mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2025-01-29 19:40:40 +00:00
- Fixed: FString::StripRight() stripped the final character of the string if
there were no designated characters to strip at the end of it. - Added support for Shoutcast/Icecast playlists. - Added an error message when a playlist could not be opened. - Added support for PLS format playlists, in addition to M3U. - Changed FPlayList to use an array of FStrings. - Fixed: Playlists required every song to be specified by an absolute path. SVN r951 (trunk)
This commit is contained in:
parent
8040cdd4ff
commit
c86d7e0afd
12 changed files with 292 additions and 126 deletions
|
@ -1,4 +1,11 @@
|
|||
April 29, 2008
|
||||
- Fixed: FString::StripRight() stripped the final character of the string if
|
||||
there were no designated characters to strip at the end of it.
|
||||
- Added support for Shoutcast/Icecast playlists.
|
||||
- Added an error message when a playlist could not be opened.
|
||||
- Added support for PLS format playlists, in addition to M3U.
|
||||
- Changed FPlayList to use an array of FStrings.
|
||||
- Fixed: Playlists required every song to be specified by an absolute path.
|
||||
- Fixed a copy-and-paste error in win32/i_main.cpp for 64-bit mode.
|
||||
- Tweaked OPL centering a little.
|
||||
|
||||
|
|
|
@ -33,127 +33,143 @@
|
|||
*/
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <errno.h>
|
||||
|
||||
#include "cmdlib.h"
|
||||
#include "s_playlist.h"
|
||||
#include "templates.h"
|
||||
#include "v_text.h"
|
||||
|
||||
FPlayList::FPlayList (const char *path)
|
||||
{
|
||||
Songs = NULL;
|
||||
SongList = NULL;
|
||||
ChangeList (path);
|
||||
}
|
||||
|
||||
FPlayList::~FPlayList ()
|
||||
{
|
||||
if (Songs) delete[] Songs;
|
||||
if (SongList) delete[] SongList;
|
||||
}
|
||||
|
||||
bool FPlayList::ChangeList (const char *path)
|
||||
{
|
||||
char linebuff[256];
|
||||
size_t songlengths;
|
||||
int songcount;
|
||||
FString playlistdir;
|
||||
FString song;
|
||||
FILE *file;
|
||||
bool first;
|
||||
bool pls;
|
||||
int i;
|
||||
|
||||
if (Songs)
|
||||
{
|
||||
delete[] Songs;
|
||||
Songs = NULL;
|
||||
}
|
||||
if (SongList)
|
||||
{
|
||||
delete[] SongList;
|
||||
SongList = NULL;
|
||||
}
|
||||
Songs.Clear();
|
||||
Position = 0;
|
||||
NumSongs = 0;
|
||||
|
||||
if ( (file = fopen (path, "r")) == NULL)
|
||||
return false;
|
||||
|
||||
songlengths = 0;
|
||||
songcount = 0;
|
||||
|
||||
while (NextLine (file, linebuff, sizeof(linebuff)))
|
||||
if ( (file = fopen (path, "rb")) == NULL)
|
||||
{
|
||||
songcount++;
|
||||
songlengths += strlen (linebuff) + 1;
|
||||
Printf ("Could not open "TEXTCOLOR_BOLD"%s"TEXTCOLOR_NORMAL": %s\n", path, strerror(errno));
|
||||
return false;
|
||||
}
|
||||
|
||||
rewind (file);
|
||||
|
||||
if (songcount > 0)
|
||||
first = true;
|
||||
pls = false;
|
||||
playlistdir = ExtractFilePath(path);
|
||||
while ((song = NextLine(file)).IsNotEmpty())
|
||||
{
|
||||
Songs = new char *[songcount];
|
||||
SongList = new char[songlengths];
|
||||
NumSongs = songcount;
|
||||
songlengths = 0;
|
||||
|
||||
for (songcount = 0; songcount < NumSongs &&
|
||||
NextLine (file, linebuff, sizeof(linebuff)); songcount++)
|
||||
if (first)
|
||||
{
|
||||
size_t len = strlen (linebuff) + 1;
|
||||
|
||||
memcpy (SongList + songlengths, linebuff, len);
|
||||
Songs[songcount] = SongList + songlengths;
|
||||
songlengths += len;
|
||||
first = false;
|
||||
// Check for ID tags.
