.. |
asm_ia32
|
- Fixed: Building with NOASM defined no longer worked, because the DrawSlab routines in a.asm conflicted with the ones in r_draw.cpp.
|
2011-05-08 04:28:45 +00:00 |
asm_x86_64
|
|
|
fragglescript
|
|
|
g_doom
|
- missed a '!'.
|
2016-01-26 10:50:31 +01:00 |
g_heretic
|
|
|
g_hexen
|
Merge the boolean args to EV/P_Teleport into a single flags arg
|
2016-01-30 21:27:34 -06:00 |
g_raven
|
Merge the boolean args to EV/P_Teleport into a single flags arg
|
2016-01-30 21:27:34 -06:00 |
g_shared
|
- fixed: Change FCheckPosition::LastRipped to a TMap so that it can track multiple overlapping actors being ripped during the same tic.
|
2016-01-30 22:06:04 +01:00 |
g_strife
|
|
|
gl
|
|
|
intermission
|
- use scaling, render style and alpha when drawing the cast call.
|
2016-01-30 11:33:55 +01:00 |
menu
|
- changed autoaim menu option to a slider which allows a more precise control of the property.
|
2016-01-30 13:43:39 +01:00 |
oplsynth
|
|
|
posix
|
Merge branch 'master' of https://github.com/rheit/zdoom
|
2016-01-31 21:11:21 +01:00 |
r_data
|
Merge branch 'master' of https://github.com/rheit/zdoom
|
2016-02-01 18:14:39 +01:00 |
resourcefiles
|
Updated LZMA SDK to version 15.14
|
2015-12-31 17:25:49 +02:00 |
sfmt
|
|
|
sound
|
|
|
textures
|
Merge branch 'master' of https://github.com/rheit/zdoom
|
2016-02-02 10:46:50 +01:00 |
thingdef
|
|
|
timidity
|
|
|
wildmidi
|
|
|
win32
|
|
|
xlat
|
- Remove all restrictions on what you can do with tags as line special arguments in xlat.
|
2012-01-23 04:18:37 +00:00 |
__autostart.cpp
|
- Fixed: All clang 5.0 warnings.
|
2014-01-05 19:50:09 -05:00 |
actionspecials.h
|
fixed parameter count for Sector_SetDamage.
|
2016-01-25 18:58:23 +01:00 |
actor.h
|
|
|
actorptrselect.cpp
|
- fixed inverted NULL pointer check in A_SetAngle.
|
2016-01-24 11:50:21 +01:00 |
actorptrselect.h
|
Get linetarget (aim target) from any actor (not just player): AAPTR_LINETARGET
|
2014-09-28 15:06:52 +02:00 |
am_map.cpp
|
- replaced access to AActor's coordinate members with access functions
|
2016-01-17 13:48:16 +01:00 |
am_map.h
|
- changed automap initialization so that static data only gets initialized once upon startup instead of each time a level starts.
|
2010-12-12 17:54:10 +00:00 |
announcer.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
autosegs.h
|
- Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the
|
2009-08-02 03:38:57 +00:00 |
b_bot.cpp
|
Undo most of ZzZombo's changes
|
2015-02-08 20:44:18 -06:00 |
b_bot.h
|
|
|
b_func.cpp
|
- removed the implicit fixedvec -> TVector conversions because they caused too many problems. Also reviewed all uses of these and made the necessary adjustments. Problems were present in P_SpawnMissileXYZ and P_Thing_Projectile.
|
2016-01-23 20:44:33 +01:00 |
b_game.cpp
|
|
|
b_move.cpp
|
|
|
b_think.cpp
|
|
|
basicinlines.h
|
- Fixes to compile with GCC 4.5.0.
|
2010-09-01 03:30:18 +00:00 |
basictypes.h
|
|
|
bbannouncer.cpp
|
|
|
c_bind.cpp
|
Externalized default key bindings
|
2015-04-05 21:40:53 -05:00 |
c_bind.h
|
Externalized default key bindings
|
2015-04-05 21:40:53 -05:00 |
c_cmds.cpp
|
|
|
c_console.cpp
|
|
|
c_console.h
|
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
|
2014-05-24 21:05:00 +02:00 |
c_consolebuffer.cpp
|
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
|
2014-05-24 21:05:00 +02:00 |
c_consolebuffer.h
|
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
|
2014-05-24 21:05:00 +02:00 |
c_cvars.cpp
|
Undo most of ZzZombo's changes
|
2015-02-08 20:44:18 -06:00 |
c_cvars.h
|
Destroy mod-created CVars when 'restart' is invoked
|
2014-12-01 21:04:50 -06:00 |
c_dispatch.cpp
|
|
|
c_dispatch.h
|
Try to sanitize the exec+pullin mess
|
2015-04-07 12:55:50 -05:00 |
c_expr.cpp
|
|
|
CMakeLists.txt
|
Merge branch 'master' of https://github.com/rheit/zdoom
|
2016-01-25 21:13:04 +01:00 |
cmdlib.cpp
|
- fix c++11's compile problems.
