LIBDIVIDE_USE_SSE2 under x86_64 builds or if the binary is built with SSE2 optimizations.
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git-svn-id: https://svn.eduke32.com/eduke32@5716 1a8010ca-5511-0410-912e-c29ae57300e0
2016-05-04 00:25:27 +00:00
hendricks266
61fe1c554a
GL ES: Interpreting glGetError as always meaning "this internal texture format doesn't work" is too dangerous to keep in the live code (not to mention wasteful). Move it to a new and improved Polymost_InitDummyTexture, now called Polymost_DetermineTextureFormatSupport.
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git-svn-id: https://svn.eduke32.com/eduke32@5715 1a8010ca-5511-0410-912e-c29ae57300e0
2016-05-04 00:25:24 +00:00
hendricks266
b8f22a6d9c
Polymost: Factor out the ETC block preparation by moving the ETC function decision from Polymost_SendTexToDriver into Polymost_PickETCFunction.
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git-svn-id: https://svn.eduke32.com/eduke32@5714 1a8010ca-5511-0410-912e-c29ae57300e0
2016-05-04 00:25:20 +00:00
hendricks266
868306abef
Polymost: Allow compressed ART tiles (r_texcompr 2) to be cached.
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git-svn-id: https://svn.eduke32.com/eduke32@5713 1a8010ca-5511-0410-912e-c29ae57300e0
2016-05-04 00:25:17 +00:00
hendricks266
b40f9b5b80
You'll Cowards Don't Even Indent
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git-svn-id: https://svn.eduke32.com/eduke32@5712 1a8010ca-5511-0410-912e-c29ae57300e0
2016-05-04 00:25:13 +00:00
hendricks266
73459ede47
Polymost: Tweak the "don't upload textures with dimension > xdim" GL ES rule to limit to the power of two greater than xdim instead of less than it.
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git-svn-id: https://svn.eduke32.com/eduke32@5711 1a8010ca-5511-0410-912e-c29ae57300e0
2016-05-04 00:25:10 +00:00
hendricks266
84a2695cdc
Polymost: Clean up and rearrange some texcache code. No functional changes.
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git-svn-id: https://svn.eduke32.com/eduke32@5710 1a8010ca-5511-0410-912e-c29ae57300e0
2016-05-04 00:25:06 +00:00
hendricks266
d1266434f1
Polymost: Call texcache_calcid once per texture instead of twice. Clean it up a little while we're at it.
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git-svn-id: https://svn.eduke32.com/eduke32@5709 1a8010ca-5511-0410-912e-c29ae57300e0
2016-05-04 00:25:02 +00:00
hendricks266
93349bd8e0
Add a hack so that when exit() is called on Android, we instead longjmp to main() and return from there.
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git-svn-id: https://svn.eduke32.com/eduke32@5706 1a8010ca-5511-0410-912e-c29ae57300e0
2016-05-02 18:29:38 +00:00
hendricks266
1fcf91d933
Defs: Add "artquality" subtoken to textures, model skins, and skyboxes, which grants the texture HICR_ARTIMMUNITY. In effect, this implies "nodownsize" and signals that texture compression would be undesirable, but okay using r_texcompr mode 2 (aggressive).
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git-svn-id: https://svn.eduke32.com/eduke32@5705 1a8010ca-5511-0410-912e-c29ae57300e0
2016-05-02 18:29:35 +00:00
hendricks266
b529af4b55
In polymost_glinit, pass a dummy 4x4 texture to uploadtexture in order to detect what compressed texture formats are acceptable without wasting time compressing the first texture it encounters, such as the 3D Realms screen, in case the graphics chip won't take it.
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git-svn-id: https://svn.eduke32.com/eduke32@5704 1a8010ca-5511-0410-912e-c29ae57300e0
2016-05-02 18:29:32 +00:00
hendricks266
9b4957aa17
Models: This seems like a bugfix.
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git-svn-id: https://svn.eduke32.com/eduke32@5703 1a8010ca-5511-0410-912e-c29ae57300e0
2016-05-02 18:29:28 +00:00
terminx
958cdfbcbd
Tweak nofog, DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5699 1a8010ca-5511-0410-912e-c29ae57300e0
2016-04-13 04:04:07 +00:00
hendricks266
1254ce06d9
Polymost: Fix shading on ART tiles with fullbrights displayed without masking, such as on a whitewall.
