mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-24 13:11:33 +00:00
Undo most of ZzZombo's changes
- "If it ain't broke, don't fix it." - Some of the changes were downright wrong and some were pointless, so undo everything that doesn't look like an actual improvement.
This commit is contained in:
parent
2d7592c2c3
commit
fd7ed2bc25
21 changed files with 89 additions and 66 deletions
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@ -1234,16 +1234,9 @@ void AM_initVariables ()
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for (pnum=0;pnum<MAXPLAYERS;pnum++)
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if (playeringame[pnum])
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break;
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// [ZzZombo] no access out of bounds.
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if(pnum>=MAXPLAYERS)
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{
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m_x=m_y=0;
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}
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else
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{
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m_x = (players[pnum].camera->x >> FRACTOMAPBITS) - m_w/2;
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m_y = (players[pnum].camera->y >> FRACTOMAPBITS) - m_h/2;
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}
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assert(pnum >= 0 && pnum < MAXPLAYERS);
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m_x = (players[pnum].camera->x >> FRACTOMAPBITS) - m_w/2;
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m_y = (players[pnum].camera->y >> FRACTOMAPBITS) - m_h/2;
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AM_changeWindowLoc();
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// for saving & restoring
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@ -61,8 +61,8 @@ void DBot::Serialize (FArchive &arc)
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if (SaveVersion < 4515)
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{
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angle_t savedyaw=0;
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int savedpitch=0;
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angle_t savedyaw;
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int savedpitch;
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arc << savedyaw
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<< savedpitch;
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}
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@ -439,7 +439,7 @@ static BYTE HexToByte (const char *hex)
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UCVarValue FBaseCVar::FromString (const char *value, ECVarType type)
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{
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UCVarValue ret;
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int i=0;
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int i;
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switch (type)
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{
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@ -475,8 +475,11 @@ UCVarValue FBaseCVar::FromString (const char *value, ECVarType type)
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// 0 1 2 3
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ret.pGUID = NULL;
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if(value)
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for (; i < 38; i++)
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if (value == NULL)
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{
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break;
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}
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for (i = 0; value[i] != 0 && i < 38; i++)
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{
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switch (i)
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{
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@ -1685,7 +1688,7 @@ void FBaseCVar::ListVars (const char *filter, bool plain)
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flags & CVAR_MOD ? 'M' : ' ',
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flags & CVAR_IGNORE ? 'X' : ' ',
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var->GetName(),
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var->GetGenericRep (CVAR_String).String);
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var->GetGenericRep(CVAR_String).String);
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}
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}
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var = var->m_Next;
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@ -20,11 +20,11 @@ struct FCompatValues
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struct FMD5HashTraits
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{
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hash_t Hash(const FMD5Holder &key)
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hash_t Hash(const FMD5Holder key)
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{
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return key.Hash;
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}
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int Compare(const FMD5Holder &left, const FMD5Holder &right)
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int Compare(const FMD5Holder left, const FMD5Holder right)
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{
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return left.DWords[0] != right.DWords[0] ||
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left.DWords[1] != right.DWords[1] ||
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@ -50,11 +50,12 @@ static FRandom pr_endtag;
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//
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//====================================================================
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FConfigFile::FConfigFile () : PathName(NAME_None)
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FConfigFile::FConfigFile ()
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{
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Sections = CurrentSection = NULL;
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LastSectionPtr = &Sections;
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CurrentEntry = NULL;
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PathName = "";
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OkayToWrite = true;
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FileExisted = true;
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}
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@ -1022,8 +1022,9 @@ FDecalLib::FTranslation *FDecalLib::GenerateTranslation (DWORD start, DWORD end)
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return trans;
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}
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FDecalBase::FDecalBase () : Name(NAME_None)
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FDecalBase::FDecalBase ()
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{
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Name = NAME_None;
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}
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FDecalBase::~FDecalBase ()
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@ -1136,8 +1137,9 @@ const FDecalTemplate *FDecalGroup::GetDecal () const
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return static_cast<const FDecalTemplate *>(remember);
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}
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FDecalAnimator::FDecalAnimator (const char *name) : Name(name)
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FDecalAnimator::FDecalAnimator (const char *name)
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{
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Name = name;
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}