|
2013-08-28 08:33:11 +02:00 |
cmdlib.h
|
|
|
colormatcher.cpp
|
- Turned on warning level 4 just to see what it would produce: a lot of
|
2006-12-21 04:34:43 +00:00 |
colormatcher.h
|
- Fixed: When drawing with a special colormap the quad's flags weren't cleared
|
2009-09-21 13:15:36 +00:00 |
compatibility.cpp
|
|
|
compatibility.h
|
Undo most of ZzZombo's changes
|
2015-02-08 20:44:18 -06:00 |
configfile.cpp
|
|
|
configfile.h
|
- allow renaming of config sections and added migration code to rename the old autoload sections to the more flexible naming system that's planned.
|
2015-04-06 11:21:28 +02:00 |
ct_chat.cpp
|
Use a null check instead of strlen in ShoveChatStr
|
2014-12-23 21:33:47 -06:00 |
d_dehacked.cpp
|
- let's make some use of AActor::Pos and get rid of some of those X() and Y() calls...
|
2016-01-18 21:01:52 +01:00 |
d_dehacked.h
|
|
|
d_event.h
|
|
|
d_gui.h
|
|
|
d_iwad.cpp
|
|
|
d_main.cpp
|
|
|
d_main.h
|
|
|
d_net.cpp
|
Make finishgame CCMD net-aware
|
2016-01-27 13:19:15 -06:00 |
d_net.h
|
- Fixed: Part of Net_CheckLastReceived treated Net_Arbitrator as a node number rather than a player number.
|
2015-02-09 20:16:57 +00:00 |
d_netinf.h
|
- Added support for the original games' player translations, including Hexen's table-based ones.
|
2010-03-06 02:51:23 +00:00 |
d_netinfo.cpp
|
- changed autoaim menu option to a slider which allows a more precise control of the property.
|
2016-01-30 13:43:39 +01:00 |
d_player.h
|
- fixed: player_t::Uncrouch should only reset the view height if the player is actually crouched.
|
2016-01-31 22:36:37 +01:00 |
d_protocol.cpp
|
- Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck.
|
2015-02-07 23:35:23 +08:00 |
d_protocol.h
|
Make finishgame CCMD net-aware
|
2016-01-27 13:19:15 -06:00 |
d_ticcmd.h
|
|
|
decallib.cpp
|
|
|
decallib.h
|
- rename src/resources to src/r_data.
|
2011-07-06 07:35:36 +00:00 |
dobject.cpp
|
- turned sector_t::FloorSkyBox and CeilingSkyBox into an array.
|
2016-01-12 21:34:41 +01:00 |
dobject.h
|
|
|
dobjgc.cpp
|
|
|
dobjtype.cpp
|
- move conversation ID definition to MAPINFO as well. Uses the newly added filter feature to handle the teaser differences.
|
2015-04-05 00:31:15 +02:00 |
dobjtype.h
|
|
|
doomdata.h
|
- allow setting the FloatbobPhase through UDMF.
|
2015-11-29 11:28:26 +01:00 |
doomdef.cpp
|
|
|
doomdef.h
|
Added compatibility flag for point-on-line algorithm
|
2015-09-15 16:45:20 +03:00 |
doomerrors.h
|
- Added the -norun parameter to quit the game just before video
|
2009-03-18 05:02:32 +00:00 |
doomstat.cpp
|
- redid autoload handler and resource file filtering to use the newly defined method with multi-part names.
|
2015-04-06 11:57:12 +02:00 |
doomstat.h
|
- redid autoload handler and resource file filtering to use the newly defined method with multi-part names.