|
||||
if (song.Compare("[playlist]") == 0)
|
||||
{
|
||||
pls = true;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
NumSongs = songcount;
|
||||
}
|
||||
// For a .PLS file, skip anything that doesn't start with File[0-9]+=
|
||||
if (pls)
|
||||
{
|
||||
if (strncmp(song, "File", 4) != 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
for (i = 4; song[i] >= '0' && song[i] <= '9'; ++i)
|
||||
{
|
||||
}
|
||||
if (song[i] != '=')
|
||||
{
|
||||
continue;
|
||||
}
|
||||
song = song.Mid(i + 1);
|
||||
}
|
||||
|
||||
// Check for relative paths.
|
||||
long slashpos = song.IndexOf('/');
|
||||
|
||||
if (slashpos == 0)
|
||||
{
|
||||
// First character is a slash, so it's absolute.
|
||||
}
|
||||
#ifdef _WIN32
|
||||
else if (slashpos == 2 && song[1] == ':')
|
||||
{
|
||||
// Name is something like X:/, so it's absolute.
|
||||
}
|
||||
#endif
|
||||
else if (song.IndexOf("://") == slashpos - 1)
|
||||
{
|
||||
// Name is a URL, so it's absolute.
|
||||
}
|
||||
else
|
||||
{
|
||||
// Path is relative; append it to the playlist directory.
|
||||
song = playlistdir + song;
|
||||
}
|
||||
Songs.Push(song);
|
||||
}
|
||||
fclose (file);
|
||||
|
||||
return NumSongs > 0;
|
||||
return Songs.Size() != 0;
|
||||
}
|
||||
|
||||
bool FPlayList::NextLine (FILE *file, char *buffer, int n)
|
||||
FString FPlayList::NextLine (FILE *file)
|
||||
{
|
||||
char buffer[512];
|
||||
char *skipper;
|
||||
|
||||
do
|
||||
{
|
||||
if (NULL == fgets (buffer, n, file))
|
||||
return false;
|
||||
if (NULL == fgets (buffer, countof(buffer), file))
|
||||
return "";
|
||||
|
||||
for (skipper = buffer; *skipper != 0 && *skipper <= ' '; skipper++)
|
||||
;
|
||||
} while (*skipper == '#' || *skipper == 0);
|
||||
|
||||
if (skipper > buffer)
|
||||
memmove (buffer, skipper, strlen (skipper)+1);
|
||||
|
||||
if (buffer[strlen (buffer)-1] == '\n')
|
||||
buffer[strlen (buffer)-1] = 0;
|
||||
|
||||
FixPathSeperator (buffer);
|
||||
|
||||
return true;
|
||||
FString str(skipper);
|
||||
str.StripRight("\r\n");
|
||||
FixPathSeperator(str);
|
||||
return str;
|
||||
}
|
||||
|
||||
// Shuffles the playlist and resets the position to the start
|
||||
void FPlayList::Shuffle ()
|
||||
{
|
||||
unsigned int numsongs = Songs.Size();
|
||||
int i;
|
||||
|
||||
for (i = 0; i < NumSongs; ++i)
|
||||
for (i = 0; i < numsongs; ++i)
|
||||
{
|
||||
swap (Songs[i], Songs[(rand() % (NumSongs - i)) + i]);
|
||||
swap (Songs[i], Songs[(rand() % (numsongs - i)) + i]);
|
||||
}
|
||||
Position = 0;
|
||||
}
|
||||
|
||||
int FPlayList::GetNumSongs () const
|
||||
{
|
||||
return NumSongs;
|
||||
return (int)Songs.Size();
|
||||
}
|
||||
|
||||
int FPlayList::SetPosition (int position)
|
||||
{
|
||||
if ((unsigned)position >= (unsigned)NumSongs)
|
||||
if ((unsigned)position >= Songs.Size())
|
||||
{
|
||||
Position = 0;
|
||||
}
|
||||
|
@ -172,7 +188,7 @@ int FPlayList::GetPosition () const
|
|||
|
||||
int FPlayList::Advance ()
|