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FDecalAnimator::~FDecalAnimator ()
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@ -24,7 +24,7 @@ struct PSymbol
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FName SymbolName;
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protected:
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PSymbol(FName name, ESymbolType type):SymbolName(name) { SymbolType = type; }
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PSymbol(FName name, ESymbolType type) { SymbolType = type; SymbolName = name; }
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};
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// A constant value ---------------------------------------------------------
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@ -78,8 +78,9 @@ DMover::DMover ()
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}
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DMover::DMover (sector_t *sector)
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: DSectorEffect (sector), interpolation(NULL)
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: DSectorEffect (sector)
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{
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interpolation = NULL;
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}
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void DMover::Destroy()
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@ -241,7 +241,7 @@ struct FOptionalMapinfoData
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{
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FOptionalMapinfoData *Next;
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FName identifier;
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FOptionalMapinfoData():identifier(NAME_None) { Next = NULL; }
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FOptionalMapinfoData() { Next = NULL; identifier = NAME_None; }
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virtual ~FOptionalMapinfoData() {}
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virtual FOptionalMapinfoData *Clone() const = 0;
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};
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@ -16,7 +16,7 @@ class FWeaponSlot
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{
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public:
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FWeaponSlot() { Clear(); }
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FWeaponSlot(const FWeaponSlot &other):Weapons(other.Weapons) {}
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FWeaponSlot(const FWeaponSlot &other) { Weapons = other.Weapons; }
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FWeaponSlot &operator= (const FWeaponSlot &other) { Weapons = other.Weapons; return *this; }
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void Clear() { Weapons.Clear(); }
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bool AddWeapon (const char *type);
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@ -238,7 +238,7 @@ void PacketSend (void)
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else
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{
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// Printf("send %d\n", doomcom.datalength);
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/*c = */sendto(mysocket, (char *)doomcom.data, doomcom.datalength,
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c = sendto(mysocket, (char *)doomcom.data, doomcom.datalength,
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0, (sockaddr *)&sendaddress[doomcom.remotenode],
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sizeof(sendaddress[doomcom.remotenode]));
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}
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@ -55,8 +55,8 @@ DArgs::DArgs()
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//
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//===========================================================================
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DArgs::DArgs(const DArgs &other):Argv(other.Argv),
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DObject()
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DArgs::DArgs(const DArgs &other)
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: DObject(), Argv(other.Argv)
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{
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}
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@ -261,10 +261,11 @@ protected:
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public:
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bool mEnabled;
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FListMenuItem(int xpos = 0, int ypos = 0, FName action = NAME_None):mAction(action)
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FListMenuItem(int xpos = 0, int ypos = 0, FName action = NAME_None)
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{
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mXpos = xpos;
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mYpos = ypos;
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mAction = action;
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mEnabled = true;
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}
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@ -660,7 +660,10 @@ void ACSStringPool::ReadStrings(PNGHandle *png, DWORD id)
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i++;
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j = arc.ReadCount();
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}
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delete[] str;
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if (str != NULL)
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{
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delete[] str;
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}
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FindFirstFreeEntry(0);
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}
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}
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@ -5845,7 +5848,7 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound)
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bool canraiseall = true;
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while ((actor = iterator.Next()))
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{
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canraiseall = P_Thing_CanRaise(actor) && canraiseall;
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canraiseall = P_Thing_CanRaise(actor) & canraiseall;
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}
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return canraiseall;
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@ -924,7 +924,7 @@ public:
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{
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const char *speakerName;
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int x, y, linesize;
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int width=screen->GetWidth(), height=screen->GetHeight(), fontheight;
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int width, fontheight;
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player_t *cp = &players[consoleplayer];
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@ -949,8 +949,8 @@ public:
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{
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screen->DrawTexture (TexMan(CurNode->Backdrop), 0, 0, DTA_320x200, true, TAG_DONE);
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}
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x = 16 * width / 320;
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y = 16 * height / 200;
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x = 16 * screen->GetWidth() / 320;
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y = 16 * screen->GetHeight() / 200;
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linesize = 10 * CleanYfac;
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// Who is talking to you?
