Android stuff. DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@5661 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2016-03-14 00:07:28 +00:00
parent 83acadd3b4
commit e2c24bda95
9 changed files with 84 additions and 100 deletions

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@ -145,9 +145,9 @@ GAME_SRC=source/game.c \
LOCAL_SRC_FILES = $(ANDROID_SRC) $(JAUDIO_SRC) $(JMACT_SRC) $(GAME_SRC) $(BUILD_SRC)
LOCAL_LDLIBS := -lGLESv1_CM -lEGL -ldl -llog -lOpenSLES -lz -L$(TOP_DIR)/openssl/libs/
LOCAL_STATIC_LIBRARIES := libpng crypto
LOCAL_SHARED_LIBRARIES := ogg vorbis SDL2 SDL2_mixer libvpx drm
LOCAL_LDLIBS := -lGLESv1_CM -lEGL -ldl -llog
LOCAL_STATIC_LIBRARIES := touch
LOCAL_SHARED_LIBRARIES := ogg vorbis SDL2 SDL2_mixer libvpx
# SDL2_image
include $(BUILD_SHARED_LIBRARY)

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@ -1267,8 +1267,6 @@ int32_t gloadtile_hi(int32_t dapic,int32_t dapalnum, int32_t facen, hicreplctyp
if (!glinfo.bgra)
{
texfmt = GL_RGBA;
for (int i=siz.x*siz.y, j=0; j<i; j++)
swapchar(&pic[j].r, &pic[j].b);
}

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@ -183,6 +183,7 @@
<ClInclude Include="source\gamevars.h" />
<ClInclude Include="source\global.h" />
<ClInclude Include="source\input.h" />
<ClInclude Include="source\inv.h" />
<ClInclude Include="source\jaudiolib\include\drivers.h" />
<ClInclude Include="source\lunatic\lunatic_game.h" />
<ClInclude Include="source\lunatic\lunatic_m32.h" />

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@ -525,6 +525,9 @@
<ClInclude Include="source\cmdline.h">
<Filter>eduke32\headers</Filter>
</ClInclude>
<ClInclude Include="source\inv.h">
<Filter>eduke32\headers</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="build\src\a-c.c">

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@ -30,29 +30,16 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "TouchControlsContainer.h"
#include "JNITouchControlsUtils.h"
#include "inv.h"
using namespace touchcontrols;
extern "C" {
#define DEFAULT_FADE_FRAMES 10
#include "in_android.h"
#include "function.h"
enum dukeinv_t
{
GET_STEROIDS, // 0
GET_SHIELD,
GET_SCUBA,
GET_HOLODUKE,
GET_JETPACK,
GET_DUMMY1, // 5
GET_ACCESS,
GET_HEATS,
GET_DUMMY2,
GET_FIRSTAID,
GET_BOOTS, // 10
GET_MAX
};
#define DEFAULT_FADE_FRAMES 10
#ifndef LOGI
#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, "DUKE", __VA_ARGS__))
@ -82,9 +69,6 @@ TouchControls *tcAutomap;
TouchStick *touchJoyLeft;
WheelSelect *weaponWheel;
extern JNIEnv *env_;
JavaVM *jvm_;
Button *inv_buttons[GET_MAX];
std::string obbPath, gamePath;
@ -133,12 +117,15 @@ void AndroidShowWheel(bool show)
if (show)
{
int weap = AndroidRead(R_PLAYER_GOTWEAPON);
for (int n = 0; n < 10; n++)
weaponWheel->setSegmentEnabled(n, (AndroidRead(R_PLAYER_GOTWEAPON) >> n) & 0x1);
weaponWheel->setSegmentEnabled(n, (weap >> n) & 0x1);
// Show inventory buttons
tcGameWeapons->setAllButtonsEnabled(true);
tcGameWeapons->fade(FADE_IN, 5);
weaponWheelVisible = true;
AndroidTimer(0);
@ -234,6 +221,8 @@ namespace callbacks
if (controlsContainer.editingControls)
controlsContainer.editorButtonPress();
AndroidShowWheel(false);
}
void menu_select(int action, float x, float y, float dx, float dy)
@ -290,7 +279,7 @@ namespace callbacks
if (weaponWheelVisible)
return;
float const scale = .1f;
float const scale = 10.f;
AndroidLook(dx * droidinput.yaw_sens * scale, -dy * droidinput.pitch_sens * scale * (droidinput.invertLook ? -1.f : 1.f));
