mirror of
https://github.com/ZDoom/gzdoom-gles.git
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- Fixed spurious warnings on 32-bit VC++ debug builds.
- Made the subsong (order) number a proper parameter to MusInfo::Play() instead of requiring a separate SetPosition() call to do it. SVN r1104 (trunk)
This commit is contained in:
parent
8d3e67ac88
commit
9f21b22cc5
16 changed files with 133 additions and 93 deletions
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@ -1,3 +1,8 @@
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August 2, 2008
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- Fixed spurious warnings on 32-bit VC++ debug builds.
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- Made the subsong (order) number a proper parameter to MusInfo::Play()
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instead of requiring a separate SetPosition() call to do it.
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August 2, 2008 (Changes by Graf Zahl)
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- Added Gez's submission for custom bridge things.
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- Fixed: ASpecialSpot must check the array's size before dividing by it.
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@ -78,7 +78,7 @@
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struct MusPlayingInfo
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{
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FString name;
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void *handle;
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MusInfo *handle;
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int baseorder;
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bool loop;
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};
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@ -1838,8 +1838,10 @@ bool S_ChangeMusic (const char *musicname, int order, bool looping, bool force)
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{
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if (order != mus_playing.baseorder)
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{
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mus_playing.baseorder =
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(I_SetSongPosition (mus_playing.handle, order) ? order : 0);
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if (mus_playing.handle->SetSubsong(order))
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{
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mus_playing.baseorder = order;
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}
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}
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return true;
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}
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@ -1862,7 +1864,7 @@ bool S_ChangeMusic (const char *musicname, int order, bool looping, bool force)
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int lumpnum = -1;
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int offset = 0, length = 0;
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int device = MDEV_DEFAULT;
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void *handle = NULL;
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MusInfo *handle = NULL;
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int *devp = MidiDevices.CheckKey(FName(musicname));
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if (devp != NULL) device = *devp;
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@ -1932,7 +1934,7 @@ bool S_ChangeMusic (const char *musicname, int order, bool looping, bool force)
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{
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mus_playing.loop = looping;
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mus_playing.name = "";
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mus_playing.baseorder = 0;
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mus_playing.baseorder = order;
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LastSong = musicname;
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return true;
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}
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@ -1956,13 +1958,13 @@ bool S_ChangeMusic (const char *musicname, int order, bool looping, bool force)
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mus_playing.loop = looping;
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mus_playing.name = musicname;
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mus_playing.baseorder = 0;
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LastSong = "";
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if (mus_playing.handle != 0)
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{ // play it
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I_PlaySong (mus_playing.handle, looping, S_GetMusicVolume (musicname));
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mus_playing.baseorder =
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(I_SetSongPosition (mus_playing.handle, order) ? order : 0);
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I_PlaySong (mus_playing.handle, looping, S_GetMusicVolume (musicname), order);
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mus_playing.baseorder = order;
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return true;
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}
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return false;
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@ -454,21 +454,16 @@ public:
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Volume = volume;
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}
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// Sets the current order number for a MOD-type song, or the position in ms
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// for anything else.
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bool SetPosition(int pos)
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// Sets the position in ms.
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bool SetPosition(unsigned int ms_pos)
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{
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FMOD_SOUND_TYPE type;
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return FMOD_OK == Channel->setPosition(ms_pos, FMOD_TIMEUNIT_MS);
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}
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if (FMOD_OK == Stream->getFormat(&type, NULL, NULL, NULL) &&
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(type == FMOD_SOUND_TYPE_IT ||
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type == FMOD_SOUND_TYPE_MOD ||
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type == FMOD_SOUND_TYPE_S3M ||
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type == FMOD_SOUND_TYPE_XM))
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{
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return FMOD_OK == Channel->setPosition(pos, FMOD_TIMEUNIT_MODORDER);
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}
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return FMOD_OK == Channel->setPosition(pos, FMOD_TIMEUNIT_MS);
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// Sets the order number for MOD formats.
