Christoph Oelckers
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16fd505f9a
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- make sure that sfxinfo_t is always fully initialized by adding initializer values to all fields.
Let's hope this finally fixes those sound hiccups.
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2020-10-10 09:47:00 +02:00 |
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Christoph Oelckers
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b21beb4039
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- made the options search work.
This required changing how the engine credits menu work because it created a circular dependency in its original form.
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2020-10-09 22:33:02 +02:00 |
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Christoph Oelckers
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802d295e48
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- Shadow Warrior credit screens.
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2020-10-08 23:53:15 +02:00 |
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Christoph Oelckers
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02507d937d
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- got the text screens working. Also reformatted RR's credits a bit for a better presentation.
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2020-10-08 23:40:17 +02:00 |
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Christoph Oelckers
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19c719db4e
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- image scroller is working again.
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2020-10-08 22:53:12 +02:00 |
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Christoph Oelckers
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6ba06f5ed0
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- ImageScroller WIP commit.
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2020-10-08 22:20:41 +02:00 |
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Christoph Oelckers
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15eaf86f5a
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- preparations for the image scroller menu.
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2020-10-08 18:02:25 +02:00 |
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Christoph Oelckers
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8caaf4fa64
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- menu transitions are working again.
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2020-10-08 16:33:11 +02:00 |
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Christoph Oelckers
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cc7290e313
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- work on menu transitions.
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2020-10-08 01:00:23 +02:00 |
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Christoph Oelckers
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56eae0b42d
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- got the basics working for Exhumed's main menu.
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2020-10-08 00:21:07 +02:00 |
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Christoph Oelckers
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2bb38f7d67
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- get load and save game menus and related CCMDs working again.
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2020-10-07 18:32:57 +02:00 |
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Christoph Oelckers
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53c3a6fc9b
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- silenced some warnings.
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2020-10-07 16:02:49 +02:00 |
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Christoph Oelckers
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38ddbfe65f
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- activated most of the support code for programmatically created menus again.
Blood's regular menu screens mostly work again
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2020-10-07 01:31:41 +02:00 |
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Christoph Oelckers
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5726b693bd
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- added back the menu transition, although it cannot be used yet, and all game specific menu CCMDs.
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2020-10-07 01:12:57 +02:00 |
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Christoph Oelckers
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0968a9d97e
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- renamed the Customizer to 'Delegate' because this works very much like a delegate in Objective-C.
- route menu sound calls through the delegate to better deal with differences between games.
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2020-10-07 01:00:43 +02:00 |
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Christoph Oelckers
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603c3b50ec
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- reimplemented Blood's menu items.
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2020-10-07 00:50:26 +02:00 |
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Christoph Oelckers
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d22bdf9dc7
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- use an alias for the menu bar texture in Blood.
Direct tile access has been disabled for now, hopefully this can be buried deep in the engine for all eternity.
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2020-10-06 20:05:51 +02:00 |
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Christoph Oelckers
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55e7e34707
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- added texture aliases so that tiles can given real names in the texture manager.
Use this to turn Duke's and RR's tile enums into real names, leaving out RRTILExx - the few that are needed were renamed.
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2020-10-06 19:26:22 +02:00 |
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Christoph Oelckers
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3dbb8cbb11
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- safety commit
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2020-10-05 21:47:53 +02:00 |
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Christoph Oelckers
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29a4955f79
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- missing global variables.
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2020-10-05 20:44:30 +02:00 |
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Christoph Oelckers
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4d712cd5a0
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- date code from GZDoom.
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2020-10-05 20:28:19 +02:00 |
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Christoph Oelckers
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c03644ea76
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- base.zs cleanup and extendable structs.
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2020-10-05 20:03:28 +02:00 |
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Christoph Oelckers
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53980787b6
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- added global offset for 2D drawer.
This is needed to handle Duke's scrolling menus transparently to the menu code.
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2020-10-05 01:42:47 +02:00 |
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Christoph Oelckers
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9606b09ddd
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- update of language code from GZDoom.
