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fc3884ee9b
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NSEntity: involve animation frames in the EntityDef event lookup, add new Input 'AddVelocity' (which applies velocity to the entity according to forward,right,up)
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2023-07-16 13:05:15 -07:00 |
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c65c33ef13
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Client: add new command 'listFramegroups [model path]'
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2023-07-16 13:04:23 -07:00 |
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f877b1620f
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Add the constants loader, to allow entityDefs and other scripts to reference constants defined within scripts/constants.txt
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2023-07-15 11:34:58 -07:00 |
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b847316ec0
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DecalGroups: precache decal groups up front to avoid loading and frames where decals are white/invisible.
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2023-07-14 18:08:29 -07:00 |
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f2c41e3def
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NSRenderableEntity: Respect the .traileffectnum field
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2023-07-10 08:55:30 -07:00 |
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775e210a06
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Menu-FN: Fix includes as a result from an unfinished commit (startup videos)
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2023-07-10 08:54:40 -07:00 |
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e27518b672
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NSSurfacePropEntity: network 'axialscale' rendering tweak
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2023-07-08 23:37:34 -07:00 |
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9fd087d7bc
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NSProjectile: add spawn keys for projectile_debris, stick_to_world, stick_to_actor, mins/maxs (override)
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2023-07-08 18:56:23 -07:00 |
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4104c3e16f
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NSRenderableEntity: add SpawnKey 'modelstretch'/'axialscale'.
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2023-07-08 00:16:20 -07:00 |
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a8c4075ff9
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Server: Handle savegames restoring with entityDef awareness
|
2023-07-07 23:43:12 -07:00 |
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9e6a203a02
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Shared: Go over the various base classes and bring Save/Restore methods up to date.
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2023-07-07 23:34:58 -07:00 |
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bc67e0ab47
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NSRenderableEntity: add new methods SetAxialScale() and GetAxialScale(). These can be used in combination with the isotropic scaler which uses SetScale().
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2023-07-07 17:05:30 -07:00 |
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dd492c7822
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Add new cvar com_showTracers to aid in debugging tracelines.
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2023-07-04 08:42:32 -07:00 |
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a79ffd77b0
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NSMonster: change entity spawn key 'body_on_draw' to support a group prefix (e.g. 1:2 for group 1, model 2)
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2023-06-28 14:29:33 -07:00 |
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d5bb5f933d
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NSRenderableEntity: Increase network precision of body field, add new methods 'SetBodyInGroup(int, int)' and 'GetBodyInGroup(int)'
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2023-06-28 14:19:47 -07:00 |
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3cda024a33
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NSTrigger: change team touch filter to new field team_no
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2023-06-28 14:18:51 -07:00 |
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31774ce3f1
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EntityDef work on NSMonster, NSTalkMonster, NSProjectile etc.
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2023-06-20 21:19:00 -07:00 |
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69d1498c8b
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EntityDef: support 'events' group, so developers can tie animation events to Inputs (Source Base I/O system)
|
2023-06-19 10:35:24 -07:00 |
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34e722a012
|
Add and track new player entity field '.score'. Used to trag score points separate from frags.
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2023-06-15 11:42:01 -07:00 |
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373e844305
|
Client: add new Util_ functons Util_GetTime, Util_GetTimeLeft and Util_GetAddress for the current server.
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2023-06-15 11:40:46 -07:00 |
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3b99cf7419
|
XR: rename cvar debug_fakevr to xr_debug_fakeinputs
|
2023-06-15 11:39:55 -07:00 |
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0dc8f4ec75
|
entityDef: add support for condition based tweaks
|
2023-06-14 06:44:37 -07:00 |
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3eb2ec1b37
|
entityDef: call spawn() in case an empty entity ref was passed
|
2023-06-07 16:50:40 -07:00 |
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66745985d4
|
Initial implementation of NSSquadMonster, squad management for NSTalkMonster based classes
|
2023-06-02 19:27:16 -07:00 |
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40dc1267fa
|
NSMonster: Add FramegroupForAct() and ActPlay() methods, deprecate Anim* methods.
