mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2025-01-18 06:31:45 +00:00
- Removed what appears to be a debug breakpoint.
- Cleared some GCC and Clang warnings. Mostly static analysis false positives, but one of them generated a pretty massive warning in a release build. - Use -Wno-unused-result since I doubt we're going to address those unless they actually prove to be a problem (and they only appear in release builds).
This commit is contained in:
parent
0dabaca7df
commit
88a616da75
9 changed files with 53 additions and 49 deletions
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@ -8,7 +8,7 @@ include( CheckCXXCompilerFlag )
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set( CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -D_DEBUG -DDEBUGMODE=1" )
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if( ZD_CMAKE_COMPILER_IS_GNUC_COMPATIBLE )
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set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -Wno-pointer-sign -Wno-uninitialized" )
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set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -Wno-pointer-sign -Wno-uninitialized -Wno-unused-but-set-variable" )
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endif( ZD_CMAKE_COMPILER_IS_GNUC_COMPATIBLE )
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CHECK_FUNCTION_EXISTS( itoa ITOA_EXISTS )
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@ -456,7 +456,8 @@ if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
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set( CMAKE_CXX_FLAGS_MINSIZEREL "${REL_CXX_FLAGS} ${CMAKE_CXX_FLAGS_MINSIZEREL}" )
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set( CMAKE_CXX_FLAGS_RELWITHDEBINFO "${REL_CXX_FLAGS} ${CMAKE_CXX_FLAGS_RELWITHDEBINFO}" )
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set( CMAKE_CXX_FLAGS "-Wall -Wextra -Wno-unused -Wno-unused-parameter -Wno-missing-field-initializers ${CMAKE_CXX_FLAGS}" )
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set( CMAKE_C_FLAGS "-Wall -Wextra -Wno-unused -Wno-unused-parameter -Wno-missing-field-initializers -Wno-unused-result ${CMAKE_C_FLAGS}" )
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set( CMAKE_CXX_FLAGS "-Wall -Wextra -Wno-unused -Wno-unused-parameter -Wno-missing-field-initializers -Wno-unused-result ${CMAKE_CXX_FLAGS}" )
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# Remove extra warnings when using the official DirectX headers.
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# Also, TDM-GCC 4.4.0 no longer accepts glibc-style printf formats as valid,
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@ -5939,7 +5939,7 @@ AActor *P_SpawnPlayerMissile (AActor *source, fixed_t x, fixed_t y, fixed_t z,
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const PClass *type, angle_t angle, AActor **pLineTarget, AActor **pMissileActor,
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bool nofreeaim, bool noautoaim)
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{
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static const int angdiff[3] = { -1<<26, 1<<26, 0 };
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static const int angdiff[3] = { -(1<<26), 1<<26, 0 };
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angle_t an = angle;
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angle_t pitch;
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AActor *linetarget;
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@ -891,7 +891,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AInventory, A_GunFlash)
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angle_t P_BulletSlope (AActor *mo, AActor **pLineTarget)
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{
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static const int angdiff[3] = { -1<<26, 1<<26, 0 };
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static const int angdiff[3] = { -(1<<26), 1<<26, 0 };
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int i;
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angle_t an;
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angle_t pitch;
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@ -1223,7 +1223,7 @@ void P_InitSectorSpecial(sector_t *sector, int special, bool nothinkers)
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if (!nothinkers)
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{
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new DStrobe(sector, STROBEBRIGHT, FASTDARK, false);
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new DScroller(DScroller::sc_floor, (-FRACUNIT / 2) << 3,
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new DScroller(DScroller::sc_floor, -((FRACUNIT / 2) << 3),
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0, -1, int(sector - sectors), 0);
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}
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keepspecial = true;
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@ -108,7 +108,7 @@ bool P_Teleport (AActor *thing, fixed_t x, fixed_t y, fixed_t z, angle_t angle,
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sector_t *destsect;
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bool resetpitch = false;
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fixed_t floorheight, ceilingheight;
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fixed_t missilespeed;
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fixed_t missilespeed = 0;
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old = thing->Pos();
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aboveFloor = thing->Z() - thing->floorz;
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@ -447,8 +447,6 @@ void DSectorPlaneInterpolation::UpdateInterpolation()
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oldheight = sector->ceilingplane.d;
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oldtexz = sector->GetPlaneTexZ(sector_t::ceiling);
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}
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if (oldtexz <-128*FRACUNIT)
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__asm nop
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}
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//==========================================================================
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@ -676,52 +676,55 @@ static void CalcPosVel(int type, const AActor *actor, const sector_t *sector,
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z = y = x = 0;
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}
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switch (type)
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// [BL] Moved this case out of the switch statement to make code easier
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// on static analysis.
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if(type == SOURCE_Unattached)
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{
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case SOURCE_None:
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default:
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break;
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case SOURCE_Actor:
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// assert(actor != NULL);
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if (actor != NULL)
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{
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x = actor->SoundX();
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y = actor->SoundZ();
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z = actor->SoundY();
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}
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break;
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case SOURCE_Sector:
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assert(sector != NULL);
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if (sector != NULL)
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{
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if (chanflags & CHAN_AREA)
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{
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CalcSectorSoundOrg(sector, channum, &x, &z, &y);
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}
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else
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{
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x = sector->soundorg[0];
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z = sector->soundorg[1];
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chanflags |= CHAN_LISTENERZ;
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}
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}
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break;
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case SOURCE_Polyobj:
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assert(poly != NULL);
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CalcPolyobjSoundOrg(poly, &x, &z, &y);
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break;
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case SOURCE_Unattached:
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pos->X = pt[0];
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pos->Y = !(chanflags & CHAN_LISTENERZ) ? pt[1] : FIXED2FLOAT(y);
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pos->Z = pt[2];
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break;
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}
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if (type != SOURCE_Unattached)
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else
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{
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switch (type)
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{
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case SOURCE_None:
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default:
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break;
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case SOURCE_Actor:
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//assert(actor != NULL);
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if (actor != NULL)
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{
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x = actor->SoundX();
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y = actor->SoundZ();
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z = actor->SoundY();
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}
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break;
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case SOURCE_Sector:
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assert(sector != NULL);
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if (sector != NULL)
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{
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if (chanflags & CHAN_AREA)
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{
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CalcSectorSoundOrg(sector, channum, &x, &z, &y);
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}
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else
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{
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x = sector->soundorg[0];
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z = sector->soundorg[1];
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chanflags |= CHAN_LISTENERZ;
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}
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}
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break;
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case SOURCE_Polyobj:
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assert(poly != NULL);
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CalcPolyobjSoundOrg(poly, &x, &z, &y);
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break;
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}
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if ((chanflags & CHAN_LISTENERZ) && players[consoleplayer].camera != NULL)
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{
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y = players[consoleplayer].camera != NULL ? players[consoleplayer].camera->SoundZ() : 0;
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@ -1059,7 +1059,9 @@ void FSingleLumpFont::LoadTranslations()
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break;
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default:
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break;
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// Should be unreachable.
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I_Error("Unknown font type in FSingleLumpFont::LoadTranslation.");
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return;
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}
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for(unsigned int i = 0;i < count;++i)
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