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- fixed: noclip2 should only set some minimal velocity if the player has none.
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@ -136,7 +136,7 @@ void cht_DoCheat (player_t *player, int cheat)
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player->cheats &= ~CF_NOCLIP;
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msg = GStrings("STSTR_NCOFF");
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}
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player->mo->velx = 1; // force some lateral movement so that internal variables are up to date
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if (player->mo->velx == 0) player->mo->velx = 1; // force some lateral movement so that internal variables are up to date
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break;
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case CHT_NOVELOCITY:
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