|
2023-06-02 19:25:49 -07:00 |
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d0838eab60
|
NSMonster: turning animation support, with new overridable methods AnimTurnLeft/AnimTurnRight
|
2023-06-01 16:17:11 -07:00 |
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1bb1fe705d
|
NSSurfacePropEntity: add SetBloodColor/GetBloodColor methods
|
2023-06-01 10:30:51 -07:00 |
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b4fbab80c5
|
NSMonster: cache idle animation in case it differs (between ACT events, in case of HL MDL)
|
2023-05-31 11:57:01 -07:00 |
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|
055988da77
|
fix typo in NSMonster.
|
2023-05-31 11:47:19 -07:00 |
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e880bf764a
|
NSMonster: get movement speed from animations by default, add cvar ai_stepSize to configure distance
|
2023-05-31 11:44:31 -07:00 |
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|
41465b7c9e
|
NSTalkMonster: network view_ofs[2] to fix r_showViewCone
|
2023-05-31 11:24:23 -07:00 |
|
|
7ad89b9cb2
|
NSMonster: new method: GetYawSpeed, which controls the turning speed in eueler angles per second.
|
2023-05-31 11:18:34 -07:00 |
|
|
5eae288cb9
|
NSMonster: Four new callback methods that developers can hook into. HasBeenKilled(), HasBeenHit(), HasBeenGibbed() and HasBeenAlerted()
|
2023-05-31 10:09:21 -07:00 |
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9e4bba1f0e
|
NSEntity: new method DistanceFromYaw
|
2023-05-31 10:08:00 -07:00 |
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bd7cb44784
|
AI: add ai_debugNav, and ai_debugLogic cvars. Add cooldown timer for targets
|
2023-05-30 12:06:16 -07:00 |
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|
12bb472abc
|
add class NSPortal (initial work, plus custom pmove changes).
Work on NSProjectile expansion has begun.
Support for skill cvar referencing within entityDef values.
|
2023-05-27 11:58:34 -07:00 |
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6078d31f12
|
NSMonster: add methods SetEyePos, and cvar r_showViewCone.
|
2023-05-17 08:59:26 -07:00 |
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dad5071379
|
trigger_push: Support for the 'target' spawn key.
|
2023-05-10 16:13:28 -07:00 |
|
|
ff78e34c16
|
Move Route_GetJumpVelocity() into shared/defs.h for now.
|
2023-05-10 16:12:59 -07:00 |
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|
f8a3e227d4
|
NSItem: new entity class, designed to use with entityDefs. Subject to change (a lot).
|
2023-05-08 11:17:03 -07:00 |
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20415c7ebc
|
NSClientPlayer: Inherit player rendermode/fx/color/amt before calling UpdatePlayerAttachments()
|
2023-05-04 08:25:46 -07:00 |
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|
40c4d95a2b
|
entityDef: Fix 'spawnclass' not working when referencing other entitydefs
|
2023-05-04 08:23:24 -07:00 |
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49d44bb21f
|
Server: remove rogue DOS newline characters that managed to get inside entry.qc
|
2023-05-01 07:15:22 -07:00 |
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|
b3b22045f3
|
Server: force set sv_nqplayerphysics to 0, so the engine shuts up about its prediction not working on map start
|
2023-05-01 06:58:54 -07:00 |
|
|
aa573ebec5
|
func_breakable: will now alert when a break or bulletimpact is not set on a used surfaceproperty
|
2023-05-01 06:48:25 -07:00 |
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|
09a0e2de52
|
func_breakable: Fix entities not playing break sounds/models when no 'material' key is set.
|
2023-05-01 06:16:28 -07:00 |
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|
3419c0df31
|
func_breakable: ensure the 'break' sound is played when present. also ensure we precache the break sound ahead of time.
|
2023-05-01 05:52:20 -07:00 |
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|
d45d2f1dc4
|
Introducing a copy of the id Tech 4 EntityDef system into Nuclide.
|
2023-04-30 18:01:26 -07:00 |
|
|
054e703177
|
env_fog: default color values should be 255,255,255 and not normalized.
