mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-24 05:01:41 +00:00
- move conversation ID definition to MAPINFO as well. Uses the newly added filter feature to handle the teaser differences.
This commit is contained in:
parent
6e45c565a0
commit
b6a4511dd1
46 changed files with 709 additions and 374 deletions
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@ -328,6 +328,7 @@ PClass *PClass::CreateDerivedClass (FName name, unsigned int size)
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info->Class = type;
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info->GameFilter = GAME_Any;
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info->SpawnID = 0;
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info->ConversationID = 0;
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info->DoomEdNum = -1;
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info->OwnedStates = NULL;
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info->NumOwnedStates = 0;
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@ -423,6 +424,7 @@ void PClass::InitializeActorInfo ()
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info->Class = this;
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info->GameFilter = GAME_Any;
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info->SpawnID = 0;
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info->ConversationID = 0;
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info->DoomEdNum = -1;
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info->OwnedStates = NULL;
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info->NumOwnedStates = 0;
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@ -46,6 +46,9 @@
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#include "zstring.h"
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#include "vectors.h"
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struct PClass;
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typedef TMap<int, const PClass *> FClassMap;
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// Since this file is included by everything, it seems an appropriate place
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// to check the NOASM/USEASM macros.
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@ -106,6 +106,7 @@ struct FMapInfoParser
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void ParseIntermission();
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void ParseDoomEdNums();
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void ParseSpawnNums();
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void ParseConversationIDs();
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void ParseAMColors(bool);
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FName CheckEndSequence();
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FName ParseEndGame();
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@ -1900,6 +1900,18 @@ void FMapInfoParser::ParseMapInfo (int lump, level_info_t &gamedefaults, level_i
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sc.ScriptError("spawnnums definitions not supported with old MAPINFO syntax");
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}
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}
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else if (sc.Compare("conversationids"))
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{
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if (format_type != FMT_Old)
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{
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format_type = FMT_New;
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ParseConversationIDs();
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}
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else
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{
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sc.ScriptError("conversationids definitions not supported with old MAPINFO syntax");
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}
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}
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else if (sc.Compare("automap") || sc.Compare("automap_overlay"))
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{
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if (format_type != FMT_Old)
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10
src/info.cpp
10
src/info.cpp
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@ -156,6 +156,15 @@ void FActorInfo::RegisterIDs ()
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{
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const PClass *cls = PClass::FindClass(Class->TypeName);
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// Conversation IDs have never been filtered by game so we cannot start doing that.
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if (ConversationID > 0)
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{
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StrifeTypes[ConversationID] = cls;
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if (cls != Class)
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{
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Printf(TEXTCOLOR_RED"Conversation ID %d refers to hidden class type '%s'\n", SpawnID, cls->TypeName.GetChars());
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}
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}
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if (GameFilter == GAME_Any || (GameFilter & gameinfo.gametype))
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{
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if (SpawnID > 0)
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@ -184,7 +193,6 @@ void FActorInfo::RegisterIDs ()
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}
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}
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}
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// Fill out the list for Chex Quest with Doom's actors
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}
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//==========================================================================
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@ -266,7 +266,8 @@ struct FActorInfo
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FActorInfo *Replacee;
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int NumOwnedStates;
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BYTE GameFilter;
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BYTE SpawnID;
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WORD SpawnID;
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WORD ConversationID;
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SWORD DoomEdNum;
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FStateLabels *StateList;
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DmgFactors *DamageFactors;
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@ -60,6 +60,7 @@
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#include "farchive.h"
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#include "p_lnspec.h"
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#include "r_utility.h"
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#include "p_local.h"
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#include "menu/menu.h"
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// The conversations as they exist inside a SCRIPTxx lump.
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@ -105,11 +106,10 @@ void GiveSpawner (player_t *player, const PClass *type);
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TArray<FStrifeDialogueNode *> StrifeDialogues;
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typedef TMap<int, const PClass *> FStrifeTypeMap; // maps conversation IDs to actor classes
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typedef TMap<int, int> FDialogueIDMap; // maps dialogue IDs to dialogue array index (for ACS)
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typedef TMap<FName, int> FDialogueMap; // maps actor class names to dialogue array index
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static FStrifeTypeMap StrifeTypes;
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FClassMap StrifeTypes;
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static FDialogueIDMap DialogueRoots;
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static FDialogueMap ClassRoots;
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static int ConversationMenuY;
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@ -160,7 +160,8 @@ void P_CheckFakeFloorTriggers (AActor *mo, fixed_t oldz, bool oldz_has_viewheigh
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//
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// [RH] P_THINGS
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//
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extern TMap<int, const PClass *> SpawnableThings;
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extern FClassMap SpawnableThings;
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extern FClassMap StrifeTypes;
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bool P_Thing_Spawn (int tid, AActor *source, int type, angle_t angle, bool fog, int newtid);
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bool P_Thing_Projectile (int tid, AActor *source, int type, const char * type_name, angle_t angle,
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@ -49,18 +49,7 @@
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#include "i_system.h"
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// Set of spawnable things for the Thing_Spawn and Thing_Projectile specials.
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TMap<int, const PClass *> SpawnableThings;
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struct MapinfoSpawnItem
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{
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FName classname; // DECORATE is read after MAPINFO so we do not have the actual classes available here yet.
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// These are for error reporting. We must store the file information because it's no longer available when these items get resolved.
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FString filename;
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int linenum;
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};
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typedef TMap<int, MapinfoSpawnItem> SpawnMap;
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static SpawnMap SpawnablesFromMapinfo;
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FClassMap SpawnableThings;
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static FRandom pr_leadtarget ("LeadTarget");
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@ -543,22 +532,32 @@ const PClass *P_GetSpawnableType(int spawnnum)
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return NULL;
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}
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typedef TMap<int, const PClass *>::Pair SpawnablePair;
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struct MapinfoSpawnItem
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{
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FName classname; // DECORATE is read after MAPINFO so we do not have the actual classes available here yet.
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// These are for error reporting. We must store the file information because it's no longer available when these items get resolved.
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FString filename;
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int linenum;
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};
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typedef TMap<int, MapinfoSpawnItem> SpawnMap;
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static SpawnMap SpawnablesFromMapinfo;
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static SpawnMap ConversationIDsFromMapinfo;
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static int STACK_ARGS SpawnableSort(const void *a, const void *b)
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{
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return (*((SpawnablePair **)a))->Key - (*((SpawnablePair **)b))->Key;
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return (*((FClassMap::Pair **)a))->Key - (*((FClassMap::Pair **)b))->Key;
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}
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CCMD (dumpspawnables)
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static void DumpClassMap(FClassMap &themap)
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{
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TMapIterator<int, const PClass *> it(SpawnableThings);
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SpawnablePair *pair, **allpairs;
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FClassMap::Iterator it(themap);
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FClassMap::Pair *pair, **allpairs;
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int i = 0;
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// Sort into numerical order, since their arrangement in the map can
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// be in an unspecified order.
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allpairs = new TMap<int, const PClass *>::Pair *[SpawnableThings.CountUsed()];
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allpairs = new FClassMap::Pair *[themap.CountUsed()];
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while (it.NextPair(pair))
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{
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allpairs[i++] = pair;
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@ -572,7 +571,18 @@ CCMD (dumpspawnables)
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delete[] allpairs;
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}
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void FMapInfoParser::ParseSpawnNums()
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CCMD(dumpspawnables)
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{
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DumpClassMap(SpawnableThings);
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}
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CCMD (dumpconversationids)
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{
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DumpClassMap(StrifeTypes);
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}
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static void ParseSpawnMap(FScanner &sc, SpawnMap & themap, const char *descript)
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{
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TMap<int, bool> defined;
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int error = 0;
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@ -581,7 +591,6 @@ void FMapInfoParser::ParseSpawnNums()
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editem.filename = sc.ScriptName;
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ParseOpenBrace();
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while (true)
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{
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if (sc.CheckString("}")) return;
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@ -594,18 +603,18 @@ void FMapInfoParser::ParseSpawnNums()
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bool *def = defined.CheckKey(ednum);
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if (def != NULL)
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{
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sc.ScriptMessage("Spawn Number %d defined more than once", ednum);
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sc.ScriptMessage("%s %d defined more than once", descript, ednum);
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error++;
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}
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else if (ednum < 0)
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{
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sc.ScriptMessage("Spawn Number must be positive, got %d", ednum);
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sc.ScriptMessage("%s must be positive, got %d", descript, ednum);
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error++;
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}
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defined[ednum] = true;
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editem.classname = sc.String;
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SpawnablesFromMapinfo.Insert(ednum, editem);
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themap.Insert(ednum, editem);
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}
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else
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{
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@ -614,14 +623,27 @@ void FMapInfoParser::ParseSpawnNums()
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}
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if (error > 0)
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{
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sc.ScriptError("%d errors encountered in SpawnNum definition");
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sc.ScriptError("%d errors encountered in %s definition", error, descript);
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}
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}
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void InitSpawnablesFromMapinfo()
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void FMapInfoParser::ParseSpawnNums()
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{
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SpawnableThings.Clear();
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SpawnMap::Iterator it(SpawnablesFromMapinfo);
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ParseOpenBrace();
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ParseSpawnMap(sc, SpawnablesFromMapinfo, "Spawn number");
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}
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void FMapInfoParser::ParseConversationIDs()
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{
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ParseOpenBrace();
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ParseSpawnMap(sc, ConversationIDsFromMapinfo, "Conversation ID");
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}
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void InitClassMap(FClassMap &themap, SpawnMap &thedata)
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{
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themap.Clear();
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SpawnMap::Iterator it(thedata);
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SpawnMap::Pair *pair;
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int error = 0;
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@ -638,11 +660,17 @@ void InitSpawnablesFromMapinfo()
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error++;
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}
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}
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SpawnableThings.Insert(pair->Key, cls);
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themap.Insert(pair->Key, cls);
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}
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if (error > 0)
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{
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I_Error("%d unknown actor classes found", error);
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}
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SpawnablesFromMapinfo.Clear(); // we do not need this any longer
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thedata.Clear(); // we do not need this any longer
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}
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void InitSpawnablesFromMapinfo()
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{
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InitClassMap(SpawnableThings, SpawnablesFromMapinfo);
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InitClassMap(StrifeTypes, ConversationIDsFromMapinfo);
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}
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@ -404,11 +404,11 @@ DEFINE_INFO_PROPERTY(game, S, Actor)
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DEFINE_INFO_PROPERTY(spawnid, I, Actor)
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{
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PROP_INT_PARM(id, 0);
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if (id<0 || id>255)
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if (id<0 || id>65535)
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{
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I_Error ("SpawnID must be in the range [0,255]");
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I_Error ("SpawnID must be in the range [0,65535]");
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}
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else info->SpawnID=(BYTE)id;
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else info->SpawnID=(WORD)id;
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}
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//==========================================================================
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@ -420,20 +420,8 @@ DEFINE_INFO_PROPERTY(conversationid, IiI, Actor)
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PROP_INT_PARM(id1, 1);
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PROP_INT_PARM(id2, 2);
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// Handling for Strife teaser IDs - only of meaning for the standard items
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// as PWADs cannot be loaded with the teasers.
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if (PROP_PARM_COUNT > 1)
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{
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if ((gameinfo.flags & (GI_SHAREWARE|GI_TEASER2)) == (GI_SHAREWARE))
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convid=id1;
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if ((gameinfo.flags & (GI_SHAREWARE|GI_TEASER2)) == (GI_SHAREWARE|GI_TEASER2))
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convid=id2;
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}
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if (convid <= 0) return; // 0 is not usable because the dialogue scripts use it as 'no object'.
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SetStrifeType(convid, info->Class);
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if (convid <= 0 || convid > 65535) return; // 0 is not usable because the dialogue scripts use it as 'no object'.