}
@ -320,6 +309,8 @@ void AndroidTouchInit(int width, int height, const char *graphics_path)
GLScaleWidth = (float)width;
GLScaleHeight = (float)-height;
GLAspectRatio = GLScaleWidth/GLScaleHeight;
ScaleY = nearbyintf(((float) height/(float) width) * ScaleX);
LOGI("initControls %d x %d,x path = %s", width, height, graphics_path);
@ -351,8 +342,8 @@ void AndroidTouchInit(int width, int height, const char *graphics_path)
///////////////////////// YES NO SCREEN /////////////////////
tcYesNo->addControl(new Button("enter", RectF(16, 9, 18, 11), "yes", SDL_SCANCODE_RETURN));
tcYesNo->addControl(new Button("esc", RectF(8, 9, 10, 11), "no", SDL_SCANCODE_ESCAPE));
tcYesNo->addControl(new Button("enter", RectF(16, 9, 18, 11), "button_yes", SDL_SCANCODE_RETURN));
tcYesNo->addControl(new Button("esc", RectF(8, 9, 10, 11), "button_no", SDL_SCANCODE_ESCAPE));
tcYesNo->signal_button.connect(sigc::ptr_fun(&callbacks::menu_button));
@ -363,36 +354,34 @@ void AndroidTouchInit(int width, int height, const char *graphics_path)
mouseMenu->setHideGraphics(true);
tcMenuMain->addControl(mouseMenu);
Button *console_button = new Button("keyboard", "Development console", RectF(8, 0, 10, 2), "keyboard", KEY_SHOW_KBRD, false, true);
Button *console_button = new Button("keyboard", "Development console", RectF(8, 0, 10, 2), "button_console", KEY_SHOW_KBRD, false, true);
tcMenuMain->addControl(console_button);
tcBackButton->addControl(new Button("menu_back", RectF(0, 0, 2, 2), "arrow_left", SDL_SCANCODE_ESCAPE));
tcBackButton->addControl(new Button("menu_back", RectF(0, 0, 2, 2), "button_left", SDL_SCANCODE_ESCAPE));
tcBackButton->signal_button.connect(sigc::ptr_fun(&callbacks::menu_button));
// main controls
tcGameMain->setAlpha(droidinput.gameControlsAlpha);
tcGameMain->addControl(new Button("use", RectF(20, 4, 23, 7), "button_use", gamefunc_Open));
tcGameMain->addControl(new Button("fire", RectF(20, 7, 23, 10), "button_fire", gamefunc_Fire));
tcGameMain->addControl(new Button("jump", RectF(23, 6, 26, 9), "button_jump", gamefunc_Jump));
tcGameMain->addControl(new Button("crouch", RectF(24, 12, 26, 14), "button_crouch", gamefunc_Crouch));
tcGameMain->addControl(new Button("kick", "Mighty Foot", RectF(23, 3, 26, 6), "button_kick", gamefunc_Quick_Kick, false, true));
tcGameMain->addControl(new Button("use", RectF(20, 4, 23, 7), "use", gamefunc_Open));
tcGameMain->addControl(new Button("fire", RectF(20, 7, 23, 10), "fire2", gamefunc_Fire));
tcGameMain->addControl(new Button("jump", RectF(23, 6, 26, 9), "jump", gamefunc_Jump));
tcGameMain->addControl(new Button("crouch", RectF(24, 12, 26, 14), "crouch", gamefunc_Crouch));
tcGameMain->addControl(new Button("kick", "Mighty Foot", RectF(23, 3, 26, 6), "boot", gamefunc_Quick_Kick, false, true));
Button *map_button = new Button("map", "Overhead map", RectF(6, 0, 8, 2), "map", gamefunc_Map, false, true);
Button *map_button = new Button("map", "Overhead map", RectF(6, 0, 8, 2), "button_map", gamefunc_Map, false, true);
tcGameMain->addControl(map_button);
Button *inv_button = new Button("show_inventory", "Inventory", RectF(24, 0, 26, 2), "inv", KEY_SHOW_INVEN);
Button *inv_button = new Button("show_inventory", "Inventory", RectF(24, 0, 26, 2), "button_activate", KEY_SHOW_INVEN);
tcGameMain->addControl(inv_button);