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bool SetOrder(int order_pos)
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{
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return FMOD_OK == Channel->setPosition(order_pos, FMOD_TIMEUNIT_MODORDER);
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}
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FString GetStats()
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@ -121,7 +121,12 @@ MusInfo::~MusInfo ()
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{
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}
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bool MusInfo::SetPosition (int order)
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bool MusInfo::SetPosition (unsigned int ms)
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{
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return false;
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}
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bool MusInfo::SetSubsong (int subsong)
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{
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return false;
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}
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@ -197,7 +202,7 @@ void I_ShutdownMusic(void)
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}
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void I_PlaySong (void *handle, int _looping, float rel_vol)
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void I_PlaySong (void *handle, int _looping, float rel_vol, int subsong)
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{
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MusInfo *info = (MusInfo *)handle;
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@ -206,7 +211,7 @@ void I_PlaySong (void *handle, int _looping, float rel_vol)
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saved_relative_volume = relative_volume = rel_vol;
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info->Stop ();
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info->Play (_looping ? true : false);
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info->Play (!!_looping, subsong);
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info->m_NotStartedYet = false;
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if (info->m_Status == MusInfo::STATE_Playing)
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@ -256,7 +261,7 @@ void I_UnRegisterSong (void *handle)
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}
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}
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void *I_RegisterURLSong (const char *url)
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MusInfo *I_RegisterURLSong (const char *url)
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{
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StreamSong *song;
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@ -269,7 +274,7 @@ void *I_RegisterURLSong (const char *url)
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return NULL;
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}
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void *I_RegisterSong (const char *filename, char *musiccache, int offset, int len, int device)
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MusInfo *I_RegisterSong (const char *filename, char *musiccache, int offset, int len, int device)
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{
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FILE *file;
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MusInfo *info = NULL;
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@ -539,7 +544,7 @@ void *I_RegisterSong (const char *filename, char *musiccache, int offset, int le
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return info;
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}
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void *I_RegisterCDSong (int track, int id)
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MusInfo *I_RegisterCDSong (int track, int id)
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{
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MusInfo *info = new CDSong (track, id);
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@ -635,7 +640,7 @@ CCMD (writeopl)
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}
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else
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{
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dumper->Play(false);
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dumper->Play(false, 0); // FIXME: Remember subsong.
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delete dumper;
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}
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}
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@ -673,7 +678,7 @@ CCMD (writewave)
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}
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else
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{
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dumper->Play(false);
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dumper->Play(false, 0); // FIXME: Remember subsong
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delete dumper;
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}
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}
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@ -54,14 +54,15 @@ void I_PauseSong (void *handle);
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void I_ResumeSong (void *handle);
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// Registers a song handle to song data.
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void *I_RegisterSong (const char *file, char * musiccache, int offset, int length, int device);
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void *I_RegisterCDSong (int track, int cdid = 0);
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void *I_RegisterURLSong (const char *url);
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class MusInfo;
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MusInfo *I_RegisterSong (const char *file, char * musiccache, int offset, int length, int device);
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MusInfo *I_RegisterCDSong (int track, int cdid = 0);
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MusInfo *I_RegisterURLSong (const char *url);
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// Called by anything that wishes to start music.
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// Plays a song, and when the song is done,
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// starts playing it again in an endless loop.
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void I_PlaySong (void *handle, int looping, float relative_vol=1.f);
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void I_PlaySong (void *handle, int looping, float relative_vol=1.f, int subsong=0);
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// Stops a song.
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void I_StopSong (void *handle);
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// Is the song still playing?
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bool I_QrySongPlaying (void *handle);
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// The base music class. Everything is derived from this --------------------
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class MusInfo
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{
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public:
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MusInfo ();
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virtual ~MusInfo ();
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virtual void MusicVolumeChanged(); // snd_musicvolume changed
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virtual void TimidityVolumeChanged(); // timidity_mastervolume changed
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virtual void Play (bool looping, int subsong) = 0;
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virtual void Pause () = 0;
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virtual void Resume () = 0;
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virtual void Stop () = 0;
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virtual bool IsPlaying () = 0;
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virtual bool IsMIDI () const = 0;
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virtual bool IsValid () const = 0;
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virtual bool SetPosition (unsigned int ms);
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virtual bool SetSubsong (int subsong);
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virtual void Update();
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virtual FString GetStats();
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virtual MusInfo *GetOPLDumper(const char *filename);
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virtual MusInfo *GetWaveDumper(const char *filename, int rate);
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enum EState
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{
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STATE_Stopped,
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STATE_Playing,
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STATE_Paused
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} m_Status;
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bool m_Looping;
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bool m_NotStartedYet; // Song has been created but not yet played
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};
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#endif //__I_MUSIC_H__
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#include "c_cvars.h"
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#include "mus2midi.h"
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#include "i_sound.h"
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#include "i_music.h"
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void I_InitMusicWin32 ();
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void I_ShutdownMusicWin32 ();
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EXTERN_CVAR (Float, timidity_mastervolume)
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// The base music class. Everything is derived from this --------------------
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class MusInfo
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{
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public:
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MusInfo ();
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virtual ~MusInfo ();
