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https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 14:52:01 +00:00
Misc Polymost crap. Improves detection of sprite/wall collisions for z-fighting avoidance
git-svn-id: https://svn.eduke32.com/eduke32@5725 1a8010ca-5511-0410-912e-c29ae57300e0
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e33d010e1a
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0de66c3411
1 changed files with 52 additions and 59 deletions
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@ -2653,9 +2653,9 @@ static void polymost_internal_nonparallaxed(vec2f_t n0, vec2f_t n1, float ryp0,
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//Texture flipping
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if (globalorientation&4)
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{
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swap64bit(&xtex.u, &xtex.v);
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swap64bit(&ytex.u, &ytex.v);
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swap64bit(&otex.u, &otex.v);
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swapdouble(&xtex.u, &xtex.v);
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swapdouble(&ytex.u, &ytex.v);
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swapdouble(&otex.u, &otex.v);
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}
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if (globalorientation&16) { xtex.u = -xtex.u; ytex.u = -ytex.u; otex.u = -otex.u; }
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@ -3650,11 +3650,11 @@ static int32_t polymost_bunchfront(const int32_t b1, const int32_t b2)
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if (x1b1 >= x1b2)
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{
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for (; dxb2[b2f]<=x1b1; b2f=bunchp2[b2f]) { }
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while (dxb2[b2f]<=x1b1) b2f=bunchp2[b2f];
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return wallfront(b1f, b2f);
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}
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for (; dxb2[b1f]<=x1b2; b1f=bunchp2[b1f]) { }
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while (dxb2[b1f]<=x1b2) b1f=bunchp2[b1f];
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return wallfront(b1f, b2f);
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}
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@ -3672,16 +3672,16 @@ void polymost_scansector(int32_t sectnum)
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{
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tspritetype const * const spr = (tspritetype *)&sprite[z];
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if ((spr->cstat & 0x8000 && !showinvisibility) || spr->xrepeat == 0 || spr->yrepeat == 0)
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continue;
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vec2_t const s = { spr->x-globalposx, spr->y-globalposy };
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if ((spr->cstat&48) || (usemodels && tile2model[spr->picnum].modelid>=0) || ((s.x * gcosang) + (s.y * gsinang) > 0))
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if ((((spr->cstat&0x8000) == 0) || (showinvisibility)) && (spr->xrepeat > 0) && (spr->yrepeat > 0))
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{
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if ((spr->cstat&(64+48))!=(64+16) || dmulscale6(sintable[(spr->ang+512)&2047],-s.x, sintable[spr->ang&2047],-s.y) > 0)
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if (engine_addtsprite(z, sectnum))
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break;
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vec2_t const s = { spr->x-globalposx, spr->y-globalposy };
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if ((spr->cstat&48) || (usemodels && tile2model[spr->picnum].modelid>=0) || ((s.x * gcosang) + (s.y * gsinang) > 0))
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{
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if ((spr->cstat&(64+48))!=(64+16) || dmulscale6(sintable[(spr->ang+512)&2047],-s.x, sintable[spr->ang&2047],-s.y) > 0)
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if (engine_addtsprite(z, sectnum))
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break;
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}
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}
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}
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@ -3735,34 +3735,40 @@ void polymost_scansector(int32_t sectnum)
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p2.x = ((fp2.y * fcosglobalang) - (fp2.x * fsinglobalang)) * (1.0f/64.f);
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p2.y = ((fp2.x * (float) cosviewingrangeglobalang) + (fp2.y * (float) sinviewingrangeglobalang)) * (1.0f/64.f);
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if ((p1.y >= SCISDIST) || (p2.y >= SCISDIST))
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if (p1.x*p2.y < p2.x*p1.y) //if wall is facing you...
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//if wall is facing you...