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git-svn-id: https://svn.eduke32.com/eduke32@5694 1a8010ca-5511-0410-912e-c29ae57300e0
2016-04-06 03:07:52 +00:00
hendricks266
2c9b4d7336
A potential fix for the "loading sounds and music from zip files" bug.
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git-svn-id: https://svn.eduke32.com/eduke32@5692 1a8010ca-5511-0410-912e-c29ae57300e0
2016-04-01 23:02:23 +00:00
hendricks266
b3f2532bb5
GL ES: Introduce ETC1 and (alpha-less) ETC2 texture compression, which improves performance by using less VRAM and requiring shorter data bus transfers.
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git-svn-id: https://svn.eduke32.com/eduke32@5690 1a8010ca-5511-0410-912e-c29ae57300e0
2016-03-28 05:16:14 +00:00
hendricks266
bd6c92926e
Fix Android warnings missed due to Android.mk misconfiguration.
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git-svn-id: https://svn.eduke32.com/eduke32@5679 1a8010ca-5511-0410-912e-c29ae57300e0
2016-03-28 05:15:32 +00:00
hendricks266
fdf4f2d74b
Fix warnings pointed out by Xcode.
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git-svn-id: https://svn.eduke32.com/eduke32@5678 1a8010ca-5511-0410-912e-c29ae57300e0
2016-03-28 05:15:27 +00:00
hendricks266
7e12cf2a83
jwzgles: Add glCompressedTexImage2D and glCompressedTexSubImage2D as cheap copies of their non-compressed variants.
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git-svn-id: https://svn.eduke32.com/eduke32@5676 1a8010ca-5511-0410-912e-c29ae57300e0
2016-03-28 05:15:20 +00:00
hendricks266
1c3ed04bcd
jwzgles: Allow using RGBA as the input texture format for an alpha-less internal texture format.
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git-svn-id: https://svn.eduke32.com/eduke32@5675 1a8010ca-5511-0410-912e-c29ae57300e0
2016-03-28 05:15:17 +00:00
hendricks266
82e9e4e304
jwzgles: Revert part of r5655 that wiped out my cast-qual fixes from r5551.
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git-svn-id: https://svn.eduke32.com/eduke32@5674 1a8010ca-5511-0410-912e-c29ae57300e0
2016-03-28 05:15:14 +00:00
hendricks266
84c949c419
Engine: Clean up texcache_enabled.
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git-svn-id: https://svn.eduke32.com/eduke32@5673 1a8010ca-5511-0410-912e-c29ae57300e0
2016-03-28 05:15:10 +00:00
hendricks266
3bbe30a6f8
Un-break the iOS build.
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git-svn-id: https://svn.eduke32.com/eduke32@5672 1a8010ca-5511-0410-912e-c29ae57300e0
2016-03-28 05:15:05 +00:00
terminx
6363de0a4c
Fix drawing voxels with ids >= 256
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git-svn-id: https://svn.eduke32.com/eduke32@5671 1a8010ca-5511-0410-912e-c29ae57300e0
2016-03-16 00:22:44 +00:00
terminx
34f208afa2
Make sprite tails and label borders purple if the sprite is blocking.
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git-svn-id: https://svn.eduke32.com/eduke32@5670 1a8010ca-5511-0410-912e-c29ae57300e0
2016-03-15 22:17:04 +00:00
terminx
99cb974d0c
Fix Mapster32 sprite selection colors when using a tiles.cfg that defines tile groups using colors from the bright half of the original 16-color palette.
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In layman's terms, this fixes the effect sprites flashing black in 2d mode.
git-svn-id: https://svn.eduke32.com/eduke32@5669 1a8010ca-5511-0410-912e-c29ae57300e0
2016-03-14 00:08:02 +00:00
terminx
eeea08cfa6
Fix a bug where cvars of type CVAR_UINT couldn't be set to values larger than a signed int due to clamping by atoi/atol.
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git-svn-id: https://svn.eduke32.com/eduke32@5666 1a8010ca-5511-0410-912e-c29ae57300e0
2016-03-14 00:07:52 +00:00
terminx
1b5335ad72
Add #pragma once to the top of a couple of the most commonly included headers in build/include. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5664 1a8010ca-5511-0410-912e-c29ae57300e0
2016-03-14 00:07:44 +00:00
terminx
4ea156822d
Android UI work. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5663 1a8010ca-5511-0410-912e-c29ae57300e0
2016-03-14 00:07:40 +00:00
terminx
e2c24bda95
Android stuff. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5661 1a8010ca-5511-0410-912e-c29ae57300e0
2016-03-14 00:07:28 +00:00
terminx
83acadd3b4
Remove useless bytesperline parameter from a couple of kplib functions.