|
2015-04-06 11:57:12 +02:00 |
doomtype.h
|
|
|
dscript.h
|
|
|
dsectoreffect.cpp
|
Undo most of ZzZombo's changes
|
2015-02-08 20:44:18 -06:00 |
dsectoreffect.h
|
More header cleanup.
|
2008-09-15 00:47:31 +00:00 |
dthinker.cpp
|
Merge branch 'maint'
|
2013-10-08 21:51:51 -05:00 |
dthinker.h
|
|
|
edata.cpp
|
- at least get the terms being used right. Of course it's not EDF (which would way beyond the scope of what's intended here) but only Extradata, that's being supported.
|
2016-01-12 09:13:55 +01:00 |
edata.h
|
|
|
empty.cpp
|
- Changed MakeKey's hash algorithm from a CRC32 to Paul Hsieh's SuperFastHash.
|
2007-03-24 14:59:28 +00:00 |
errors.h
|
|
|
f_wipe.cpp
|
Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32]
|
2015-03-08 18:05:02 -05:00 |
f_wipe.h
|
|
|
farchive.cpp
|
|
|
farchive.h
|
|
|
files.cpp
|
|
|
files.h
|
Merge remote-tracking branch 'zdoom/master' into openal
|
2014-06-28 23:29:48 -07:00 |
g_doomedmap.cpp
|
- more work on EDF handling. Vaporware demo is now loading.
|
2016-01-10 10:05:06 +01:00 |
g_game.cpp
|
Scale of player's skin is now preserved on corpses after reborn
|
2016-01-30 18:30:20 +02:00 |
g_game.h
|
|
|
g_hub.cpp
|
|
|
g_hub.h
|
|
|
g_level.cpp
|
Merge branch 'master' of https://github.com/rheit/zdoom
|
2016-01-30 23:01:36 +01:00 |
g_level.h
|
|
|
g_mapinfo.cpp
|
|
|
g_skill.cpp
|
Fix incomplete assignment operator of FSkillInfo
|
2015-12-01 14:30:57 +02:00 |
gameconfigfile.cpp
|
- Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere.
|
2015-04-27 14:15:03 -04:00 |
gameconfigfile.h
|
- Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere.
|
2015-04-27 14:15:03 -04:00 |
gametype.h
|
- removed gamemode check for shareware message. It also uses LANGUAGE conditionals now.
|
2010-10-11 22:10:15 +00:00 |
gccinlines.h
|
|
|
gi.cpp
|
- print proper information about non-actor mapthings.
|
2015-04-03 22:23:42 +02:00 |
gi.h
|
|
|
gitinfo.cpp
|
|
|
gstrings.h
|
|
|
GuillotineBinPack.cpp
|
*BinPack fixes -- disjointRects only defined #ifdef _DEBUG
|
2016-01-18 14:45:23 -06:00 |
GuillotineBinPack.h
|
|
|
hu_scores.cpp
|
|
|
hu_stuff.h
|
- Added scoreboard toggling.
|
2014-10-02 21:03:15 +01:00 |
i_cd.h
|
|
|
i_movie.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
i_net.cpp
|
Don't spam Dropped packet messages for disconnected players
|
2015-04-22 22:35:38 -05:00 |
i_net.h
|
|
|
i_video.h
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
info.cpp
|
|
|
info.h
|
- more work on EDF handling. Vaporware demo is now loading.
|
2016-01-10 10:05:06 +01:00 |
keysections.cpp
|
- Fixed a KEYCONF parser issue with empty lines.
|
2015-07-16 19:43:30 +02:00 |
lists.h
|
- Turned on warning level 4 just to see what it would produce: a lot of
|
2006-12-21 04:34:43 +00:00 |
lumpconfigfile.cpp
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
lumpconfigfile.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
m_alloc.cpp
|
|
|
m_alloc.h
|
- Merged the GC branch back into the trunk, so now it can receive more
|
2008-03-12 02:56:11 +00:00 |
m_argv.cpp
|
|
|
m_argv.h
|
|
|
m_bbox.cpp
|
|
|
m_bbox.h
|
|
|
m_cheat.cpp
|
- fixed: noclip2 should only set some minimal velocity if the player has none.
|
2016-01-31 22:38:08 +01:00 |
m_cheat.h
|
|
|
m_crc32.h
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
m_fixed.h
|
- Fixed: clang 32-bit compile (I hear it still doesn't run though).
|
2013-08-27 20:28:38 -04:00 |
m_joy.cpp
|
- GCC warning fixes (GCC stupidity for the most part.)