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else info->ConversationID=(WORD)convid;
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}
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//==========================================================================
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@ -80,7 +80,6 @@ ACTOR Acolyte : StrifeHumanoid
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ACTOR AcolyteTan : Acolyte
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{
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ConversationID 53, 52, 53
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+MISSILEMORE +MISSILEEVENMORE
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DropItem "ClipOfBullets"
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}
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@ -89,7 +88,6 @@ ACTOR AcolyteTan : Acolyte
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ACTOR AcolyteRed : Acolyte
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{
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ConversationID 54, 53, 54
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+MISSILEMORE +MISSILEEVENMORE
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Translation 0
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}
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@ -98,7 +96,6 @@ ACTOR AcolyteRed : Acolyte
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ACTOR AcolyteRust : Acolyte
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{
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ConversationID 55, 54, 55
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+MISSILEMORE +MISSILEEVENMORE
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Translation 1
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}
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@ -107,7 +104,6 @@ ACTOR AcolyteRust : Acolyte
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ACTOR AcolyteGray : Acolyte
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{
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ConversationID 56, 55, 56
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+MISSILEMORE +MISSILEEVENMORE
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Translation 2
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}
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@ -116,7 +112,6 @@ ACTOR AcolyteGray : Acolyte
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ACTOR AcolyteDGreen : Acolyte
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{
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ConversationID 57, 56, 57
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+MISSILEMORE +MISSILEEVENMORE
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Translation 3
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}
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@ -125,7 +120,6 @@ ACTOR AcolyteDGreen : Acolyte
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ACTOR AcolyteGold : Acolyte
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{
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ConversationID 58, 57, 58
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+MISSILEMORE +MISSILEEVENMORE
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Translation 4
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}
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@ -135,7 +129,6 @@ ACTOR AcolyteGold : Acolyte
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ACTOR AcolyteLGreen : Acolyte
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{
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Health 60
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ConversationID 59, -1, -1
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Translation 5
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}
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@ -144,7 +137,6 @@ ACTOR AcolyteLGreen : Acolyte
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ACTOR AcolyteBlue : Acolyte
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{
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Health 60
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ConversationID 60, -1, -1
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Translation 6
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}
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@ -152,7 +144,6 @@ ACTOR AcolyteBlue : Acolyte
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ACTOR AcolyteShadow : Acolyte
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{
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ConversationID 61, 58, 59
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+MISSILEMORE
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DropItem "ClipOfBullets"
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States
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@ -171,7 +162,6 @@ ACTOR AcolyteShadow : Acolyte
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ACTOR AcolyteToBe : Acolyte
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{
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ConversationID 29, -1, -1
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Health 61
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Radius 20
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Height 56
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@ -3,7 +3,6 @@
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ACTOR AlienSpectre1 : SpectralMonster
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{
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ConversationID 67,-1,-1
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Health 1000
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Painchance 250
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Speed 12
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@ -81,7 +80,6 @@ ACTOR AlienSpectre1 : SpectralMonster
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ACTOR AlienSpectre2 : AlienSpectre1
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{
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ConversationID 70
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Health 1200
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Painchance 50
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Radius 24
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@ -101,7 +99,6 @@ ACTOR AlienSpectre2 : AlienSpectre1
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ACTOR AlienSpectre3 : AlienSpectre1
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{
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ConversationID 71,-1,-1
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Health 1500
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Painchance 50
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Radius 24
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@ -142,7 +139,6 @@ ACTOR AlienSpectre3 : AlienSpectre1
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ACTOR AlienSpectre4 : AlienSpectre1
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{
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ConversationID 72,-1,-1
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Health 1700
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Painchance 50
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Radius 24
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@ -162,7 +158,6 @@ ACTOR AlienSpectre4 : AlienSpectre1
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ACTOR AlienSpectre5 : AlienSpectre1
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{
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ConversationID 73,-1,-1
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Health 2000
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Painchance 50
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Radius 24
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@ -181,7 +176,6 @@ ACTOR AlienSpectre5 : AlienSpectre1
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ACTOR AlienChunkSmall
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{
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ConversationID 68,-1,-1
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+NOBLOCKMAP
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+NOCLIP
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States
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@ -196,7 +190,6 @@ ACTOR AlienChunkSmall
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ACTOR AlienChunkLarge
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{
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ConversationID 69,-1,-1
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+NOBLOCKMAP
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+NOCLIP
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States
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@ -64,29 +64,24 @@ ACTOR Beggar : StrifeHumanoid
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ACTOR Beggar1 : Beggar
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{
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ConversationID 38, 37, 38
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}
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ACTOR Beggar2 : Beggar
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{
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ConversationID 39, 38, 39
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}
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ACTOR Beggar3 : Beggar
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{
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ConversationID 40, 39, 40
|
||||
}
|
||||
|
||||
|
||||
ACTOR Beggar4 : Beggar
|
||||
{
|
||||
ConversationID 41, 40, 41
|
||||
}
|
||||
|
||||
|
||||
ACTOR Beggar5 : Beggar
|
||||
{
|
||||
ConversationID 42, 41, 42
|
||||
}
|
||||
|
|
|
@ -3,7 +3,6 @@
|
|||
|
||||
ACTOR Coin : Inventory native
|
||||
{
|
||||
ConversationID 168, 161, 165
|
||||
+DROPPED
|
||||
+NOTDMATCH
|
||||
+FLOORCLIP
|
||||
|
@ -25,7 +24,6 @@ ACTOR Coin : Inventory native
|
|||
|
||||
ACTOR Gold10 : Coin
|
||||
{
|
||||
ConversationID 169, 162, 166
|
||||
Inventory.Amount 10
|
||||
Tag "$TAG_10GOLD"
|
||||
Inventory.PickupMessage "$TXT_10GOLD"
|
||||
|
@ -41,7 +39,6 @@ ACTOR Gold10 : Coin
|
|||
|
||||
ACTOR Gold25 : Coin
|
||||
{
|
||||
ConversationID 170, 163, 167
|
||||
Inventory.Amount 25
|
||||
Tag "$TAG_25GOLD"
|
||||
Inventory.PickupMessage "$TXT_25GOLD"
|
||||
|
@ -57,7 +54,6 @@ ACTOR Gold25 : Coin
|
|||
|
||||
ACTOR Gold50 : Coin
|
||||
{
|
||||
ConversationID 171, 164, 168
|
||||
Inventory.Amount 50
|
||||
Tag "$TAG_50GOLD"
|
||||
Inventory.PickupMessage "$TXT_50GOLD"
|
||||
|
@ -73,7 +69,6 @@ ACTOR Gold50 : Coin
|
|||
|
||||
ACTOR Gold300 : Coin
|
||||
{
|
||||
ConversationID 172, -1, -1
|
||||
Inventory.Amount 300
|
||||
Tag "$TAG_300GOLD"
|
||||
Inventory.PickupMessage "$TXT_300GOLD"
|
||||
|
|
|
@ -3,7 +3,6 @@
|
|||
|
||||
ACTOR Crusader
|
||||
{
|
||||
ConversationID 63,-1,-1
|
||||
Speed 8
|
||||
Radius 40
|
||||
Height 56
|
||||
|
@ -111,7 +110,6 @@ ACTOR CrusaderMissile
|
|||
|
||||
ACTOR DeadCrusader
|
||||
{
|
||||
ConversationID 230
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
|
|
@ -3,7 +3,6 @@
|
|||
|
||||
ACTOR EntityNest
|
||||
{
|
||||
ConversationID 76,-1,-1
|
||||
Radius 84
|
||||
Height 47
|
||||
+SOLID
|
||||
|
@ -21,7 +20,6 @@ ACTOR EntityNest
|
|||
|
||||
ACTOR EntityPod
|
||||
{
|
||||
ConversationID 77,-1,-1
|
||||
Radius 25
|
||||
Height 91
|
||||
+SOLID
|
||||
|
@ -50,7 +48,6 @@ ACTOR EntityPod
|
|||
|
||||
ACTOR EntityBoss : SpectralMonster
|
||||
{
|
||||
ConversationID 74,-1,-1
|
||||
Health 2500
|
||||
Painchance 255
|
||||
Speed 13
|
||||
|
@ -129,7 +126,6 @@ ACTOR EntityBoss : SpectralMonster
|
|||
|
||||
ACTOR EntitySecond : SpectralMonster
|
||||
{
|
||||
ConversationID 75,-1,-1
|
||||
Health 990
|
||||
Painchance 255
|
||||
Speed 14
|
||||
|
|
|
@ -3,7 +3,6 @@
|
|||
|
||||
ACTOR Inquisitor
|
||||
{
|
||||
ConversationID 93,-1,-1
|
||||
Health 1000
|
||||
Speed 12
|
||||
Radius 40
|
||||
|
@ -86,7 +85,6 @@ ACTOR Inquisitor
|
|||
|
||||
ACTOR InquisitorShot
|
||||
{
|
||||
ConversationID 108,-1,-1
|
||||
ReactionTime 15
|
||||
Speed 25
|
||||
Radius 13
|
||||
|
@ -126,7 +124,6 @@ ACTOR InquisitorShot
|
|||
|
||||
ACTOR InquisitorArm
|
||||
{
|
||||
ConversationID 94