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git-svn-id: https://svn.eduke32.com/eduke32@5660 1a8010ca-5511-0410-912e-c29ae57300e0
2016-03-14 00:07:22 +00:00
terminx
8257e199fd
Disable gamma based brightness with GL ES because it's too slow. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5659 1a8010ca-5511-0410-912e-c29ae57300e0
2016-03-14 00:07:18 +00:00
terminx
2a55c890e0
Remove a couple of apparently unncessary glPushMatrix()/glPopMatrix() calls.
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git-svn-id: https://svn.eduke32.com/eduke32@5658 1a8010ca-5511-0410-912e-c29ae57300e0
2016-03-14 00:07:15 +00:00
terminx
b999c714ba
A couple of jwzgles fixes for mobile, from a newer version of xscreensaver. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5655 1a8010ca-5511-0410-912e-c29ae57300e0
2016-03-14 00:07:04 +00:00
terminx
2b357b58f1
Android work. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5652 1a8010ca-5511-0410-912e-c29ae57300e0
2016-03-14 00:06:54 +00:00
hendricks266
dd0f16875f
Engine: Add one-bit alpha detection for hightile and model skins.
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git-svn-id: https://svn.eduke32.com/eduke32@5649 1a8010ca-5511-0410-912e-c29ae57300e0
2016-03-07 11:22:02 +00:00
hendricks266
e9d3b4cc43
Polymost: Add r_texcompr 2, which compresses ART in addition to hightile.
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git-svn-id: https://svn.eduke32.com/eduke32@5648 1a8010ca-5511-0410-912e-c29ae57300e0
2016-03-07 11:21:58 +00:00
hendricks266
7dd054069f
Polymost: Add HICR_ARTIMMUNITY and DAMETH_ARTIMMUNITY, which currently function identically to NOTEXCOMPRESS and NODOWNSIZE combined, and are only used when:
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1. Using an ART tile
2. Using a hightile defined through the tilefromtexture "texture" subtoken
3. Using a hightile that, if downsized, will be smaller than the ART tile for that tilenum (tenuous)
git-svn-id: https://svn.eduke32.com/eduke32@5647 1a8010ca-5511-0410-912e-c29ae57300e0
2016-03-07 11:21:55 +00:00
hendricks266
c73e8c5036
Fix mistakes in r5642.
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git-svn-id: https://svn.eduke32.com/eduke32@5645 1a8010ca-5511-0410-912e-c29ae57300e0
2016-03-07 11:21:46 +00:00
hendricks266
7011b30e50
Engine: Move daskinloader into mdloadskin and clean up it and gloadtile_hi against one another.
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git-svn-id: https://svn.eduke32.com/eduke32@5644 1a8010ca-5511-0410-912e-c29ae57300e0
2016-03-04 19:24:54 +00:00
hendricks266
506e89fefb
Polymost: Refactor all GL internal texture format decision making into uploadtexture().
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This directly achieves the following:
* Eliminated codedup.
* Recently introduced GL ES performance downsampling now applies to model skins.
* Replaces the alpha/art format distinction with {RGB/no alpha, RGBA/one-bit alpha (ART transparency), RGBA/full alpha}.
* Cleanly allows multiple fallback formats for each type.
* Ready for further commits.
git-svn-id: https://svn.eduke32.com/eduke32@5642 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-29 06:34:20 +00:00
hendricks266
aec2da83cd
Add BuildGLErrorCheck(), useful for debugging GL.
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git-svn-id: https://svn.eduke32.com/eduke32@5641 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-29 06:34:16 +00:00
hendricks266
e2df2d60d1
Engine: Rename HICR_NOCOMPRESS to HICR_NODOWNSIZE, CACHEAD_NOCOMPRESS to CACHEAD_NODOWNSIZE, DAMETH_NOCOMPRESS to DAMETH_NODOWNSIZE, and HICR_NOSAVE to HICR_NOTEXCOMPRESS.
