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Polymodes: Slight optimizations in getshadefactor.
git-svn-id: https://svn.eduke32.com/eduke32@5439 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 4 additions and 3 deletions
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@ -72,9 +72,6 @@ static inline int32_t eligible_for_tileshades(int32_t const picnum, int32_t cons
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static inline float getshadefactor(int32_t const shade)
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{
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int32_t const shadebound = (shadescale_unbounded || shade>=numshades) ? numshades : numshades-1;
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float const clamped_shade = min(max(shade*shadescale, 0), shadebound);
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// 8-bit tiles, i.e. non-hightiles and non-models, don't get additional
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// glColor() shading with r_usetileshades!
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if (getrendermode() == REND_POLYMOST && r_usetileshades &&
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@ -82,6 +79,10 @@ static inline float getshadefactor(int32_t const shade)
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eligible_for_tileshades(globalpicnum, globalpal))
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return 1.f;
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float const shadebound = (float)((shadescale_unbounded || shade>=numshades) ? numshades : numshades-1);
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float const scaled_shade = (float)shade*shadescale;
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float const clamped_shade = min(max(scaled_shade, 0.f), shadebound);
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return ((float)(numshades-clamped_shade))/(float)numshades;
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}
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