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@ -970,16 +970,16 @@ public:
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int i;
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for (i = 0; mDialogueLines[i].Width >= 0; ++i)
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{ }
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screen->Dim (0, 0.45f, 14 * width / 320, 13 * height / 200,
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308 * width / 320 - 14 * width / 320,
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screen->Dim (0, 0.45f, 14 * screen->GetWidth() / 320, 13 * screen->GetHeight() / 200,
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308 * screen->GetWidth() / 320 - 14 * screen->GetWidth () / 320,
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speakerName == NULL ? linesize * i + 6 * CleanYfac
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: linesize * i + 6 * CleanYfac + linesize * 3/2);
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}
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// Dim the screen behind the PC's choices.
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screen->Dim (0, 0.45f, (24-160) * CleanXfac + width/2,
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(mYpos - 2 - 100) * CleanYfac + height/2,
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screen->Dim (0, 0.45f, (24-160) * CleanXfac + screen->GetWidth()/2,
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(mYpos - 2 - 100) * CleanYfac + screen->GetHeight()/2,
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272 * CleanXfac,
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MIN<int>(mResponseLines.Size() * OptionSettings.mLinespacing + 4, 200 - mYpos) * CleanYfac);
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@ -989,7 +989,7 @@ public:
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DTA_CleanNoMove, true, TAG_DONE);
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y += linesize * 3 / 2;
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}
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x = 24 * width / 320;
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x = 24 * screen->GetWidth() / 320;
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for (int i = 0; mDialogueLines[i].Width >= 0; ++i)
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{
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screen->DrawText (SmallFont, CR_UNTRANSLATED, x, y, mDialogueLines[i].Text,
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@ -1019,6 +1019,7 @@ public:
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int response = 0;
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for (unsigned i = 0; i < mResponseLines.Size(); i++, y += fontheight)
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{
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width = SmallFont->StringWidth(mResponseLines[i]);
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x = 64;
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screen->DrawText (SmallFont, CR_GREEN, x, y, mResponseLines[i], DTA_Clean, true, TAG_DONE);
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@ -1036,8 +1037,8 @@ public:
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{
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int color = ((DMenu::MenuTime%8) < 4) || DMenu::CurrentMenu != this ? CR_RED:CR_GREY;
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x = (50 + 3 - 160) * CleanXfac + width / 2;
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int yy = (y + fontheight/2 - 5 - 100) * CleanYfac + height / 2;
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x = (50 + 3 - 160) * CleanXfac + screen->GetWidth() / 2;
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int yy = (y + fontheight/2 - 5 - 100) * CleanYfac + screen->GetHeight() / 2;
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screen->DrawText (ConFont, color, x, yy, "\xd",
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DTA_CellX, 8 * CleanXfac,
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DTA_CellY, 8 * CleanYfac,
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@ -900,12 +900,12 @@ DElevator::DElevator ()
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}
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DElevator::DElevator (sector_t *sec)
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: m_Interp_Floor(sec->SetInterpolation(sector_t::FloorMove, true)),
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m_Interp_Ceiling(sec->SetInterpolation(sector_t::CeilingMove, true)),
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Super (sec)
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: Super (sec)
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{
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sec->floordata = this;
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sec->ceilingdata = this;
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m_Interp_Floor = sec->SetInterpolation(sector_t::FloorMove, true);
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m_Interp_Ceiling = sec->SetInterpolation(sector_t::CeilingMove, true);
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}
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void DElevator::Serialize (FArchive &arc)
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@ -1977,9 +1977,9 @@ fixed_t P_XYMovement (AActor *mo, fixed_t scrollx, fixed_t scrolly)
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{
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bool tg = (mo->target != NULL);
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bool blockingtg = (BlockingMobj->target != NULL);
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if (BlockingMobj->flags7 & MF7_AIMREFLECT && (tg || blockingtg))
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if ((BlockingMobj->flags7 & MF7_AIMREFLECT) && (tg | blockingtg))