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git-svn-id: https://svn.eduke32.com/eduke32@5640 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-29 06:34:12 +00:00
hendricks266
d88df093a7
Windows: Remove OS version guard. Unsupported versions will fail to run in the first place due to missing symbol errors.
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git-svn-id: https://svn.eduke32.com/eduke32@5639 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-29 06:34:08 +00:00
hendricks266
85d1fa60c8
Windows: Re-add pre-XP version strings.
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git-svn-id: https://svn.eduke32.com/eduke32@5638 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-29 06:34:04 +00:00
hendricks266
92d223aa36
More SDL 1.2 on Windows stuff that should not have been removed in r4749 and was missed in r4774.
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git-svn-id: https://svn.eduke32.com/eduke32@5637 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-29 06:34:01 +00:00
hendricks266
dce9e3c91e
Add preprocessor token NO_ALIGNED_MALLOC which disables compilation with aligned memory allocation. Useful for old versions of Windows and Mac OS X.
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git-svn-id: https://svn.eduke32.com/eduke32@5636 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-29 06:33:58 +00:00
terminx
d3ff92c5d5
Android shit. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5629 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-17 19:08:32 +00:00
terminx
5672004ba1
Android crap. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5625 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-13 21:06:28 +00:00
terminx
facae6f175
Add some debug assertions for the hash table stuff.
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git-svn-id: https://svn.eduke32.com/eduke32@5624 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-13 21:06:21 +00:00
terminx
66e6bbff0d
Add support for changing the refresh rate in SDL builds. Should also fix non-SDL builds.
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git-svn-id: https://svn.eduke32.com/eduke32@5621 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-13 21:06:12 +00:00
terminx
0edf078f0c
Fix Polymost issue reported at https://forums.duke4.net/topic/8470-weirdness-of-players-sprite-in-view-modef7/
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git-svn-id: https://svn.eduke32.com/eduke32@5605 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-02 00:21:27 +00:00
terminx
4861b13c6e
Fix Polymer wall updating
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git-svn-id: https://svn.eduke32.com/eduke32@5597 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-27 10:28:00 +00:00
hendricks266
a61d1b6a11
Lunatic: Fix discarded-qualifiers warnings.
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git-svn-id: https://svn.eduke32.com/eduke32@5591 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-27 07:30:28 +00:00
hendricks266
f1d187d378
Lunatic: Fix cast-qual warnings having to do with L_RunString.
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git-svn-id: https://svn.eduke32.com/eduke32@5590 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-27 07:30:23 +00:00
hendricks266
7f5654879d
Clean up some cvar definitions.
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git-svn-id: https://svn.eduke32.com/eduke32@5589 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-27 07:30:18 +00:00
terminx
86a4660f08
const stuff
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git-svn-id: https://svn.eduke32.com/eduke32@5572 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-21 19:35:06 +00:00
terminx
eacd9527a3
Mapster32: configurable point and line highlight/selection distances
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git-svn-id: https://svn.eduke32.com/eduke32@5568 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-15 07:58:57 +00:00
hendricks266
2beee7056c
iOS: Eliminate some minor warnings.
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git-svn-id: https://svn.eduke32.com/eduke32@5558 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-12 10:31:19 +00:00
hendricks266
95a70e063d
OS X: Fix Polymer build.
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git-svn-id: https://svn.eduke32.com/eduke32@5557 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-12 10:31:15 +00:00
hendricks266
a35f3b13dc
Replace the semicolon trailing empty-bodied loops with opening and closing braces.
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I believe this is the clearest way to indicate that an empty-bodied loop is intended, as opposed to the possibility of a mistaken semicolon.
This eliminates "warning: suggest a space before ‘;’ or explicit braces around empty body in ‘for’ statement" with GCC 4.2, which is important for old OS X versions.
git-svn-id: https://svn.eduke32.com/eduke32@5556 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-12 10:31:12 +00:00
hendricks266
344e10628f
Part two of more const casting, this time affecting argv instances.
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git-svn-id: https://svn.eduke32.com/eduke32@5552 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-12 10:30:56 +00:00
hendricks266
98ebda94ec
Address some const-disregarding casts missed in r5540 due to conditional compilation settings and platforms.
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git-svn-id: https://svn.eduke32.com/eduke32@5551 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-12 10:30:48 +00:00
hendricks266
da1081112c
Winlayer: Bound code with USE_GLEXT where missed in r5526.
