raze-gles/polymer/eduke32/build
2016-05-02 18:29:32 +00:00
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doc Novelty: Add Ken's "todo list from the Build days" alongside his other documentation. 2014-01-12 14:04:19 +00:00
include GL ES: Introduce ETC1 and (alpha-less) ETC2 texture compression, which improves performance by using less VRAM and requiring shorter data bus transfers. 2016-03-28 05:16:14 +00:00
src In polymost_glinit, pass a dummy 4x4 texture to uploadtexture in order to detect what compressed texture formats are acceptable without wasting time compressing the first texture it encounters, such as the 3D Realms screen, in case the graphics chip won't take it. 2016-05-02 18:29:32 +00:00
buildlic.txt Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
Makefile.deps Add SW to our build system and make relevant changes to avoid fatal build errors. 2015-05-19 21:56:03 +00:00