tcGameMain->addControl(new Button("next_weapon", "Next weapon", RectF(0, 3, 3, 5), "next_weap", gamefunc_Next_Weapon, false, true));
tcGameMain->addControl(new Button("prev_weapon", "Previous weapon", RectF(0, 5, 3, 7), "prev_weap", gamefunc_Previous_Weapon, false, true));
tcGameMain->addControl(new Button("quick_save", "Save game", RectF(22, 0, 24, 2), "save", KEY_QUICK_SAVE, false, true));
tcGameMain->addControl(new Button("quick_load", "Load game", RectF(20, 0, 22, 2), "load", KEY_QUICK_LOAD, false, true));
tcGameMain->addControl(new Button("next_weapon", "Next weapon", RectF(0, 3, 3, 5), "button_up", gamefunc_Next_Weapon, false, true));
tcGameMain->addControl(new Button("prev_weapon", "Previous weapon", RectF(0, 5, 3, 7), "button_down", gamefunc_Previous_Weapon, false, true));
tcGameMain->addControl(new Button("quick_save", "Save game", RectF(22, 0, 24, 2), "button_save", KEY_QUICK_SAVE, false, true));
tcGameMain->addControl(new Button("quick_load", "Load game", RectF(20, 0, 22, 2), "button_load", KEY_QUICK_LOAD, false, true));
tcGameMain->addControl(console_button);
// Left stick
touchJoyLeft = new TouchStick("stick", RectF(0, 7, 8, 16), "strafe_arrow");
touchJoyLeft = new TouchStick("stick", RectF(0, 8, 8, 16), "button_move");
tcGameMain->addControl(touchJoyLeft);
touchJoyLeft->signal_move.connect(sigc::ptr_fun(&callbacks::move));
touchJoyLeft->signal_double_tap.connect(sigc::ptr_fun(&callbacks::left_double_tap));
@ -416,31 +405,29 @@ void AndroidTouchInit(int width, int height, const char *graphics_path)
tcAutomap->signal_button.connect(sigc::ptr_fun(&callbacks::in_game));
tcAutomap->setAlpha(0.5);
// Weapons
// Now inventory in the weapons control group!
inv_buttons[GET_JETPACK] = new Button("jetpack", RectF(0, 3, 2, 5), "jetpack", gamefunc_Jetpack, false, false, true);
inv_buttons[GET_FIRSTAID] = new Button("medkit", RectF(0, 5, 2, 7), "medkit", gamefunc_MedKit, false, false, true);
inv_buttons[GET_HEATS] = new Button("nightv", RectF(0, 7, 2, 9), "nightvision", gamefunc_NightVision, false, false, true);
inv_buttons[GET_HOLODUKE] = new Button("holoduke", RectF(0, 9, 2, 11), "holoduke", gamefunc_Holo_Duke, false, false, true);
inv_buttons[GET_STEROIDS] = new Button("steroids", RectF(0, 11, 2, 13), "steroids", gamefunc_Steroids, false, false, true);
weaponWheel = new WheelSelect("weapon_wheel", RectF(7, 2, 19, 14), "weapon_wheel_orange_blank", 10);
weaponWheel->signal_selected.connect(sigc::ptr_fun(&callbacks::select_weapon));
weaponWheel->signal_enabled.connect(sigc::ptr_fun(&callbacks::show_wheel));
tcGameWeapons->addControl(weaponWheel);
inv_buttons[GET_FIRSTAID] = new Button("medkit", RectF(0, 5, 2, 7), "button_inv1", gamefunc_MedKit, false, false, true);
inv_buttons[GET_STEROIDS] = new Button("steroids", RectF(0, 11, 2, 13), "button_inv2", gamefunc_Steroids, false, false, true);
inv_buttons[GET_HOLODUKE] = new Button("holoduke", RectF(0, 9, 2, 11), "button_inv3", gamefunc_Holo_Duke, false, false, true);
inv_buttons[GET_JETPACK] = new Button("jetpack", RectF(0, 3, 2, 5), "button_inv4", gamefunc_Jetpack, false, false, true);
inv_buttons[GET_HEATS] = new Button("nightv", RectF(0, 7, 2, 9), "button_inv5", gamefunc_NightVision, false, false, true);
tcGameWeapons->addControl(inv_buttons[GET_JETPACK]);
tcGameWeapons->addControl(inv_buttons[GET_FIRSTAID]);
tcGameWeapons->addControl(inv_buttons[GET_HEATS]);
tcGameWeapons->addControl(inv_buttons[GET_HOLODUKE]);
