Commit graph

1571 commits

Author SHA1 Message Date
41465b7c9e
NSTalkMonster: network view_ofs[2] to fix r_showViewCone 2023-05-31 11:24:23 -07:00
7ad89b9cb2
NSMonster: new method: GetYawSpeed, which controls the turning speed in eueler angles per second. 2023-05-31 11:18:34 -07:00
5eae288cb9
NSMonster: Four new callback methods that developers can hook into. HasBeenKilled(), HasBeenHit(), HasBeenGibbed() and HasBeenAlerted() 2023-05-31 10:09:21 -07:00
9e4bba1f0e
NSEntity: new method DistanceFromYaw 2023-05-31 10:08:00 -07:00
bd7cb44784
AI: add ai_debugNav, and ai_debugLogic cvars. Add cooldown timer for targets 2023-05-30 12:06:16 -07:00
12bb472abc
add class NSPortal (initial work, plus custom pmove changes).
Work on NSProjectile expansion has begun.
Support for skill cvar referencing within entityDef values.
2023-05-27 11:58:34 -07:00
6078d31f12
NSMonster: add methods SetEyePos, and cvar r_showViewCone. 2023-05-17 08:59:26 -07:00
dad5071379
trigger_push: Support for the 'target' spawn key. 2023-05-10 16:13:28 -07:00
ff78e34c16
Move Route_GetJumpVelocity() into shared/defs.h for now. 2023-05-10 16:12:59 -07:00
f8a3e227d4
NSItem: new entity class, designed to use with entityDefs. Subject to change (a lot). 2023-05-08 11:17:03 -07:00
20415c7ebc
NSClientPlayer: Inherit player rendermode/fx/color/amt before calling UpdatePlayerAttachments() 2023-05-04 08:25:46 -07:00
40c4d95a2b
entityDef: Fix 'spawnclass' not working when referencing other entitydefs 2023-05-04 08:23:24 -07:00
49d44bb21f
Server: remove rogue DOS newline characters that managed to get inside entry.qc 2023-05-01 07:15:22 -07:00
b3b22045f3
Server: force set sv_nqplayerphysics to 0, so the engine shuts up about its prediction not working on map start 2023-05-01 06:58:54 -07:00
aa573ebec5
func_breakable: will now alert when a break or bulletimpact is not set on a used surfaceproperty 2023-05-01 06:48:25 -07:00
09a0e2de52
func_breakable: Fix entities not playing break sounds/models when no 'material' key is set. 2023-05-01 06:16:28 -07:00
3419c0df31
func_breakable: ensure the 'break' sound is played when present. also ensure we precache the break sound ahead of time. 2023-05-01 05:52:20 -07:00
d45d2f1dc4
Introducing a copy of the id Tech 4 EntityDef system into Nuclide. 2023-04-30 18:01:26 -07:00
054e703177
env_fog: default color values should be 255,255,255 and not normalized. 2023-04-30 18:00:11 -07:00
89e3b961e8
trigger_teleport: more sound customization options 2023-04-30 17:59:49 -07:00
f606efcbf7
NSClientPlayer: start networking rendermodes (needs to be optimised for network transfer) 2023-04-30 11:23:56 -07:00
cd3023eeba
Server: add MapTweaks. A new feature that allows tinkerers to rewrite entity classnames under certain conditions (RFC) 2023-04-22 02:45:58 -07:00
c5626ce347
NSEntity: DropToFloor() should return a boolean akin to the original builtin. 2023-04-22 01:05:56 -07:00
3a755aaba7
NSSurfacePropEntity: add SetCanBleed() and CanBleed() methods to abstract the old iBleeds field. 2023-04-22 01:05:27 -07:00
f00d49e6ca
Client: when an unknown network event is received, error out with a message. 2023-04-19 15:21:04 -07:00
cbf78aa26a
Menu-FN: fix the player model preview frames showing up when they shouldn't. 2023-04-19 13:36:27 -07:00
a1d8f17164
VGUIButton: in CLASSIC_VGUI mode, the alternate button frame happens on hover now instead of click. 2023-04-18 20:10:13 -07:00
a34fd9c0e8
VGUIButton: only adjust button size on SetTitle() when button has no size 2023-04-18 19:37:46 -07:00
60bbe417ab
Client-Font: actually set con_textsize for the console font as well, because that makes sense to do. 2023-04-18 15:05:45 -07:00
e1b024e345
Client-Font: when loading fonts/fontcon.font, apply it to gl_font. 2023-04-18 15:02:12 -07:00
97a5d9d2cd
NSClient: add new method Transport(vector newPos, vector newAngles) and null out .customphysics when an NSEntity gets Destroy()d 2023-04-18 14:47:39 -07:00
7f55f1c868
Client - Titles: add new function Titles_GetTextBody() to grab the body portion of a titles.txt entry 2023-04-18 14:46:51 -07:00
ed2d73106f
trigger_teleport: if we're running fs_game "dmc", then force a teleportation sound to play. 2023-04-17 12:22:56 -07:00
a8144ce6c1
Unbreak base/src from not compiling. 2023-04-16 23:16:15 -07:00
60e681a6c9
ambient_generic: Precache sound inside ::Spawned() and not ::SpawnKey() 2023-04-16 16:25:07 -07:00
2d3ea1ba20
trigger_teleport: fix typo that picked the wrong angles. 2023-04-16 11:55:11 -07:00