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Also make some dead GL debugging code not dead during debug builds.
git-svn-id: https://svn.eduke32.com/eduke32@5550 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-12 10:30:40 +00:00
terminx
db8b4a00b6
Enable -Wwrite-strings and fix all instances where string constants were passed to functions accepting a char ptr.
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git-svn-id: https://svn.eduke32.com/eduke32@5547 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-11 05:06:10 +00:00
terminx
e27eb7a7e5
Use XXH64 functions for editor undo/redo when building for 64-bit.
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git-svn-id: https://svn.eduke32.com/eduke32@5546 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-11 05:06:02 +00:00
terminx
df32b0b788
Update to the newest version of xxHash.
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git-svn-id: https://svn.eduke32.com/eduke32@5542 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-11 05:05:47 +00:00
terminx
a7e6ed8745
Fix quite a few issues with casting away const and volatile qualifiers, found with -Wcast-qual. If we're going to use const everywhere, we should really mean it!
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git-svn-id: https://svn.eduke32.com/eduke32@5540 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-11 05:05:38 +00:00
terminx
8fc803fee3
Negligible change to OS string printed at startup.
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git-svn-id: https://svn.eduke32.com/eduke32@5539 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-11 05:05:25 +00:00
terminx
88e08319b9
Clean up some of the SDL version number spam at startup.
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git-svn-id: https://svn.eduke32.com/eduke32@5536 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-11 05:05:16 +00:00
hendricks266
2e968b90bf
Add inthashtable_t, mapping intptr_t to intptr_t.
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git-svn-id: https://svn.eduke32.com/eduke32@5532 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-08 01:33:46 +00:00
hendricks266
28a9372a79
Enable models by default under EDUKE32_GLES, because they now work!
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git-svn-id: https://svn.eduke32.com/eduke32@5528 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-08 01:33:28 +00:00
hendricks266
8e52d7b1f7
Fix miscellaneous GL ES warnings
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git-svn-id: https://svn.eduke32.com/eduke32@5527 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-08 01:33:25 +00:00
hendricks266
e00115c043
Introduce USE_GLEXT macro and use it to conditionally compile out all GL ARB function calls when compiling for GL ES platforms.
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This replaces the previous hack where we kept the dynamic pointers null and simply never tried calling any of them by a conspiracy of default runtime settings and disabled menu options.
Code affected: VBO support for models, VPX GLSL decoding, texture compression (texture cache), and multitexturing (glow/detail maps).
This commit also replaces EDUKE32_GLES conditionals with USE_GLEXT where appropriate.
I didn't touch polymer.c because it depends too heavily on extensions for conditionally compiling them to make sense.
git-svn-id: https://svn.eduke32.com/eduke32@5526 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-08 01:33:20 +00:00
hendricks266
ff80e020ad
jwzgles: fix warnings when compiling on Linux
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git-svn-id: https://svn.eduke32.com/eduke32@5525 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-08 01:33:15 +00:00
hendricks266
8d73dca2d2
jwzgles: uncomment stub glPush/PopAttrib so that the editor links
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git-svn-id: https://svn.eduke32.com/eduke32@5524 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-08 01:33:11 +00:00
hendricks266
409b14fb62
jwzgles: fix errors when compiling on Linux
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git-svn-id: https://svn.eduke32.com/eduke32@5523 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-08 01:33:08 +00:00
terminx
7bbd2c8ffd
Misc cleanup, add shorthand versions of getplayer, getactor, etc.
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git-svn-id: https://svn.eduke32.com/eduke32@5505 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-03 20:07:24 +00:00
terminx
935e9fa197
Fix hard coded white and red color indexes used in on-screen debug output, to better operate with a palette dissimilar to Duke3D.
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git-svn-id: https://svn.eduke32.com/eduke32@5497 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-28 02:04:36 +00:00
hendricks266
7f5a8f9a23
Polymost: Make voxels take on the current basepalette, like they should.
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git-svn-id: https://svn.eduke32.com/eduke32@5494 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-26 15:42:09 +00:00
hendricks266
223e67983d
Polymost: Fix voxels so palette colors are treated as 8-bit, not 6-bit. Overlooked in r5349.