tcGameWeapons->addControl(inv_buttons[GET_STEROIDS]);
// tcGameWeapons->addControl(inv_button);
// Inventory are the only buttons so safe to do this
tcGameWeapons->signal_button.connect(sigc::ptr_fun(&callbacks::inv_button));
// Weapons
weaponWheel = new WheelSelect("weapon_wheel", RectF(7, 2, 19, 14), "weapon_wheel_orange_blank", 10);
weaponWheel->signal_selected.connect(sigc::ptr_fun(&callbacks::select_weapon));
weaponWheel->signal_enabled.connect(sigc::ptr_fun(&callbacks::show_wheel));
tcGameWeapons->addControl(weaponWheel);
tcGameWeapons->setAlpha(0.9);
controlsContainer.addControlGroup(tcMenuMain);
controlsContainer.addControlGroup(tcBackButton);
@ -451,7 +438,11 @@ void AndroidTouchInit(int width, int height, const char *graphics_path)
controlsContainer.addControlGroup(tcBlankTap);
tcGameMain->setAlpha(droidinput.gameControlsAlpha);
tcGameWeapons->setAlpha(droidinput.gameControlsAlpha);
tcGameWeapons->setAlpha(0.f);
tcGameWeapons->resetOutput();
tcGameWeapons->setAllButtonsEnabled(false);
weaponWheel->setTapMode(false);
weaponWheelVisible = false;
tcMenuMain->setAlpha(droidinput.gameControlsAlpha);
tcBackButton->setAlpha(droidinput.gameControlsAlpha);
@ -539,12 +530,6 @@ void updateTouchScreenMode(touchscreemode_t mode)
lastMode = mode;
}
int inv = AndroidRead(R_PLAYER_INV_AMOUNT);
for (int i = 0; i < GET_MAX; ++i)
if (inv_buttons[i])
inv_buttons[i]->setAlpha(tcGameWeapons->getFadedAlpha() * ((inv & (1 << i)) ? 1.f : 0.3f));
backButtonEnabled = !tcBlankTap->enabled && mode != TOUCH_SCREEN_MENU_NOBACK;
tcBackButton->setEnabled(backButtonEnabled);
}
@ -582,15 +567,23 @@ void AndroidDrawControls()
if (tcGameMain)
tcGameMain->setAlpha(droidinput.gameControlsAlpha);
if (tcGameWeapons)
tcGameWeapons->setAlpha(droidinput.gameControlsAlpha);
if (tcMenuMain)
tcMenuMain->setAlpha(droidinput.gameControlsAlpha);
if (tcBackButton)
tcBackButton->setAlpha(droidinput.gameControlsAlpha);
int inv = AndroidRead(R_PLAYER_INV_AMOUNT);
if (tcGameWeapons)
{
for (int i = 0; i < GET_MAX; ++i)
if (inv_buttons[i])
inv_buttons[i]->setAlpha(tcGameWeapons->getFadedAlpha() * ((inv & (1 << i)) ? 1.f : 0.3f));
tcGameWeapons->setAlpha(droidinput.gameControlsAlpha);
}
controlsContainer.draw();
if (controlsContainer.editingControls)
@ -600,20 +593,16 @@ void AndroidDrawControls()
#define EXPORT_ME __NDK_FPABI__ __attribute__((visibility("default")))
JNIEnv *env_;
int argc = 1;
const char *argv[32];
static inline const char *getGamePath() { return gamePath.c_str(); }
jint EXPORT_ME Java_com_voidpoint_duke3d_engine_NativeLib_init(JNIEnv *env, jobject thiz, jstring graphics_dir,
jint EXPORT_ME Java_com_voidpoint_duke3d_NativeLib_i(JNIEnv *env, jobject thiz, jstring graphics_dir,
jint audio_rate, jint audio_buffer_size,
jobjectArray argsArray,
jstring jduke3d_path)
{
env_ = env;
droidinfo.audio_sample_rate = audio_rate;
droidinfo.audio_buffer_size = audio_buffer_size;
@ -642,7 +631,7 @@ jint EXPORT_ME Java_com_voidpoint_duke3d_engine_NativeLib_init(JNIEnv *env, jobj
LOGI("obbPath = %s", obbPath.c_str());
if (hasTouch)
AndroidTouchInit(droidinfo.screen_width, droidinfo.screen_height, (obbPath + "/assets/").c_str());
AndroidTouchInit(droidinfo.screen_width, droidinfo.screen_height, "/assets/");
else LOGI("skipping touch input");
main(argc, (char **)argv);
@ -653,14 +642,13 @@ jint EXPORT_ME Java_com_voidpoint_duke3d_engine_NativeLib_init(JNIEnv *env, jobj