||||
{
|
||||
if (++Position >= NumSongs)
|
||||
if (++Position >= Songs.Size())
|
||||
{
|
||||
Position = 0;
|
||||
}
|
||||
|
@ -184,7 +200,7 @@ int FPlayList::Backup ()
|
|||
{
|
||||
if (--Position < 0)
|
||||
{
|
||||
Position = NumSongs - 1;
|
||||
Position = Songs.Size() - 1;
|
||||
}
|
||||
DPrintf ("Playlist backed up to song %d\n", Position);
|
||||
return Position;
|
||||
|
@ -192,7 +208,7 @@ int FPlayList::Backup ()
|
|||
|
||||
const char *FPlayList::GetSong (int position) const
|
||||
{
|
||||
if ((unsigned)position >= (unsigned)NumSongs)
|
||||
if ((unsigned)position >= Songs.Size())
|
||||
return NULL;
|
||||
|
||||
return Songs[position];
|
||||
|
|
|
@ -51,12 +51,10 @@ public:
|
|||
const char *GetSong (int position) const;
|
||||
|
||||
private:
|
||||
static bool NextLine (FILE *file, char *buffer, int n);
|
||||
static FString NextLine (FILE *file);
|
||||
|
||||
int Position;
|
||||
int NumSongs;
|
||||
char **Songs; // Pointers into SongList
|
||||
char *SongList;
|
||||
unsigned int Position;
|
||||
TArray<FString> Songs;
|
||||
};
|
||||
|
||||
#endif //__S_PLAYLIST_H__
|
||||
|
|
|
@ -1181,10 +1181,12 @@ void S_UpdateSounds (void *listener_p)
|
|||
if (GSnd == NULL)
|
||||
return;
|
||||
|
||||
// [RH] Update playlist
|
||||
if (PlayList &&
|
||||
mus_playing.handle &&
|
||||
!I_QrySongPlaying(mus_playing.handle))
|
||||
// [RH] Update music and/or playlist. I_QrySongPlaying() must be called
|
||||
// to attempt to reconnect to broken net streams and to advance the
|
||||
// playlist when the current song finishes.
|
||||
if (mus_playing.handle != NULL &&
|
||||
!I_QrySongPlaying(mus_playing.handle) &&
|
||||
PlayList)
|
||||
{
|
||||
PlayList->Advance();
|
||||
S_ActivatePlayList(false);
|
||||
|
@ -1335,42 +1337,64 @@ bool S_ChangeMusic (const char *musicname, int order, bool looping, bool force)
|
|||
int lumpnum = -1;
|
||||
int offset, length;
|
||||
int device = MDEV_DEFAULT;
|
||||
|
||||
void *handle = NULL;
|
||||
|
||||
int *devp = MidiDevices.CheckKey(FName(musicname));
|
||||
if (devp != NULL) device = *devp;
|
||||
|
||||
// Strip off any leading file:// component.
|
||||
if (strncmp(musicname, "file://", 7) == 0)
|
||||
{
|
||||
musicname += 7;
|
||||
}
|
||||
|
||||
if (!FileExists (musicname))
|
||||
{
|
||||
if ((lumpnum = Wads.CheckNumForFullName (musicname, true, ns_music)) == -1)
|
||||
{
|
||||
Printf ("Music \"%s\" not found\n", musicname);
|
||||
return false;
|
||||
}
|
||||
if (!Wads.IsUncompressedFile(lumpnum))
|
||||
{
|
||||
// We must cache the music data and use it from memory.
|
||||
|
||||
// shut down old music before reallocating and overwriting the cache!
|
||||
S_StopMusic (true);
|
||||
|
||||
offset = -1; // this tells the low level code that the music
|
||||
// is being used from memory
|
||||
length = Wads.LumpLength (lumpnum);
|
||||
if (length == 0)
|
||||
if (strstr(musicname, "://") > musicname)
|
||||
{
|
||||
// Looks like a URL; try it as such.