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git-svn-id: https://svn.eduke32.com/eduke32@5493 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-26 15:42:05 +00:00
terminx
81d286dcc4
Fix CLANG warnings
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git-svn-id: https://svn.eduke32.com/eduke32@5491 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-23 04:06:28 +00:00
terminx
c00f933a37
Update LZ4
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git-svn-id: https://svn.eduke32.com/eduke32@5485 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-23 04:06:05 +00:00
terminx
32ba947b4b
Fix cstat 1024 in classic and Polymer
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git-svn-id: https://svn.eduke32.com/eduke32@5484 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-23 04:05:58 +00:00
terminx
c9fefe641d
Increase Polymost depth fighting mitigation offset, plus some other minor changes that shouldn't affect anything.
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git-svn-id: https://svn.eduke32.com/eduke32@5482 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-23 04:05:51 +00:00
terminx
2500c7b517
Add support for sector/wall/sprite struct trackers to Polymer
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git-svn-id: https://svn.eduke32.com/eduke32@5481 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-23 04:05:47 +00:00
terminx
40a2780eb0
Split Polymer artmap setup into polymer_setupartmap()
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git-svn-id: https://svn.eduke32.com/eduke32@5480 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-23 04:05:43 +00:00
terminx
61059816b8
Use a hash table for finding Polymer buckets
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git-svn-id: https://svn.eduke32.com/eduke32@5479 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-23 04:05:39 +00:00
terminx
242b6bf870
Appease clang
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git-svn-id: https://svn.eduke32.com/eduke32@5478 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-23 04:05:35 +00:00
hendricks266
1b8c79b0d8
Polymodes: In gloadtile_art, (1) get the current texel's index, (2) apply alpha if index == 255, (3) get the index by indexing into the specified palookup table, and then (4) apply fullbright considerations. Previously these tasks were performed in order 1432.
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git-svn-id: https://svn.eduke32.com/eduke32@5467 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-20 05:18:47 +00:00
hendricks266
38dfb0a2b2
Polymodes: Add a new pthtyp flag to mark textures that should not be processed by the fixtransparency() hack (which avoids the transparent color blending into a sprite when texture filtering is enabled), such as non-(T)ROR-masking floors and ceilings, white- and mask-walls, paper-skies, and rotatesprite with orientation flag 64. This commit makes sure the flag's status always fits the situation.
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This fixes the remaining issue with WWII GI's LOGO.ANM: Color index #255 is used as the dominant white color (not as a transparent index) and fixtransparency() was mangling the image as a result.
git-svn-id: https://svn.eduke32.com/eduke32@5465 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-04 11:52:58 +00:00
hendricks266
56f331574d
Polymost: Enumify the lower bits of the method/dameth argument to various functions.
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git-svn-id: https://svn.eduke32.com/eduke32@5464 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-04 11:52:54 +00:00
hendricks266
4abd453bcf
Fix orientation bit 64 when applied to a tile with fullbrights in OpenGL with r_fullbrights enabled.
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This fixes (the most glaringly wrong problem) with WWII GI's LOGO.ANM in OpenGL, exposed by r5437.
git-svn-id: https://svn.eduke32.com/eduke32@5460 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-28 09:06:34 +00:00
hendricks266
a5ce52dc78
Fix compiler warnings when building for 32-bit.
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git-svn-id: https://svn.eduke32.com/eduke32@5456 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-28 09:06:22 +00:00
hendricks266
af5f47797d
cache1d: Add kfileparent().
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git-svn-id: https://svn.eduke32.com/eduke32@5443 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-25 12:08:00 +00:00
hendricks266
9f2911e773
cache1d: Bikeshed some formatting in kopen_internal().
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git-svn-id: https://svn.eduke32.com/eduke32@5442 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-25 12:07:57 +00:00
hendricks266
4d9b61c085
cache1d: Save the filenames of GRP and SSI files that are opened.
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git-svn-id: https://svn.eduke32.com/eduke32@5441 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-25 12:07:54 +00:00
hendricks266
d723316bf5
Polymodes: Don't test (!usemodels || md_tilehasmodel(picnum, pal) < 0) in eligible_for_tileshades (called only from getshadefactor) because getshadefactor is only called when a model is *not* being drawn, and therefore results in incorrect shading when drawing a tile with a model defined and models enabled to the screen or as a skybox.
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git-svn-id: https://svn.eduke32.com/eduke32@5440 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-25 12:07:51 +00:00
hendricks266
34bf6443ce
Polymodes: Slight optimizations in getshadefactor.