|
2023-04-30 18:00:11 -07:00 |
|
|
89e3b961e8
|
trigger_teleport: more sound customization options
|
2023-04-30 17:59:49 -07:00 |
|
|
f606efcbf7
|
NSClientPlayer: start networking rendermodes (needs to be optimised for network transfer)
|
2023-04-30 11:23:56 -07:00 |
|
|
cd3023eeba
|
Server: add MapTweaks. A new feature that allows tinkerers to rewrite entity classnames under certain conditions (RFC)
|
2023-04-22 02:45:58 -07:00 |
|
|
c5626ce347
|
NSEntity: DropToFloor() should return a boolean akin to the original builtin.
|
2023-04-22 01:05:56 -07:00 |
|
|
3a755aaba7
|
NSSurfacePropEntity: add SetCanBleed() and CanBleed() methods to abstract the old iBleeds field.
|
2023-04-22 01:05:27 -07:00 |
|
|
f00d49e6ca
|
Client: when an unknown network event is received, error out with a message.
|
2023-04-19 15:21:04 -07:00 |
|
|
cbf78aa26a
|
Menu-FN: fix the player model preview frames showing up when they shouldn't.
|
2023-04-19 13:36:27 -07:00 |
|
|
a1d8f17164
|
VGUIButton: in CLASSIC_VGUI mode, the alternate button frame happens on hover now instead of click.
|
2023-04-18 20:10:13 -07:00 |
|
|
a34fd9c0e8
|
VGUIButton: only adjust button size on SetTitle() when button has no size
|
2023-04-18 19:37:46 -07:00 |
|
|
60bbe417ab
|
Client-Font: actually set con_textsize for the console font as well, because that makes sense to do.
|
2023-04-18 15:05:45 -07:00 |
|
|
e1b024e345
|
Client-Font: when loading fonts/fontcon.font, apply it to gl_font.
|
2023-04-18 15:02:12 -07:00 |
|
|
97a5d9d2cd
|
NSClient: add new method Transport(vector newPos, vector newAngles) and null out .customphysics when an NSEntity gets Destroy()d
|
2023-04-18 14:47:39 -07:00 |
|
|
7f55f1c868
|
Client - Titles: add new function Titles_GetTextBody() to grab the body portion of a titles.txt entry
|
2023-04-18 14:46:51 -07:00 |
|
|
ed2d73106f
|
trigger_teleport: if we're running fs_game "dmc", then force a teleportation sound to play.
|
2023-04-17 12:22:56 -07:00 |
|
|
a8144ce6c1
|
Unbreak base/src from not compiling.
|
2023-04-16 23:16:15 -07:00 |
|
|
60e681a6c9
|
ambient_generic: Precache sound inside ::Spawned() and not ::SpawnKey()
|
2023-04-16 16:25:07 -07:00 |
|
|
2d3ea1ba20
|
trigger_teleport: fix typo that picked the wrong angles.
|
2023-04-16 11:55:11 -07:00 |
|
|
4a11c91d7d
|
trigger_teleport: change teleported entity's angles while maintaining the same velocity.
|
2023-04-16 11:53:03 -07:00 |
|
|
89bf3e436a
|
Client: ensure renderflags are being set after calling RenderFXPass() on the view models
|
2023-04-16 11:31:44 -07:00 |
|
|
277819b904
|
NSRenderableEntity: respect render amount on glowshell intensity
|
2023-04-16 11:06:51 -07:00 |
|
|
706241a7b6
|
Client: viewmodel and player model weapon now inherit the rendermode of the player.
|
2023-04-16 10:43:40 -07:00 |
|
|
e482cb0103
|
Server: add missing precache for soundDef step_swim.left/right
|
2023-04-16 01:25:00 -07:00 |
|
|
de388f0464
|
Remove now unnecessary debug prints.
|
2023-04-16 01:03:00 -07:00 |
|
|
4a330ef3ce
|
PMove: improvements to liquid/waterlevel testing
|
2023-04-16 01:01:29 -07:00 |
|
|
5c4d693c0e
|
func_button: Fix buttons not being able to be shot more than once.
|
2023-04-16 01:00:10 -07:00 |
|
|
6d6e0cc6a6
|
func_door: deal with different content overrides better
|
2023-04-16 00:46:10 -07:00 |
|
|
2e3c547838
|
func_button: Fix SF_BTT_TOUCH_ONLY not being respected because the entity does not spawn being touchable
|
2023-04-15 23:06:35 -07:00 |
|
|
f4cadc74a8
|
Shared: CLASSEXPORT macro will now behaver nicer with non-class spawn functions.