|
||||
handle = I_RegisterURLSong(musicname);
|
||||
if (handle == NULL)
|
||||
{
|
||||
Printf ("Could not open \"%s\"\n", musicname);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Printf ("Music \"%s\" not found\n", musicname);
|
||||
return false;
|
||||
}
|
||||
musiccache.Resize(length);
|
||||
Wads.ReadLump(lumpnum, &musiccache[0]);
|
||||
}
|
||||
else
|
||||
if (handle == NULL)
|
||||
{
|
||||
offset = Wads.GetLumpOffset (lumpnum);
|
||||
length = Wads.LumpLength (lumpnum);
|
||||
if (length == 0)
|
||||
if (!Wads.IsUncompressedFile(lumpnum))
|
||||
{
|
||||
return false;
|
||||
// We must cache the music data and use it from memory.
|
||||
|
||||
// shut down old music before reallocating and overwriting the cache!
|
||||
S_StopMusic (true);
|
||||
|
||||
offset = -1; // this tells the low level code that the music
|
||||
// is being used from memory
|
||||
length = Wads.LumpLength (lumpnum);
|
||||
if (length == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
musiccache.Resize(length);
|
||||
Wads.ReadLump(lumpnum, &musiccache[0]);
|
||||
}
|
||||
else
|
||||
{
|
||||
offset = Wads.GetLumpOffset (lumpnum);
|
||||
length = Wads.LumpLength (lumpnum);
|
||||
if (length == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1394,7 +1418,11 @@ bool S_ChangeMusic (const char *musicname, int order, bool looping, bool force)
|
|||
}
|
||||
|
||||
// load & register it
|
||||
if (offset != -1)
|
||||
if (handle != NULL)
|
||||
{
|
||||
mus_playing.handle = handle;
|
||||
}
|
||||
else if (offset != -1)
|
||||
{
|
||||
mus_playing.handle = I_RegisterSong (lumpnum != -1 ?
|
||||
Wads.GetWadFullName (Wads.GetLumpFile (lumpnum)) :
|
||||
|
|
|
@ -208,7 +208,8 @@ static const char *OpenStateNames[] =
|
|||
"Error",
|
||||
"Connecting",
|
||||
"Buffering",
|
||||
"Seeking"
|
||||
"Seeking",
|
||||
"Streaming"
|
||||
};
|
||||
|
||||
// CODE --------------------------------------------------------------------
|
||||
|
@ -266,9 +267,9 @@ static const char *Enum_NameForNum(const FEnumList *list, int num)
|
|||
class FMODStreamCapsule : public SoundStream
|
||||
{
|
||||
public:
|
||||
FMODStreamCapsule(FMOD::Sound *stream, FMODSoundRenderer *owner)
|
||||
FMODStreamCapsule(FMOD::Sound *stream, FMODSoundRenderer *owner, const char *url)
|
||||
: Owner(owner), Stream(NULL), Channel(NULL),
|
||||
UserData(NULL), Callback(NULL), Ended(false)
|
||||
UserData(NULL), Callback(NULL), Ended(false), URL(url)
|
||||
{
|
||||
SetStream(stream);
|
||||
}
|
||||
|
@ -280,6 +281,10 @@ public:
|
|||
|
||||
~FMODStreamCapsule()
|
||||
{
|
||||
if (Channel != NULL)
|
||||
{
|
||||
Channel->stop();
|
||||
}
|
||||
if (Stream != NULL)
|
||||
{
|
||||
Stream->release();
|
||||
|
@ -303,7 +308,11 @@ public:
|
|||
{
|
||||
FMOD_RESULT result;
|
||||
|
||||
Stream->setMode(looping ? FMOD_LOOP_NORMAL : FMOD_LOOP_OFF);
|
||||
if (URL.IsNotEmpty())
|
||||
{ // Net streams cannot be looped, because they cannot be seeked.