|
||||
Speed 25
|
||||
+NOBLOCKMAP
|
||||
+NOCLIP
|
||||
|
|
|
@ -3,7 +3,6 @@
|
|||
|
||||
ACTOR Loremaster
|
||||
{
|
||||
ConversationID 66, 63, 64
|
||||
Health 800
|
||||
Speed 10
|
||||
Radius 15
|
||||
|
@ -76,7 +75,6 @@ ACTOR Loremaster
|
|||
|
||||
ACTOR LoreShot native
|
||||
{
|
||||
ConversationID 97,-1,-1
|
||||
Speed 20
|
||||
Height 14
|
||||
Radius 10
|
||||
|
@ -104,7 +102,6 @@ ACTOR LoreShot native
|
|||
|
||||
ACTOR LoreShot2
|
||||
{
|
||||
ConversationID 98,-1,-1
|
||||
+NOBLOCKMAP
|
||||
+NOGRAVITY
|
||||
States
|
||||
|
|
|
@ -3,7 +3,6 @@
|
|||
|
||||
ACTOR Macil1
|
||||
{
|
||||
ConversationID 49, 48, 49
|
||||
Health 95
|
||||
Radius 20
|
||||
Height 56
|
||||
|
@ -59,7 +58,6 @@ ACTOR Macil1
|
|||
|
||||
ACTOR Macil2 : Macil1
|
||||
{
|
||||
ConversationID 50, 49, 50
|
||||
Painchance 200
|
||||
+COUNTKILL
|
||||
+SPECTRAL
|
||||
|
|
|
@ -56,7 +56,6 @@ ACTOR Merchant
|
|||
|
||||
ACTOR WeaponSmith : Merchant
|
||||
{
|
||||
ConversationID 2
|
||||
PainSound "smith/pain"
|
||||
Tag "$TAG_WEAPONSMITH"
|
||||
}
|
||||
|
@ -67,7 +66,6 @@ ACTOR WeaponSmith : Merchant
|
|||
ACTOR BarKeep : Merchant
|
||||
{
|
||||
Translation 4
|
||||
ConversationID 3
|
||||
PainSound "barkeep/pain"
|
||||
ActiveSound "barkeep/active"
|
||||
Tag "$TAG_BARKEEP"
|
||||
|
@ -79,7 +77,6 @@ ACTOR BarKeep : Merchant
|
|||
ACTOR Armorer : Merchant
|
||||
{
|
||||
Translation 5
|
||||
ConversationID 4
|
||||
PainSound "armorer/pain"
|
||||
Tag "$TAG_ARMORER"
|
||||
}
|
||||
|
@ -90,7 +87,6 @@ ACTOR Armorer : Merchant
|
|||
ACTOR Medic : Merchant
|
||||
{
|
||||
Translation 6
|
||||
ConversationID 5
|
||||
PainSound "medic/pain"
|
||||
Tag "$TAG_MEDIC"
|
||||
}
|
||||
|
|
|
@ -3,7 +3,6 @@
|
|||
|
||||
ACTOR Oracle
|
||||
{
|
||||
ConversationID 65, 62, 63
|
||||
Health 1
|
||||
Radius 15
|
||||
Height 56
|
||||
|
|
|
@ -69,136 +69,114 @@ ACTOR Peasant : StrifeHumanoid
|
|||
|
||||
ACTOR Peasant1 : Peasant
|
||||
{
|
||||
ConversationID 6
|
||||
Speed 4
|
||||
}
|
||||
|
||||
ACTOR Peasant2 : Peasant
|
||||
{
|
||||
ConversationID 7
|
||||
Speed 5
|
||||
}
|
||||
|
||||
ACTOR Peasant3 : Peasant
|
||||
{
|
||||
ConversationID 8
|
||||
Speed 5
|
||||
}
|
||||
|
||||
ACTOR Peasant4 : Peasant
|
||||
{
|
||||
Translation 0
|
||||
ConversationID 9
|
||||
Speed 7
|
||||
}
|
||||
|
||||
ACTOR Peasant5 : Peasant
|
||||
{
|
||||
Translation 0
|
||||
ConversationID 10
|
||||
Speed 7
|
||||
}
|
||||
|
||||
ACTOR Peasant6 : Peasant
|
||||
{
|
||||
Translation 0
|
||||
ConversationID 11
|
||||
Speed 7
|
||||
}
|
||||
|
||||
ACTOR Peasant7 : Peasant
|
||||
{
|
||||
Translation 2
|
||||
ConversationID 12
|
||||
}
|
||||
|
||||
ACTOR Peasant8 : Peasant
|
||||
{
|
||||
Translation 2
|
||||
ConversationID 13
|
||||
}
|
||||
|
||||
ACTOR Peasant9 : Peasant
|
||||
{
|
||||
Translation 2
|
||||
ConversationID 14
|
||||
}
|
||||
|
||||
ACTOR Peasant10 : Peasant
|
||||
{
|
||||
Translation 1
|
||||
ConversationID 15
|
||||
}
|
||||
|
||||
ACTOR Peasant11 : Peasant
|
||||
{
|
||||
Translation 1
|
||||
ConversationID 16
|
||||
}
|
||||
|
||||
ACTOR Peasant12 : Peasant
|
||||
{
|
||||
Translation 1
|
||||
ConversationID 17
|
||||
}
|
||||
|
||||
ACTOR Peasant13 : Peasant
|
||||
{
|
||||
Translation 3
|
||||
ConversationID 18
|
||||
}
|
||||
|
||||
ACTOR Peasant14 : Peasant
|
||||
{
|
||||
Translation 3
|
||||
ConversationID 19
|
||||
}
|
||||
|
||||
ACTOR Peasant15 : Peasant
|
||||
{
|
||||
Translation 3
|
||||
ConversationID 20
|
||||
}
|
||||
|
||||
ACTOR Peasant16 : Peasant
|
||||
{
|
||||
Translation 5
|
||||
ConversationID 21
|
||||
}
|
||||
|
||||
ACTOR Peasant17 : Peasant
|
||||
{
|
||||
Translation 5
|
||||
ConversationID 22
|
||||
}
|
||||
|
||||
ACTOR Peasant18 : Peasant
|
||||
{
|
||||
Translation 5
|
||||
ConversationID 23
|
||||
}
|
||||
|
||||
ACTOR Peasant19 : Peasant
|
||||
{
|
||||
Translation 4
|
||||
ConversationID 24
|
||||
}
|
||||
|
||||
ACTOR Peasant20 : Peasant
|
||||
{
|
||||
Translation 4
|
||||
ConversationID 25
|
||||
}
|
||||
|
||||
ACTOR Peasant21 : Peasant
|
||||
{
|
||||
Translation 4
|
||||
ConversationID 26
|
||||
}
|
||||
|
||||
ACTOR Peasant22 : Peasant
|
||||
{
|
||||
Translation 6
|
||||
ConversationID 27
|
||||
}
|
||||
|
||||
|
|
|
@ -3,7 +3,6 @@
|
|||
|
||||
ACTOR Programmer
|
||||
{
|
||||
ConversationID 95, -1, -1
|
||||
Health 1100
|
||||
PainChance 50
|
||||
Speed 26
|
||||
|
@ -85,7 +84,6 @@ ACTOR Programmer
|
|||
|
||||
ACTOR ProgrammerBase
|
||||
{
|
||||
ConversationID 96,-1,-1
|
||||
+NOBLOCKMAP
|
||||
+NOCLIP
|
||||
+NOBLOOD
|
||||
|
|
|
@ -48,159 +48,128 @@ ACTOR QuestItem : Inventory
|
|||
|
||||
ACTOR QuestItem1 : QuestItem
|
||||
{
|
||||
ConversationID 312, 293, 310
|
||||
}
|
||||
|
||||
ACTOR QuestItem2 : QuestItem
|
||||
{
|
||||
ConversationID 313, 294, 311
|
||||
}
|
||||
|
||||
ACTOR QuestItem3 : QuestItem
|
||||
{
|
||||
ConversationID 314, 295, 312
|
||||
}
|
||||
|
||||
ACTOR QuestItem4 : QuestItem
|
||||
{
|
||||
ConversationID 315, 296, 313
|
||||
Tag "$TAG_QUEST4"
|
||||
}
|
||||
|
||||
ACTOR QuestItem5 : QuestItem
|
||||
{
|
||||
ConversationID 316, 297, 314
|
||||
Tag "$TAG_QUEST5"
|
||||
}
|
||||
|
||||
ACTOR QuestItem6 : QuestItem
|
||||
{
|
||||
ConversationID 317, 298, 315
|
||||
Tag "TAG_QUEST6"
|
||||
}
|
||||
|
||||
ACTOR QuestItem7 : QuestItem
|
||||
{
|
||||
ConversationID 318, -1, -1
|
||||
}
|
||||
|
||||
ACTOR QuestItem8 : QuestItem
|
||||
{
|
||||
ConversationID 319, -1, -1
|
||||
}
|
||||
|
||||
ACTOR QuestItem9 : QuestItem
|
||||
{
|
||||
ConversationID 320, -1, -1
|
||||
}
|
||||
|
||||
ACTOR QuestItem10 : QuestItem
|
||||
{
|
||||
ConversationID 321, -1, -1
|
||||
}
|
||||
|
||||
ACTOR QuestItem11 : QuestItem
|
||||
{
|
||||
ConversationID 322, -1, -1
|
||||
}
|
||||
|
||||
ACTOR QuestItem12 : QuestItem
|
||||
{
|
||||
ConversationID 323, -1, -1
|
||||
}
|
||||
|
||||
ACTOR QuestItem13 : QuestItem
|
||||
{
|
||||
ConversationID 324, -1, -1
|
||||
}
|
||||
|
||||
ACTOR QuestItem14 : QuestItem
|
||||
{
|
||||
ConversationID 325, -1, -1
|
||||
}
|
||||
|
||||
ACTOR QuestItem15 : QuestItem
|
||||
{
|
||||
ConversationID 326, -1, -1
|
||||
}
|
||||
|
||||
ACTOR QuestItem16 : QuestItem
|
||||
{
|
||||
ConversationID 327, -1, -1
|
||||
}
|
||||
|
||||
ACTOR QuestItem17 : QuestItem
|
||||
{
|
||||
ConversationID 328, -1, -1
|
||||
}
|
||||
|
||||
ACTOR QuestItem18 : QuestItem
|
||||
{
|
||||
ConversationID 329, -1, -1
|
||||
}
|
||||
|
||||
ACTOR QuestItem19 : QuestItem
|
||||
{
|
||||
ConversationID 330, -1, -1
|
||||
}
|
||||
|
||||
ACTOR QuestItem20 : QuestItem
|
||||
{
|
||||
ConversationID 331, -1, -1
|
||||
}
|
||||
|
||||
ACTOR QuestItem21 : QuestItem
|
||||
{
|
||||
ConversationID 332, -1, -1
|
||||
}
|
||||
|
||||
ACTOR QuestItem22 : QuestItem
|
||||
{
|
||||
ConversationID 333, -1, -1
|
||||
}
|
||||
|
||||
ACTOR QuestItem23 : QuestItem
|
||||
{
|
||||
ConversationID 334, -1, -1
|
||||
}
|
||||
|
||||
ACTOR QuestItem24 : QuestItem
|
||||
{
|
||||
ConversationID 335, -1, -1
|
||||
}
|
||||
|
||||
ACTOR QuestItem25 : QuestItem
|
||||
{
|
||||
ConversationID 336, -1, -1
|
||||
}
|
||||
|
||||
ACTOR QuestItem26 : QuestItem
|
||||
{
|
||||
ConversationID 337, -1, -1
|
||||
}
|
||||
|
||||
ACTOR QuestItem27 : QuestItem
|
||||
{
|
||||
ConversationID 338, -1, -1
|
||||
}
|
||||
|
||||
ACTOR QuestItem28 : QuestItem
|
||||
{
|
||||
ConversationID 339, -1, -1
|
||||
}
|
||||
|
||||
ACTOR QuestItem29 : QuestItem
|
||||
{
|
||||
ConversationID 340, -1, -1
|
||||
}
|
||||
|
||||
ACTOR QuestItem30 : QuestItem
|
||||
{
|
||||
ConversationID 341, -1, -1
|
||||
}
|
||||
|
||||
ACTOR QuestItem31 : QuestItem
|
||||
{
|
||||
ConversationID 342, -1, -1
|
||||
}
|
||||
|
||||
|
|
|
@ -1,7 +1,6 @@
|
|||
|
||||
ACTOR RatBuddy
|
||||
{
|
||||
ConversationID 202, 196, 200
|
||||
Health 5
|
||||
Speed 13
|
||||
Radius 10
|
||||
|
|
|
@ -12,7 +12,6 @@ ACTOR Reaver
|
|||
MinMissileChance 150
|
||||
MaxDropoffHeight 32
|
||||
Mass 500
|
||||
ConversationID 52, -1, -1
|
||||
SeeSound "reaver/sight"
|
||||
PainSound "reaver/pain"
|
||||
DeathSound "reaver/death"
|
||||
|
|
|
@ -66,7 +66,6 @@ ACTOR Rebel : StrifeHumanoid
|
|||
|
||||
ACTOR Rebel1 : Rebel
|
||||
{
|
||||
ConversationID 43, 42, 43
|
||||
DropItem "ClipOfBullets"
|
||||
}
|
||||
|
||||
|
@ -74,42 +73,36 @@ ACTOR Rebel1 : Rebel
|
|||
|
||||
ACTOR Rebel2 : Rebel
|
||||
{
|
||||
ConversationID 44, 43, 44
|
||||
}
|
||||
|
||||
// Rebel 3 ------------------------------------------------------------------
|
||||
|
||||
ACTOR Rebel3 : Rebel
|
||||
{
|
||||
ConversationID 45, 44, 45
|
||||
}
|
||||
|
||||
// Rebel 4 ------------------------------------------------------------------
|
||||
|
||||
ACTOR Rebel4 : Rebel
|
||||
{
|
||||
ConversationID 46, 45, 56
|
||||
}
|
||||
|
||||
// Rebel 5 ------------------------------------------------------------------
|
||||
|
||||
ACTOR Rebel5 : Rebel
|
||||
{
|
||||
ConversationID 47, 46, 47
|
||||
}
|
||||
|
||||
// Rebel 6 ------------------------------------------------------------------
|
||||
|
||||
ACTOR Rebel6 : Rebel
|
||||
{
|
||||
ConversationID 48, 47, 48
|
||||
}
|
||||
|
||||
// Teleporter Beacon --------------------------------------------------------
|
||||
|
||||
ACTOR TeleporterBeacon : Inventory native
|
||||
{
|
||||
ConversationID 166,-1,-1
|
||||
Health 5
|
||||
Radius 16
|
||||
Height 16
|
||||
|
|
|
@ -3,7 +3,6 @@
|
|||
|
||||
ACTOR Sentinel
|
||||
{
|
||||
ConversationID 91,-1,-1
|
||||
Health 100
|
||||
Painchance 255
|
||||
Speed 7
|
||||
|
|
|
@ -124,7 +124,6 @@ ACTOR Sigil : Weapon native
|
|||
|
||||
ACTOR Sigil1 : Sigil
|
||||
{
|
||||
ConversationID 196, 190, 194
|
||||
Inventory.Icon "I_SGL1"
|
||||
Health 1
|
||||
}
|
||||
|
@ -133,7 +132,6 @@ ACTOR Sigil1 : Sigil
|
|||
|
||||
ACTOR Sigil2 : Sigil
|
||||
{
|
||||
ConversationID 197, 191, 195
|
||||
Inventory.Icon "I_SGL2"
|
||||
Health 2
|
||||
}
|
||||
|
@ -142,7 +140,6 @@ ACTOR Sigil2 : Sigil
|
|||
|
||||
ACTOR Sigil3 : Sigil
|
||||
{
|
||||
ConversationID 198, 192, 196
|
||||
Inventory.Icon "I_SGL3"
|
||||
Health 3
|
||||
}
|
||||
|
@ -151,7 +148,6 @@ ACTOR Sigil3 : Sigil
|
|||
|
||||
ACTOR Sigil4 : Sigil
|
||||
{
|
||||
ConversationID 199, 193, 197
|
||||
Inventory.Icon "I_SGL4"
|
||||
Health 4
|
||||
}
|
||||
|
@ -160,7 +156,6 @@ ACTOR Sigil4 : Sigil
|
|||
|
||||
ACTOR Sigil5 : Sigil
|
||||
{
|
||||
ConversationID 200, 194, 198
|
||||
Inventory.Icon "I_SGL5"
|
||||
Health 5
|
||||
}
|
||||
|
|
|
@ -77,7 +77,6 @@ ACTOR SpectralLightningDeathShort : SpectralLightningBase
|
|||
|
||||
ACTOR SpectralLightningBall1 : SpectralLightningBase
|
||||
{
|
||||
ConversationID 80,-1,-1
|
||||
Speed 30
|
||||
Radius 8
|
||||
Height 16
|
||||
|
@ -96,7 +95,6 @@ ACTOR SpectralLightningBall1 : SpectralLightningBase
|
|||
|
||||
ACTOR SpectralLightningBall2 : SpectralLightningBall1
|
||||
{
|
||||
ConversationID 81,-1,-1
|
||||
Damage 20
|
||||
}
|
||||
|
||||
|
@ -104,7 +102,6 @@ ACTOR SpectralLightningBall2 : SpectralLightningBall1
|
|||
|
||||
ACTOR SpectralLightningH1 : SpectralLightningBase
|
||||
{
|
||||
ConversationID 78,-1,-1
|
||||
Speed 30
|
||||
Radius 8
|
||||
Height 16
|
||||
|
@ -128,7 +125,6 @@ ACTOR SpectralLightningH1 : SpectralLightningBase
|
|||
|
||||
ACTOR SpectralLightningH2 : SpectralLightningH1
|
||||
{
|
||||
ConversationID 79,-1,-1
|
||||
Damage 20
|
||||
}
|
||||
|
||||
|
@ -136,7 +132,6 @@ ACTOR SpectralLightningH2 : SpectralLightningH1
|
|||
|
||||
ACTOR SpectralLightningH3 : SpectralLightningH1
|
||||
{
|
||||
ConversationID 82,-1,-1
|
||||
Damage 10
|
||||
}
|
||||
|
||||
|
@ -160,7 +155,6 @@ ACTOR SpectralLightningHTail
|
|||
|
||||
ACTOR SpectralLightningBigBall1 : SpectralLightningDeath2
|
||||
{
|
||||
ConversationID 84,-1,-1
|
||||
Speed 18
|
||||
Radius 20
|
||||
Height 40
|
||||
|
@ -184,7 +178,6 @@ ACTOR SpectralLightningBigBall1 : SpectralLightningDeath2
|
|||
|
||||
ACTOR SpectralLightningBigBall2 : SpectralLightningBigBall1
|
||||
{
|
||||
ConversationID 85,-1,-1
|
||||
Damage 30
|
||||
}
|
||||
|
||||
|
@ -192,7 +185,6 @@ ACTOR SpectralLightningBigBall2 : SpectralLightningBigBall1
|
|||
|
||||
ACTOR SpectralLightningV1 : SpectralLightningDeathShort
|
||||
{
|
||||
ConversationID 86,-1,-1
|
||||
Speed 22
|
||||
Radius 8
|
||||
Height 24
|
||||
|
@ -213,7 +205,6 @@ ACTOR SpectralLightningV1 : SpectralLightningDeathShort
|
|||
|
||||
ACTOR SpectralLightningV2 : SpectralLightningV1
|
||||
{
|
||||
ConversationID 87,-1,-1
|
||||
Damage 50
|
||||
}
|
||||
|
||||
|
@ -221,7 +212,6 @@ ACTOR SpectralLightningV2 : SpectralLightningV1
|
|||
|
||||
ACTOR SpectralLightningSpot : SpectralLightningDeath1