|
2011-02-19 08:59:43 +00:00 |
m_joy.h
|
- merged menu branch back into trunk.
|
2010-09-14 17:28:18 +00:00 |
m_misc.cpp
|
- Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere.
|
2015-04-27 14:15:03 -04:00 |
m_misc.h
|
|
|
m_png.cpp
|
- Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck.
|
2015-02-07 23:35:23 +08:00 |
m_png.h
|
- Liux compile fixes.
|
2008-09-23 07:46:23 +00:00 |
m_random.cpp
|
Added static RNGseed control
|
2014-05-03 03:01:40 +12:00 |
m_random.h
|
|
|
m_specialpaths.cpp
|
|
|
m_swap.h
|
|
|
md5.cpp
|
- Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since
|
2009-08-31 21:47:29 +00:00 |
md5.h
|
|
|
memarena.cpp
|
|
|
memarena.h
|
- use FSharedStringArena to handle AActor's tag strings properly. They were names before which are not case sensitive and could cause problems.
|
2011-01-12 00:17:13 +00:00 |
mscinlines.h
|
- Replaced toint/quickertoint with the portable routines from xs_Float.h. The
|
2009-11-20 05:34:20 +00:00 |
mus2midi.cpp
|
- Cleaned up the ugly MIDI song creating code a little.
|
2010-09-03 05:08:05 +00:00 |
mus2midi.h
|
|
|
name.cpp
|
- Make FName::NameManager::Inited a static member variable.
|
2013-03-24 02:35:29 +00:00 |
name.h
|
- Make FName::NameManager::Inited a static member variable.
|
2013-03-24 02:35:29 +00:00 |
namedef.h
|
|
|
nodebuild.cpp
|
|
|
nodebuild.h
|
- fixed: _M_X64 macro was misnamed _M_IX64.
|
2014-05-14 13:04:47 +02:00 |
nodebuild_classify_nosse2.cpp
|
- Merge BSP-able polyobjects back into the trunk.
|
2010-08-01 02:41:56 +00:00 |
nodebuild_classify_sse2.cpp
|
|
|
nodebuild_events.cpp
|
- Added support for loading ZGL3/XGL3 nodes.
|
2012-12-07 06:16:07 +00:00 |
nodebuild_extract.cpp
|
Restore nodebuilder files to their previous versions
|
2015-02-08 19:49:08 -06:00 |
nodebuild_gl.cpp
|
Restore nodebuilder files to their previous versions
|
2015-02-08 19:49:08 -06:00 |
nodebuild_utility.cpp
|
- Fixed: Undefined negative double to unsigned int conversion in FNodeBuilder::PointToAngle.
|
2016-01-18 16:03:37 -05:00 |
p_3dfloors.cpp
|
|
|
p_3dfloors.h
|
|
|
p_3dmidtex.cpp
|
Use absolute value of Y scale for 3D midtex
|
2016-02-01 21:07:09 -06:00 |
p_3dmidtex.h
|
- Fixed: The onlyspawnpos handling in P_FindFloorCeiling would fail to adjust an actor's floorz
|
2012-04-10 03:18:04 +00:00 |
p_acs.cpp
|
- removed debug output from previous commit.
|
2016-01-28 12:04:47 +01:00 |
p_acs.h
|
|
|
p_buildmap.cpp
|
- added 'floorterrain' and 'ceilingterrain' sector properties for UDMF. These will take precedence over texture based terrain if used.
|
2016-01-09 12:10:36 +01:00 |
p_ceiling.cpp
|
|
|
p_conversation.cpp
|
|
|
p_conversation.h
|
|
|
p_doors.cpp
|
|
|
p_effect.cpp
|
Clamped r_maxparticles to the internal limit
|
2016-01-30 22:04:09 +13:00 |
p_effect.h
|
|
|
p_enemy.cpp
|
- fixed typo in monster movement code.
|
2016-02-01 10:00:19 +01:00 |
p_enemy.h
|
|
|
p_floor.cpp
|
- fixed: plane heighr calculations for Floor_Lower/RaiseByValue should be done at a point that's actually near the affected sector, not at (0,0), otherwise there's a risk of fixed point overflow.