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{
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AActor *origin=tg ? mo->target : BlockingMobj->target;
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AActor *origin = tg ? mo->target : BlockingMobj->target;
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float speed = (float)(mo->Speed);
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//dest->x - source->x
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@ -1991,7 +1991,7 @@ fixed_t P_XYMovement (AActor *mo, fixed_t scrollx, fixed_t scrolly)
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}
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else
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{
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if (BlockingMobj->flags7 & MF7_MIRRORREFLECT && (tg || blockingtg))
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if ((BlockingMobj->flags7 & MF7_MIRRORREFLECT) && (tg | blockingtg))
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{
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mo->angle += ANGLE_180;
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mo->velx = -mo->velx / 2;
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@ -3498,7 +3498,7 @@ void AActor::Tick ()
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// Check 3D floors as well
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floorplane = P_FindFloorPlane(floorsector, x, y, floorz);
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#else
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floorplane = floorsector->floorplane;
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floorplane = floorsector->floorplane;
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#endif
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if (floorplane.c < STEEPSLOPE &&
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@ -5629,24 +5629,30 @@ static fixed_t GetDefaultSpeed(const PClass *type)
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AActor *P_SpawnMissile (AActor *source, AActor *dest, const PClass *type, AActor *owner)
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{
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if(!source)
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if (source == NULL)
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{
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return NULL;
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}
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return P_SpawnMissileXYZ (source->x, source->y, source->z + 32*FRACUNIT + source->GetBobOffset(),
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source, dest, type, true, owner);
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}
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AActor *P_SpawnMissileZ (AActor *source, fixed_t z, AActor *dest, const PClass *type)
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{
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if(!source)
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if (source == NULL)
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{
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return NULL;
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}
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return P_SpawnMissileXYZ (source->x, source->y, z, source, dest, type);
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}
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AActor *P_SpawnMissileXYZ (fixed_t x, fixed_t y, fixed_t z,
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AActor *source, AActor *dest, const PClass *type, bool checkspawn, AActor *owner)
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{
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if(!source)
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if (source == NULL)
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{
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return NULL;
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}
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if (dest == NULL)
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{
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@ -5717,8 +5723,10 @@ AActor *P_SpawnMissileXYZ (fixed_t x, fixed_t y, fixed_t z,
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AActor * P_OldSpawnMissile(AActor * source, AActor * owner, AActor * dest, const PClass *type)
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{
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if(!source)
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if (source == NULL)
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{
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return NULL;
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}
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angle_t an;
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fixed_t dist;
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AActor *th = Spawn (type, source->x, source->y, source->z + 4*8*FRACUNIT, ALLOW_REPLACE);
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@ -5760,8 +5768,10 @@ AActor * P_OldSpawnMissile(AActor * source, AActor * owner, AActor * dest, const
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AActor *P_SpawnMissileAngle (AActor *source, const PClass *type,
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angle_t angle, fixed_t velz)
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{
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if(!source)
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if (source == NULL)
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{
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return NULL;
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}
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return P_SpawnMissileAngleZSpeed (source, source->z + 32*FRACUNIT + source->GetBobOffset(),
