Guess what. It's not 2005 anymore.

SVN r184 (trunk)
This commit is contained in:
Randy Heit 2006-06-11 01:37:00 +00:00
parent 5859aa7194
commit e2179d5c2d
148 changed files with 903 additions and 977 deletions

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@ -2,7 +2,7 @@
** announcer.h
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

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@ -3,7 +3,7 @@
** Arrays built at link-time
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

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@ -3,7 +3,7 @@
** This file contains the heads of lists stored in special data segments
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

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@ -3,7 +3,7 @@
** This file contains the tails of lists stored in special data segments
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

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@ -3,7 +3,7 @@
** The announcer from Blood (The Voice).
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

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@ -3,7 +3,7 @@
** Functions for using and maintaining key bindings
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

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@ -2,7 +2,7 @@
** c_bind.h
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

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@ -3,7 +3,7 @@
** Miscellaneous console commands.
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

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@ -3,7 +3,7 @@
** Implements the console itself
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
@ -482,20 +482,20 @@ void C_DeinitConsole ()
HistTail = HistHead = HistPos = NULL;
// Free cvars allocated at runtime
FBaseCVar *var, *next, **nextp;
for (var = CVars, nextp = &CVars; var != NULL; var = next)
{
next = var->m_Next;
if (var->GetFlags() & CVAR_UNSETTABLE)
{
delete var;
*nextp = next;
}
else
{
nextp = &var->m_Next;
}
}
FBaseCVar *var, *next, **nextp;
for (var = CVars, nextp = &CVars; var != NULL; var = next)
{
next = var->m_Next;
if (var->GetFlags() & CVAR_UNSETTABLE)
{
delete var;
*nextp = next;
}
else
{
nextp = &var->m_Next;
}
}
// Free alias commands. (i.e. The "commands" that can be allocated
// at runtime.)

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@ -2,7 +2,7 @@
** c_console.h
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

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@ -3,7 +3,7 @@
** Defines all the different console variable types
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

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@ -2,7 +2,7 @@
** c_cvars.h
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

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@ -3,7 +3,7 @@
** Functions for executing console commands and aliases
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
@ -53,17 +53,17 @@
bool ParsingKeyConf;
static const char *KeyConfCommands[] =
{
"alias",
"defaultbind",
"addkeysection",
"addmenukey",
"addslotdefault",
"weaponsection",
"setslot"
};
static const char *KeyConfCommands[] =
{
"alias",
"defaultbind",
"addkeysection",
"addmenukey",
"addslotdefault",
"weaponsection",
"setslot"
};
static long ParseCommandLine (const char *args, int *argc, char **argv);
CVAR (Bool, lookspring, true, CVAR_ARCHIVE); // Generate centerview when -mlook encountered?

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@ -2,7 +2,7 @@
** c_dispatch.h
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

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@ -3,7 +3,7 @@
** Console commands dealing with mathematical expressions
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
@ -34,7 +34,7 @@
// HEADER FILES ------------------------------------------------------------
#include <stdlib.h>
#include <stdlib.h>
#include <stdio.h>
#include <math.h>
#include <string.h>

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@ -3,7 +3,7 @@
** My attempt at a fast color matching system
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

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@ -2,7 +2,7 @@
** colormatcher.h
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

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@ -3,7 +3,7 @@
** Implements the basic .ini parsing class
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

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@ -2,7 +2,7 @@
** configfile.h
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

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@ -3,7 +3,7 @@
** Parses dehacked/bex patches and changes game structures accordingly
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

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@ -2,7 +2,7 @@
** d_dehacked.h
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

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@ -2,7 +2,7 @@
** d_gui.h
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

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@ -2,7 +2,7 @@
** d_netinf.h
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

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@ -3,7 +3,7 @@
** Manages transport of user and "server" cvars across a network
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

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@ -3,7 +3,7 @@
** Basic network packet creation routines and simple IFF parsing
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

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@ -2,7 +2,7 @@
** d_protocol.h
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

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@ -3,7 +3,7 @@
** Parses DECALDEFs and creates a "library" of decals
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

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@ -2,7 +2,7 @@
** decallib.h
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

