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https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-11 07:12:16 +00:00
- reverted a few of Zzombo's changes.
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parent
4e2763e5fa
commit
7789975b6c
5 changed files with 24 additions and 24 deletions
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@ -2048,7 +2048,7 @@ void FDynamicBuffer::SetData (const BYTE *data, int len)
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m_BufferLen = (len + 255) & ~255;
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m_Data = (BYTE *)M_Realloc (m_Data, m_BufferLen);
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}
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if (data)
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if (data != NULL)
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{
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m_Len = len;
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memcpy (m_Data, data, len);
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@ -2056,7 +2056,6 @@ void FDynamicBuffer::SetData (const BYTE *data, int len)
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else
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{
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m_Len = 0;
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M_Free((void *)data);
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}
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}
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@ -762,6 +762,7 @@ void FDecalLib::ParseSlider (FScanner &sc)
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}
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else if (sc.Compare ("DistX"))
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{
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sc.MustGetFloat (); // must remain to avoid breaking definitions that accidentally used DistX
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Printf ("DistX in slider decal %s is unsupported\n", sliderName.GetChars());
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}
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else if (sc.Compare ("DistY"))
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@ -577,17 +577,17 @@ CCMD (summonfoe)
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TMap<FName, DamageTypeDefinition> GlobalDamageDefinitions;
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void DamageTypeDefinition::Apply(FName const &type)
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void DamageTypeDefinition::Apply(FName type)
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{
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GlobalDamageDefinitions[type] = *this;
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}
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DamageTypeDefinition *DamageTypeDefinition::Get(FName const &type)
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DamageTypeDefinition *DamageTypeDefinition::Get(FName type)
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{
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return GlobalDamageDefinitions.CheckKey(type);
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}
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bool DamageTypeDefinition::IgnoreArmor(FName const &type)
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bool DamageTypeDefinition::IgnoreArmor(FName type)
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{
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DamageTypeDefinition *dtd = Get(type);
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if (dtd) return dtd->NoArmor;
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@ -609,7 +609,7 @@ bool DamageTypeDefinition::IgnoreArmor(FName const &type)
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//
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//==========================================================================
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int DamageTypeDefinition::ApplyMobjDamageFactor(int damage, FName const &type, DmgFactors const * const factors)
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int DamageTypeDefinition::ApplyMobjDamageFactor(int damage, FName type, DmgFactors const * const factors)
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{
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if (factors)
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{
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@ -225,9 +225,9 @@ public:
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NoArmor = false;
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}
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static DamageTypeDefinition *Get(FName const &type);
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static bool IgnoreArmor(FName const &type);
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static int ApplyMobjDamageFactor(int damage, FName const &type, DmgFactors const * const factors);
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static DamageTypeDefinition *Get(FName type);
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static bool IgnoreArmor(FName type);
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static int ApplyMobjDamageFactor(int damage, FName type, DmgFactors const * const factors);
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};
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30
src/tarray.h
30
src/tarray.h
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@ -416,10 +416,10 @@ typedef unsigned int hash_t;
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template<class KT> struct THashTraits
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{
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// Returns the hash value for a key.
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hash_t Hash(const KT &key) { return (hash_t)(intptr_t)key; }
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hash_t Hash(const KT key) { return (hash_t)(intptr_t)key; }
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// Compares two keys, returning zero if they are the same.
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int Compare(const KT &left, const KT &right) { return left != right; }
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int Compare(const KT left, const KT right) { return left != right; }
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};
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template<class VT> struct TValueTraits
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@ -547,12 +547,12 @@ public:
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//
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//=======================================================================
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VT &operator[] (const KT &key)
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VT &operator[] (const KT key)
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{
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return GetNode(key)->Pair.Value;
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}
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const VT &operator[] (const KT &key) const
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const VT &operator[] (const KT key) const
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{
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return GetNode(key)->Pair.Value;
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}
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@ -566,13 +566,13 @@ public:
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//
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//=======================================================================
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VT *CheckKey (const KT &key)
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VT *CheckKey (const KT key)
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{
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Node *n = FindKey(key);
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return n != NULL ? &n->Pair.Value : NULL;
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}
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const VT *CheckKey (const KT &key) const
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const VT *CheckKey (const KT key) const
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{
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const Node *n = FindKey(key);
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return n != NULL ? &n->Pair.Value : NULL;
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@ -591,7 +591,7 @@ public:
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//
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//=======================================================================
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VT &Insert(const KT &key, const VT &value)
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VT &Insert(const KT key, const VT &value)
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{
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Node *n = FindKey(key);
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if (n != NULL)
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@ -614,7 +614,7 @@ public:
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//
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//=======================================================================
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void Remove(const KT &key)
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void Remove(const KT key)
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{
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DelKey(key);
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}
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@ -649,13 +649,13 @@ protected:
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hash_t Size; /* must be a power of 2 */
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hash_t NumUsed;
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const Node *MainPosition(const KT &k) const
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const Node *MainPosition(const KT k) const
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{
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HashTraits Traits;
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return &Nodes[Traits.Hash(k) & (Size - 1)];
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}
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Node *MainPosition(const KT &k)
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Node *MainPosition(const KT k)
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{
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HashTraits Traits;
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return &Nodes[Traits.Hash(k) & (Size - 1)];
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@ -736,7 +736,7 @@ protected:
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**
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** The Value field is left unconstructed.
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*/
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Node *NewKey(const KT &key)
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Node *NewKey(const KT key)
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{
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Node *mp = MainPosition(key);
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if (!mp->IsNil())
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@ -775,7 +775,7 @@ protected:
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return mp;
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}
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void DelKey(const KT &key)
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void DelKey(const KT key)
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{
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Node *mp = MainPosition(key), **mpp;
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HashTraits Traits;
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@ -814,7 +814,7 @@ protected:
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}
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}
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Node *FindKey(const KT &key)
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Node *FindKey(const KT key)
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{
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HashTraits Traits;
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Node *n = MainPosition(key);
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@ -825,7 +825,7 @@ protected:
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return n == NULL || n->IsNil() ? NULL : n;
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}
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const Node *FindKey(const KT &key) const
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const Node *FindKey(const KT key) const
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{
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HashTraits Traits;
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const Node *n = MainPosition(key);
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@ -836,7 +836,7 @@ protected:
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return n == NULL || n->IsNil() ? NULL : n;
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}
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Node *GetNode(const KT &key)
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Node *GetNode(const KT key)
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{
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Node *n = FindKey(key);
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if (n != NULL)
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