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Polymost: Bookend the recursive call to polymost_drawpoly as part of the fullbright pass with bglDepthFunc(GL_EQUAL) and bglDepthFunc(GL_LEQUAL) to ensure that the fullbright overlay is always visible and never fights with the sprite itself.
git-svn-id: https://svn.eduke32.com/eduke32@5438 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -1801,8 +1801,12 @@ do
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bglDisable(GL_FOG);
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bglDepthFunc(GL_EQUAL);
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polymost_drawpoly(dpxy, n, method_);
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bglDepthFunc(GL_LEQUAL);
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if (!nofog)
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bglEnable(GL_FOG);
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