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virtual void MusicVolumeChanged(); // snd_musicvolume changed
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virtual void TimidityVolumeChanged(); // timidity_mastervolume changed
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virtual void Play (bool looping) = 0;
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virtual void Pause () = 0;
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virtual void Resume () = 0;
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virtual void Stop () = 0;
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virtual bool IsPlaying () = 0;
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virtual bool IsMIDI () const = 0;
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virtual bool IsValid () const = 0;
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virtual bool SetPosition (int order);
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virtual void Update();
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virtual FString GetStats();
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virtual MusInfo *GetOPLDumper(const char *filename);
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virtual MusInfo *GetWaveDumper(const char *filename, int rate);
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enum EState
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{
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STATE_Stopped,
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STATE_Playing,
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STATE_Paused
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} m_Status;
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bool m_Looping;
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bool m_NotStartedYet; // Song has been created but not yet played
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};
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// A device that provides a WinMM-like MIDI streaming interface -------------
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#ifndef _WIN32
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void MusicVolumeChanged();
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void TimidityVolumeChanged();
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void Play(bool looping);
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void Play(bool looping, int subsong);
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void Pause();
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void Resume();
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void Stop();
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@ -441,14 +410,15 @@ class StreamSong : public MusInfo
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public:
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StreamSong (const char *file, int offset, int length);
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~StreamSong ();
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void Play (bool looping);
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void Play (bool looping, int subsong);
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void Pause ();
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void Resume ();
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void Stop ();
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bool IsPlaying ();
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bool IsMIDI () const { return false; }
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bool IsValid () const { return m_Stream != NULL; }
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bool SetPosition (int order);
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bool SetPosition (unsigned int pos);
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bool SetSubsong (int subsong);
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FString GetStats();
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protected:
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@ -464,7 +434,7 @@ class TimiditySong : public StreamSong
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public:
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TimiditySong (FILE *file, char * musiccache, int length);
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~TimiditySong ();
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void Play (bool looping);
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void Play (bool looping, int subsong);
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void Stop ();
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bool IsPlaying ();
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bool IsValid () const { return CommandLine.Len() > 0; }
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@ -502,7 +472,7 @@ class OPLMUSSong : public StreamSong
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public:
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OPLMUSSong (FILE *file, char *musiccache, int length);
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~OPLMUSSong ();
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void Play (bool looping);
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void Play (bool looping, int subsong);
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bool IsPlaying ();
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bool IsValid () const;
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void ResetChips ();
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public:
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CDSong (int track, int id);
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~CDSong ();
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void Play (bool looping);
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void Play (bool looping, int subsong);
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void Pause ();
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void Resume ();
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void Stop ();
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@ -302,7 +302,12 @@ SoundStream::~SoundStream ()
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{
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}
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bool SoundStream::SetPosition(int pos)
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bool SoundStream::SetPosition(unsigned int pos)
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{
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return false;
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}
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bool SoundStream::SetOrder(int order)
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{
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return false;
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}
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@ -65,7 +65,8 @@ public:
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virtual bool SetPaused(bool paused) = 0;
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virtual unsigned int GetPosition() = 0;
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virtual bool IsEnded() = 0;
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virtual bool SetPosition(int pos);
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virtual bool SetPosition(unsigned int pos);
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virtual bool SetOrder(int order);
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virtual FString GetStats();
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};
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@ -1,7 +1,7 @@
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#include "i_musicinterns.h"
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#include "i_cd.h"
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void CDSong::Play (bool looping)
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void CDSong::Play (bool looping, int subsong)
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{
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m_Status = STATE_Stopped;
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m_Looping = looping;
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|
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@ -45,8 +45,9 @@ class input_mod : public StreamSong
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public:
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input_mod(DUH *myduh);
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~input_mod();
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bool SetPosition(int order);
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void Play(bool looping);
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//bool SetPosition(int ms);
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bool SetSubsong(int subsong);
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void Play(bool looping, int subsong);
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FString GetStats();
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FString Codec;
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@ -1153,11 +1154,12 @@ input_mod::~input_mod()
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//
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//==========================================================================
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void input_mod::Play(bool looping)
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void input_mod::Play(bool looping, int order)
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{
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m_Status = STATE_Stopped;
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m_Looping = looping;
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start_order = order;
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if (open2(0) && m_Stream->Play(m_Looping, 1))
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{
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m_Status = STATE_Playing;
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@ -1166,15 +1168,11 @@ void input_mod::Play(bool looping)
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//==========================================================================
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//
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// input_mod :: SetPosition
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//
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// FIXME: Pass the order number as a subsong parameter to Play, so we don't
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// need to start playback at one position and then immediately throw that
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// playback structure away and create a new one to go to the new order.