|
||||
{
|
||||
ConversationID 88,-1,-1
|
||||
Speed 18
|
||||
ReactionTime 70
|
||||
+NOBLOCKMAP
|
||||
|
@ -246,7 +236,6 @@ ACTOR SpectralLightningSpot : SpectralLightningDeath1
|
|||
|
||||
ACTOR SpectralLightningBigV1 : SpectralLightningDeath1
|
||||
{
|
||||
ConversationID 89,-1,-1
|
||||
Speed 28
|
||||
Radius 8
|
||||
Height 16
|
||||
|
@ -265,7 +254,6 @@ ACTOR SpectralLightningBigV1 : SpectralLightningDeath1
|
|||
|
||||
ACTOR SpectralLightningBigV2 : SpectralLightningBigV1
|
||||
{
|
||||
ConversationID 90, -1, -1
|
||||
Damage 60
|
||||
}
|
||||
|
||||
|
|
|
@ -4,7 +4,6 @@
|
|||
|
||||
ACTOR Stalker
|
||||
{
|
||||
ConversationID 92,-1,-1
|
||||
Health 80
|
||||
Painchance 40
|
||||
Speed 16
|
||||
|
|
|
@ -3,7 +3,6 @@
|
|||
ACTOR HEGrenadeRounds : Ammo
|
||||
{
|
||||
+FLOORCLIP
|
||||
ConversationID 177, 170, 174
|
||||
Inventory.Amount 6
|
||||
Inventory.MaxAmount 30
|
||||
Ammo.BackpackAmount 6
|
||||
|
@ -24,7 +23,6 @@ ACTOR HEGrenadeRounds : Ammo
|
|||
ACTOR PhosphorusGrenadeRounds : Ammo
|
||||
{
|
||||
+FLOORCLIP
|
||||
ConversationID 178, 171, 175
|
||||
Inventory.Amount 4
|
||||
Inventory.MaxAmount 16
|
||||
Ammo.BackpackAmount 4
|
||||
|
@ -44,7 +42,6 @@ ACTOR PhosphorusGrenadeRounds : Ammo
|
|||
|
||||
ACTOR ClipOfBullets : Ammo
|
||||
{
|
||||
ConversationID 179, 173, 177
|
||||
+FLOORCLIP
|
||||
Inventory.Amount 10
|
||||
Inventory.MaxAmount 250
|
||||
|
@ -65,7 +62,6 @@ ACTOR ClipOfBullets : Ammo
|
|||
|
||||
ACTOR BoxOfBullets : ClipOfBullets
|
||||
{
|
||||
ConversationID 180, 174, 178
|
||||
Inventory.Amount 50
|
||||
Tag "$TAG_BOXOFBULLETS"
|
||||
Inventory.PickupMessage "$TXT_BOXOFBULLETS"
|
||||
|
@ -81,7 +77,6 @@ ACTOR BoxOfBullets : ClipOfBullets
|
|||
|
||||
ACTOR MiniMissiles : Ammo
|
||||
{
|
||||
ConversationID 181, 175, 179
|
||||
+FLOORCLIP
|
||||
Inventory.Amount 4
|
||||
Inventory.MaxAmount 100
|
||||
|
@ -102,7 +97,6 @@ ACTOR MiniMissiles : Ammo
|
|||
|
||||
ACTOR CrateOfMissiles : MiniMissiles
|
||||
{
|
||||
ConversationID 182, 176, 180
|
||||
Inventory.Amount 20
|
||||
Tag "$TAG_CRATEOFMISSILES"
|
||||
Inventory.PickupMessage "$TXT_CRATEOFMISSILES"
|
||||
|
@ -118,7 +112,6 @@ ACTOR CrateOfMissiles : MiniMissiles
|
|||
|
||||
ACTOR EnergyPod : Ammo
|
||||
{
|
||||
ConversationID 183, 177, 181
|
||||
+FLOORCLIP
|
||||
Inventory.Amount 20
|
||||
Inventory.MaxAmount 400
|
||||
|
@ -140,7 +133,6 @@ ACTOR EnergyPod : Ammo
|
|||
|
||||
ACTOR EnergyPack : EnergyPod
|
||||
{
|
||||
ConversationID 184, 178, 182
|
||||
Inventory.Amount 100
|
||||
Tag "$TAG_ENERGYPACK"
|
||||
Inventory.PickupMessage "$TXT_ENERGYPACK"
|
||||
|
@ -156,7 +148,6 @@ ACTOR EnergyPack : EnergyPod
|
|||
|
||||
ACTOR PoisonBolts : Ammo
|
||||
{
|
||||
ConversationID 185, 179, 183
|
||||
+FLOORCLIP
|
||||
Inventory.Amount 10
|
||||
Inventory.MaxAmount 25
|
||||
|
@ -177,7 +168,6 @@ ACTOR PoisonBolts : Ammo
|
|||
|
||||
ACTOR ElectricBolts : Ammo
|
||||
{
|
||||
ConversationID 186, 180, 184
|
||||
+FLOORCLIP
|
||||
Inventory.Amount 20
|
||||
Inventory.MaxAmount 50
|
||||
|
@ -198,7 +188,6 @@ ACTOR ElectricBolts : Ammo
|
|||
|
||||
ACTOR AmmoSatchel : BackpackItem
|
||||
{
|
||||
ConversationID 187, 181, 184
|
||||
+FLOORCLIP
|
||||
Inventory.Icon "I_BKPK"
|
||||
Tag "$TAG_AMMOSATCHEL"
|
||||
|
|
|
@ -1,7 +1,6 @@
|
|||
|
||||
ACTOR MetalArmor : BasicArmorPickup
|
||||
{
|
||||
ConversationID 129, 125, 128
|
||||
Radius 20
|
||||
Height 16
|
||||
+FLOORCLIP
|
||||
|
@ -23,7 +22,6 @@ ACTOR MetalArmor : BasicArmorPickup
|
|||
|
||||
ACTOR LeatherArmor : BasicArmorPickup
|
||||
{
|
||||
ConversationID 130, 126, 129
|
||||
Radius 20
|
||||
Height 16
|
||||
+FLOORCLIP
|
||||
|
|
|
@ -3,7 +3,6 @@
|
|||
|
||||
ACTOR StrifeBishop
|
||||
{
|
||||
ConversationID 64,-1,-1
|
||||
Health 500
|
||||
Painchance 128
|
||||
Speed 8
|
||||
|
|
|
@ -40,7 +40,6 @@ ACTOR StrifeHumanoid
|
|||
|
||||
ACTOR FireDroplet
|
||||
{
|
||||
ConversationID 297, -1, -1
|
||||
+NOBLOCKMAP
|
||||
+NOCLIP
|
||||
States
|
||||
|
|
|
@ -2,7 +2,6 @@
|
|||
|
||||
ACTOR MedPatch : HealthPickup
|
||||
{
|
||||
ConversationID 125, 121, 124
|
||||
Health 10
|
||||
+FLOORCLIP
|
||||
+INVENTORY.INVBAR
|
||||
|
@ -24,7 +23,6 @@ ACTOR MedPatch : HealthPickup
|
|||
|
||||
ACTOR MedicalKit : HealthPickup
|
||||
{
|
||||
ConversationID 126, 122, 125
|
||||
Health 25
|
||||
+FLOORCLIP
|
||||
+INVENTORY.INVBAR
|
||||
|
@ -46,7 +44,6 @@ ACTOR MedicalKit : HealthPickup
|
|||
|
||||
ACTOR SurgeryKit : HealthPickup
|
||||
{
|
||||
ConversationID 127, 123, 126
|
||||
+FLOORCLIP
|
||||
+INVENTORY.INVBAR
|
||||
Health -100
|
||||
|
@ -67,7 +64,6 @@ ACTOR SurgeryKit : HealthPickup
|
|||
|
||||
ACTOR StrifeMap : MapRevealer
|
||||
{
|
||||
ConversationID 164, 160, 163
|
||||
+FLOORCLIP
|
||||
Inventory.PickupSound "misc/p_pkup"
|
||||
Inventory.PickupMessage "$TXT_STRIFEMAP"
|
||||
|
@ -87,7 +83,6 @@ ACTOR BeldinsRing : Inventory
|
|||
+NOTDMATCH
|
||||
+FLOORCLIP
|
||||
+INVENTORY.INVBAR
|
||||
ConversationID 173, 165, 169
|
||||
Tag "$TAG_BELDINSRING"
|
||||
Inventory.Icon "I_RING"
|
||||
Inventory.GiveQuest 1
|
||||
|
@ -108,7 +103,6 @@ ACTOR OfferingChalice : Inventory
|
|||
+DROPPED
|
||||
+FLOORCLIP
|
||||
+INVENTORY.INVBAR
|
||||
ConversationID 174, 166, 170
|
||||
Radius 10
|
||||
Height 16
|
||||
Tag "$TAG_OFFERINGCHALICE"
|
||||
|
@ -130,7 +124,6 @@ ACTOR Ear : Inventory
|
|||
{
|
||||
+FLOORCLIP
|
||||
+INVENTORY.INVBAR
|
||||
ConversationID 175, 167, 171
|
||||
Tag "$TAG_EAR"
|
||||
Inventory.Icon "I_EARS"
|
||||
Inventory.PickupMessage "$TXT_EAR"
|
||||
|
@ -148,7 +141,6 @@ ACTOR Ear : Inventory
|
|||
|
||||
ACTOR BrokenPowerCoupling : Inventory
|
||||
{
|
||||
ConversationID 289, -1, -1
|
||||
Health 40
|
||||
+DROPPED
|
||||
+FLOORCLIP
|
||||
|
@ -173,7 +165,6 @@ ACTOR BrokenPowerCoupling : Inventory
|
|||
|
||||
ACTOR ShadowArmor : PowerupGiver
|
||||
{
|
||||
ConversationID 160, 156, 159
|
||||
+FLOORCLIP
|
||||
+VISIBILITYPULSE
|
||||
+INVENTORY.INVBAR
|
||||
|
@ -198,7 +189,6 @@ ACTOR ShadowArmor : PowerupGiver
|
|||
|
||||
ACTOR EnvironmentalSuit : PowerupGiver
|
||||
{
|
||||
ConversationID 161, 157, 160
|
||||
+FLOORCLIP
|
||||
+INVENTORY.INVBAR
|
||||
-INVENTORY.FANCYPICKUPSOUND
|
||||
|
@ -221,7 +211,6 @@ ACTOR EnvironmentalSuit : PowerupGiver
|
|||
|
||||
ACTOR GuardUniform : Inventory
|
||||
{
|
||||
ConversationID 162, 158, 161
|
||||
+FLOORCLIP
|
||||
+INVENTORY.INVBAR
|
||||
Tag "$TAG_GUARDUNIFORM"
|
||||
|
@ -241,7 +230,6 @@ ACTOR GuardUniform : Inventory
|
|||
|
||||
ACTOR OfficersUniform : Inventory
|
||||
{
|
||||
ConversationID 163, 159, 162
|
||||
+FLOORCLIP
|
||||
+INVENTORY.INVBAR
|
||||
Tag "$TAG_OFFICERSUNIFORM"
|
||||
|
@ -260,7 +248,6 @@ ACTOR OfficersUniform : Inventory
|
|||
|
||||
ACTOR FlameThrowerParts : Inventory
|
||||
{
|
||||
ConversationID 191, 185, 189
|
||||
+FLOORCLIP
|
||||
+INVENTORY.INVBAR
|
||||
Inventory.Icon "I_BFLM"
|
||||
|
@ -281,7 +268,6 @@ ACTOR FlameThrowerParts : Inventory
|
|||
|
||||
ACTOR InterrogatorReport : Inventory
|
||||
{
|
||||
ConversationID 308, 289, 306
|
||||
+FLOORCLIP
|
||||
Tag "$TAG_REPORT"
|
||||
Inventory.PickupMessage "$TXT_REPORT"
|
||||
|
@ -298,7 +284,6 @@ ACTOR InterrogatorReport : Inventory
|
|||
|
||||
ACTOR Info : Inventory
|
||||
{
|
||||
ConversationID 300, 282, 299
|
||||
+FLOORCLIP
|
||||
+INVENTORY.INVBAR
|
||||
Tag "$TAG_INFO"
|
||||
|
@ -317,7 +302,6 @@ ACTOR Info : Inventory
|
|||
|
||||
ACTOR Targeter : PowerupGiver
|
||||
{
|
||||
ConversationID 167, 169, 173
|
||||
+FLOORCLIP
|
||||
+INVENTORY.INVBAR
|
||||
-INVENTORY.FANCYPICKUPSOUND
|
||||
|
@ -339,7 +323,6 @@ ACTOR Targeter : PowerupGiver
|
|||
|
||||
ACTOR Communicator : Inventory
|
||||
{
|
||||
ConversationID 176, 168, 172
|
||||
+NOTDMATCH
|
||||
Tag "$TAG_COMMUNICATOR"
|
||||
Inventory.Icon "I_COMM"
|
||||
|
@ -357,7 +340,6 @@ ACTOR Communicator : Inventory
|
|||
|
||||
ACTOR DegninOre : Inventory native
|
||||
{
|
||||
ConversationID 128, 124, 127
|
||||
Health 10
|
||||
Radius 16
|
||||
Height 16
|
||||
|
@ -391,7 +373,6 @@ ACTOR DegninOre : Inventory native
|
|||
|
||||
ACTOR GunTraining : Inventory
|
||||
{
|
||||
ConversationID 310,-1,-1
|
||||
+FLOORCLIP
|
||||
+INVENTORY.INVBAR
|
||||
+INVENTORY.UNDROPPABLE
|
||||
|
@ -410,7 +391,6 @@ ACTOR GunTraining : Inventory
|
|||
|
||||
ACTOR HealthTraining : Inventory native
|
||||
{
|
||||
ConversationID 309,-1,-1
|
||||
+FLOORCLIP
|
||||
+INVENTORY.INVBAR
|
||||
+INVENTORY.UNDROPPABLE
|
||||
|
@ -431,7 +411,6 @@ ACTOR HealthTraining : Inventory native
|
|||
|
||||
ACTOR Scanner : PowerupGiver native
|
||||
{
|
||||
ConversationID 165,-1,-1
|
||||
+FLOORCLIP
|
||||
+INVENTORY.FANCYPICKUPSOUND
|
||||
Inventory.MaxAmount 1
|
||||
|
@ -452,7 +431,6 @@ ACTOR Scanner : PowerupGiver native
|
|||
|
||||
ACTOR PrisonPass : Key native
|
||||
{
|
||||
ConversationID 304, 286, 303
|
||||
Inventory.Icon "I_TOKN"
|
||||
Tag "$TAG_PRISONPASS"
|
||||
Inventory.PickupMessage "$TXT_PRISONPASS"
|
||||
|
@ -483,7 +461,6 @@ ACTOR DummyStrifeItem : Inventory native
|
|||
|
||||
ACTOR RaiseAlarm : DummyStrifeItem native
|
||||
{
|
||||
ConversationID 301, 283, 300
|
||||
Tag "$TAG_ALARM"
|
||||
}
|
||||
|
||||
|
@ -491,28 +468,24 @@ ACTOR RaiseAlarm : DummyStrifeItem native
|
|||
|
||||
ACTOR OpenDoor222 : DummyStrifeItem native
|
||||
{
|
||||
ConversationID 302, 284, 301
|
||||
}
|
||||
|
||||
// Close door tag 222 -------------------------------------------------------
|
||||
|
||||
ACTOR CloseDoor222 : DummyStrifeItem native
|
||||
{
|
||||
ConversationID 303, 285, 302
|
||||
}
|
||||
|
||||
// Open door tag 224 --------------------------------------------------------
|
||||
|
||||
ACTOR OpenDoor224 : DummyStrifeItem native
|
||||
{
|
||||
ConversationID 305, -1, -1
|
||||
}
|
||||
|
||||
// Ammo ---------------------------------------------------------------------
|
||||
|
||||
ACTOR AmmoFillup : DummyStrifeItem native
|
||||
{
|
||||
ConversationID 298,280,297
|
||||
Tag "$TAG_AMMOFILLUP"
|
||||
}
|
||||
|
||||
|
@ -520,7 +493,6 @@ ACTOR AmmoFillup : DummyStrifeItem native
|
|||
|
||||
ACTOR HealthFillup : DummyStrifeItem native
|
||||
{
|
||||
ConversationID 299,281,298
|
||||
Tag "$TAG_HEALTHFILLUP"
|
||||
}
|
||||
|
||||
|
@ -528,7 +500,6 @@ ACTOR HealthFillup : DummyStrifeItem native
|
|||
|
||||
ACTOR UpgradeStamina : DummyStrifeItem native
|
||||
{
|
||||
ConversationID 306, 287, 307
|
||||
Inventory.Amount 10
|
||||
Inventory.MaxAmount 100
|
||||
}
|
||||
|
@ -537,14 +508,12 @@ ACTOR UpgradeStamina : DummyStrifeItem native
|
|||
|
||||
ACTOR UpgradeAccuracy : DummyStrifeItem native
|
||||
{
|
||||
ConversationID 307, 288, 308
|
||||
}
|
||||
|
||||
// Start a slideshow --------------------------------------------------------
|
||||
|
||||
ACTOR SlideshowStarter : DummyStrifeItem native
|
||||
{
|
||||
ConversationID 343,-1,-1
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -10,7 +10,6 @@ ACTOR StrifeKey : Key
|
|||
|
||||
ACTOR BaseKey : StrifeKey
|
||||
{
|
||||
ConversationID 133, 129, 132
|
||||
Inventory.Icon "I_FUSL"
|
||||
Tag "$TAG_BASEKEY"
|
||||
Inventory.PickupMessage "$TXT_BASEKEY"
|
||||
|
@ -27,7 +26,6 @@ ACTOR BaseKey : StrifeKey
|
|||
|
||||
ACTOR GovsKey : StrifeKey
|
||||
{
|
||||
ConversationID 134, 130, 133
|
||||
Inventory.Icon "I_REBL"
|
||||
Tag "$TAG_GOVSKEY"
|
||||
Inventory.PickupMessage "$TXT_GOVSKEY"
|
||||
|
@ -44,7 +42,6 @@ ACTOR GovsKey : StrifeKey
|
|||
|
||||
ACTOR Passcard : StrifeKey
|
||||
{
|
||||
ConversationID 135, 131, 134
|
||||
Inventory.Icon "I_TPAS"
|
||||
Tag "$TAG_PASSCARD"
|
||||
Inventory.PickupMessage "$TXT_PASSCARD"
|
||||
|
@ -61,7 +58,6 @@ ACTOR Passcard : StrifeKey
|
|||
|
||||
ACTOR IDBadge : StrifeKey
|
||||
{
|
||||
ConversationID 136, 132, 135
|
||||
Inventory.Icon "I_CRD1"
|
||||
Tag "$TAG_IDBADGE"
|
||||
Inventory.PickupMessage "$TXT_IDBADGE"
|
||||
|
@ -78,7 +74,6 @@ ACTOR IDBadge : StrifeKey
|
|||
|
||||
ACTOR PrisonKey : StrifeKey
|
||||
{
|
||||
ConversationID 137, 133, 136
|
||||
Inventory.Icon "I_PRIS"
|
||||
Tag "$TAG_PRISONKEY"
|
||||
Inventory.GiveQuest 11
|
||||
|
@ -96,7 +91,6 @@ ACTOR PrisonKey : StrifeKey
|
|||
|
||||
ACTOR SeveredHand : StrifeKey
|
||||
{
|
||||
ConversationID 138, 134, 137
|
||||
Inventory.Icon "I_HAND"
|
||||
Tag "$TAG_SEVEREDHAND"
|
||||
Inventory.GiveQuest 12
|
||||
|
@ -114,7 +108,6 @@ ACTOR SeveredHand : StrifeKey
|
|||
|
||||
ACTOR Power1Key : StrifeKey
|
||||
{
|
||||
ConversationID 139, 135, 138
|
||||
Inventory.Icon "I_PWR1"
|
||||
Tag "$TAG_POWER1KEY"
|
||||
Inventory.PickupMessage "$TXT_POWER1KEY"
|
||||
|
@ -131,7 +124,6 @@ ACTOR Power1Key : StrifeKey
|
|||