|
2023-04-15 18:11:43 -07:00 |
|
|
7f79fc46a1
|
Add client-side stub for function Weapons_SwitchBest.
|
2023-04-15 17:24:49 -07:00 |
|
|
a4aa5e578c
|
trigger_teleport: When teleporting, use setorigin_safe() to guarantee our target pos is not inside the floor (fixes some teleporters in DMC)
|
2023-04-15 17:24:29 -07:00 |
|
|
d213ec110f
|
NSRenderableEntity: respect the MF_ROTATE .modelflag field.
|
2023-04-15 16:58:25 -07:00 |
|
|
0c5c714b79
|
GS-Entbase: Implementation of CS/DMC's env_fog entity.
|
2023-04-14 10:21:07 -07:00 |
|
|
405fe1cfa9
|
NSView: Mark certain methods as virtual (where it currently makes sense)
|
2023-04-09 11:34:50 -07:00 |
|
|
66945575ae
|
PMove: Fix not working when not setting #ifdef CUSTOMPLAYERPHYSICS
|
2023-04-08 11:21:35 -07:00 |
|
|
90685f2495
|
Introducing VGUITheme, so we can start removing the CLASSIC_VGUI ifdef and start overriding visual appearance on any widget or group of widgets.
|
2023-04-05 10:58:12 -07:00 |
|
|
9fc3503652
|
VGUIButton: add method SetKeyEquivalent() to handle hotkeys.
|
2023-04-03 12:59:33 -07:00 |
|
|
8c58d635d3
|
VGUI: Stability improvements, start allowing overrides for VGUIButton and VGUIWindow based classes.
|
2023-04-03 11:13:55 -07:00 |
|
|
41c20663a8
|
Client: text channel 0 now contains a message queue, so that multiple messages can stack without overriding one another
|
2023-03-28 16:36:21 -07:00 |
|
|
c475ee4afc
|
Menu-VGUI: Class VGUIWindow should not be resizable by default
|
2023-03-27 01:55:53 -07:00 |
|
|
5843fa3ef1
|
Menu-VGUI: Knew I forgot something. Thanks @Fix
|
2023-03-27 01:53:53 -07:00 |
|
|
338e89c06a
|
Add functions all about handling Message of the Day server info. Adds the motd console command, as well as motdfile .
|
2023-03-25 17:32:58 -07:00 |
|
|
6c0256782f
|
NSNavAI: Hack to fix navigation for monster_barney in c1a0d
|
2023-03-24 14:19:36 -07:00 |
|
|
84db9ea404
|
Menu-FN: Should use SEARCH_ALLOWDUPES to allow iterating over multiple files in a game dir
|
2023-03-24 13:22:12 -07:00 |
|
|
109e9418b3
|
Implement helper function NSAssert from OPENSTEP
|
2023-03-24 13:21:16 -07:00 |
|
|
2c72d358ce
|
Sentences: Speed up the word search using hashtables
|
2023-03-24 10:48:04 -07:00 |
|
|
8ec3d00e93
|
Save/load system stability improvements.
|
2023-03-23 17:04:34 -07:00 |
|
|
039d9937e9
|
ambient_generic: Add support for most Source Engine input triggers. Also fix a minor mistake in the QUAKED comment for level editors.
|
2023-03-22 00:24:12 -07:00 |
|
|
aed306cbd1
|
NSMoverEntity: call MoverStartsMoving() and MoverFinishesMoving() around arrival callbacks for entities that don't travel any distance. Fixing func_button entities from not toggling frames.
|
2023-03-22 00:22:47 -07:00 |
|
|
9463e2b6e3
|
info_waypoint: should probably set pvsflags to something encompassing.
|
2023-03-21 22:16:51 -07:00 |
|
|
a45591134c
|
info_waypoint: Initial implementation. This has nothing to do with AI (don't get any ideas just yet), but rather HUD information displays.
|
2023-03-21 22:03:27 -07:00 |
|
|
8e14d3707d
|
NSClientPlayer: roll back .basevelocity in Predict{Pre,Post}Frame
|
2023-03-18 20:01:02 -07:00 |
|