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2020-10-05 00:46:24 +02:00 |
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Christoph Oelckers
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7c89db69bd
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-menuCustomizer from GZDoom.
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2020-10-05 00:23:30 +02:00 |
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Christoph Oelckers
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16431e9f0a
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- SetupMenuColors restored.
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2020-10-04 22:21:11 +02:00 |
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Christoph Oelckers
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6a4b72cfef
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- removed obsolete calls from menudef.cpp.
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2020-10-04 22:14:20 +02:00 |
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Christoph Oelckers
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27ff78ed51
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- removed the GZDoom menu CCMDs.
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2020-10-04 22:02:10 +02:00 |
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Christoph Oelckers
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f233345ba1
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- move most of the menu code into the backend.
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2020-10-04 21:57:35 +02:00 |
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Christoph Oelckers
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7f6b02c451
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- merged string table and system callbacks.
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2020-10-04 21:15:51 +02:00 |
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Christoph Oelckers
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5d76cbcbdb
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- game compiles and starts again (without menu, of course)
Now it's time to rebuild the menu.
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2020-10-04 20:53:37 +02:00 |
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Christoph Oelckers
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9cc318da93
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- ugh
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2020-10-04 20:14:15 +02:00 |
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Christoph Oelckers
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7be2d44108
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- corrected includes.
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2020-10-04 20:11:03 +02:00 |
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Christoph Oelckers
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82612a1330
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- it compiles again (with lots of code commented out.)
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2020-10-04 20:11:02 +02:00 |
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Christoph Oelckers
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46a1fe3826
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- updated script definitions to silcence startup warnings.
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2020-10-04 20:10:13 +02:00 |
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Christoph Oelckers
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dff8339ba3
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- backend update from GZDoom.
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2020-10-04 19:33:50 +02:00 |
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Christoph Oelckers
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f8caf88089
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- backend update.
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2020-10-03 17:04:45 +02:00 |
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Christoph Oelckers
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fe61ff09a4
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- added remapping for Cyrillic characters to matching Latin counterparts.
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2020-09-29 20:16:31 +02:00 |
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Christoph Oelckers
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b57e13ff62
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- mouse code update.
May still need some tweaking of the factors.
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2020-09-28 22:36:43 +02:00 |
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Christoph Oelckers
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012bccd916
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- indexed rendering fixes
backported from GZDoom.
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2020-09-28 21:26:21 +02:00 |
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alexey.lysiuk
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6cf921dbfe
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- restored old mouse scaling for Cocoa backend
This reverts commit df2b3b6b17 .
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2020-09-28 09:35:36 +03:00 |
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Christoph Oelckers
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9dd26c8196
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- fixed explosion distance of Hexen Cleric's firestorm weapon.
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2020-09-27 16:30:06 +02:00 |
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Christoph Oelckers
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02afa90202
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- another backend update from merging several GZDoom PRs.
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2020-09-27 16:16:53 +02:00 |
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Christoph Oelckers
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c326bcd308
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- fixed i_net's GetPlayerName function's indexing.
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2020-09-27 16:12:51 +02:00 |
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Christoph Oelckers
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af5e3dd1b8
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- render backend update from GZDoom, mostly minor stuff.
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2020-09-27 16:12:51 +02:00 |
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Christoph Oelckers
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4ca5bfdd46
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- sanity check added for MoveLumpsInFolder
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2020-09-27 16:12:51 +02:00 |
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Christoph Oelckers
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ba5da8ebc2
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- UE1 model code update.
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2020-09-27 16:12:51 +02:00 |
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Christoph Oelckers
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cb49bcb96d
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- updated VM from GZDoom.
Just to be up to date.
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2020-09-27 16:12:50 +02:00 |
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Christoph Oelckers
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0314cdec55
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- texture manager fixes from GZDoom
* missing null check in FPngTexture.
* ignore identity translations when creating textures.
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2020-09-27 16:12:50 +02:00 |
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Christoph Oelckers
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f8ae35f8a5
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- macOS backend update, plus moving base64.cpp around.
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2020-09-27 16:12:50 +02:00 |
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