|
||||
ACTOR Power2Key : StrifeKey
|
||||
{
|
||||
ConversationID 140, 136, 139
|
||||
Inventory.Icon "I_PWR2"
|
||||
Tag "$TAG_POWER2KEY"
|
||||
Inventory.PickupMessage "$TXT_POWER2KEY"
|
||||
|
@ -148,7 +140,6 @@ ACTOR Power2Key : StrifeKey
|
|||
|
||||
ACTOR Power3Key : StrifeKey
|
||||
{
|
||||
ConversationID 141, 137, 140
|
||||
Inventory.Icon "I_PWR3"
|
||||
Tag "$TAG_POWER3KEY"
|
||||
Inventory.PickupMessage "$TXT_POWER3KEY"
|
||||
|
@ -165,7 +156,6 @@ ACTOR Power3Key : StrifeKey
|
|||
|
||||
ACTOR GoldKey : StrifeKey
|
||||
{
|
||||
ConversationID 142, 138, 141
|
||||
Inventory.Icon "I_KY1G"
|
||||
Tag "$TAG_GOLDKEY"
|
||||
Inventory.PickupMessage "$TXT_GOLDKEY"
|
||||
|
@ -182,7 +172,6 @@ ACTOR GoldKey : StrifeKey
|
|||
|
||||
ACTOR IDCard : StrifeKey
|
||||
{
|
||||
ConversationID 143, 139, 142
|
||||
Inventory.Icon "I_CRD2"
|
||||
Tag "$TAG_IDCARD"
|
||||
Inventory.PickupMessage "$TXT_IDCARD"
|
||||
|
@ -199,7 +188,6 @@ ACTOR IDCard : StrifeKey
|
|||
|
||||
ACTOR SilverKey : StrifeKey
|
||||
{
|
||||
ConversationID 144, 140, 143
|
||||
Inventory.Icon "I_KY2S"
|
||||
Tag "$TAG_SILVERKEY"
|
||||
Inventory.PickupMessage "$TXT_SILVERKEY"
|
||||
|
@ -216,7 +204,6 @@ ACTOR SilverKey : StrifeKey
|
|||
|
||||
ACTOR OracleKey : StrifeKey
|
||||
{
|
||||
ConversationID 145, 141, 144
|
||||
Inventory.Icon "I_ORAC"
|
||||
Tag "$TAG_ORACLEKEY"
|
||||
Inventory.PickupMessage "$TXT_ORACLEKEY"
|
||||
|
@ -233,7 +220,6 @@ ACTOR OracleKey : StrifeKey
|
|||
|
||||
ACTOR MilitaryID : StrifeKey
|
||||
{
|
||||
ConversationID 146, 142, 145
|
||||
Inventory.Icon "I_GYID"
|
||||
Tag "$TAG_MILITARYID"
|
||||
Inventory.PickupMessage "$TXT_MILITARYID"
|
||||
|
@ -250,7 +236,6 @@ ACTOR MilitaryID : StrifeKey
|
|||
|
||||
ACTOR OrderKey : StrifeKey
|
||||
{
|
||||
ConversationID 147, 143, 146
|
||||
Inventory.Icon "I_FUBR"
|
||||
Tag "$TAG_ORDERKEY"
|
||||
Inventory.PickupMessage "$TXT_ORDERKEY"
|
||||
|
@ -267,7 +252,6 @@ ACTOR OrderKey : StrifeKey
|
|||
|
||||
ACTOR WarehouseKey : StrifeKey
|
||||
{
|
||||
ConversationID 148, 144, 147
|
||||
Inventory.Icon "I_WARE"
|
||||
Tag "$TAG_WAREHOUSEKEY"
|
||||
Inventory.PickupMessage "$TXT_WAREHOUSEKEY"
|
||||
|
@ -284,7 +268,6 @@ ACTOR WarehouseKey : StrifeKey
|
|||
|
||||
ACTOR BrassKey : StrifeKey
|
||||
{
|
||||
ConversationID 149, 145, 148
|
||||
Inventory.Icon "I_KY3B"
|
||||
Tag "$TAG_BRASSKEY"
|
||||
Inventory.PickupMessage "$TXT_BRASSKEY"
|
||||
|
@ -301,7 +284,6 @@ ACTOR BrassKey : StrifeKey
|
|||
|
||||
ACTOR RedCrystalKey : StrifeKey
|
||||
{
|
||||
ConversationID 150, 146, 149
|
||||
Inventory.Icon "I_RCRY"
|
||||
Tag "$TAG_REDCRYSTALKEY"
|
||||
Inventory.PickupMessage "$TXT_REDCRYSTAL"
|
||||
|
@ -318,7 +300,6 @@ ACTOR RedCrystalKey : StrifeKey
|
|||
|
||||
ACTOR BlueCrystalKey : StrifeKey
|
||||
{
|
||||
ConversationID 151, 147, 150
|
||||
Inventory.Icon "I_BCRY"
|
||||
Tag "$TAG_BLUECRYSTALKEY"
|
||||
Inventory.PickupMessage "$TXT_BLUECRYSTAL"
|
||||
|
@ -335,7 +316,6 @@ ACTOR BlueCrystalKey : StrifeKey
|
|||
|
||||
ACTOR ChapelKey : StrifeKey
|
||||
{
|
||||
ConversationID 152, 148, 151
|
||||
Inventory.Icon "I_CHAP"
|
||||
Tag "$TAG_CHAPELKEY"
|
||||
Inventory.PickupMessage "$TXT_CHAPELKEY"
|
||||
|
@ -352,7 +332,6 @@ ACTOR ChapelKey : StrifeKey
|
|||
|
||||
ACTOR CatacombKey : StrifeKey
|
||||
{
|
||||
ConversationID 153, 149, 152
|
||||
Inventory.Icon "I_TUNL"
|
||||
Tag "$TAG_CATACOMBKEY"
|
||||
Inventory.GiveQuest 28
|
||||
|
@ -370,7 +349,6 @@ ACTOR CatacombKey : StrifeKey
|
|||
|
||||
ACTOR SecurityKey : StrifeKey
|
||||
{
|
||||
ConversationID 154, 150, 153
|
||||
Inventory.Icon "I_SECK"
|
||||
Tag "$TAG_SECURITYKEY"
|
||||
Inventory.PickupMessage "$TXT_SECURITYKEY"
|
||||
|
@ -387,7 +365,6 @@ ACTOR SecurityKey : StrifeKey
|
|||
|
||||
ACTOR CoreKey : StrifeKey
|
||||
{
|
||||
ConversationID 155, 151, 154
|
||||
Inventory.Icon "I_GOID"
|
||||
Tag "$TAG_COREKEY"
|
||||
Inventory.PickupMessage "$TXT_COREKEY"
|
||||
|
@ -404,7 +381,6 @@ ACTOR CoreKey : StrifeKey
|
|||
|
||||
ACTOR MaulerKey : StrifeKey
|
||||
{
|
||||
ConversationID 156, 152, 155
|
||||
Inventory.Icon "I_BLTK"
|
||||
Tag "$TAG_MAULERKEY"
|
||||
Inventory.PickupMessage "$TXT_MAULERKEY"
|
||||
|
@ -421,7 +397,6 @@ ACTOR MaulerKey : StrifeKey
|
|||
|
||||
ACTOR FactoryKey : StrifeKey
|
||||
{
|
||||
ConversationID 157, 153, 156
|
||||
Inventory.Icon "I_PROC"
|
||||
Tag "$TAG_FACTORYKEY"
|
||||
Inventory.PickupMessage "$TXT_FACTORYKEY"
|
||||
|
@ -438,7 +413,6 @@ ACTOR FactoryKey : StrifeKey
|
|||
|
||||
ACTOR MineKey : StrifeKey
|
||||
{
|
||||
ConversationID 158, 154, 157
|
||||
Inventory.Icon "I_MINE"
|
||||
Tag "$TAG_MINEKEY"
|
||||
Inventory.PickupMessage "$TXT_MINEKEY"
|
||||
|
@ -455,7 +429,6 @@ ACTOR MineKey : StrifeKey
|
|||
|
||||
ACTOR NewKey5 : StrifeKey
|
||||
{
|
||||
ConversationID 159, 155, 158
|
||||
Inventory.Icon "I_BLTK"
|
||||
Tag "$TAG_NEWKEY5"
|
||||
Inventory.PickupMessage "$TXT_NEWKEY5"
|
||||
|
@ -472,7 +445,6 @@ ACTOR NewKey5 : StrifeKey
|
|||
|
||||
ACTOR OraclePass : Inventory
|
||||
{
|
||||
ConversationID 311, 292, 309
|
||||
+INVENTORY.INVBAR
|
||||
Inventory.Icon "I_OTOK"
|
||||
Inventory.GiveQuest 18
|
||||
|
|
|
@ -5,7 +5,6 @@ ACTOR Tank1
|
|||
Radius 16
|
||||
Height 192
|
||||
+SOLID
|
||||
ConversationID 31, -1, -1
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
@ -23,7 +22,6 @@ ACTOR Tank2
|
|||
Radius 16
|
||||
Height 192
|
||||
+SOLID
|
||||
ConversationID 32, -1, -1
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
@ -41,7 +39,6 @@ ACTOR Tank3
|
|||
Radius 16
|
||||
Height 192
|
||||
+SOLID
|
||||
ConversationID 33, -1, -1
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
@ -59,7 +56,6 @@ ACTOR Tank4
|
|||
Radius 16
|
||||
Height 56
|
||||
+SOLID
|
||||
ConversationID 34, -1, -1
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
@ -77,7 +73,6 @@ ACTOR Tank5
|
|||
Radius 16
|
||||
Height 56
|
||||
+SOLID
|
||||
ConversationID 35, -1, -1
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
@ -95,7 +90,6 @@ ACTOR Tank6
|
|||
Radius 16
|
||||
Height 56
|
||||
+SOLID
|
||||
ConversationID 36, -1, -1
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
@ -110,7 +104,6 @@ ACTOR Tank6
|
|||
|
||||
ACTOR WaterBottle
|
||||
{
|
||||
ConversationID 131, -1, -1
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
@ -123,7 +116,6 @@ ACTOR WaterBottle
|
|||
|
||||
ACTOR Mug
|
||||
{
|
||||
ConversationID 132, -1, -1
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
@ -141,7 +133,6 @@ ACTOR WoodenBarrel
|
|||
Height 32
|
||||
+SOLID +SHOOTABLE +NOBLOOD
|
||||
+INCOMBAT
|
||||
ConversationID 203, -1, -1
|
||||
DeathSound "woodenbarrel/death"
|
||||
States
|
||||
{
|
||||
|
@ -165,7 +156,6 @@ ACTOR ExplosiveBarrel2
|
|||
Health 30
|
||||
Radius 10
|
||||
Height 32
|
||||
ConversationID 204, -1, -1
|
||||
+SOLID +SHOOTABLE +NOBLOOD +OLDRADIUSDMG
|
||||
DeathSound "world/barrelx"
|
||||
+INCOMBAT
|
||||
|
@ -194,7 +184,6 @@ ACTOR LightSilverFluorescent
|
|||
Height 16
|
||||
+NOBLOCKMAP
|
||||
+FIXMAPTHINGPOS
|
||||
ConversationID 206, -1, -1
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
@ -211,7 +200,6 @@ ACTOR LightBrownFluorescent
|
|||
Height 16
|
||||
+NOBLOCKMAP
|
||||
+FIXMAPTHINGPOS
|
||||
ConversationID 207, -1, -1
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
@ -228,7 +216,6 @@ ACTOR LightGoldFluorescent
|
|||
Height 16
|
||||
+NOBLOCKMAP
|
||||
+FIXMAPTHINGPOS
|
||||
ConversationID 208, -1, -1
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
@ -244,7 +231,6 @@ ACTOR LightGlobe
|
|||
Radius 16
|
||||
Height 16
|
||||
+SOLID
|
||||
ConversationID 209, -1, -1
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
@ -260,7 +246,6 @@ ACTOR PillarTechno
|
|||
Radius 20
|
||||
Height 128
|
||||
+SOLID
|
||||
ConversationID 210, -1, -1
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
@ -276,7 +261,6 @@ ACTOR PillarAztec
|
|||
Radius 16
|
||||
Height 128
|
||||
+SOLID
|
||||
ConversationID 211, -1, -1
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
@ -292,7 +276,6 @@ ACTOR PillarAztecDamaged
|
|||
Radius 16
|
||||
Height 80
|
||||
+SOLID
|
||||
ConversationID 212, -1, -1
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
@ -308,7 +291,6 @@ ACTOR PillarAztecRuined
|
|||
Radius 16
|
||||
Height 40
|
||||
+SOLID
|
||||
ConversationID 213, -1, -1
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
@ -324,7 +306,6 @@ ACTOR PillarHugeTech
|
|||
Radius 24
|
||||
Height 192
|
||||
+SOLID
|
||||
ConversationID 214, -1, -1
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
@ -340,7 +321,6 @@ ACTOR PillarAlienPower
|
|||
Radius 24
|
||||
Height 192
|
||||
+SOLID
|
||||
ConversationID 215, -1, -1
|
||||
ActiveSound "ambient/alien2"
|
||||
States
|
||||
{
|
||||
|
@ -357,7 +337,6 @@ ACTOR SStalactiteBig
|
|||
Radius 16
|
||||
Height 54
|
||||
+SOLID +SPAWNCEILING +NOGRAVITY
|
||||
ConversationID 216, -1, -1
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
@ -373,7 +352,6 @@ ACTOR SStalactiteSmall
|
|||
Radius 16
|
||||
Height 40
|
||||
+SOLID +SPAWNCEILING +NOGRAVITY
|
||||
ConversationID 217, -1, -1
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
@ -389,7 +367,6 @@ ACTOR SStalagmiteBig
|
|||
Radius 16
|
||||
Height 40
|
||||
+SOLID
|
||||
ConversationID 218, -1, -1
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
@ -405,7 +382,6 @@ ACTOR CavePillarTop
|
|||
Radius 16
|
||||
Height 128
|
||||
+SOLID +SPAWNCEILING +NOGRAVITY
|
||||
ConversationID 219, -1, -1
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
@ -421,7 +397,6 @@ ACTOR CavePillarBottom
|
|||
Radius 16
|
||||
Height 128
|
||||
+SOLID
|
||||
ConversationID 220, -1, -1
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
@ -437,7 +412,6 @@ ACTOR SStalagmiteSmall
|
|||
Radius 16
|
||||
Height 25
|
||||
+SOLID
|
||||
ConversationID 221, -1, -1
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
@ -450,7 +424,6 @@ ACTOR SStalagmiteSmall
|
|||
|
||||
ACTOR Candle
|
||||
{
|
||||
ConversationID 222, -1, -1
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
@ -466,7 +439,6 @@ ACTOR StrifeCandelabra
|
|||
Radius 16
|
||||
Height 40
|
||||
+SOLID
|
||||
ConversationID 223, -1, -1
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
@ -480,7 +452,6 @@ ACTOR StrifeCandelabra
|
|||
ACTOR WaterDropOnFloor
|
||||
{
|
||||
+NOBLOCKMAP
|
||||
ConversationID 224, -1, -1
|
||||
ActiveSound "world/waterdrip"
|
||||
States
|
||||
{
|
||||
|
@ -500,7 +471,6 @@ ACTOR WaterDropOnFloor
|
|||
ACTOR WaterfallSplash
|
||||
{
|
||||
+NOBLOCKMAP
|
||||
ConversationID 225, -1, -1
|
||||
ActiveSound "world/waterfall"
|
||||
States
|
||||
{
|
||||
|
@ -517,7 +487,6 @@ ACTOR WaterDrip
|
|||
{
|
||||
Height 1
|
||||
+NOBLOCKMAP +SPAWNCEILING +NOGRAVITY
|
||||
ConversationID 226, -1, -1
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
@ -532,7 +501,6 @@ ACTOR WaterDrip
|
|||
ACTOR WaterFountain
|
||||
{
|
||||
+NOBLOCKMAP
|
||||
ConversationID 227, -1, -1
|
||||
ActiveSound "world/watersplash"
|
||||
States
|
||||
{
|
||||
|
@ -550,7 +518,6 @@ ACTOR HeartsInTank
|
|||
Radius 16
|
||||
Height 56
|
||||
+SOLID
|
||||
ConversationID 228, -1, -1
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
@ -566,7 +533,6 @@ ACTOR TeleportSwirl
|
|||
+NOBLOCKMAP
|
||||
RenderStyle Add
|
||||
Alpha 0.25
|
||||
ConversationID 229, -1, -1
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
@ -580,7 +546,6 @@ ACTOR TeleportSwirl
|
|||
|
||||
ACTOR DeadStrifePlayer
|
||||
{
|
||||
ConversationID 231, -1, -1
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
@ -595,7 +560,6 @@ ACTOR DeadStrifePlayer
|
|||
|
||||
ACTOR DeadPeasant
|
||||
{
|
||||
ConversationID 232, -1, -1
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
@ -609,7 +573,6 @@ ACTOR DeadPeasant
|
|||
|
||||
ACTOR DeadAcolyte
|
||||
{
|
||||
ConversationID 233, -1, -1
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
@ -622,7 +585,6 @@ ACTOR DeadAcolyte
|
|||
|
||||
ACTOR DeadReaver
|
||||
{
|
||||
ConversationID 234, -1, -1
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
@ -635,7 +597,6 @@ ACTOR DeadReaver
|
|||
|
||||
ACTOR DeadRebel
|
||||
{
|
||||
ConversationID 235, -1, -1
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
@ -648,7 +609,6 @@ ACTOR DeadRebel
|
|||
|
||||
ACTOR SacrificedGuy
|
||||
{
|
||||
ConversationID 236, -1, -1
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
@ -664,7 +624,6 @@ ACTOR PileOfGuts
|
|||
// Strife used a doomednum, which is the same as the Aztec Pillar. Since
|
||||
// the pillar came first in the mobjinfo list, you could not spawn this
|
||||
// in a map. Pity.