__attribute__((visibility("default"))) jint JNI_OnLoad(JavaVM *vm, void *reserved)
{
LOGI("JNI_OnLoad");
setTCJNIEnv(vm);
jvm_ = vm;
JNI_SetEnv(vm);
return JNI_VERSION_1_4;
}
void EXPORT_ME
Java_com_voidpoint_duke3d_engine_NativeLib_keyPress(JNIEnv *env, jobject obj, jint down, jint keycode, jint unicode)
Java_com_voidpoint_duke3d_NativeLib_kp(JNIEnv *env, jobject obj, jint down, jint keycode, jint unicode)
{
LOGI("keypress %d", keycode);
if (controlsContainer.isEditing())
@ -674,7 +662,7 @@ Java_com_voidpoint_duke3d_engine_NativeLib_keyPress(JNIEnv *env, jobject obj, ji
}
void EXPORT_ME Java_com_voidpoint_duke3d_engine_NativeLib_touchEvent(JNIEnv *env, jobject obj, jint action, jint pid,
void EXPORT_ME Java_com_voidpoint_duke3d_NativeLib_te(JNIEnv *env, jobject obj, jint action, jint pid,
jfloat x, jfloat y)
{
if (tcBackButton && backButtonEnabled)
@ -686,7 +674,7 @@ void EXPORT_ME Java_com_voidpoint_duke3d_engine_NativeLib_touchEvent(JNIEnv *env
}
void EXPORT_ME Java_com_voidpoint_duke3d_engine_NativeLib_doAction(JNIEnv *env, jobject obj, jint state, jint action)
void EXPORT_ME Java_com_voidpoint_duke3d_NativeLib_da(JNIEnv *env, jobject obj, jint state, jint action)
{
LOGI("doAction %d %d", state, action);
@ -703,18 +691,18 @@ void EXPORT_ME Java_com_voidpoint_duke3d_engine_NativeLib_doAction(JNIEnv *env,
AndroidAction(state, action);
}
void EXPORT_ME Java_com_voidpoint_duke3d_engine_NativeLib_analogMove(JNIEnv *env, jobject obj, jfloat fwd, jfloat strafe)
void EXPORT_ME Java_com_voidpoint_duke3d_NativeLib_am(JNIEnv *env, jobject obj, jfloat fwd, jfloat strafe)
{
AndroidMove(fwd, strafe);
}
void EXPORT_ME Java_com_voidpoint_duke3d_engine_NativeLib_analogLook(JNIEnv *env, jobject obj, jfloat pitch, jfloat yaw)
void EXPORT_ME Java_com_voidpoint_duke3d_NativeLib_al(JNIEnv *env, jobject obj, jfloat pitch, jfloat yaw)
{
AndroidLookJoystick(yaw, pitch);
}
void EXPORT_ME
Java_com_voidpoint_duke3d_engine_NativeLib_setTouchSettings(JNIEnv *env, jobject obj, int other)
Java_com_voidpoint_duke3d_NativeLib_sts(JNIEnv *env, jobject obj, int other)
{
// TODO: defined names for these values
hasTouch = other & 0x4000 ? true : false;
@ -730,14 +718,14 @@ Java_com_voidpoint_duke3d_engine_NativeLib_setTouchSettings(JNIEnv *env, jobject
LOGI("setTouchSettings left_double_action = %d", droidinput.left_double_action);
}
void EXPORT_ME Java_com_voidpoint_duke3d_engine_NativeLib_resetTouchSettings(JNIEnv *env, jobject obj)
void EXPORT_ME Java_com_voidpoint_duke3d_NativeLib_rts(JNIEnv *env, jobject obj)
{
controlsContainer.resetDefaults();
}
std::string quickCommandString;
jint EXPORT_ME Java_com_voidpoint_duke3d_engine_NativeLib_quickCommand(JNIEnv *env, jobject obj, jstring command)
jint EXPORT_ME Java_com_voidpoint_duke3d_NativeLib_qc(JNIEnv *env, jobject obj, jstring command)
{
const char *p = env->GetStringUTFChars(command, NULL);
quickCommandString = std::string(p) + "\n";
@ -746,7 +734,7 @@ jint EXPORT_ME Java_com_voidpoint_duke3d_engine_NativeLib_quickCommand(JNIEnv *e
}
void EXPORT_ME
Java_com_voidpoint_duke3d_engine_NativeLib_setScreenSize(JNIEnv *env, jobject thiz, jint width, jint height)
Java_com_voidpoint_duke3d_NativeLib_sss(JNIEnv *env, jobject thiz, jint width, jint height)
{
droidinfo.screen_width = width;
droidinfo.screen_height = height;

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@ -31,14 +31,11 @@ extern "C"
// where do these numbers come from?