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if ((p1.y >= SCISDIST || p2.y >= SCISDIST) && (p1.x*p2.y < p2.x*p1.y))
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{
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dxb1[numscans] = (p1.y >= SCISDIST) ? (p1.x*ghalfx/p1.y + ghalfx) : -1e32f;
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dxb2[numscans] = (p2.y >= SCISDIST) ? (p2.x*ghalfx/p2.y + ghalfx) : 1e32f;
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if (dxb1[numscans] < dxb2[numscans])
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{
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if (p1.y >= SCISDIST)
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dxb1[numscans] = p1.x*ghalfx/p1.y + ghalfx;
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else dxb1[numscans] = -1e32f;
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if (p2.y >= SCISDIST)
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dxb2[numscans] = p2.x*ghalfx/p2.y + ghalfx;
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else dxb2[numscans] = 1e32f;
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if (dxb1[numscans] < dxb2[numscans])
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{ thesector[numscans] = sectnum; thewall[numscans] = z; bunchp2[numscans] = numscans+1; numscans++; }
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thesector[numscans] = sectnum;
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thewall[numscans] = z;
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bunchp2[numscans] = numscans + 1;
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numscans++;
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}
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}
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if ((wall[z].point2 < z) && (scanfirst < numscans))
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{ bunchp2[numscans-1] = scanfirst; scanfirst = numscans; }
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{
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bunchp2[numscans-1] = scanfirst;
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scanfirst = numscans;
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}
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}
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for (int z=numscansbefore; z<numscans; z++)
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{
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if ((wall[thewall[z]].point2 != thewall[bunchp2[z]]) || (dxb2[z] > dxb1[bunchp2[z]]))
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{
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bunchfirst[numbunches++] = bunchp2[z]; bunchp2[z] = -1;
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bunchfirst[numbunches++] = bunchp2[z];
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bunchp2[z] = -1;
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#ifdef YAX_ENABLE
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if (scansector_retfast)
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return;
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#endif
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}
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}
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for (int z=bunchfrst; z<numbunches; z++)
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{
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@ -3787,7 +3793,8 @@ static void polymost_initmosts(const float * px, const float * py, int const n)
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int32_t imin = (px[1] < px[0]);
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for (int i=n-1; i>=2; i--) if (px[i] < px[imin]) imin = i;
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for (int i=n-1; i>=2; i--)
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if (px[i] < px[imin]) imin = i;
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int32_t vcnt = 1; //0 is dummy solid node
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@ -4149,12 +4156,7 @@ void polymost_drawmaskwall(int32_t damaskwallcnt)
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int method = DAMETH_MASK | DAMETH_WALL;
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if (wal->cstat & 128)
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{
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if (!(wal->cstat & 512))
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method = DAMETH_TRANS1 | DAMETH_WALL;
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else
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method = DAMETH_TRANS2 | DAMETH_WALL;
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}
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method = DAMETH_WALL | ((wal->cstat & 512)) ? DAMETH_TRANS2 : DAMETH_TRANS1;
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calc_and_apply_fog(wal->picnum, fogpal_shade(sec, wal->shade), sec->visibility, get_floor_fogpal(sec));
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@ -4260,7 +4262,7 @@ typedef struct
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wallspriteinfo_t wsprinfo[MAXSPRITES];
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static inline int32_t polymost_findwall(tspritetype const * const tspr, int32_t * rd)
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static inline int32_t polymost_findwall(tspritetype const * const tspr, vec2_t const * const tsiz, int32_t * rd)
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{
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int32_t dist = 4, closest = -1;
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tsectortype const * const sect = (tsectortype * )§or[tspr->sectnum];
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@ -4268,7 +4270,8 @@ static inline int32_t polymost_findwall(tspritetype const * const tspr, int32_t
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for (int i=sect->wallptr; i<sect->wallptr + sect->wallnum; i++)
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{
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if (!polymost_getclosestpointonwall((const vec2_t *)tspr, i, &n))
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if ((wall[i].nextsector == -1 || ((sector[wall[i].nextsector].ceilingz > (tspr->z - ((tsiz->y * tspr->yrepeat) << 2))) ||