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type, angle, velz, GetDefaultSpeed (type));
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}
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@ -5769,16 +5779,16 @@ AActor *P_SpawnMissileAngle (AActor *source, const PClass *type,
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AActor *P_SpawnMissileAngleZ (AActor *source, fixed_t z,
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const PClass *type, angle_t angle, fixed_t velz)
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{
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if(!source)
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return NULL;
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return P_SpawnMissileAngleZSpeed (source, z, type, angle, velz,
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GetDefaultSpeed (type));
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}
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AActor *P_SpawnMissileZAimed (AActor *source, fixed_t z, AActor *dest, const PClass *type)
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{
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if(!source)
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if (source == NULL)
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{
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return NULL;
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}
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angle_t an;
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fixed_t dist;
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fixed_t speed;
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@ -5809,8 +5819,10 @@ AActor *P_SpawnMissileZAimed (AActor *source, fixed_t z, AActor *dest, const PCl
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AActor *P_SpawnMissileAngleSpeed (AActor *source, const PClass *type,
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angle_t angle, fixed_t velz, fixed_t speed)
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{
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if(!source)
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if (source == NULL)
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{
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return NULL;
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}
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return P_SpawnMissileAngleZSpeed (source, source->z + 32*FRACUNIT + source->GetBobOffset(),
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type, angle, velz, speed);
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}
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@ -5818,11 +5830,13 @@ AActor *P_SpawnMissileAngleSpeed (AActor *source, const PClass *type,
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AActor *P_SpawnMissileAngleZSpeed (AActor *source, fixed_t z,
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const PClass *type, angle_t angle, fixed_t velz, fixed_t speed, AActor *owner, bool checkspawn)
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{
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if(!source)
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if (source == NULL)
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||||
{
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return NULL;
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}
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AActor *mo;
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if (z != ONFLOORZ && z != ONCEILINGZ && source != NULL)
|
||||
if (z != ONFLOORZ && z != ONCEILINGZ)
|
||||
{
|
||||
z -= source->floorclip;
|
||||
}
|
||||
|
@ -5857,8 +5871,10 @@ AActor *P_SpawnMissileAngleZSpeed (AActor *source, fixed_t z,
|
|||
|
||||
AActor *P_SpawnPlayerMissile (AActor *source, const PClass *type)
|
||||
{
|
||||
if(!source)
|
||||
if (source == NULL)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
return P_SpawnPlayerMissile (source, 0, 0, 0, type, source->angle);
|
||||
}
|
||||
|
||||
|
|
|
@ -3042,14 +3042,13 @@ void P_LoadBlockMap (MapData * map)
|
|||
blockmap = blockmaplump+4;
|
||||
}
|
||||
|
||||
line_t** linebuffer;
|
||||
|
||||
//
|
||||
// P_GroupLines
|
||||
// Builds sector line lists and subsector sector numbers.
|
||||
// Finds block bounding boxes for sectors.
|
||||
// [RH] Handles extra lights.
|
||||
// [RH] Handles extra lights
|
||||
//
|
||||
line_t** linebuffer;
|
||||
|
||||
static void P_GroupLines (bool buildmap)
|
||||
{
|
||||
|
|
|
@ -188,7 +188,7 @@ bool P_Teleport (AActor *thing, fixed_t x, fixed_t y, fixed_t z, angle_t angle,
|
|||
// Spawn teleport fog at source and destination
|
||||
if (sourceFog && !predicting)
|
||||
{
|
||||
P_SpawnTeleportFog(thing, oldx, oldy, oldz, true, true); //Passes the actor through then pulls the TeleFog metadata types based on properties.
|
||||
P_SpawnTeleportFog(thing, oldx, oldy, oldz, true, true); //Passes the actor through which then pulls the TeleFog metadata types based on properties.
|
||||
}
|
||||
if (useFog)
|
||||
{
|
||||
|
|
|
@ -101,10 +101,11 @@ FPlayerClass::FPlayerClass ()
|
|||
Flags = 0;
|
||||
}
|
||||
|
||||
FPlayerClass::FPlayerClass (const FPlayerClass &other) : Skins(other.Skins)
|
||||
FPlayerClass::FPlayerClass (const FPlayerClass &other)
|
||||
{
|
||||
Type = other.Type;
|
||||
Flags = other.Flags;
|
||||
Skins = other.Skins;
|
||||
}
|
||||
|
||||
FPlayerClass::~FPlayerClass ()
|
||||
|
|
|
@ -152,9 +152,11 @@ struct ExpVal
|
|||
class FxExpression
|
||||
{
|
||||
protected:
|
||||
FxExpression(const FScriptPosition &pos):ScriptPosition(pos)
|
||||
FxExpression(const FScriptPosition &pos)
|
||||
: ScriptPosition(pos)
|
||||
{
|
||||
isresolved = false;
|
||||
ScriptPosition = pos;
|
||||
}
|
||||
public:
|
||||
virtual ~FxExpression() {}
|
||||
|
|
Loading…
Reference in a new issue