|
||||
looping = false;
|
||||
}
|
||||
Stream->setMode((looping ? FMOD_LOOP_NORMAL : FMOD_LOOP_OFF) | FMOD_SOFTWARE | FMOD_2D);
|
||||
result = Owner->Sys->playSound(FMOD_CHANNEL_FREE, Stream, true, &Channel);
|
||||
if (result != FMOD_OK)
|
||||
{
|
||||
|
@ -320,6 +329,11 @@ public:
|
|||
Channel->setReverbProperties(&reverb);
|
||||
}
|
||||
Channel->setPaused(false);
|
||||
Ended = false;
|
||||
JustStarted = true;
|
||||
Starved = false;
|
||||
Loop = looping;
|
||||
Volume = volume;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -352,12 +366,82 @@ public:
|
|||
return 0;
|
||||
}
|
||||
|
||||
bool IsEnded()
|
||||
{
|
||||
bool is;
|
||||
FMOD_OPENSTATE openstate = FMOD_OPENSTATE_MAX;
|
||||
bool starving;
|
||||
|
||||
if (Stream == NULL)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if (FMOD_OK != Stream->getOpenState(&openstate, NULL, &starving))
|
||||
{
|
||||
openstate = FMOD_OPENSTATE_ERROR;
|
||||
}
|
||||
if (openstate == FMOD_OPENSTATE_ERROR)
|
||||
{
|
||||
if (Channel != NULL)
|
||||
{
|
||||
Channel->stop();
|
||||
Channel = NULL;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
if (Channel != NULL && (FMOD_OK != Channel->isPlaying(&is) || is == false))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if (Ended)
|
||||
{
|
||||
Channel->stop();
|
||||
Channel = NULL;
|
||||
return true;
|
||||
}
|
||||
if (URL.IsNotEmpty() && !JustStarted && openstate == FMOD_OPENSTATE_READY)
|
||||
{
|
||||
// Reconnect the stream, since it seems to have stalled.
|
||||
// The only way to do this appears to be to completely recreate it.
|
||||
FMOD_RESULT result;
|
||||
|
||||
Channel->stop();
|
||||
Stream->release();
|
||||
Channel = NULL;
|
||||
Stream = NULL;
|
||||
Owner->Sys->setStreamBufferSize(64*1024, FMOD_TIMEUNIT_RAWBYTES);
|
||||
// Open the stream asynchronously, so we don't hang the game while trying to reconnect.
|
||||
// (It would be nice to do the initial open asynchronously as well, but I'd need to rethink
|
||||
// the music system design to pull that off.)
|
||||
result = Owner->Sys->createSound(URL, (Loop ? FMOD_LOOP_NORMAL : FMOD_LOOP_OFF) | FMOD_SOFTWARE | FMOD_2D |
|
||||
FMOD_CREATESTREAM | FMOD_NONBLOCKING, NULL, &Stream);
|
||||
JustStarted = true;
|
||||
Owner->Sys->setStreamBufferSize(16*1024, FMOD_TIMEUNIT_RAWBYTES);
|
||||
return result != FMOD_OK;
|
||||
}
|
||||
if (JustStarted && openstate == FMOD_OPENSTATE_STREAMING)
|
||||
{
|
||||
JustStarted = false;
|
||||
}
|
||||
if (JustStarted && Channel == NULL && openstate == FMOD_OPENSTATE_READY)
|
||||
{
|
||||
return !Play(Loop, Volume);
|
||||
}
|
||||
if (starving != Starved)
|
||||
{ // Mute the sound if it's starving.