|
||||
ConversationID 237, -1, -1
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
@ -680,7 +639,6 @@ ACTOR StrifeBurningBarrel
|
|||
Radius 16
|
||||
Height 48
|
||||
+SOLID
|
||||
ConversationID 238, -1, -1
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
@ -696,7 +654,6 @@ ACTOR BurningBowl
|
|||
Radius 16
|
||||
Height 16
|
||||
+SOLID
|
||||
ConversationID 239, -1, -1
|
||||
ActiveSound "world/smallfire"
|
||||
States
|
||||
{
|
||||
|
@ -713,7 +670,6 @@ ACTOR BurningBrazier
|
|||
Radius 10
|
||||
Height 32
|
||||
+SOLID
|
||||
ConversationID 240, -1, -1
|
||||
ActiveSound "world/smallfire"
|
||||
States
|
||||
{
|
||||
|
@ -731,7 +687,6 @@ ACTOR SmallTorchLit
|
|||
Height 16
|
||||
+NOBLOCKMAP
|
||||
+FIXMAPTHINGPOS
|
||||
ConversationID 241, -1, -1
|
||||
|
||||
// It doesn't have any action functions, so how does it use this sound?
|
||||
ActiveSound "world/smallfire"
|
||||
|
@ -751,7 +706,6 @@ ACTOR SmallTorchUnlit
|
|||
Height 16
|
||||
+NOBLOCKMAP
|
||||
+FIXMAPTHINGPOS
|
||||
ConversationID 242, -1, -1
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
@ -767,7 +721,6 @@ ACTOR CeilingChain
|
|||
Radius 20
|
||||
Height 93
|
||||
+NOBLOCKMAP +SPAWNCEILING +NOGRAVITY
|
||||
ConversationID 243, -1, -1
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
@ -783,7 +736,6 @@ ACTOR CageLight
|
|||
// No, it's not bright even though it's a light.
|
||||
Height 3
|
||||
+NOBLOCKMAP +SPAWNCEILING +NOGRAVITY
|
||||
ConversationID 244, -1, -1
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
@ -799,7 +751,6 @@ ACTOR Statue
|
|||
Radius 20
|
||||
Height 64
|
||||
+SOLID
|
||||
ConversationID 245, -1, -1
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
@ -815,7 +766,6 @@ ACTOR StatueRuined
|
|||
Radius 20
|
||||
Height 56
|
||||
+SOLID
|
||||
ConversationID 246, -1, -1
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
@ -831,7 +781,6 @@ ACTOR MediumTorch
|
|||
Radius 4
|
||||
Height 72
|
||||
+SOLID
|
||||
ConversationID 247, -1, -1
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
@ -848,7 +797,6 @@ ACTOR OutsideLamp
|
|||
Radius 3
|
||||
Height 80
|
||||
+SOLID
|
||||
ConversationID 248, -1, -1
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
@ -865,7 +813,6 @@ ACTOR PoleLantern
|
|||
Radius 3
|
||||
Height 80
|
||||
+SOLID
|
||||
ConversationID 249, -1, -1
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
@ -879,7 +826,6 @@ ACTOR PoleLantern
|
|||
ACTOR SRock1
|
||||
{
|
||||
+NOBLOCKMAP
|
||||
ConversationID 250, -1, -1
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
@ -893,7 +839,6 @@ ACTOR SRock1
|
|||
ACTOR SRock2
|
||||
{
|
||||
+NOBLOCKMAP
|
||||
ConversationID 251, -1, -1
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
@ -907,7 +852,6 @@ ACTOR SRock2
|
|||
ACTOR SRock3
|
||||
{
|
||||
+NOBLOCKMAP
|
||||
ConversationID 252, -1, -1
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
@ -921,7 +865,6 @@ ACTOR SRock3
|
|||
ACTOR SRock4
|
||||
{
|
||||
+NOBLOCKMAP
|
||||
ConversationID 253, -1, -1
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
@ -936,7 +879,6 @@ ACTOR StickInWater
|
|||
{
|
||||
+NOBLOCKMAP
|
||||
+FLOORCLIP
|
||||
ConversationID 254, -1, -1
|
||||
ActiveSound "world/river"
|
||||
States
|
||||
{
|
||||
|
@ -951,7 +893,6 @@ ACTOR StickInWater
|
|||
ACTOR Rubble1
|
||||
{
|
||||
+NOBLOCKMAP +NOCLIP
|
||||
ConversationID 255, -1, -1
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
@ -965,7 +906,6 @@ ACTOR Rubble1
|
|||
ACTOR Rubble2
|
||||
{
|
||||
+NOBLOCKMAP +NOCLIP
|
||||
ConversationID 256, -1, -1
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
@ -979,7 +919,6 @@ ACTOR Rubble2
|
|||
ACTOR Rubble3
|
||||
{
|
||||
+NOBLOCKMAP +NOCLIP
|
||||
ConversationID 257, -1, -1
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
@ -993,7 +932,6 @@ ACTOR Rubble3
|
|||
ACTOR Rubble4
|
||||
{
|
||||
+NOBLOCKMAP +NOCLIP
|
||||
ConversationID 258, -1, -1
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
@ -1007,7 +945,6 @@ ACTOR Rubble4
|
|||
ACTOR Rubble5
|
||||
{
|
||||
+NOBLOCKMAP +NOCLIP
|
||||
ConversationID 259, -1, -1
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
@ -1021,7 +958,6 @@ ACTOR Rubble5
|
|||
ACTOR Rubble6
|
||||
{
|
||||
+NOBLOCKMAP +NOCLIP
|
||||
ConversationID 260, -1, -1
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
@ -1035,7 +971,6 @@ ACTOR Rubble6
|
|||
ACTOR Rubble7
|
||||
{
|
||||
+NOBLOCKMAP +NOCLIP
|
||||
ConversationID 261, -1, -1
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
@ -1049,7 +984,6 @@ ACTOR Rubble7
|
|||
ACTOR Rubble8
|
||||
{
|
||||
+NOBLOCKMAP +NOCLIP
|
||||
ConversationID 262, -1, -1
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
@ -1065,7 +999,6 @@ ACTOR SurgeryCrab
|
|||
+SOLID +SPAWNCEILING +NOGRAVITY
|
||||
Radius 20
|
||||
Height 16
|
||||
ConversationID 263, -1, -1
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
@ -1081,7 +1014,6 @@ ACTOR LargeTorch
|
|||
Radius 10
|
||||
Height 72
|
||||
+SOLID
|
||||
ConversationID 264, -1, -1
|
||||
ActiveSound "world/smallfire"
|
||||
States
|
||||
{
|
||||
|
@ -1098,7 +1030,6 @@ ACTOR HugeTorch
|
|||
Radius 10
|
||||
Height 80
|
||||
+SOLID
|
||||
ConversationID 265, -1, -1
|
||||
ActiveSound "world/smallfire"
|
||||
States
|
||||
{
|
||||
|
@ -1115,7 +1046,6 @@ ACTOR PalmTree
|
|||
Radius 15
|
||||
Height 109
|
||||
+SOLID
|
||||
ConversationID 266, -1, -1
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
@ -1131,7 +1061,6 @@ ACTOR BigTree2
|
|||
Radius 15
|
||||
Height 109
|
||||
+SOLID
|
||||
ConversationID 267, -1, -1
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
@ -1147,7 +1076,6 @@ ACTOR PottedTree
|
|||
Radius 15
|
||||
Height 64
|
||||
+SOLID
|
||||
ConversationID 268, -1, -1
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
@ -1163,7 +1091,6 @@ ACTOR TreeStub
|
|||
Radius 15
|
||||
Height 80
|
||||
+SOLID
|
||||
ConversationID 269, -1, -1
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
@ -1179,7 +1106,6 @@ ACTOR ShortBush
|
|||
Radius 15
|
||||
Height 40
|
||||
+SOLID
|
||||
ConversationID 270, -1, -1
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
@ -1195,7 +1121,6 @@ ACTOR TallBush
|
|||
Radius 20
|
||||
Height 64
|
||||
+SOLID
|
||||
ConversationID 271, -1, -1
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
@ -1211,7 +1136,6 @@ ACTOR ChimneyStack
|
|||
Radius 20
|
||||
Height 64 // This height does not fit the sprite
|
||||
+SOLID
|
||||
ConversationID 272, -1, -1
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
@ -1227,7 +1151,6 @@ ACTOR BarricadeColumn
|
|||
Radius 16
|
||||
Height 128
|
||||
+SOLID
|
||||
ConversationID 273, -1, -1
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
@ -1243,7 +1166,6 @@ ACTOR Pot
|
|||
Radius 12
|
||||
Height 24
|
||||
+SOLID
|
||||
ConversationID 274, -1, -1
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
@ -1259,7 +1181,6 @@ ACTOR Pitcher
|
|||
Radius 12
|
||||
Height 32
|
||||
+SOLID
|
||||
ConversationID 275, -1, -1
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
@ -1275,7 +1196,6 @@ ACTOR Stool
|
|||
Radius 6
|
||||
Height 24
|
||||
+SOLID
|
||||
ConversationID 276, -1, -1
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
@ -1289,7 +1209,6 @@ ACTOR Stool
|
|||
ACTOR MetalPot
|
||||
{
|
||||
+NOBLOCKMAP
|
||||
ConversationID 277, -1, -1
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
@ -1303,7 +1222,6 @@ ACTOR MetalPot
|
|||
ACTOR Tub
|
||||
{
|
||||
+NOBLOCKMAP
|
||||
ConversationID 278, -1, -1
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
@ -1319,7 +1237,6 @@ ACTOR Anvil
|
|||
Radius 16
|
||||
Height 32
|
||||
+SOLID
|
||||
ConversationID 279, -1, -1
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
@ -1335,7 +1252,6 @@ ACTOR TechLampSilver
|
|||
Radius 11
|
||||
Height 64
|
||||
+SOLID
|
||||
ConversationID 280, -1, -1
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
@ -1351,7 +1267,6 @@ ACTOR TechLampBrass
|
|||
Radius 8
|
||||
Height 64
|
||||
+SOLID
|
||||
ConversationID 281, -1, -1
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
@ -1367,7 +1282,6 @@ ACTOR Tray
|
|||
Radius 24
|
||||
Height 40
|
||||
+SOLID
|
||||
ConversationID 282, -1, -1
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
@ -1383,7 +1297,6 @@ ACTOR AmmoFiller
|
|||
Radius 12
|
||||
Height 24
|
||||
+SOLID
|
||||
ConversationID 283, -1, -1
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
@ -1399,7 +1312,6 @@ ACTOR SigilBanner
|
|||
Radius 24
|
||||
Height 96
|
||||
+NOBLOCKMAP // I take it this was once solid, yes?