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sector[wall[i].nextsector].floorz < tspr->z)) && !polymost_getclosestpointonwall((const vec2_t *) tspr, i, &n))
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{
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int const dst = klabs(tspr->x - n.x) + klabs(tspr->y - n.y);
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@ -4363,12 +4366,7 @@ void polymost_drawsprite(int32_t snum)
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int32_t method = DAMETH_MASK | DAMETH_CLAMPED;
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if (tspr->cstat & 2)
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{
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if (!(tspr->cstat & 512))
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method = DAMETH_TRANS1 | DAMETH_CLAMPED;
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else
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method = DAMETH_TRANS2 | DAMETH_CLAMPED;
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}
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method = DAMETH_CLAMPED | ((tspr->cstat & 512) ? DAMETH_TRANS2 : DAMETH_TRANS1);
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drawpoly_alpha = spriteext[spritenum].alpha;
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@ -4381,16 +4379,13 @@ void polymost_drawsprite(int32_t snum)
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if (usemodels && tile2model[Ptile2tile(tspr->picnum, tspr->pal)].modelid >= 0 &&
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tile2model[Ptile2tile(tspr->picnum, tspr->pal)].framenum >= 0)
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{
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if (polymost_mddraw(tspr))
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return;
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if (polymost_mddraw(tspr)) return;
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break; // else, render as flat sprite
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}
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if (usevoxels && (tspr->cstat & 48) != 48 && tiletovox[tspr->picnum] >= 0 && voxmodels[tiletovox[tspr->picnum]])
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{
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if (polymost_voxdraw(voxmodels[tiletovox[tspr->picnum]], tspr))
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return;
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if (polymost_voxdraw(voxmodels[tiletovox[tspr->picnum]], tspr)) return;
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break; // else, render as flat sprite
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}
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@ -4579,7 +4574,7 @@ void polymost_drawsprite(int32_t snum)
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if (s == -1 || !wsprinfo[s].wall || (spritechanged[s] != wsprinfo[s].srev) ||
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(w != -1 && wallchanged[w] != wsprinfo[s].wrev))
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{
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w = polymost_findwall(tspr, &walldist);
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w = polymost_findwall(tspr, &tsiz, &walldist);
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if (s != -1 && w != -1)
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{
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@ -4770,8 +4765,6 @@ void polymost_drawsprite(int32_t snum)
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if ((globalorientation & 8) > 0)
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off.y = -off.y;
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vec2f_t pxy[6];
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vec2f_t const p0 = { (float)((tsiz.x >> 1) - off.x) * tspr->xrepeat,
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(float)((tsiz.y >> 1) - off.y) * tspr->yrepeat },
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p1 = { (float)((tsiz.x >> 1) + off.x) * tspr->xrepeat,
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@ -4780,6 +4773,8 @@ void polymost_drawsprite(int32_t snum)
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float const c = sintable[(tspr->ang + 512) & 2047] * (1.0f / 65536.f);
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float const s = sintable[tspr->ang & 2047] * (1.0f / 65536.f);
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vec2f_t pxy[6];
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// Project 3D to 2D
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for (int j = 0; j < 4; j++)
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{
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@ -5650,14 +5645,12 @@ int32_t polymost_drawtilescreen(int32_t tilex, int32_t tiley, int32_t wallnum, i
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scy *= ydime/xdime;
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}
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{
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int32_t ousehightile = usehightile;
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usehightile = usehitile && usehightile;
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pth = texcache_fetch(wallnum, 0, 0, DAMETH_CLAMPED);
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if (usehightile)
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loadedhitile[wallnum>>3] |= (1<<(wallnum&7));
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usehightile = ousehightile;
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}
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int32_t const ousehightile = usehightile;
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usehightile = usehitile && usehightile;
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pth = texcache_fetch(wallnum, 0, 0, DAMETH_CLAMPED);
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if (usehightile)
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loadedhitile[wallnum>>3] |= (1<<(wallnum&7));
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usehightile = ousehightile;
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bglBindTexture(GL_TEXTURE_2D, pth ? pth->glpic : 0);
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