4a11c91d7d
trigger_teleport: change teleported entity's angles while maintaining the same velocity. 2023-04-16 11:53:03 -07:00
89bf3e436a
Client: ensure renderflags are being set after calling RenderFXPass() on the view models 2023-04-16 11:31:44 -07:00
277819b904
NSRenderableEntity: respect render amount on glowshell intensity 2023-04-16 11:06:51 -07:00
706241a7b6
Client: viewmodel and player model weapon now inherit the rendermode of the player. 2023-04-16 10:43:40 -07:00
e482cb0103
Server: add missing precache for soundDef step_swim.left/right 2023-04-16 01:25:00 -07:00
de388f0464
Remove now unnecessary debug prints. 2023-04-16 01:03:00 -07:00
4a330ef3ce
PMove: improvements to liquid/waterlevel testing 2023-04-16 01:01:29 -07:00
5c4d693c0e
func_button: Fix buttons not being able to be shot more than once. 2023-04-16 01:00:10 -07:00
6d6e0cc6a6
func_door: deal with different content overrides better 2023-04-16 00:46:10 -07:00
2e3c547838
func_button: Fix SF_BTT_TOUCH_ONLY not being respected because the entity does not spawn being touchable 2023-04-15 23:06:35 -07:00
f4cadc74a8
Shared: CLASSEXPORT macro will now behaver nicer with non-class spawn functions. 2023-04-15 18:11:43 -07:00
7f79fc46a1
Add client-side stub for function Weapons_SwitchBest. 2023-04-15 17:24:49 -07:00
a4aa5e578c
trigger_teleport: When teleporting, use setorigin_safe() to guarantee our target pos is not inside the floor (fixes some teleporters in DMC) 2023-04-15 17:24:29 -07:00
d213ec110f
NSRenderableEntity: respect the MF_ROTATE .modelflag field. 2023-04-15 16:58:25 -07:00
0c5c714b79
GS-Entbase: Implementation of CS/DMC's env_fog entity. 2023-04-14 10:21:07 -07:00
405fe1cfa9
NSView: Mark certain methods as virtual (where it currently makes sense) 2023-04-09 11:34:50 -07:00
66945575ae
PMove: Fix not working when not setting #ifdef CUSTOMPLAYERPHYSICS 2023-04-08 11:21:35 -07:00
90685f2495
Introducing VGUITheme, so we can start removing the CLASSIC_VGUI ifdef and start overriding visual appearance on any widget or group of widgets. 2023-04-05 10:58:12 -07:00
9fc3503652
VGUIButton: add method SetKeyEquivalent() to handle hotkeys. 2023-04-03 12:59:33 -07:00
8c58d635d3
VGUI: Stability improvements, start allowing overrides for VGUIButton and VGUIWindow based classes. 2023-04-03 11:13:55 -07:00
41c20663a8
Client: text channel 0 now contains a message queue, so that multiple messages can stack without overriding one another 2023-03-28 16:36:21 -07:00
c475ee4afc
Menu-VGUI: Class VGUIWindow should not be resizable by default 2023-03-27 01:55:53 -07:00
5843fa3ef1
Menu-VGUI: Knew I forgot something. Thanks @Fix 2023-03-27 01:53:53 -07:00
338e89c06a
Add functions all about handling Message of the Day server info. Adds the motd console command, as well as motdfile. 2023-03-25 17:32:58 -07:00
6c0256782f
NSNavAI: Hack to fix navigation for monster_barney in c1a0d 2023-03-24 14:19:36 -07:00
84db9ea404
Menu-FN: Should use SEARCH_ALLOWDUPES to allow iterating over multiple files in a game dir 2023-03-24 13:22:12 -07:00
109e9418b3
Implement helper function NSAssert from OPENSTEP 2023-03-24 13:21:16 -07:00
2c72d358ce
Sentences: Speed up the word search using hashtables 2023-03-24 10:48:04 -07:00
8ec3d00e93
Save/load system stability improvements. 2023-03-23 17:04:34 -07:00
039d9937e9
ambient_generic: Add support for most Source Engine input triggers. Also fix a minor mistake in the QUAKED comment for level editors. 2023-03-22 00:24:12 -07:00
aed306cbd1
NSMoverEntity: call MoverStartsMoving() and MoverFinishesMoving() around arrival callbacks for entities that don't travel any distance. Fixing func_button entities from not toggling frames. 2023-03-22 00:22:47 -07:00
9463e2b6e3
info_waypoint: should probably set pvsflags to something encompassing. 2023-03-21 22:16:51 -07:00
a45591134c
info_waypoint: Initial implementation. This has nothing to do with AI (don't get any ideas just yet), but rather HUD information displays. 2023-03-21 22:03:27 -07:00
8e14d3707d
NSClientPlayer: roll back .basevelocity in Predict{Pre,Post}Frame 2023-03-18 20:01:02 -07:00
7b42befcb3
Networked versions of func_conveyor, trigger_push. Bounce pads should be much nicer. 2023-03-18 17:49:12 -07:00
c1a098b493
Impacts against models will now be tested against their materials. No more bitfield surfaceparm lookups in compiled models - simply set the surfaceprop inside the used material file.