|
||||
ConversationID 284, -1, -1
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
@ -1413,7 +1325,6 @@ ACTOR SigilBanner
|
|||
ACTOR RebelBoots
|
||||
{
|
||||
+NOBLOCKMAP
|
||||
ConversationID 285, -1, -1
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
@ -1427,7 +1338,6 @@ ACTOR RebelBoots
|
|||
ACTOR RebelHelmet
|
||||
{
|
||||
+NOBLOCKMAP
|
||||
ConversationID 286, -1, -1
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
@ -1441,7 +1351,6 @@ ACTOR RebelHelmet
|
|||
ACTOR RebelShirt
|
||||
{
|
||||
+NOBLOCKMAP
|
||||
ConversationID 287, -1, -1
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
@ -1457,7 +1366,6 @@ ACTOR AlienBubbleColumn
|
|||
Radius 16
|
||||
Height 128
|
||||
+SOLID
|
||||
ConversationID 290, -1, -1
|
||||
ActiveSound "ambient/alien5"
|
||||
States
|
||||
{
|
||||
|
@ -1474,7 +1382,6 @@ ACTOR AlienFloorBubble
|
|||
Radius 16
|
||||
Height 72
|
||||
+SOLID
|
||||
ConversationID 291, -1, -1
|
||||
ActiveSound "ambient/alien6"
|
||||
States
|
||||
{
|
||||
|
@ -1491,7 +1398,6 @@ ACTOR AlienCeilingBubble
|
|||
Radius 16
|
||||
Height 72
|
||||
+SOLID +SPAWNCEILING +NOGRAVITY
|
||||
ConversationID 292, -1, -1
|
||||
ActiveSound "ambient/alien4"
|
||||
States
|
||||
{
|
||||
|
@ -1508,7 +1414,6 @@ ACTOR AlienAspClimber
|
|||
Radius 16
|
||||
Height 128
|
||||
+SOLID
|
||||
ConversationID 293, -1, -1
|
||||
ActiveSound "ambient/alien3"
|
||||
States
|
||||
{
|
||||
|
@ -1525,7 +1430,6 @@ ACTOR AlienSpiderLight
|
|||
Radius 32
|
||||
Height 56
|
||||
+SOLID
|
||||
ConversationID 294, -1, -1
|
||||
ActiveSound "ambient/alien1"
|
||||
States
|
||||
{
|
||||
|
@ -1546,7 +1450,6 @@ ACTOR TargetPractice
|
|||
Mass 9999999
|
||||
+SOLID +SHOOTABLE +NOBLOOD
|
||||
+INCOMBAT +NODAMAGE
|
||||
ConversationID 205, -1, -1
|
||||
PainSound "misc/metalhit"
|
||||
States
|
||||
{
|
||||
|
@ -1587,7 +1490,6 @@ ACTOR ForceFieldGuard native
|
|||
|
||||
ACTOR KneelingGuy
|
||||
{
|
||||
ConversationID 37,-1,-1
|
||||
Health 51
|
||||
Painchance 255
|
||||
Radius 6
|
||||
|
@ -1635,7 +1537,6 @@ ACTOR KneelingGuy
|
|||
|
||||
ACTOR KlaxonWarningLight
|
||||
{
|
||||
ConversationID 121,-1,-1
|
||||
ReactionTime 60
|
||||
Radius 5
|
||||
+NOBLOCKMAP +AMBUSH
|
||||
|
@ -1659,7 +1560,6 @@ ACTOR KlaxonWarningLight
|
|||
|
||||
ACTOR CeilingTurret
|
||||
{
|
||||
ConversationID 122,-1,-1
|
||||
Health 125
|
||||
Speed 0
|
||||
Painchance 0
|
||||
|
@ -1702,7 +1602,6 @@ ACTOR CeilingTurret
|
|||
|
||||
ACTOR PowerCoupling native
|
||||
{
|
||||
ConversationID 288,-1,-1
|
||||
Health 40
|
||||
Radius 17
|
||||
Height 64
|
||||
|
|
|
@ -99,7 +99,6 @@ ACTOR StrifeZap1
|
|||
|
||||
ACTOR ElectricBolt : StrifeZap1
|
||||
{
|
||||
ConversationID 102,-1,-1
|
||||
Speed 30
|
||||
Radius 10
|
||||
Height 10
|
||||
|
@ -124,7 +123,6 @@ ACTOR ElectricBolt : StrifeZap1
|
|||
|
||||
ACTOR PoisonBolt native
|
||||
{
|
||||
ConversationID 102,-1,-1
|
||||
Speed 30
|
||||
Radius 10
|
||||
Height 10
|
||||
|
@ -152,7 +150,6 @@ ACTOR PoisonBolt native
|
|||
ACTOR StrifeCrossbow : StrifeWeapon
|
||||
{
|
||||
+FLOORCLIP
|
||||
ConversationID 194, 188, 192
|
||||
Weapon.SelectionOrder 1200
|
||||
+WEAPON.NOALERT
|
||||
Weapon.AmmoUse1 1
|
||||
|
@ -237,7 +234,6 @@ ACTOR StrifeCrossbow2 : StrifeCrossbow
|
|||
|
||||
actor AssaultGun : StrifeWeapon
|
||||
{
|
||||
ConversationID 188, 182, 186
|
||||
+FLOORCLIP
|
||||
Weapon.SelectionOrder 600
|
||||
Weapon.AmmoUse1 1
|
||||
|
@ -275,7 +271,6 @@ actor AssaultGun : StrifeWeapon
|
|||
|
||||
ACTOR AssaultGunStanding : WeaponGiver
|
||||
{
|
||||
ConversationID 189, 183, 187
|
||||
DropItem "AssaultGun"
|
||||
Inventory.PickupMessage "$TXT_ASSAULTGUN"
|
||||
States
|
||||
|
@ -292,7 +287,6 @@ ACTOR AssaultGunStanding : WeaponGiver
|
|||
|
||||
ACTOR MiniMissileLauncher : StrifeWeapon
|
||||
{
|
||||
ConversationID 192, 186, 190
|
||||
+FLOORCLIP
|
||||
Weapon.SelectionOrder 1800
|
||||
Weapon.AmmoUse1 1
|
||||
|
@ -335,7 +329,6 @@ ACTOR MiniMissileLauncher : StrifeWeapon
|
|||
|
||||
ACTOR RocketTrail
|
||||
{
|
||||
ConversationID 51,-1,-1
|
||||
+NOBLOCKMAP
|
||||
+NOGRAVITY
|
||||
RenderStyle Translucent
|
||||
|
@ -365,7 +358,6 @@ ACTOR MiniMissilePuff : StrifePuff
|
|||
|
||||
ACTOR MiniMissile
|
||||
{
|
||||
ConversationID 99,-1,-1
|
||||
Speed 20
|
||||
Radius 10
|
||||
Height 14
|
||||
|
@ -396,7 +388,6 @@ ACTOR MiniMissile
|
|||
|
||||
ACTOR FlameThrower : StrifeWeapon
|
||||
{
|
||||
ConversationID 190, 184, 188
|
||||
+FLOORCLIP
|
||||
Weapon.SelectionOrder 2100
|
||||
Weapon.Kickback 0
|
||||
|
@ -474,7 +465,6 @@ ACTOR FlameMissile
|
|||
|
||||
ACTOR Mauler : StrifeWeapon
|
||||
{
|
||||
ConversationID 193, 187, 191
|
||||
+FLOORCLIP
|
||||
Weapon.SelectionOrder 300
|
||||
Weapon.AmmoUse1 20
|
||||
|
@ -633,7 +623,6 @@ ACTOR MaulerTorpedoWave
|
|||
|
||||
ACTOR HEGrenade
|
||||
{
|
||||
ConversationID 106,-1,-1
|
||||
Speed 15
|
||||
Radius 13
|
||||
Height 13
|
||||
|
@ -670,7 +659,6 @@ ACTOR HEGrenade
|
|||
|
||||
ACTOR PhosphorousGrenade
|
||||
{
|
||||
ConversationID 107,-1,-1
|
||||
Speed 15
|
||||
Radius 13
|
||||
Height 13
|
||||
|
@ -742,7 +730,6 @@ ACTOR PhosphorousFire native
|
|||
|
||||
ACTOR StrifeGrenadeLauncher : StrifeWeapon
|
||||
{
|
||||
ConversationID 195, 189, 193
|
||||
+FLOORCLIP
|
||||
Weapon.SelectionOrder 2400
|
||||
Weapon.AmmoUse1 1
|
||||
|
|
|
@ -1,7 +1,6 @@
|
|||
|
||||
ACTOR Templar
|
||||
{
|
||||
ConversationID 62, 61, 62
|
||||
Health 300
|
||||
Painchance 100
|
||||
Speed 8
|
||||
|
|
|
@ -23,7 +23,6 @@ ACTOR Bang4Cloud
|
|||
|
||||
ACTOR Piston
|
||||
{
|
||||
ConversationID 123,-1,-1
|
||||
Health 100
|
||||
Speed 16
|
||||
Radius 20
|
||||
|
@ -59,7 +58,6 @@ ACTOR Piston
|
|||
|
||||
ACTOR Computer
|
||||
{
|
||||
ConversationID 124,-1,-1
|
||||
Health 80
|
||||
Speed 27
|
||||
Radius 26
|
||||
|
@ -98,7 +96,6 @@ ACTOR Computer
|
|||
|
||||
ACTOR PowerCrystal
|
||||
{
|
||||
ConversationID 201,-1,-1
|
||||
Health 50
|
||||
Speed 14
|
||||
Radius 20
|
||||
|
|
|
@ -17,7 +17,6 @@ ACTOR Zombie : StrifeHumanoid
|
|||
MaxStepHeight 16
|
||||
MaxDropOffHeight 32
|
||||
Translation 0
|
||||
ConversationID 28, -1, -1
|
||||
DeathSound "zombie/death"
|
||||
CrushPainSound "misc/pcrush"
|
||||
States
|
||||
|
@ -48,7 +47,6 @@ ACTOR ZombieSpawner
|
|||
+SHOOTABLE
|
||||
+NOSECTOR
|
||||
RenderStyle None
|
||||
ConversationID 30, -1, -1
|
||||
ActiveSound "zombie/spawner" // Does Strife use this somewhere else?
|
||||
States
|
||||
{
|
||||
|
|
144
wadsrc/static/filter/strifeteaser1/mapinfo/conversationids.txt
Normal file
144
wadsrc/static/filter/strifeteaser1/mapinfo/conversationids.txt
Normal file
|
@ -0,0 +1,144 @@
|
|||
conversationids
|
||||
{
|
||||
2 WeaponSmith
|
||||
3 BarKeep
|
||||
4 Armorer
|
||||
5 Medic
|
||||
6 Peasant1
|
||||
7 Peasant2
|
||||
8 Peasant3
|
||||
9 Peasant4
|
||||
10 Peasant5
|
||||
11 Peasant6
|
||||
12 Peasant7
|
||||
13 Peasant8
|
||||
14 Peasant9
|
||||
15 Peasant10
|
||||
16 Peasant11
|
||||
17 Peasant12
|
||||
18 Peasant13
|
||||
19 Peasant14
|
||||
20 Peasant15
|
||||
21 Peasant16
|
||||
22 Peasant17
|
||||
23 Peasant18
|
||||
24 Peasant19
|
||||
25 Peasant20
|
||||
26 Peasant21
|
||||
27 Peasant22
|
||||
37 Beggar1
|
||||
38 Beggar2
|
||||
39 Beggar3
|
||||
40 Beggar4
|
||||
41 Beggar5
|
||||
42 Rebel1
|
||||
43 Rebel2
|
||||
44 Rebel3
|
||||
45 Rebel4
|
||||
46 Rebel5
|
||||
47 Rebel6
|
||||
48 Macil1
|
||||
49 Macil2
|
||||
52 AcolyteTan
|
||||
53 AcolyteRed
|
||||
54 AcolyteRust
|
||||
55 AcolyteGray
|
||||
56 AcolyteDGreen
|
||||
57 AcolyteGold
|
||||
58 AcolyteShadow
|
||||
61 Templar
|
||||
62 Oracle
|
||||
63 Loremaster
|
||||
70 AlienSpectre2
|
||||
94 InquisitorArm
|
||||
121 MedPatch
|
||||
122 MedicalKit
|
||||
123 SurgeryKit
|
||||
124 DegninOre
|
||||
125 MetalArmor
|
||||
126 LeatherArmor
|
||||
129 BaseKey
|
||||
130 GovsKey
|
||||
131 Passcard
|
||||
132 IDBadge
|
||||
133 PrisonKey
|
||||
134 SeveredHand
|
||||
135 Power1Key
|
||||
136 Power2Key
|
||||
137 Power3Key
|
||||
138 GoldKey
|
||||
139 IDCard
|
||||
140 SilverKey
|
||||
141 OracleKey
|
||||
142 MilitaryID
|
||||
143 OrderKey
|
||||
144 WarehouseKey
|
||||
145 BrassKey
|
||||
146 RedCrystalKey
|
||||
147 BlueCrystalKey
|
||||
148 ChapelKey
|
||||
149 CatacombKey
|
||||
150 SecurityKey
|
||||
151 CoreKey
|
||||
152 MaulerKey
|
||||
153 FactoryKey
|
||||
154 MineKey
|
||||
155 NewKey5
|
||||
156 ShadowArmor
|
||||
157 EnvironmentalSuit
|
||||
158 GuardUniform
|
||||
159 OfficersUniform
|
||||
160 StrifeMap
|
||||
161 Coin
|
||||
162 Gold10
|
||||
163 Gold25
|
||||
164 Gold50
|
||||
165 BeldinsRing
|
||||
166 OfferingChalice
|
||||
167 Ear
|
||||
168 Communicator
|
||||
169 Targeter
|
||||
170 HEGrenadeRounds
|
||||
171 PhosphorusGrenadeRounds
|
||||
173 ClipOfBullets
|
||||
174 BoxOfBullets
|
||||
175 MiniMissiles
|
||||
176 CrateOfMissiles
|
||||
177 EnergyPod
|
||||
178 EnergyPack
|
||||
179 PoisonBolts
|
||||
180 ElectricBolts
|
||||
181 AmmoSatchel
|
||||
182 AssaultGun
|
||||
183 AssaultGunStanding
|
||||
184 FlameThrower
|
||||
185 FlameThrowerParts
|
||||
186 MiniMissileLauncher
|
||||
187 Mauler
|
||||
188 StrifeCrossbow
|
||||
189 StrifeGrenadeLauncher
|
||||
190 Sigil1
|
||||
191 Sigil2
|
||||
192 Sigil3
|
||||
193 Sigil4
|
||||
194 Sigil5
|
||||
196 RatBuddy
|
||||
230 DeadCrusader
|
||||
280 AmmoFillup
|
||||
281 HealthFillup
|
||||
282 info
|
||||
283 RaiseAlarm
|
||||
284 OpenDoor222
|
||||
285 CloseDoor222
|
||||
286 PrisonPass
|
||||
287 UpgradeStamina
|
||||
288 UpgradeAccuracy
|
||||
289 InterrogatorReport
|
||||
292 OraclePass
|
||||
293 QuestItem1
|
||||
294 QuestItem2
|
||||
295 QuestItem3
|
||||
296 QuestItem4
|
||||
297 QuestItem5
|
||||
298 QuestItem6
|
||||
}
|
142
wadsrc/static/filter/strifeteaser2/mapinfo/conversationids.txt
Normal file
142
wadsrc/static/filter/strifeteaser2/mapinfo/conversationids.txt
Normal file
|
@ -0,0 +1,142 @@
|
|||
conversationids
|
||||
{
|
||||
2 = WeaponSmith
|
||||
3 = BarKeep
|
||||
4 = Armorer
|
||||
5 = Medic
|
||||
6 = Peasant1
|
||||
7 = Peasant2
|
||||
8 = Peasant3
|
||||
9 = Peasant4
|
||||
10 = Peasant5
|
||||
11 = Peasant6
|
||||
12 = Peasant7
|
||||
13 = Peasant8
|
||||
14 = Peasant9
|
||||
15 = Peasant10
|
||||
16 = Peasant11
|
||||
17 = Peasant12
|
||||
18 = Peasant13
|
||||
19 = Peasant14
|
||||
20 = Peasant15
|
||||
21 = Peasant16
|
||||
22 = Peasant17
|
||||
23 = Peasant18
|
||||
24 = Peasant19
|
||||
25 = Peasant20
|
||||
26 = Peasant21
|
||||
27 = Peasant22
|
||||
38 = Beggar1
|
||||
39 = Beggar2
|
||||
40 = Beggar3
|
||||
41 = Beggar4
|
||||
42 = Beggar5
|
||||
43 = Rebel1
|
||||
44 = Rebel2
|
||||
45 = Rebel3
|
||||
47 = Rebel5
|
||||
48 = Rebel6
|
||||
49 = Macil1
|
||||
50 = Macil2
|
||||
53 = AcolyteTan
|
||||
54 = AcolyteRed
|
||||
55 = AcolyteRust
|
||||
56 = Rebel4
|
||||
57 = AcolyteDGreen
|
||||
58 = AcolyteGold
|
||||
59 = AcolyteShadow
|
||||
62 = Templar
|
||||
63 = Oracle
|
||||
64 = Loremaster
|
||||
70 = AlienSpectre2
|
||||
94 = InquisitorArm
|
||||
124 = MedPatch
|
||||
125 = MedicalKit
|
||||
126 = SurgeryKit
|
||||
127 = DegninOre
|
||||
128 = MetalArmor
|
||||
129 = LeatherArmor
|
||||
132 = BaseKey
|
||||
133 = GovsKey
|
||||
134 = Passcard
|
||||
135 = IDBadge
|
||||
136 = PrisonKey
|
||||
137 = SeveredHand
|
||||
138 = Power1Key
|
||||
139 = Power2Key
|
||||
140 = Power3Key
|
||||
141 = GoldKey
|
||||
142 = IDCard
|
||||
143 = SilverKey
|
||||
144 = OracleKey
|
||||
145 = MilitaryID
|
||||
146 = OrderKey
|
||||
147 = WarehouseKey
|
||||
148 = BrassKey
|
||||
149 = RedCrystalKey
|
||||
150 = BlueCrystalKey
|
||||
151 = ChapelKey
|
||||
152 = CatacombKey
|
||||
153 = SecurityKey
|
||||
154 = CoreKey
|
||||
155 = MaulerKey
|
||||
156 = FactoryKey
|
||||
157 = MineKey
|
||||
158 = NewKey5
|
||||
159 = ShadowArmor
|
||||
160 = EnvironmentalSuit
|
||||
161 = GuardUniform
|
||||
162 = OfficersUniform
|
||||
163 = StrifeMap
|
||||
165 = Coin
|
||||
166 = Gold10
|
||||
167 = Gold25
|
||||
168 = Gold50
|
||||
169 = BeldinsRing
|
||||
170 = OfferingChalice
|
||||
171 = Ear
|
||||
172 = Communicator
|
||||
173 = Targeter
|
||||
174 = HEGrenadeRounds
|
||||
175 = PhosphorusGrenadeRounds
|
||||
177 = ClipOfBullets
|
||||
178 = BoxOfBullets
|
||||
179 = MiniMissiles
|
||||
180 = CrateOfMissiles
|
||||
181 = EnergyPod
|
||||
182 = EnergyPack
|
||||
183 = PoisonBolts
|
||||
184 = AmmoSatchel
|
||||
186 = AssaultGun
|
||||
187 = AssaultGunStanding
|
||||
188 = FlameThrower
|
||||
189 = FlameThrowerParts
|
||||
190 = MiniMissileLauncher
|
||||
191 = Mauler
|
||||
192 = StrifeCrossbow
|
||||
193 = StrifeGrenadeLauncher
|
||||
194 = Sigil1
|
||||
195 = Sigil2
|
||||
196 = Sigil3
|
||||
197 = Sigil4
|
||||
198 = Sigil5
|
||||
200 = RatBuddy
|
||||
230 = DeadCrusader
|
||||
297 = AmmoFillup
|
||||
298 = HealthFillup
|
||||
299 = info
|
||||
300 = RaiseAlarm
|
||||
301 = OpenDoor222
|
||||
302 = CloseDoor222
|
||||
303 = PrisonPass
|
||||
306 = InterrogatorReport
|
||||
307 = UpgradeStamina
|
||||
308 = UpgradeAccuracy
|
||||
309 = OraclePass
|
||||
310 = QuestItem1
|
||||
311 = QuestItem2
|
||||
312 = QuestItem3
|
||||
313 = QuestItem4
|
||||
314 = QuestItem5
|
||||
315 = QuestItem6
|
||||
}
|
|
@ -1,3 +1,5 @@
|
|||
include "mapinfo/conversationids.txt"
|
||||
|
||||
Gameinfo
|
||||
{
|
||||
CheatKey = "maparrows/key.txt"
|
||||
|
|
326
wadsrc/static/mapinfo/conversationids.txt
Normal file
326
wadsrc/static/mapinfo/conversationids.txt
Normal file
|
@ -0,0 +1,326 @@
|
|||
conversationids
|
||||
{
|
||||
// no conversation IDs were ever defined for other Games than Strife so this is all there is.