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@ -3,7 +3,7 @@
** Loads custom actors out of DECORATE lumps.
**
**---------------------------------------------------------------------------
** Copyright 2002-2005 Randy Heit
** Copyright 2002-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

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@ -3,7 +3,7 @@
** Implements the base class DObject, which most other classes derive from
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

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@ -2,7 +2,7 @@
** dobject.h
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

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@ -3,7 +3,7 @@
** Contains error classes that can be thrown around
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

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@ -3,7 +3,7 @@
** Implements the base class for almost anything in a level that might think
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

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@ -2,7 +2,7 @@
** dthinker.h
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

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@ -3,7 +3,7 @@
** Implements an archiver for DObject serialization.
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

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@ -2,7 +2,7 @@
** farchive.h
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

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@ -3,7 +3,7 @@
** Parses MAPINFO and controls movement between levels
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

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@ -2,7 +2,7 @@
** g_level.h
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

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@ -3,7 +3,7 @@
** Implements the Duke Nukem 3D-ish security camera
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

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@ -3,7 +3,7 @@
** Actors that make particle fountains
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

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@ -3,7 +3,7 @@
** Something for monsters to hate and shoot at
**
**---------------------------------------------------------------------------
** Copyright 2003-2005 Randy Heit
** Copyright 2003-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

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@ -3,7 +3,7 @@
** Cameras that move and related neat stuff
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

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@ -3,7 +3,7 @@
** A thing that counts toward the secret count when activated
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

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@ -3,7 +3,7 @@
** Actors that hold specials to be executed upon conditions in a sector
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

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@ -3,7 +3,7 @@
** Skybox-related actors
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

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@ -3,7 +3,7 @@
** Actor that controls the EAX settings in its zone
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

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@ -3,7 +3,7 @@
** Actor that makes a particle spark when activated
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

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@ -3,7 +3,7 @@
** Actor that makes BOOM deep water swimmable
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

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@ -3,7 +3,7 @@
** Neato messages for the HUD
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

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@ -3,7 +3,7 @@
** Base status bar definition
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

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@ -3,7 +3,7 @@
** Base status bar implementation
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
@ -1571,23 +1571,23 @@ AInventory *FBaseStatusBar::ValidateInvFirst (int numVisible) const
void FBaseStatusBar::GetCurrentAmmo (AAmmo *&ammo1, AAmmo *&ammo2, int &ammocount1, int &ammocount2) const
{
if (CPlayer->ReadyWeapon != NULL)
{
ammo1 = CPlayer->ReadyWeapon->Ammo1;
ammo2 = CPlayer->ReadyWeapon->Ammo2;
if (ammo1 == NULL)
{
ammo1 = ammo2;
ammo2 = NULL;
}
}
else
{
ammo1 = ammo2 = NULL;
}
ammocount1 = ammo1 != NULL ? ammo1->Amount : 0;
ammocount2 = ammo2 != NULL ? ammo2->Amount : 0;
}
if (CPlayer->ReadyWeapon != NULL)
{
ammo1 = CPlayer->ReadyWeapon->Ammo1;
ammo2 = CPlayer->ReadyWeapon->Ammo2;
if (ammo1 == NULL)
{
ammo1 = ammo2;
ammo2 = NULL;
}
}
else
{
ammo1 = ammo2 = NULL;
}
ammocount1 = ammo1 != NULL ? ammo1->Amount : 0;
ammocount2 = ammo2 != NULL ? ammo2->Amount : 0;
}
//============================================================================
//

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@ -3,7 +3,7 @@
** An .ini parser specifically for zdoom.ini
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

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@ -2,7 +2,7 @@
** gameconfigfile.h
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

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@ -3,7 +3,7 @@
** Holds same game-dependant info
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

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@ -2,7 +2,7 @@
** gi.h
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

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@ -2,7 +2,7 @@
** gstrings.h
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

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@ -3,7 +3,7 @@
** Routines for drawing the deathmatch scoreboard.
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

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@ -3,7 +3,7 @@
** Defines the CD interface
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

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@ -3,7 +3,7 @@
** Defines the movie-related stuff
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

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@ -3,7 +3,7 @@
** Keeps track of available actors and their states
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