|
2016-01-27 11:01:38 +01:00 |
p_glnodes.cpp
|
|
|
p_interaction.cpp
|
- replaced access to AActor's coordinate members with access functions
|
2016-01-17 13:48:16 +01:00 |
p_lights.cpp
|
|
|
p_linkedsectors.cpp
|
|
|
p_lnspec.cpp
|
|
|
p_lnspec.h
|
- at least get the terms being used right. Of course it's not EDF (which would way beyond the scope of what's intended here) but only Extradata, that's being supported.
|
2016-01-12 09:13:55 +01:00 |
p_local.h
|
|
|
p_map.cpp
|
|
|
p_maputl.cpp
|
- p_maputl.cpp done.
|
2016-01-20 14:04:47 +01:00 |
p_mobj.cpp
|
|
|
p_pillar.cpp
|
- added a SECF_SILENTMOVE flag.
|
2016-01-06 02:16:33 +01:00 |
p_plats.cpp
|
|
|
p_portals.cpp
|
|
|
p_pspr.cpp
|
|
|
p_pspr.h
|
Revert "Merge pull request #359 from Leonard2/master"
|
2015-09-18 17:41:16 +02:00 |
p_saveg.cpp
|
|
|
p_saveg.h
|
- merged automap branch into trunk.
|
2010-08-27 15:20:05 +00:00 |
p_sectors.cpp
|
- fixed: 3D lights should override the sidedef's regular light completely, that includes relative light added by UDMF's 'light' property.
|
2016-01-29 14:55:31 +01:00 |
p_setup.cpp
|
Merge branch 'master' of https://github.com/rheit/zdoom
|
2016-01-21 12:09:12 +01:00 |
p_setup.h
|
|
|
p_sight.cpp
|
|
|
p_slopes.cpp
|
- ignore COMPAT_POINTONSIDE in a few places where the side effects of the old P_PointOn*Side functions are either not needed or problematic:
|
2016-01-15 12:56:27 +01:00 |
p_spec.cpp
|
Merge branch 'master' of https://github.com/rheit/zdoom
|
2016-01-26 11:40:32 +01:00 |
p_spec.h
|
Merge the boolean args to EV/P_Teleport into a single flags arg
|
2016-01-30 21:27:34 -06:00 |
p_states.cpp
|
|
|
p_switch.cpp
|
|
|
p_tags.cpp
|
- fixed signedness warning.
|
2015-07-15 09:08:15 +02:00 |
p_tags.h
|
- Fixed: FTagManager::Clear did not clear the line ID hashing index.
|
2015-05-17 21:40:25 +02:00 |
p_teleport.cpp
|
|
|
p_terrain.cpp
|
- let's save the terrain properties as names so that they survive a change in the definition files.
|
2016-01-09 12:28:42 +01:00 |
p_terrain.h
|
- let's save the terrain properties as names so that they survive a change in the definition files.
|
2016-01-09 12:28:42 +01:00 |
p_things.cpp
|
|
|
p_tick.cpp
|
|
|
p_tick.h
|
|
|
p_trace.cpp
|
- refactoring complete. The source compiles again with the renamed position variable.
|
2016-01-20 15:12:51 +01:00 |
p_trace.h
|
- Improve the TFlags code and fix the new errors.
|
2015-10-13 00:30:06 +02:00 |
p_udmf.cpp
|
- added 'floorterrain' and 'ceilingterrain' sector properties for UDMF. These will take precedence over texture based terrain if used.
|
2016-01-09 12:10:36 +01:00 |
p_udmf.h
|
- merge USDF branch into trunk.
|
2010-08-20 12:20:51 +00:00 |
p_usdf.cpp
|
- Part 2 of the sanity crusade.
|
2015-02-08 17:03:49 +08:00 |
p_user.cpp
|
- refactoring complete. The source compiles again with the renamed position variable.
|
2016-01-20 15:12:51 +01:00 |
p_writemap.cpp
|
|
|
p_xlat.cpp
|
- allow multiple line IDs as well using the same method as for sector tags.
|
2015-04-19 17:51:34 +02:00 |
parsecontext.cpp
|
- Work around GCC 4.8 bug 54570
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2014-01-02 19:12:03 -05:00 |
parsecontext.h
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pathexpander.cpp
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pathexpander.h
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Merge branch conflicts fix
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2016-01-21 10:49:57 +13:00 |
po_man.cpp
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- refactored p_mobj.cpp and the first half of p_map.cpp.
