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- Fixed an incorrect memset parameter in wi_stuff.cpp.
- Removed some whitespace from wi_stuff.h.
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parent
c02d922014
commit
119c2f36b2
2 changed files with 6 additions and 7 deletions
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@ -1228,7 +1228,7 @@ void WI_initDeathmatchStats (void)
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acceleratestage = 0;
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memset(playerready, 0, sizeof(playerready));
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memset(cnt_frags, 0, sizeof(cnt_frags));
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memset(cnt_deaths, 0, sizeof(cnt_frags));
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memset(cnt_deaths, 0, sizeof(cnt_deaths));
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memset(player_deaths, 0, sizeof(player_deaths));
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total_frags = 0;
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total_deaths = 0;
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@ -33,7 +33,7 @@ class FTexture;
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struct wbplayerstruct_t
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{
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bool in; // whether the player is in game
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// Player stats, kills, collected items etc.
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int skills;
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int sitems;
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@ -41,7 +41,6 @@ struct wbplayerstruct_t
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int stime;
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int frags[MAXPLAYERS];
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int fragcount; // [RH] Cumulative frags for this player
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};
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struct wbstartstruct_t
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@ -54,7 +53,7 @@ struct wbstartstruct_t
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FTexture *LName0;
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FTexture *LName1;
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int maxkills;
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int maxitems;
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int maxsecret;
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@ -63,19 +62,19 @@ struct wbstartstruct_t
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// the par time and sucktime
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int partime; // in tics
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int sucktime; // in minutes
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// total time for the entire current game
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int totaltime;
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// index of this player in game
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int pnum;
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int pnum;
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wbplayerstruct_t plyr[MAXPLAYERS];
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};
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// Intermission stats.
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// Parameters for world map / intermission.
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extern wbstartstruct_t wminfo;
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extern wbstartstruct_t wminfo;
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// Called by main loop, animate the intermission.
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