|
||||
2 = WeaponSmith
|
||||
3 = BarKeep
|
||||
4 = Armorer
|
||||
5 = Medic
|
||||
6 = Peasant1
|
||||
7 = Peasant2
|
||||
8 = Peasant3
|
||||
9 = Peasant4
|
||||
10 = Peasant5
|
||||
11 = Peasant6
|
||||
12 = Peasant7
|
||||
13 = Peasant8
|
||||
14 = Peasant9
|
||||
15 = Peasant10
|
||||
16 = Peasant11
|
||||
17 = Peasant12
|
||||
18 = Peasant13
|
||||
19 = Peasant14
|
||||
20 = Peasant15
|
||||
21 = Peasant16
|
||||
22 = Peasant17
|
||||
23 = Peasant18
|
||||
24 = Peasant19
|
||||
25 = Peasant20
|
||||
26 = Peasant21
|
||||
27 = Peasant22
|
||||
28 = Zombie
|
||||
29 = AcolyteToBe
|
||||
30 = ZombieSpawner
|
||||
31 = Tank1
|
||||
32 = Tank2
|
||||
33 = Tank3
|
||||
34 = Tank4
|
||||
35 = Tank5
|
||||
36 = Tank6
|
||||
37 = KneelingGuy
|
||||
38 = Beggar1
|
||||
39 = Beggar2
|
||||
40 = Beggar3
|
||||
41 = Beggar4
|
||||
42 = Beggar5
|
||||
43 = Rebel1
|
||||
44 = Rebel2
|
||||
45 = Rebel3
|
||||
46 = Rebel4
|
||||
47 = Rebel5
|
||||
48 = Rebel6
|
||||
49 = Macil1
|
||||
50 = Macil2
|
||||
51 = RocketTrail
|
||||
52 = Reaver
|
||||
53 = AcolyteTan
|
||||
54 = AcolyteRed
|
||||
55 = AcolyteRust
|
||||
56 = AcolyteGray
|
||||
57 = AcolyteDGreen
|
||||
58 = AcolyteGold
|
||||
59 = AcolyteLGreen
|
||||
60 = AcolyteBlue
|
||||
61 = AcolyteShadow
|
||||
62 = Templar
|
||||
63 = Crusader
|
||||
64 = StrifeBishop
|
||||
65 = Oracle
|
||||
66 = Loremaster
|
||||
67 = AlienSpectre1
|
||||
68 = AlienChunkSmall
|
||||
69 = AlienChunkLarge
|
||||
70 = AlienSpectre2
|
||||
71 = AlienSpectre3
|
||||
72 = AlienSpectre4
|
||||
73 = AlienSpectre5
|
||||
74 = EntityBoss
|
||||
75 = EntitySecond
|
||||
76 = EntityNest
|
||||
77 = EntityPod
|
||||
78 = SpectralLightningH1
|
||||
79 = SpectralLightningH2
|
||||
80 = SpectralLightningBall1
|
||||
81 = SpectralLightningBall2
|
||||
82 = SpectralLightningH3
|
||||
84 = SpectralLightningBigBall1
|
||||
85 = SpectralLightningBigBall2
|
||||
86 = SpectralLightningV1
|
||||
87 = SpectralLightningV2
|
||||
88 = SpectralLightningSpot
|
||||
89 = SpectralLightningBigV1
|
||||
90 = SpectralLightningBigV2
|
||||
91 = Sentinel
|
||||
92 = Stalker
|
||||
93 = Inquisitor
|
||||
94 = InquisitorArm
|
||||
95 = Programmer
|
||||
96 = ProgrammerBase
|
||||
97 = LoreShot
|
||||
98 = LoreShot2
|
||||
99 = MiniMissile
|
||||
102 = PoisonBolt
|
||||
106 = HEGrenade
|
||||
107 = PhosphorousGrenade
|
||||
108 = InquisitorShot
|
||||
121 = KlaxonWarningLight
|
||||
122 = CeilingTurret
|
||||
123 = Piston
|
||||
124 = Computer
|
||||
125 = MedPatch
|
||||
126 = MedicalKit
|
||||
127 = SurgeryKit
|
||||
128 = DegninOre
|
||||
129 = MetalArmor
|
||||
130 = LeatherArmor
|
||||
131 = WaterBottle
|
||||
132 = Mug
|
||||
133 = BaseKey
|
||||
134 = GovsKey
|
||||
135 = Passcard
|
||||
136 = IDBadge
|
||||
137 = PrisonKey
|
||||
138 = SeveredHand
|
||||
139 = Power1Key
|
||||
140 = Power2Key
|
||||
141 = Power3Key
|
||||
142 = GoldKey
|
||||
143 = IDCard
|
||||
144 = SilverKey
|
||||
145 = OracleKey
|
||||
146 = MilitaryID
|
||||
147 = OrderKey
|
||||
148 = WarehouseKey
|
||||
149 = BrassKey
|
||||
150 = RedCrystalKey
|
||||
151 = BlueCrystalKey
|
||||
152 = ChapelKey
|
||||
153 = CatacombKey
|
||||
154 = SecurityKey
|
||||
155 = CoreKey
|
||||
156 = MaulerKey
|
||||
157 = FactoryKey
|
||||
158 = MineKey
|
||||
159 = NewKey5
|
||||
160 = ShadowArmor
|
||||
161 = EnvironmentalSuit
|
||||
162 = GuardUniform
|
||||
163 = OfficersUniform
|
||||
164 = StrifeMap
|
||||
165 = Scanner
|
||||
166 = TeleporterBeacon
|
||||
167 = Targeter
|
||||
168 = Coin
|
||||
169 = Gold10
|
||||
170 = Gold25
|
||||
171 = Gold50
|
||||
172 = Gold300
|
||||
173 = BeldinsRing
|
||||
174 = OfferingChalice
|
||||
175 = Ear
|
||||
176 = Communicator
|
||||
177 = HEGrenadeRounds
|
||||
178 = PhosphorusGrenadeRounds
|
||||
179 = ClipOfBullets
|
||||
180 = BoxOfBullets
|
||||
181 = MiniMissiles
|
||||
182 = CrateOfMissiles
|
||||
183 = EnergyPod
|
||||
184 = EnergyPack
|
||||
185 = PoisonBolts
|
||||
186 = ElectricBolts
|
||||
187 = AmmoSatchel
|
||||
188 = AssaultGun
|
||||
189 = AssaultGunStanding
|
||||
190 = FlameThrower
|
||||
191 = FlameThrowerParts
|
||||
192 = MiniMissileLauncher
|
||||
193 = Mauler
|
||||
194 = StrifeCrossbow
|
||||
195 = StrifeGrenadeLauncher
|
||||
196 = Sigil1
|
||||
197 = Sigil2
|
||||
198 = Sigil3
|
||||
199 = Sigil4
|
||||
200 = Sigil5
|
||||
201 = PowerCrystal
|
||||
202 = RatBuddy
|
||||
203 = WoodenBarrel
|
||||
204 = ExplosiveBarrel2
|
||||
205 = TargetPractice
|
||||
206 = LightSilverFluorescent
|
||||
207 = LightBrownFluorescent
|
||||
208 = LightGoldFluorescent
|
||||
209 = LightGlobe
|
||||
210 = PillarTechno
|
||||
211 = PillarAztec
|
||||
212 = PillarAztecDamaged
|
||||
213 = PillarAztecRuined
|
||||
214 = PillarHugeTech
|
||||
215 = PillarAlienPower
|
||||
216 = SStalactiteBig
|
||||
217 = SStalactiteSmall
|
||||
218 = SStalagmiteBig
|
||||
219 = CavePillarTop
|
||||
220 = CavePillarBottom
|
||||
221 = SStalagmiteSmall
|
||||
222 = Candle
|
||||
223 = StrifeCandelabra
|
||||
224 = WaterDropOnFloor
|
||||
225 = WaterfallSplash
|
||||
226 = WaterDrip
|
||||
227 = WaterFountain
|
||||
228 = HeartsInTank
|
||||
229 = TeleportSwirl
|
||||
230 = DeadCrusader
|
||||
231 = DeadStrifePlayer
|
||||
232 = DeadPeasant
|
||||
233 = DeadAcolyte
|
||||
234 = DeadReaver
|
||||
235 = DeadRebel
|
||||
236 = SacrificedGuy
|
||||
237 = PileOfGuts
|
||||
238 = StrifeBurningBarrel
|
||||
239 = BurningBowl
|
||||
240 = BurningBrazier
|
||||
241 = SmallTorchLit
|
||||
242 = SmallTorchUnlit
|
||||
243 = CeilingChain
|
||||
244 = CageLight
|
||||
245 = Statue
|
||||
246 = StatueRuined
|
||||
247 = MediumTorch
|
||||
248 = OutsideLamp
|
||||
249 = PoleLantern
|
||||
250 = SRock1
|
||||
251 = SRock2
|
||||
252 = SRock3
|
||||
253 = SRock4
|
||||
254 = StickInWater
|
||||
255 = Rubble1
|
||||
256 = Rubble2
|
||||
257 = Rubble3
|
||||
258 = Rubble4
|
||||
259 = Rubble5
|
||||
260 = Rubble6
|
||||
261 = Rubble7
|
||||
262 = Rubble8
|
||||
263 = SurgeryCrab
|
||||
264 = LargeTorch
|
||||
265 = HugeTorch
|
||||
266 = PalmTree
|
||||
267 = BigTree2
|
||||
268 = PottedTree
|
||||
269 = TreeStub
|
||||
270 = ShortBush
|
||||
271 = TallBush
|
||||
272 = ChimneyStack
|
||||
273 = BarricadeColumn
|
||||
274 = Pot
|
||||
275 = Pitcher
|
||||
276 = Stool
|
||||
277 = MetalPot
|
||||
278 = Tub
|
||||
279 = Anvil
|
||||
280 = TechLampSilver
|
||||
281 = TechLampBrass
|
||||
282 = Tray
|
||||
283 = AmmoFiller
|
||||
284 = SigilBanner
|
||||
285 = RebelBoots
|
||||
286 = RebelHelmet
|
||||
287 = RebelShirt
|
||||
288 = PowerCoupling
|
||||
289 = BrokenPowerCoupling
|
||||
290 = AlienBubbleColumn
|
||||
291 = AlienFloorBubble
|
||||
292 = AlienCeilingBubble
|
||||
293 = AlienAspClimber
|
||||
294 = AlienSpiderLight
|
||||
297 = FireDroplet
|
||||
298 = AmmoFillup
|
||||
299 = HealthFillup
|
||||
300 = info
|
||||
301 = RaiseAlarm
|
||||
302 = OpenDoor222
|
||||
303 = CloseDoor222
|
||||
304 = PrisonPass
|
||||
305 = OpenDoor224
|
||||
306 = UpgradeStamina
|
||||
307 = UpgradeAccuracy
|
||||
308 = InterrogatorReport
|
||||
309 = HealthTraining
|
||||
310 = GunTraining
|
||||
311 = OraclePass
|
||||
312 = QuestItem1
|
||||
313 = QuestItem2
|
||||
314 = QuestItem3
|
||||
315 = QuestItem4
|
||||
316 = QuestItem5
|
||||
317 = QuestItem6
|
||||
318 = QuestItem7
|
||||
319 = QuestItem8
|
||||
320 = QuestItem9
|
||||
321 = QuestItem10
|
||||
322 = QuestItem11
|
||||
323 = QuestItem12
|
||||
324 = QuestItem13
|
||||
325 = QuestItem14
|
||||
326 = QuestItem15
|
||||
327 = QuestItem16
|
||||
328 = QuestItem17
|
||||
329 = QuestItem18
|
||||
330 = QuestItem19
|
||||
331 = QuestItem20
|
||||
332 = QuestItem21
|
||||
333 = QuestItem22
|
||||
334 = QuestItem23
|
||||
335 = QuestItem24
|
||||
336 = QuestItem25
|
||||
337 = QuestItem26
|
||||
338 = QuestItem27
|
||||
339 = QuestItem28
|
||||
340 = QuestItem29
|
||||
341 = QuestItem30
|
||||
342 = QuestItem31
|
||||
343 = SlideshowStarter
|
||||
}
|
Loading…
Reference in a new issue