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2016-01-20 01:48:57 +01:00 |
po_man.h
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- fixed: Trying to rotate a polyobject into its actual position during loading of a savegame still inflicted damage on all touching actors - including incomplete player pawns - and also got blocked by them.
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2014-12-25 18:46:50 +01:00 |
r_3dfloors.cpp
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- Redo r4164 fix: Don't clear fake planes when clearing skybox planes.
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2013-03-02 01:54:40 +00:00 |
r_3dfloors.h
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- Fix brokenness of preceding commit.
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2011-04-14 04:24:07 +00:00 |
r_bsp.cpp
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Merge branch 'master' of https://github.com/rheit/zdoom
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2016-01-31 10:09:57 +01:00 |
r_bsp.h
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Remove DepthScale and DepthOrg from FWallTmapVals
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2014-08-07 22:58:11 -05:00 |
r_defs.h
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r_draw.cpp
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Fix R_DrawFogBoundary for right-edge exclusivity
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2016-01-31 06:51:11 -06:00 |
r_draw.h
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- Added additive blending for floors and ceilings.
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2012-08-09 04:31:31 +00:00 |
r_drawt.cpp
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Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32]
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2015-03-08 18:05:02 -05:00 |
r_local.h
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r_main.cpp
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r_main.h
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r_plane.cpp
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r_plane.h
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Use consistant right-edge rules in the renderer.
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2016-01-30 21:27:35 -06:00 |
r_renderer.h
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- Fixed: Runtime error on Mac OS X. For whatever reason merely having the call to CFUserNotificationDisplayAlert() in I_FatalError caused exception handling to quit working. Moving it to a separate file seems to fix this. Also removed the warning about FRenderer having a non-virtual destructor.
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2012-02-16 22:58:17 +00:00 |
r_segs.cpp
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- fixed clang compile error.
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2016-02-02 10:53:56 +01:00 |
r_segs.h
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r_sky.cpp
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- Fixed: When using PALVERS on the sky, it used the scaling from the true color version. (Side Note: I changed a line that scales the sky position according to the y scaling factor. This is because a 2x high resolution sky at 2048x256 wasn't positioned the same as a 1024x128 unscaled version. I moved the expression to the > 200 height path only, but I'm not sure if it's even still needed.)
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2012-11-30 23:36:02 +00:00 |
r_sky.h
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r_state.h
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- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
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2011-07-06 14:20:54 +00:00 |
r_swrenderer.cpp
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- fixed: Software renderer's colormap variables should not be accessed from common renderer interface code.
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2015-06-04 09:20:55 +02:00 |
r_swrenderer.h
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- separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines.
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2011-07-07 15:37:47 +00:00 |
r_things.cpp
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Add support for face sprite Y flipping
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2016-01-31 22:05:32 -06:00 |
r_things.h
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Q&D port of decal code to draw generic wall sprites
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2014-08-02 22:35:57 -05:00 |
r_utility.cpp
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- Strife game code refactored for coordinates.
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2016-01-19 11:50:07 +01:00 |
r_utility.h
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Added silent line teleport prediction
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2014-09-26 15:48:45 +12:00 |
Rect.h
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Use a better packing algorithm for the texture atlases
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2016-01-08 22:37:06 -06:00 |
s_advsound.cpp
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- extended $mididevice to add an optional parameter, which has the following meaning for the different MIDI devices:
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2015-12-31 23:03:53 +01:00 |
s_environment.cpp
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s_playlist.cpp
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- Fix c++11 literal suffix warnings / patch by Edward-san.
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2013-07-22 22:25:44 +02:00 |
s_playlist.h
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- Fixed: FString::StripRight() stripped the final character of the string if
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2008-04-30 05:36:24 +00:00 |
s_sndseq.cpp
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s_sndseq.h
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- Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.)
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2012-08-23 00:15:41 +00:00 |
s_sound.cpp
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- removed unneeded check for 'listenactor' in S_UpdateSounds.
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2016-01-27 09:56:40 +01:00 |
s_sound.h
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- extended $mididevice to add an optional parameter, which has the following meaning for the different MIDI devices:
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2015-12-31 23:03:53 +01:00 |
sc_man.cpp
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Add OpenString to FScanner class
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2015-04-22 17:34:36 -05:00 |
sc_man.h
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sc_man_scanner.re
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sc_man_tokens.h
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skins.cpp
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skins.h
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SkylineBinPack.cpp
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SkylineBinPack.h
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Switch to the bottom-left picker for the Skyline Bin Packer
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2016-01-10 21:54:28 -06:00 |
st_start.h
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st_stuff.cpp
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- removed the last static character arrays from FLevelLocals.