|
||||
Channel->setVolume(starving ? 0 : Volume);
|
||||
Starved = starving;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void SetVolume(float volume)
|
||||
{
|
||||
if (Channel != NULL)
|
||||
if (Channel != NULL && !Starved)
|
||||
{
|
||||
Channel->setVolume(volume);
|
||||
}
|
||||
Volume = volume;
|
||||
}
|
||||
|
||||
// Sets the current order number for a MOD-type song, or the position in ms
|
||||
|
@ -387,12 +471,17 @@ public:
|
|||
|
||||
if (FMOD_OK == Stream->getOpenState(&openstate, &percentbuffered, &starving))
|
||||
{
|
||||
stats = (openstate <= FMOD_OPENSTATE_SEEKING ? OpenStateNames[openstate] : "Unknown state");
|
||||
stats = (openstate <= FMOD_OPENSTATE_STREAMING ? OpenStateNames[openstate] : "Unknown state");
|
||||
stats.AppendFormat(",%3d%% buffered, %s", percentbuffered, starving ? "Starving" : "Well-fed");
|
||||
}
|
||||
if (Channel != NULL && FMOD_OK == Channel->getPosition(&position, FMOD_TIMEUNIT_MS))
|
||||
{
|
||||
stats.AppendFormat(", %d ms", position);
|
||||
stats.AppendFormat(", %d", position);
|
||||
if (FMOD_OK == Stream->getLength(&position, FMOD_TIMEUNIT_MS))
|
||||
{
|
||||
stats.AppendFormat("/%d", position);
|
||||
}
|
||||
stats += " ms";
|
||||
}
|
||||
return stats;
|
||||
}
|
||||
|
@ -428,7 +517,12 @@ private:
|
|||
FMOD::Channel *Channel;
|
||||
void *UserData;
|
||||
SoundStreamCallback Callback;
|
||||
FString URL;
|
||||
bool Ended;
|
||||
bool JustStarted;
|
||||
bool Starved;
|
||||
bool Loop;
|
||||
float Volume;
|
||||
};
|
||||
|
||||
//==========================================================================
|
||||
|
@ -1086,6 +1180,7 @@ SoundStream *FMODSoundRenderer::OpenStream(const char *filename_or_data, int fla
|
|||
FMOD_CREATESOUNDEXINFO exinfo = { sizeof(exinfo), };
|
||||
FMOD::Sound *stream;
|
||||
FMOD_RESULT result;
|
||||
bool url;
|
||||
|
||||
mode = FMOD_SOFTWARE | FMOD_2D | FMOD_CREATESTREAM;
|
||||
if (flags & SoundStream::Loop)
|
||||
|
@ -1104,7 +1199,19 @@ SoundStream *FMODSoundRenderer::OpenStream(const char *filename_or_data, int fla
|
|||
exinfo.dlsname = snd_midipatchset;
|
||||
}
|
||||
|
||||
url = (offset == 0 && length == 0 && strstr(filename_or_data, "://") > filename_or_data);
|
||||
if (url)
|
||||
{
|
||||
// Use a larger buffer for URLs so that it's less likely to be effected
|
||||
// by hiccups in the data rate from the remote server.
|
||||
Sys->setStreamBufferSize(64*1024, FMOD_TIMEUNIT_RAWBYTES);
|
||||
}
|
||||
result = Sys->createSound(filename_or_data, mode, &exinfo, &stream);
|
||||
if (url)
|
||||
{
|
||||
// Restore standard buffer size.
|
||||
Sys->setStreamBufferSize(16*1024, FMOD_TIMEUNIT_RAWBYTES);
|
||||
}
|
||||
if (result == FMOD_ERR_FORMAT && exinfo.dlsname != NULL)
|
||||
{
|
||||
// FMOD_ERR_FORMAT could refer to either the main sound file or
|
||||
|
@ -1119,7 +1226,7 @@ SoundStream *FMODSoundRenderer::OpenStream(const char *filename_or_data, int fla
|
|||
}
|
||||
if (result == FMOD_OK)
|
||||
{
|
||||
return new FMODStreamCapsule(stream, this);
|
||||
return new FMODStreamCapsule(stream, this, url ? filename_or_data : NULL);
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
|
|
@ -259,6 +259,23 @@ void I_UnRegisterSong (void *handle)
|
|||
}
|
||||
}
|
||||
|
||||
void *I_RegisterURLSong (const char *url)
|
||||
{
|
||||
StreamSong *song;
|
||||
|
||||
if (GSnd == NULL)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
song = new StreamSong(url, 0, 0);
|
||||
if (song->IsValid())
|
||||
{
|
||||
return song;
|
||||
}
|
||||
delete song;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void *I_RegisterSong (const char *filename, char *musiccache, int offset, int len, int device)
|
||||
{
|
||||
FILE *file;
|
||||
|
|
|
@ -56,6 +56,7 @@ void I_ResumeSong (void *handle);
|
|||
// Registers a song handle to song data.
|
||||
void *I_RegisterSong (const char *file, char * musiccache, int offset, int length, int device);
|
||||
void *I_RegisterCDSong (int track, int cdid = 0);
|
||||
void *I_RegisterURLSong (const char *url);
|
||||
|
||||
// Called by anything that wishes to start music.
