- Added CBF_DROPOFF to A_CheckBlock. Checks for actors stuck in tall ledges or dropoffs.

This commit is contained in:
MajorCooke 2016-01-31 09:45:41 -06:00
parent 219b6f7c5d
commit eb2829ad5e
2 changed files with 4 additions and 1 deletions

View file

@ -6200,6 +6200,7 @@ enum CBF
CBF_SETMASTER = 1 << 2, //^ but with master.
CBF_SETTRACER = 1 << 3, //^ but with tracer.
CBF_SETONPTR = 1 << 4, //Sets the pointer change on the actor doing the checking instead of self.
CBF_DROPOFF = 1 << 5, //Check for dropoffs.
};
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CheckBlock)
@ -6219,7 +6220,8 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CheckBlock)
}
//Nothing to block it so skip the rest.
if (P_TestMobjLocation(mobj)) return;
bool checker = (flags & CBF_DROPOFF) ? P_CheckMove(mobj, mobj->X(), mobj->Y()) : P_TestMobjLocation(mobj);
if (checker) return;
if (mobj->BlockingMobj)
{

View file

@ -516,6 +516,7 @@ enum
CBF_SETMASTER = 1 << 2, //^ but with master.
CBF_SETTRACER = 1 << 3, //^ but with tracer.
CBF_SETONPTR = 1 << 4, //Sets the pointer change on the actor doing the checking instead of self.
CBF_DROPOFF = 1 << 5, //Check for dropoffs.
};
enum