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2014-05-13 23:16:13 +02:00 |
st_stuff.h
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statistics.cpp
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Make finishgame CCMD net-aware
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2016-01-27 13:19:15 -06:00 |
statnums.h
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stats.cpp
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stats.h
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- found out that reading the CPU's real time clock costs a not insignificant amount of time so this is now only done when either the benchmark command is running or the rendertimes are shown.
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2014-08-30 14:33:06 +02:00 |
stringtable.cpp
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stringtable.h
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Guess what. It's not 2005 anymore.
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2006-06-11 01:37:00 +00:00 |
strnatcmp.c
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strnatcmp.h
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tables.cpp
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tables.h
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Remove warnings warned by Clang
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2015-03-08 17:21:15 -05:00 |
tagitem.h
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tarray.h
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teaminfo.cpp
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- GCC warning fixes (GCC stupidity for the most part.)
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2011-02-19 08:59:43 +00:00 |
teaminfo.h
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- made all references to the GameNames array an inline function call to allow easier modification later
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2010-10-12 07:14:31 +00:00 |
tempfiles.cpp
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- added some default definitions for constants that may miss in some headers.
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2009-04-07 07:06:07 +00:00 |
tempfiles.h
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Removed unnecessary SDL #include's
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2014-12-16 22:56:09 +02:00 |
templates.h
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- added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers.
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2010-07-23 21:19:59 +00:00 |
tflags.h
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v_blend.cpp
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- Fixed: Pain flashes were not inheritable.
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2012-07-21 02:58:52 +00:00 |
v_collection.cpp
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- Fixed: Doom's status bar was lacking its default face.
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2009-04-03 02:37:01 +00:00 |
v_collection.h
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v_draw.cpp
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v_font.cpp
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- Removed what appears to be a debug breakpoint.
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2016-01-23 19:36:13 -05:00 |
v_font.h
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- Backported SPACEWIDTH for fontdefs from ECWolf.
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2012-08-07 08:11:56 +00:00 |
v_palette.cpp
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- Fixed: Memory error when loading BMF palettes.
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2012-08-06 09:49:15 +00:00 |
v_palette.h
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v_pfx.cpp
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- Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since
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2009-08-31 21:47:29 +00:00 |
v_pfx.h
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- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
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2006-09-14 00:02:31 +00:00 |
v_text.cpp
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- fixed: Since no DrawText calls actually use the non-functional DTA_DestWidth, DTA_DestHeight or DTA_Translation and GCC cannot handle the fudging of the varargs, these will now trigger an assertion. No need to try to make something work that's always a programming error.
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2014-12-25 21:08:31 +01:00 |
v_text.h
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- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
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2014-05-24 21:05:00 +02:00 |
v_video.cpp
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v_video.h
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Use a different var to track unset DTA_FillColor instead of a default value
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2015-04-22 22:18:44 -05:00 |
valgrind.inc
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- Added self-modifying code notifications for Valgrind.
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2008-06-08 02:31:30 +00:00 |
vectors.h
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- ...now where did that 'F' come from...?
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2013-02-16 10:48:03 +00:00 |
version.h
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w_wad.cpp
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w_wad.h
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w_zip.h
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- Added Blzut3's Solaris patch.
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2010-01-01 09:21:04 +00:00 |
weightedlist.h
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- Fixed: FDecalGroup::GetDecal() crashed if there were no decals defined for the group.
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2012-06-22 03:30:57 +00:00 |
wi_stuff.cpp
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- Removed duplicate autoskip code.
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2016-01-24 14:44:47 +00:00 |
wi_stuff.h
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x86.cpp
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- fixed: _M_X64 macro was misnamed _M_IX64.
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2014-05-14 13:04:47 +02:00 |
x86.h
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xs_Float.h
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- Fixed a dangerous typo in xs_Float code.
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2015-07-16 19:54:27 +02:00 |
zstrformat.cpp
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zstring.cpp
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- fixed: FString's 'Strip...' functions could crash on empty strings.
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2015-08-27 12:48:43 +02:00 |
zstring.h
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zzautozend.cpp
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- Fixed: All clang 5.0 warnings.
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2014-01-05 19:50:09 -05:00 |