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Tweak nofog, DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5699 1a8010ca-5511-0410-912e-c29ae57300e0
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21212558d5
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1 changed files with 14 additions and 12 deletions
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@ -475,6 +475,8 @@ static inline void fogcalc(int32_t tile, int32_t shade, int32_t vis, int32_t pal
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void calc_and_apply_fog(int32_t tile, int32_t shade, int32_t vis, int32_t pal)
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{
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if (nofog) return;
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fogcalc(tile, shade, vis, pal);
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bglFogfv(GL_FOG_COLOR, (GLfloat *)&fogcol);
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@ -489,6 +491,8 @@ void calc_and_apply_fog(int32_t tile, int32_t shade, int32_t vis, int32_t pal)
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void calc_and_apply_fog_factor(int32_t tile, int32_t shade, int32_t vis, int32_t pal, float factor)
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{
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if (nofog) return;
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// NOTE: for r_usenewshading >= 2, the fog beginning/ending distance results are
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// unused.
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fogcalc(tile, shade, vis, pal);
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@ -2716,7 +2720,7 @@ static void polymost_internal_nonparallaxed(vec2f_t n0, vec2f_t n1, float ryp0,
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pow2xsplit = 0;
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drawpoly_alpha = 0.f;
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if (!nofog) calc_and_apply_fog(globalpicnum, fogpal_shade(sec, global_cf_shade), sec->visibility,
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calc_and_apply_fog(globalpicnum, fogpal_shade(sec, global_cf_shade), sec->visibility,
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POLYMOST_CHOOSE_FOG_PAL(global_cf_fogpal, global_cf_pal));
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if (have_floor)
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@ -2905,7 +2909,7 @@ static void polymost_drawalls(int32_t const bunch)
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else if ((nextsectnum < 0) || (!(sector[nextsectnum].floorstat&1)))
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{
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//Parallaxing sky... hacked for Ken's mountain texture
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if (!nofog) calc_and_apply_fog_factor(sec->floorpicnum, sec->floorshade, sec->visibility, sec->floorpal, 0.005f);
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calc_and_apply_fog_factor(sec->floorpicnum, sec->floorshade, sec->visibility, sec->floorpal, 0.005f);
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//Use clamping for tiled sky textures
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for (int i=(1<<dapskybits)-1; i>0; i--)
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@ -3197,7 +3201,7 @@ static void polymost_drawalls(int32_t const bunch)
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else if ((nextsectnum < 0) || (!(sector[nextsectnum].ceilingstat&1)))
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{
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//Parallaxing sky... hacked for Ken's mountain texture
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if (!nofog) calc_and_apply_fog_factor(sec->ceilingpicnum, sec->ceilingshade, sec->visibility, sec->ceilingpal, 0.005f);
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calc_and_apply_fog_factor(sec->ceilingpicnum, sec->ceilingshade, sec->visibility, sec->ceilingpal, 0.005f);
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//Use clamping for tiled sky textures
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for (int i=(1<<dapskybits)-1; i>0; i--)
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@ -3509,7 +3513,7 @@ static void polymost_drawalls(int32_t const bunch)
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}
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if (wal->cstat&256) { xtex.v = -xtex.v; ytex.v = -ytex.v; otex.v = -otex.v; } //yflip
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if (!nofog) calc_and_apply_fog(wal->picnum, fogpal_shade(sec, wal->shade), sec->visibility, get_floor_fogpal(sec));
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calc_and_apply_fog(wal->picnum, fogpal_shade(sec, wal->shade), sec->visibility, get_floor_fogpal(sec));
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pow2xsplit = 1; polymost_domost(x1,ocy1,x0,ocy0);
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if (wal->cstat&8) { xtex.u = ogux; ytex.u = oguy; otex.u = oguo; }
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@ -3546,7 +3550,7 @@ static void polymost_drawalls(int32_t const bunch)
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}
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if (nwal->cstat&256) { xtex.v = -xtex.v; ytex.v = -ytex.v; otex.v = -otex.v; } //yflip
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if (!nofog) calc_and_apply_fog(nwal->picnum, fogpal_shade(sec, nwal->shade), sec->visibility, get_floor_fogpal(sec));
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calc_and_apply_fog(nwal->picnum, fogpal_shade(sec, nwal->shade), sec->visibility, get_floor_fogpal(sec));
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pow2xsplit = 1; polymost_domost(x0,ofy0,x1,ofy1);
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if (wal->cstat&(2+8)) { otex.u = oguo; xtex.u = ogux; ytex.u = oguy; }
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@ -3594,7 +3598,7 @@ static void polymost_drawalls(int32_t const bunch)
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}
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if (wal->cstat&256) { xtex.v = -xtex.v; ytex.v = -ytex.v; otex.v = -otex.v; } //yflip
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if (!nofog) calc_and_apply_fog(wal->picnum, fogpal_shade(sec, wal->shade), sec->visibility, get_floor_fogpal(sec));
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calc_and_apply_fog(wal->picnum, fogpal_shade(sec, wal->shade), sec->visibility, get_floor_fogpal(sec));
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pow2xsplit = 1; polymost_domost(x0, cy0, x1, cy1);
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} while (0);
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}
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@ -4130,8 +4134,7 @@ void polymost_drawmaskwall(int32_t damaskwallcnt)
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method = DAMETH_TRANS2 | DAMETH_WALL;
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}
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if (!nofog)
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calc_and_apply_fog(wal->picnum, fogpal_shade(sec, wal->shade), sec->visibility, get_floor_fogpal(sec));
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calc_and_apply_fog(wal->picnum, fogpal_shade(sec, wal->shade), sec->visibility, get_floor_fogpal(sec));
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float const csy[4] = { ((float)(cz[0] - globalposz)) * ryp0 + ghoriz,
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((float)(cz[1] - globalposz)) * ryp0 + ghoriz,
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@ -4301,8 +4304,8 @@ int32_t polymost_lintersect(int32_t x1, int32_t y1, int32_t x2, int32_t y2,
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}
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#define TSPR_OFFSET(tspr) \
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(((FindDistance2D((tspr->x - globalposx), (tspr->y - globalposy)) >> 3) * .0002f) + \
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((tspr->owner != -1 ? tspr->owner & 63 : 0) * .0002f))
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(((FindDistance2D((tspr->x - globalposx), (tspr->y - globalposy)) >> 3) * .0002f) \
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+ ((tspr->owner != -1 ? tspr->owner & 63 : 0) * .0002f))
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void polymost_drawsprite(int32_t snum)
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{
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@ -4349,8 +4352,7 @@ void polymost_drawsprite(int32_t snum)
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sec = (tsectortype *)§or[tspr->sectnum];
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if (!nofog)
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calc_and_apply_fog(tspr->picnum, fogpal_shade(sec, globalshade), sec->visibility, get_floor_fogpal(sec));
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calc_and_apply_fog(tspr->picnum, fogpal_shade(sec, globalshade), sec->visibility, get_floor_fogpal(sec));
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while (!(spriteext[spritenum].flags & SPREXT_NOTMD))
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{
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