#define ANDROIDMOVEFACTOR 6400
#define ANDROIDLOOKFACTOR 160000
#define ANDROIDLOOKFACTOR 1600
#define ANDROIDPITCHFACTORJOYSTICK 2000
#define ANDROIDYAWFACTORJOYSTICK 4000
#define MINCONTROLALPHA 0.25f
typedef enum {
R_TOUCH_MODE,
R_PLAYER_GOTWEAPON,

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@ -544,6 +544,7 @@ static void G_LoadAddon(void)
g_selectedGrp = grp;
}
#ifndef EDUKE32_TOUCH_DEVICES
#if defined EDUKE32_OSX || defined __linux__ || defined EDUKE32_BSD
static void G_AddSteamPaths(const char *basepath)
{
@ -745,9 +746,11 @@ static void G_ParseSteamKeyValuesForPaths(const char *vdf)
Bfree(vdfbufstart);
}
#endif
#endif
void G_AddSearchPaths(void)
{
#ifndef EDUKE32_TOUCH_DEVICES
#if defined __linux__ || defined EDUKE32_BSD
char buf[BMAX_PATH];
char *homepath = Bgethomedir();
@ -879,6 +882,7 @@ void G_AddSearchPaths(void)
addsearchpath_user(buf, SEARCHPATH_WW2GI);
}
#endif
#endif
}
void G_CleanupSearchPaths(void)

View file

@ -286,7 +286,7 @@ MAKE_MENU_TOP_ENTRYLINK( "Options", MEF_MainMenu, MAIN_OPTIONS, MENU_OPTIONS );
MAKE_MENU_TOP_ENTRYLINK( "Help", MEF_MainMenu, MAIN_HELP, MENU_STORY );
#endif
MAKE_MENU_TOP_ENTRYLINK( "Credits", MEF_MainMenu, MAIN_CREDITS, MENU_CREDITS );
MAKE_MENU_TOP_ENTRYLINK( "Quit To Title", MEF_MainMenu, MAIN_QUITTOTITLE, MENU_QUITTOTITLE );
MAKE_MENU_TOP_ENTRYLINK( "Return To Title", MEF_MainMenu, MAIN_QUITTOTITLE, MENU_QUITTOTITLE );
MAKE_MENU_TOP_ENTRYLINK( "Quit", MEF_MainMenu, MAIN_QUIT, MENU_QUIT );
#ifndef DROIDMENU
MAKE_MENU_TOP_ENTRYLINK( "Quit Game", MEF_MainMenu, MAIN_QUITGAME, MENU_QUIT );
@ -813,9 +813,6 @@ static MenuEntry_t *MEL_TOUCHSENS [] ={
&ME_Space2,
&ME_TOUCHSETUP_INVERT,
};
static MenuEntry_t *MEL_TOUCHBUTTONS [] ={
};
#endif
MAKE_MENU_TOP_ENTRYLINK( "Edit Buttons", MEF_CenterMenu, JOYSTICK_EDITBUTTONS, MENU_JOYSTICKBTNS );
@ -1236,7 +1233,7 @@ static MenuMenu_t M_MOUSESETUP = MAKE_MENUMENU( "Mouse Setup", &MMF_BigOptions,
#ifdef DROIDMENU
static MenuMenu_t M_TOUCHSETUP = MAKE_MENUMENU( "Touch Setup", &MMF_Top_Options, MEL_TOUCHSETUP );
static MenuMenu_t M_TOUCHSENS = MAKE_MENUMENU( "Sensitivity", &MMF_BigOptions, MEL_TOUCHSENS);
static MenuMenu_t M_TOUCHBUTTONS = MAKE_MENUMENU("Button Setup", &MMF_BigOptions, MEL_TOUCHBUTTONS);
static MenuPanel_t M_TOUCHBUTTONS ={ "Button Setup", MENU_TOUCHSETUP, MA_Return, MENU_TOUCHSETUP, MA_Advance, };
#endif
static MenuMenu_t M_JOYSTICKSETUP = MAKE_MENUMENU( "Joystick Setup", &MMF_Top_Joystick_Network, MEL_JOYSTICKSETUP );