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@ -2,7 +2,7 @@
** info.h
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

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@ -3,7 +3,7 @@
** Parses default lists to create default copies of actors
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

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@ -2,7 +2,7 @@
** infomacros.h
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

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@ -3,7 +3,7 @@
** Essentially, Amiga Exec lists and nodes
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

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@ -3,7 +3,7 @@
** Reads an .ini file in a lump
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

View File

@ -2,7 +2,7 @@
** lumpconfigfile.h
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

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@ -3,7 +3,7 @@
** Wrappers for the malloc family of functions
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

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@ -2,7 +2,7 @@
** m_alloc.h
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

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@ -3,7 +3,7 @@
** Manages command line arguments
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

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@ -2,7 +2,7 @@
** m_argv.h
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

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@ -3,7 +3,7 @@
** Simple interface to zlib's CRC table
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

View File

@ -3,7 +3,7 @@
** New options menu code
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

View File

@ -3,7 +3,7 @@
** Routines for manipulating PNG files.
**
**---------------------------------------------------------------------------
** Copyright 2002-2005 Randy Heit
** Copyright 2002-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

View File

@ -3,7 +3,7 @@
;* Miscellaneous assembly functions
;*
;*---------------------------------------------------------------------------
;* Copyright 1998-2005 Randy Heit
;* Copyright 1998-2006 Randy Heit
;* All rights reserved.
;*
;* Redistribution and use in source and binary forms, with or without

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@ -3,7 +3,7 @@
** Simple converter from MUS to MIDI format
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

View File

@ -2,7 +2,7 @@
** mus2midi.h
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

View File

@ -4,7 +4,7 @@
** The main logic for the internal node builder.
**
**---------------------------------------------------------------------------
** Copyright 2002-2005 Randy Heit
** Copyright 2002-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

View File

@ -4,7 +4,7 @@
** A red-black tree for keeping track of segs that get touched by a splitter.
**
**---------------------------------------------------------------------------
** Copyright 2002-2005 Randy Heit
** Copyright 2002-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

View File

@ -5,7 +5,7 @@
** internal format to the format used by the rest of the game.
**
**---------------------------------------------------------------------------
** Copyright 2002-2005 Randy Heit
** Copyright 2002-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

View File

@ -4,7 +4,7 @@
** Extra functions for the node builder to create minisegs.
**
**---------------------------------------------------------------------------
** Copyright 2002-2005 Randy Heit
** Copyright 2002-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

View File

@ -4,7 +4,7 @@
** Miscellaneous node builder utility functions.
**
**---------------------------------------------------------------------------
** Copyright 2002-2005 Randy Heit
** Copyright 2002-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

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@ -3,7 +3,7 @@
** General BEHAVIOR management and ACS execution environment
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

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@ -3,7 +3,7 @@
** ACS script stuff
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

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@ -3,7 +3,7 @@
** Particle effects
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

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@ -2,7 +2,7 @@
** p_effect.h
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

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@ -3,7 +3,7 @@
** Handles line specials
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

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@ -3,7 +3,7 @@
** New line and sector specials (Using Hexen as a base.)
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

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@ -3,7 +3,7 @@
** Handles pillars
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

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@ -3,7 +3,7 @@
** Code for serializing the world state in an archive
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

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@ -2,7 +2,7 @@
** p_saveg.h
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

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@ -3,7 +3,7 @@
** Switch and button maintenance and animation
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

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@ -3,7 +3,7 @@
** Terrain maintenance
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

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@ -2,7 +2,7 @@
** p_terrain.h
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

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@ -3,7 +3,7 @@
** ACS-accessible thing utilities
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

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@ -3,7 +3,7 @@
** Generalized trace function, like most 3D games have
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

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@ -2,7 +2,7 @@
** p_trace.h
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

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@ -3,7 +3,7 @@
** Translate old Doom format maps to the Hexen format
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

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@ -3,7 +3,7 @@
** Faster column drawers for modern processors
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

View File

@ -3,7 +3,7 @@
** Routines for managing SNDINFO lumps and ambient sounds
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

View File

@ -3,7 +3,7 @@
** Implementation of the FPlayList class. Handles m3u playlist parsing
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

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