Merge branch 'maint'

This commit is contained in:
Randy Heit 2013-10-08 21:51:51 -05:00
commit 242f2ab7b0
3 changed files with 9 additions and 9 deletions

View file

@ -2270,8 +2270,6 @@ void D_DoomMain (void)
execFiles = Args->GatherFiles ("-exec");
D_MultiExec (execFiles, true);
C_ExecCmdLineParams (); // [RH] do all +set commands on the command line
CopyFiles(allwads, pwads);
// Since this function will never leave we must delete this array here manually.
@ -2287,6 +2285,8 @@ void D_DoomMain (void)
// Now that wads are loaded, define mod-specific cvars.
ParseCVarInfo();
C_ExecCmdLineParams (); // [RH] do all +set commands on the command line
// [RH] Initialize localizable strings.
GStrings.LoadStrings (false);

View file

@ -357,12 +357,10 @@ void DThinker::DestroyThinkersInList (FThinkerList &list)
{
if (list.Sentinel != NULL)
{
DThinker *node = list.Sentinel->NextThinker;
while (node != list.Sentinel)
for (DThinker *node = list.Sentinel->NextThinker; node != list.Sentinel; node = list.Sentinel->NextThinker)
{
DThinker *next = node->NextThinker;
assert(node != NULL);
node->Destroy();
node = next;
}
list.Sentinel->Destroy();
list.Sentinel = NULL;
@ -380,9 +378,8 @@ void DThinker::DestroyMostThinkersInList (FThinkerList &list, int stat)
// it from the list. G_FinishTravel() will find it later from
// a players[].mo link and destroy it then, after copying various
// information to a new player.
for (DThinker *probe = list.Sentinel->NextThinker, *next; probe != list.Sentinel; probe = next)
for (DThinker *probe = list.Sentinel->NextThinker; probe != list.Sentinel; probe = list.Sentinel->NextThinker)
{
next = probe->NextThinker;
if (!probe->IsKindOf(RUNTIME_CLASS(APlayerPawn)) || // <- should not happen
static_cast<AActor *>(probe)->player == NULL ||
static_cast<AActor *>(probe)->player->mo != probe)

View file

@ -1792,7 +1792,10 @@ bool ABackpackItem::HandlePickup (AInventory *item)
AInventory *ABackpackItem::CreateTossable ()
{
ABackpackItem *pack = static_cast<ABackpackItem *>(Super::CreateTossable());
pack->bDepleted = true;
if (pack != NULL)
{
pack->bDepleted = true;
}
return pack;
}