|
||||
// Plays a song, and when the song is done,
|
||||
|
|
|
@ -452,10 +452,9 @@ public:
|
|||
FString GetStats();
|
||||
|
||||
protected:
|
||||
StreamSong () : m_Stream(NULL), m_LastPos(0) {}
|
||||
StreamSong () : m_Stream(NULL) {}
|
||||
|
||||
SoundStream *m_Stream;
|
||||
int m_LastPos;
|
||||
};
|
||||
|
||||
// MIDI file played with Timidity and possibly streamed through FMOD --------
|
||||
|
|
|
@ -53,12 +53,13 @@ public:
|
|||
Loop = 16
|
||||
};
|
||||
|
||||
virtual bool Play (bool looping, float volume) = 0;
|
||||
virtual void Stop () = 0;
|
||||
virtual void SetVolume (float volume) = 0;
|
||||
virtual bool SetPaused (bool paused) = 0;
|
||||
virtual unsigned int GetPosition () = 0;
|
||||
virtual bool SetPosition (int pos);
|
||||
virtual bool Play(bool looping, float volume) = 0;
|
||||
virtual void Stop() = 0;
|
||||
virtual void SetVolume(float volume) = 0;
|
||||
virtual bool SetPaused(bool paused) = 0;
|
||||
virtual unsigned int GetPosition() = 0;
|
||||
virtual bool IsEnded() = 0;
|
||||
virtual bool SetPosition(int pos);
|
||||
virtual FString GetStats();
|
||||
};
|
||||
|
||||
|
|
|
@ -8,7 +8,6 @@ void StreamSong::Play (bool looping)
|
|||
if (m_Stream->Play (m_Looping, 1))
|
||||
{
|
||||
m_Status = STATE_Playing;
|
||||
m_LastPos = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -65,18 +64,11 @@ bool StreamSong::IsPlaying ()
|
|||
{
|
||||
if (m_Status != STATE_Stopped)
|
||||
{
|
||||
if (m_Looping)
|
||||
return true;
|
||||
|
||||
int pos = m_Stream->GetPosition ();
|
||||
|
||||
if (pos < m_LastPos)
|
||||
if (m_Stream->IsEnded())
|
||||
{
|
||||
Stop ();
|
||||
Stop();
|
||||
return false;
|
||||
}
|
||||
|
||||
m_LastPos = pos;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
|
|
|
@ -385,7 +385,7 @@ FString FString::Mid (size_t pos, size_t numChars) const
|
|||
{
|
||||
return FString();
|
||||
}
|
||||
if (pos + numChars > len)
|
||||
if (pos + numChars > len || pos + numChars < pos)
|
||||
{
|
||||
numChars = len - pos;
|
||||
}
|
||||
|
@ -631,7 +631,7 @@ void FString::StripLeft (const char *charset)
|
|||
void FString::StripRight ()
|
||||
{
|
||||
size_t max = Len(), i;
|
||||
for (i = max - 1; i-- > 0; )
|
||||
for (i = max; i-- > 0; )
|
||||
{
|
||||
if (!isspace(Chars[i]))
|
||||
break;
|
||||
|
@ -658,7 +658,7 @@ void FString::StripRight (const FString &charset)
|
|||
void FString::StripRight (const char *charset)
|
||||
{
|
||||
size_t max = Len(), i;
|
||||
for (i = max - 1; i-- > 0; )
|
||||
for (i = max; i-- > 0; )
|
||||
{
|
||||
if (!strchr (charset, Chars[i]))
|
||||
break;
|
||||
|
|
|
@ -164,7 +164,7 @@ public:
|
|||
|
||||
FString Left (size_t numChars) const;
|
||||
FString Right (size_t numChars) const;
|
||||
FString Mid (size_t pos, size_t numChars) const;
|
||||
FString Mid (size_t pos, size_t numChars = ~(size_t)0) const;
|
||||
|
||||
long IndexOf (const FString &substr, long startIndex=0) const;
|
||||
long IndexOf (const char *substr, long startIndex=0) const;
|
||||
|
|
Loading…
Reference in a new issue