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git-svn-id: https://svn.eduke32.com/eduke32@5439 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-25 12:07:47 +00:00
hendricks266
7d3cbf4f83
Polymost: Bookend the recursive call to polymost_drawpoly as part of the fullbright pass with bglDepthFunc(GL_EQUAL) and bglDepthFunc(GL_LEQUAL) to ensure that the fullbright overlay is always visible and never fights with the sprite itself.
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git-svn-id: https://svn.eduke32.com/eduke32@5438 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-25 12:07:44 +00:00
hendricks266
0646835719
Polymost: Remove "indrawroomsandmasks" variable and its only use in polymost_drawpoly as a condition for the fullbright pass.
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git-svn-id: https://svn.eduke32.com/eduke32@5437 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-25 12:07:41 +00:00
hendricks266
f05bd1377f
Polymost: Connect spriteext[].x/ypanning to model UVs (range 0-255).
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git-svn-id: https://svn.eduke32.com/eduke32@5436 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-25 12:07:36 +00:00
helixhorned
6e9203ea23
Mapster32: in drawspritelabel(), use fixed background color.
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Make it always one of the colors that the 2D color cycles to
(base color + offset in [0 .. 4]) instead of <base color>-3, as
that one might be in a different color ramp.
git-svn-id: https://svn.eduke32.com/eduke32@5434 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-20 20:26:52 +00:00
helixhorned
f8076f9207
Mapster32: honor "blocking color" declared with DEF 'spritecol' et al.
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Meaning tilegroup's 'colors' directive.
Also, to the packaged tiles.cfg, add a description of how to emulate the
earlier Mapster32 sprite coloring for one tile group.
git-svn-id: https://svn.eduke32.com/eduke32@5429 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-14 23:40:59 +00:00
helixhorned
eb863ef1dc
Mapster32: introduce DEF command "2dcolidxrange <col> <idx> <idxend>".
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<col> is the editorcolor[] starting index
<idx> is the actual color index start
<idxend> is the actual color index end
So, editor colors from <col> onward will be mapped to
[<idx> .. min(<idxend>, 255)].
Takes precedence over '2dcol'.
git-svn-id: https://svn.eduke32.com/eduke32@5427 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-14 23:40:57 +00:00
helixhorned
5e61b28ebc
Mapster32: in drawscreen_drawsprite(), "sprite[j]." -> "spr->".
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Also a similar stylistic tweak in parsetilegroups().
git-svn-id: https://svn.eduke32.com/eduke32@5426 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-14 23:40:56 +00:00
helixhorned
185262be73
Mapster32: formatting changes around 2D sprite/wall color code.
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git-svn-id: https://svn.eduke32.com/eduke32@5425 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-14 23:40:54 +00:00
helixhorned
29e16fb6c9
Mapster32: fix variable that is used uninitialized.
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git-svn-id: https://svn.eduke32.com/eduke32@5423 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-14 17:21:15 +00:00
helixhorned
e272252664
Mapster32: remove "Ludicrous Zoom!" message when reaching max 2D zoom.
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The problem is that it stays a few seconds afterwards, obscuring
information on the status line.
git-svn-id: https://svn.eduke32.com/eduke32@5421 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-14 17:21:13 +00:00
helixhorned
51489e44d4
Mapster32: add var 'corruptcheck_game_duke3d' and enable by default.
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Currently, this checks for effector sprites that are not face-aligned.
See
https://forums.duke4.net/topic/8324-icestation-colossus-map-broken
git-svn-id: https://svn.eduke32.com/eduke32@5420 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-14 17:21:11 +00:00
hendricks266
72039e80ee
baselayer.c: Remove nested "#ifdef USE_OPENGL"s left over from the removal of the POLYMOST macro. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5419 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-02 17:07:54 +00:00
hendricks266
86d45478d4
Polymost: Clean up formatting of parallax sky code and comments, in part so that the floor and ceiling sections are line-for-line consistent. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5417 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-01 19:56:33 +00:00
hendricks266
a07e8cfc70
Build tools/arttool: Port commit f874a10ef136f4de3c9a9cccf3eacd886bae0d2d from JFBuild: improved with info dumping and tile export
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git-svn-id: https://svn.eduke32.com/eduke32@5416 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-01 19:56:30 +00:00
hendricks266
b98953cc7c
Build tools/arttool: long --> int
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git-svn-id: https://svn.eduke32.com/eduke32@5415 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-01 19:56:27 +00:00
hendricks266
13c7b771a3
Use the script parser for names files instead of custom parsing. This allows names files to define labels as other labels.