However, since we don't get the full material path currently, the material has to be in the same dir as the model.
This may change if FTEQW exposes the full impact material path.
2023-03-17 11:35:27 -07:00
01be71e451
Client: 'buildcubemaps' will toggle r_skipEnvmap, which is now also defaulting to a black clear color (akin to Source) 2023-03-16 16:04:47 -07:00
64cb526943
env_cubemap: save to .ktx by default when issuing 'buildcubemaps' again. 2023-03-16 15:46:38 -07:00
9e6d6ee7f1
Client: Fix for buildcubemaps angles being overriden by some entity in the map or other. 2023-03-16 15:35:59 -07:00
8950666c69
Menu-FN: use the menutint material instead of a bland drawfill. 2023-03-15 15:16:34 -07:00
e2c4144a9c
point_trigger: Initial implementation of this entity. Requested as an alternative to make map entity hacking easier. 2023-03-14 16:19:07 -07:00
495b661b47
NSMoverEntity: Improvements so transformation and rotation is easier at the same time. 2023-03-14 00:06:19 -07:00
f92de15ca5
func_plat: Implementation using NSMoverEntity 2023-03-13 19:13:12 -07:00
c7709bb2d5
Add NSMoverEntity, a class that handles moving, pushing entity classes such as func_door and the like. 2023-03-13 19:12:54 -07:00
719f85210d
NSEntity: Fix SetNextThink doing occasional bogus fixups 2023-03-13 15:25:37 -07:00
7709c579c3
Minor documentation enhancements, QuakeEd entity comment color changes 2023-03-13 02:04:31 -07:00
8a9823a207
logic_auto: fix typo in docs that causes doxygen's markdown parser to burst 2023-03-12 16:07:14 -07:00
faaf67762f
Platform: minor cleanup, updated fonts/ 2023-03-12 16:00:31 -07:00
e4b5d5158a
Client: increase textmenu refresh 2023-03-01 23:15:41 -08:00
a36694d1f8
Client: Add shader precache fix for dlights/rtlights, this should eliminate the first shot of any game causing any stuttering 2023-02-24 12:24:24 -08:00
f0dcdc28c5
NSView: mark most methods as nonvirtual for the time being, until everything else is set in stone 2023-02-24 12:23:45 -08:00
5ad3931241
Remove platform/base_sound.pk3dir/ 2023-02-16 18:19:32 -08:00
27105fc996
Menu-FN: treat 'ftehl' the same as 'valve' when indexing MP levels 2023-02-16 17:55:16 -08:00
1ff0b3f9ac
Menu-FN: Various improvements to the menu for when no menu assets are available at all. 2023-02-16 17:24:09 -08:00
95db9c7924
env_glow: Fix some typo and register a missing nonvirtual method as such 2023-02-15 09:42:22 -08:00
952ec87038
env_glow: split predraw into more sub-functions to make profiling easier 2023-02-15 09:39:53 -08:00
23b671956f
Weapons_AddItem: Only count NSGameRules' MaxItemPerSlot() when we're adding a new weapon 2023-02-14 22:02:47 -08:00
86dfb3ff1a
Fix various compiler warnings. 2023-02-14 12:54:06 -08:00
c939e790e8
Menu-FN: ifdef the reference to g_ePreviewModel out in cz_cxHQModelChanged 2023-02-12 13:02:35 -08:00
9738a6a525
prop_dynamic/static: support for 'sequence' key 2023-02-11 22:38:23 -08:00
370396a415
Menu-FN: Parsing user.scr and settings.scr in Advanced options is now mostly done. Still need to support LIST type layout elements. 2023-02-11 17:10:43 -08:00
7518e743b9
Menu-FN: further work to make the Multiplayer > Customize menu more accurate 2023-02-10 13:50:36 -08:00
943897e5ba
Menu-FN: add options in the Multiplayer > Customize menu for HQ models (with preview) and voice chat settings 2023-02-09 19:08:47 -08:00
53c8665b11
Menu-FN: update spray related infokeys upon init 2023-02-09 17:12:31 -08:00