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// input_mod :: SetSubsong
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//
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//==========================================================================
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bool input_mod::SetPosition(int order)
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bool input_mod::SetSubsong(int order)
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{
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if (order == start_order)
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{
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|
|
|
@ -85,7 +85,7 @@ CUSTOM_CVAR (Int, timidity_frequency, 22050, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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self = 65000;
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}
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void TimiditySong::Play (bool looping)
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void TimiditySong::Play (bool looping, int subsong)
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{
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m_Status = STATE_Stopped;
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m_Looping = looping;
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|
|
|
@ -182,7 +182,7 @@ void MIDIStreamer::CheckCaps()
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//
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//==========================================================================
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void MIDIStreamer::Play(bool looping)
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void MIDIStreamer::Play(bool looping, int subsong)
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{
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DWORD tid;
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|
|
|
@ -52,7 +52,7 @@ bool OPLMUSSong::IsPlaying ()
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return m_Status == STATE_Playing;
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}
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void OPLMUSSong::Play (bool looping)
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void OPLMUSSong::Play (bool looping, int subsong)
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{
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m_Status = STATE_Stopped;
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m_Looping = looping;
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|
|
|
@ -1,12 +1,16 @@
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#include "i_musicinterns.h"
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void StreamSong::Play (bool looping)
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void StreamSong::Play (bool looping, int subsong)
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{
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m_Status = STATE_Stopped;
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m_Looping = looping;
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if (m_Stream->Play (m_Looping, 1))
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{
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if (subsong != 0)
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{
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m_Stream->SetOrder (subsong);
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}
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m_Status = STATE_Playing;
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}
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}
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|
@ -70,14 +74,25 @@ bool StreamSong::IsPlaying ()
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//
|
||||
// StreamSong :: SetPosition
|
||||
//
|
||||
// Sets the current order number for a MOD-type song, or the position in ms
|
||||
// for anything else.
|
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// Sets the position in ms.
|
||||
|
||||
bool StreamSong::SetPosition(int order)
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bool StreamSong::SetPosition(unsigned int pos)
|
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{
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if (m_Stream != NULL)
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{
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return m_Stream->SetPosition(order);
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return m_Stream->SetPosition(pos);
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||||
}
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else
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{
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return false;
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||||
}
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||||
}
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bool StreamSong::SetSubsong(int subsong)
|
||||
{
|
||||
if (m_Stream != NULL)
|
||||
{
|
||||
return m_Stream->SetOrder(subsong);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -139,8 +139,17 @@ public:
|
|||
operator const char *() const { return Chars; }
|
||||
|
||||
const char *GetChars() const { return Chars; }
|
||||
|
||||
const char &operator[] (int index) const { return Chars[index]; }
|
||||
#if defined(_WIN32) && !defined(_WIN64) && defined(_MSC_VER)
|
||||
// Compiling 32-bit Windows source with MSVC: size_t is typedefed to an
|
||||
// unsigned int with the 64-bit portability warning attribute, so the
|
||||
// prototype cannot substitute unsigned int for size_t, or you get
|
||||
// spurious warnings.
|
||||
const char &operator[] (size_t index) const { return Chars[index]; }
|
||||
#else
|
||||
const char &operator[] (unsigned int index) const { return Chars[index]; }
|
||||
#endif
|
||||
const char &operator[] (unsigned long index) const { return Chars[index]; }
|
||||
const char &operator[] (unsigned long long index) const { return Chars[index]; }
|
||||
|
||||
|
|
|
@ -465,7 +465,7 @@
|
|||
</References>
|
||||
<Files>
|
||||
<Filter
|
||||
Name="A Source Files"
|
||||
Name="!Source Files"
|
||||
Filter="c;cpp"
|
||||
>
|
||||
<File
|
||||
|
@ -1078,7 +1078,7 @@
|
|||
</Filter>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="A Header Files"
|
||||
Name="!Header Files"
|
||||
Filter="h"
|
||||
>
|
||||
<File
|
||||
|
|
Loading…
Reference in a new issue