static MenuMenu_t M_JOYSTICKBTNS = MAKE_MENUMENU( "Joystick Buttons", &MMF_MouseJoySetupBtns, MEL_JOYSTICKBTNS );
@ -1329,7 +1326,7 @@ static Menu_t Menus[] = {
#ifdef DROIDMENU
{ &M_TOUCHSETUP, MENU_TOUCHSETUP, MENU_OPTIONS, MA_Return, Menu },
{ &M_TOUCHSENS, MENU_TOUCHSENS, MENU_TOUCHSETUP, MA_Return, Menu },
{ &M_TOUCHBUTTONS, MENU_TOUCHBUTTONS, MENU_TOUCHSETUP, MA_Return, Menu },
{ &M_TOUCHBUTTONS, MENU_TOUCHBUTTONS, MENU_TOUCHSETUP, MA_Return, Panel },
#endif
{ &M_CONTROLS, MENU_CONTROLS, MENU_OPTIONS, MA_Return, Menu },
#ifdef USE_OPENGL
@ -2147,7 +2144,7 @@ static void M_PreMenuDraw(MenuID_t cm, MenuEntry_t *entry, const vec2_t origin)
case MENU_QUITTOTITLE:
fade_screen_black(1);
mgametextcenter(origin.x, origin.y + (90<<16), "Quit to Title?");
mgametextcenter(origin.x, origin.y + (90<<16), "End game and return to title screen?");
#ifndef DROIDMENU
mgametextcenter(origin.x, origin.y + (99<<16), "(Y/N)");
#endif
@ -2360,7 +2357,6 @@ static void M_PreMenuDraw(MenuID_t cm, MenuEntry_t *entry, const vec2_t origin)
};
const char *body[] =
{
"Alan Ondra", // testing
"Bioman", // GTK work, APT repository and package upkeep
"Brandon Bergren", // "Bdragon" - tiles.cfg
"Charlie Honig", // "CONAN" - showview command
@ -2368,7 +2364,6 @@ static void M_PreMenuDraw(MenuID_t cm, MenuEntry_t *entry, const vec2_t origin)
"David Koenig", // "Bargle" - Merged a couple of things from duke3d_w32
"Ed Coolidge", // Mapster32 improvements
"Emile Belanger", // original Android work
"Ferry Landzaat", // ? (listed on the wiki page)
"Hunter_rus", // tons of stuff
"James Bentler", // Mapster32 improvements
"Jasper Foreman", // netcode contributions
@ -2384,11 +2379,9 @@ static void M_PreMenuDraw(MenuID_t cm, MenuEntry_t *entry, const vec2_t origin)
"Ozkan Sezer", // SDL/GTK version checking improvements
"Peter Green", // "Plugwash" - dynamic remapping, custom gametypes
"Peter Veenstra", // "Qbix" - port to 64-bit
"Randy Heit", // random snippets of ZDoom here and there
"Robin Green", // CON array support
"Ryan Gordon", // "icculus" - icculus.org Duke3D port sound code
"Stephen Anthony", // early 64-bit porting work
"Thijs Leenders", // Android icon work
"tueidj", // Wii port
" ",
};

View file

@ -1,6 +1,6 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
Copyright (C) 2016 EDuke32 developers and contributors
This file is part of EDuke32.