Tweak nofog, DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@5699 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2016-04-13 04:04:07 +00:00
parent 21212558d5
commit 958cdfbcbd

View file

@ -475,6 +475,8 @@ static inline void fogcalc(int32_t tile, int32_t shade, int32_t vis, int32_t pal
void calc_and_apply_fog(int32_t tile, int32_t shade, int32_t vis, int32_t pal)
{
if (nofog) return;
fogcalc(tile, shade, vis, pal);
bglFogfv(GL_FOG_COLOR, (GLfloat *)&fogcol);
@ -489,6 +491,8 @@ void calc_and_apply_fog(int32_t tile, int32_t shade, int32_t vis, int32_t pal)
void calc_and_apply_fog_factor(int32_t tile, int32_t shade, int32_t vis, int32_t pal, float factor)
{
if (nofog) return;
// NOTE: for r_usenewshading >= 2, the fog beginning/ending distance results are
// unused.
fogcalc(tile, shade, vis, pal);
@ -2716,7 +2720,7 @@ static void polymost_internal_nonparallaxed(vec2f_t n0, vec2f_t n1, float ryp0,
pow2xsplit = 0;
drawpoly_alpha = 0.f;
if (!nofog) calc_and_apply_fog(globalpicnum, fogpal_shade(sec, global_cf_shade), sec->visibility,
calc_and_apply_fog(globalpicnum, fogpal_shade(sec, global_cf_shade), sec->visibility,
POLYMOST_CHOOSE_FOG_PAL(global_cf_fogpal, global_cf_pal));
if (have_floor)
@ -2905,7 +2909,7 @@ static void polymost_drawalls(int32_t const bunch)
else if ((nextsectnum < 0) || (!(sector[nextsectnum].floorstat&1)))
{
//Parallaxing sky... hacked for Ken's mountain texture
if (!nofog) calc_and_apply_fog_factor(sec->floorpicnum, sec->floorshade, sec->visibility, sec->floorpal, 0.005f);
calc_and_apply_fog_factor(sec->floorpicnum, sec->floorshade, sec->visibility, sec->floorpal, 0.005f);
//Use clamping for tiled sky textures
for (int i=(1<<dapskybits)-1; i>0; i--)
@ -3197,7 +3201,7 @@ static void polymost_drawalls(int32_t const bunch)
else if ((nextsectnum < 0) || (!(sector[nextsectnum].ceilingstat&1)))
{
//Parallaxing sky... hacked for Ken's mountain texture
if (!nofog) calc_and_apply_fog_factor(sec->ceilingpicnum, sec->ceilingshade, sec->visibility, sec->ceilingpal, 0.005f);
calc_and_apply_fog_factor(sec->ceilingpicnum, sec->ceilingshade, sec->visibility, sec->ceilingpal, 0.005f);
//Use clamping for tiled sky textures
for (int i=(1<<dapskybits)-1; i>0; i--)
@ -3509,7 +3513,7 @@ static void polymost_drawalls(int32_t const bunch)
}
if (wal->cstat&256) { xtex.v = -xtex.v; ytex.v = -ytex.v; otex.v = -otex.v; } //yflip
if (!nofog) calc_and_apply_fog(wal->picnum, fogpal_shade(sec, wal->shade), sec->visibility, get_floor_fogpal(sec));
calc_and_apply_fog(wal->picnum, fogpal_shade(sec, wal->shade), sec->visibility, get_floor_fogpal(sec));
pow2xsplit = 1; polymost_domost(x1,ocy1,x0,ocy0);
if (wal->cstat&8) { xtex.u = ogux; ytex.u = oguy; otex.u = oguo; }
@ -3546,7 +3550,7 @@ static void polymost_drawalls(int32_t const bunch)
}
if (nwal->cstat&256) { xtex.v = -xtex.v; ytex.v = -ytex.v; otex.v = -otex.v; } //yflip
if (!nofog) calc_and_apply_fog(nwal->picnum, fogpal_shade(sec, nwal->shade), sec->visibility, get_floor_fogpal(sec));
calc_and_apply_fog(nwal->picnum, fogpal_shade(sec, nwal->shade), sec->visibility, get_floor_fogpal(sec));
pow2xsplit = 1; polymost_domost(x0,ofy0,x1,ofy1);
if (wal->cstat&(2+8)) { otex.u = oguo; xtex.u = ogux; ytex.u = oguy; }
@ -3594,7 +3598,7 @@ static void polymost_drawalls(int32_t const bunch)
}
if (wal->cstat&256) { xtex.v = -xtex.v; ytex.v = -ytex.v; otex.v = -otex.v; } //yflip
if (!nofog) calc_and_apply_fog(wal->picnum, fogpal_shade(sec, wal->shade), sec->visibility, get_floor_fogpal(sec));
calc_and_apply_fog(wal->picnum, fogpal_shade(sec, wal->shade), sec->visibility, get_floor_fogpal(sec));
pow2xsplit = 1; polymost_domost(x0, cy0, x1, cy1);
} while (0);
}
@ -4130,8 +4134,7 @@ void polymost_drawmaskwall(int32_t damaskwallcnt)
method = DAMETH_TRANS2 | DAMETH_WALL;
}
if (!nofog)
calc_and_apply_fog(wal->picnum, fogpal_shade(sec, wal->shade), sec->visibility, get_floor_fogpal(sec));
calc_and_apply_fog(wal->picnum, fogpal_shade(sec, wal->shade), sec->visibility, get_floor_fogpal(sec));
float const csy[4] = { ((float)(cz[0] - globalposz)) * ryp0 + ghoriz,
((float)(cz[1] - globalposz)) * ryp0 + ghoriz,
@ -4301,8 +4304,8 @@ int32_t polymost_lintersect(int32_t x1, int32_t y1, int32_t x2, int32_t y2,
}
#define TSPR_OFFSET(tspr) \
(((FindDistance2D((tspr->x - globalposx), (tspr->y - globalposy)) >> 3) * .0002f) + \
((tspr->owner != -1 ? tspr->owner & 63 : 0) * .0002f))
(((FindDistance2D((tspr->x - globalposx), (tspr->y - globalposy)) >> 3) * .0002f) \
+ ((tspr->owner != -1 ? tspr->owner & 63 : 0) * .0002f))
void polymost_drawsprite(int32_t snum)
{
@ -4349,8 +4352,7 @@ void polymost_drawsprite(int32_t snum)
sec = (tsectortype *)&sector[tspr->sectnum];
if (!nofog)
calc_and_apply_fog(tspr->picnum, fogpal_shade(sec, globalshade), sec->visibility, get_floor_fogpal(sec));
calc_and_apply_fog(tspr->picnum, fogpal_shade(sec, globalshade), sec->visibility, get_floor_fogpal(sec));
while (!(spriteext[spritenum].flags & SPREXT_NOTMD))
{