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git-svn-id: https://svn.eduke32.com/eduke32@5414 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-01 19:56:22 +00:00
helixhorned
3a7ed49c9a
Mapster32: various stylistic tweaks, no functional changes. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5413 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-31 19:35:25 +00:00
helixhorned
8f5c6ab05a
Mapster32: in TROR-join sectors [Ctrl+J], print z difference hint.
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At the very least, this makes it easier to decide for one option
("Connect yellow ceiling w/ blue floor (1) or (v)ice versa?")
when one of the differences is zero, which might have occurred from
temporarily breaking TROR links.
git-svn-id: https://svn.eduke32.com/eduke32@5412 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-31 15:13:33 +00:00
helixhorned
d824ddf406
Mapster32: fix fillsector() calls before fade_editor_screen().
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The latter allows one to specify a color to keep, but with r5302 the
fillsector() highlights are drawn with transparency, thus making it ineffective.
Add an argument to toggle transparency to fillsector()
(now fillsector_maybetrans()) and two wrapper functions.
git-svn-id: https://svn.eduke32.com/eduke32@5411 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-31 15:13:32 +00:00
helixhorned
d9d8a56abf
Mapster32: don't offer to "Insert outer loop and make red walls" w/ RAlt+RCtrl.
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This feature only makes sense with the complete de-selection of a set of
sectors, i.e. when pressing RAlt to do this, not adding or removing sectors
to/from the set of already highlighted ones.
git-svn-id: https://svn.eduke32.com/eduke32@5410 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-31 15:13:29 +00:00
terminx
ad8da7be99
Fix cstat 1024 with Polymer
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git-svn-id: https://svn.eduke32.com/eduke32@5407 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-23 23:00:25 +00:00
terminx
f22dbc6fdb
Add r_pr_lighting 2, which disables the hard-coded lights while leaving lights added in maps enabled.
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This also adds a menu option to control r_pr_lighting.
git-svn-id: https://svn.eduke32.com/eduke32@5406 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-23 23:00:21 +00:00
terminx
3ae7f7ade3
Check whether the sprite is a wall, floor, or face sprite when deciding whether to bump it ahead of another entry based on position and owner.
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git-svn-id: https://svn.eduke32.com/eduke32@5405 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-23 23:00:16 +00:00
terminx
5b24fc4f42
Improve depth fighting mitigation for floor aligned sprites.
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git-svn-id: https://svn.eduke32.com/eduke32@5403 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-23 23:00:10 +00:00
terminx
7eec6b36a5
Sprite sorting changes:
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-Sort by owner now occurs only when two sprites have matching x/y coordinates.
-Cstat 1024 now activates a special drawing mode that indicates a sprite should be drawn without depth after all other sprites have been drawn. The previous cstat 1024 functionality, an internal hack for shadows cast by models in Polymost, has been moved to bit 1 of a new graphical effects bitfield stored in a tsprite's .extra member.
git-svn-id: https://svn.eduke32.com/eduke32@5400 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-21 19:54:14 +00:00
terminx
b166a13d50
Tweak the amount that distance is factored in when mitigating depth fighting in Polymost.
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git-svn-id: https://svn.eduke32.com/eduke32@5398 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-21 19:54:06 +00:00
terminx
6bf2a897c6
Minor cleanup to previous commit. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5396 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-21 19:53:57 +00:00
terminx
38080520ef
Additional depth fighting mitigation for face sprites
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git-svn-id: https://svn.eduke32.com/eduke32@5395 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-20 07:15:28 +00:00
terminx
0a59779460
Sort tsprites by owner as a replacement for the sort by statnum removed by Helixhorned a while back. Seems sensible enough...
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git-svn-id: https://svn.eduke32.com/eduke32@5394 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-20 07:15:25 +00:00
terminx
45644d25e5
New attempt at fixing the depth fighting with wall and floor-aligned sprites.
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git-svn-id: https://svn.eduke32.com/eduke32@5391 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-20 07:15:15 +00:00
terminx
470449a963
Fix saving and loading crosshaircolor, and fix fps counter color when using a palette that doesn't correspond to Duke3D's color indexes.
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git-svn-id: https://svn.eduke32.com/eduke32@5387 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-20 07:15:01 +00:00