ZZYZX
0aaef4980b
Fix exception caused by horizontal mouse wheel ( resolves #409 reported by ioan-chera, reported by KanaiZo)
2020-07-07 13:56:42 +03:00
Kevin Caccamo
36156e9db0
Add support for Line_SetAutomap{Flags,Style}
2020-07-03 18:18:57 -04:00
biwa
18834f1fc7
Config files: removed DEHACKED from the Boom map lumps
2020-06-21 00:37:37 +02:00
biwa
f10bf59775
Added the "nocount" UDMF thing flag (as "No completion count") that was added in GZDoom 4.4.0 to the ZDoom config. Fixes #422 .
2020-06-08 21:37:27 +02:00
biwa
0b3d4997b7
Eternity Engine configuration: added some missing linedef action and sector types. Fixes #407
2020-04-27 23:12:42 +02:00
biwa
adf95c2566
Hexen/UDMF linedef action 28 is now correctly labeled "Floor Raise And Crush" instead of misleading "Floor Crusher Start". Fixes #386 .
2020-03-29 12:05:15 +02:00
William Miller
50668921e8
Extra config block for Large Maps (PR#368 by Zanieon)
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This extra block helps ZDBSP building better nodes for maps that are too big and starts generating visual issues with regular nodebuilding.
2020-01-15 06:26:35 +02:00
ZZYZX
0c0ccf5de2
Added Screenshots directory to ignored
2019-12-26 15:41:16 +02:00
DoomKrawa
96f3b74647
Added: Artiscript for ZDaemon ACS (PR#315 by krawa)
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* Artiscript added.
* Artiscripts added.
And optional parameters for client/server scripts.
2019-12-25 19:42:51 +02:00
ZZYZX
915fd9a8e9
Renamed GPL.txt to LICENSE.txt
2019-12-24 20:07:55 +02:00
ZZYZX
8b682a658c
Fixed wrong icon in auto-update Newsflash
2019-12-24 20:04:20 +02:00
ZZYZX
81df5e858f
Removed remaining DirectX references, fixed setup
2019-12-24 19:45:23 +02:00
ZZYZX
cd9da4b4a1
Changed splash image and icons
2019-12-24 11:59:58 +02:00
ZZYZX
d995f983fc
Rebranding
2019-12-24 09:14:28 +02:00
ZZYZX
5d3e78ad8f
Add FPS counter for visual mode
2019-12-20 16:17:32 +02:00
ZZYZX
b3a4f563e9
Call wglMakeCurrent before SwapBuffers in Windows context implementation
2019-12-18 00:36:13 +02:00
ZZYZX
bd967138f2
Return old code for grid drawing on the renderer side
2019-12-16 08:32:01 +02:00
ZZYZX
4cb6d68c45
Use PBO to stream texture data for software rendering
2019-12-16 06:54:44 +02:00
ZZYZX
8ac7e40754
Returned CodeImp's software renderer for line plotting
2019-12-16 04:15:53 +02:00
ZZYZX
2433b8eb0d
Removed -f suffixes for floats (not supported on AMD)
2019-12-16 01:17:41 +02:00
ZZYZX
81c8cdeec6
Added credit to Talon1024 & dpJ
2019-12-16 00:27:29 +02:00
ZZYZX
bd6d21773e
Deleted SlimDX; returned pre-build event to copy appropriate DevIL version
2019-12-16 00:20:48 +02:00
ZZYZX
f0aee1e174
Merge branch 'master' into slimgl_merge
2019-12-14 23:50:40 +02:00
ZZYZX
2c3013f74c
Make everything build with VS2015 again
2019-12-14 23:42:44 +02:00
ZZYZX
384a98828d
Revert "Backslashes in file paths are not supported on unix"
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This reverts commit 2e14630982
.
2019-12-14 23:37:38 +02:00
biwa
4089ff10d9
- (G)ZDoom action 51:Sector_SetLink is now flagged to not require an activation, since it's mostly used statically
2019-10-07 19:13:43 +02:00
Kevin Caccamo
b5ad511671
Enable DevIL on Linux
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Remove NO_DEVIL defines, and add devil.dll -> libIL.so.1 DLL mapping to app.config
2019-09-03 22:47:59 -04:00
DoomKrawa
a8ef8d526c
ZDaemon sprites (PR#282 by Krawa)
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* Flags and Railgun taken from zdaemon.wad.
Thanks to ZDaemon team for the sprites.
* ZDaemon Flags and Railgun.
2019-09-03 11:57:44 +03:00
Magnus Norddahl
2e14630982
Backslashes in file paths are not supported on unix
2019-08-29 21:38:56 +02:00
Magnus Norddahl
21b46010c1
Merge remote-tracking branch 'origin/master' into slimgl
2019-08-08 04:07:00 +02:00
Magnus Norddahl
90b5c41517
- update solution to .net framework 4.7.2 and add build output files to .gitignore
2019-08-08 00:18:44 +02:00
biwa
d2452abe5c
- Improved the wording for the "hidden" UDMF sector flag to make clear that it only hides the sector on the textured automap
2019-07-16 20:46:38 +02:00
biwa
97d4fdd78a
@Fixed some compiler warnings
2019-06-15 21:26:43 +02:00
ZZYZX
95a9d28798
Specify git.exe instead of just 'git' for compatibility with my environment with Cygwin git...
2019-03-29 20:41:01 +02:00
DoomKrawa
227a0402f4
New defines for GetPlayerInfo (ZDaemon 1.10.07) (PR#257 by Krawa)
2019-02-14 11:59:11 +02:00
ZZYZX
e1b9f31525
Updated ZDoom ACS definitions; Updated ZScript parser for compatibility with latest GZDoom
2018-12-02 17:51:54 +02:00
ZZYZX
74e31b658b
Fixed Builder.exe.config, only this time properly
2018-07-16 21:33:22 +03:00
ZZYZX
a196457f83
Fixed: GZDB wouldn't load plugins on certain paranoid systems due to plugin DLL's being "remote" and unsigned (reported by Lorenzo)
2018-07-16 17:06:49 +03:00
ZZYZX
1933b0b6de
Changed Resource directory browser to use Win7 folder dialog, not Win9x one (reported by dpJudas)
2018-07-13 07:56:13 +03:00
ZZYZX
50d458f764
Fixed null reference in visual mode when trying to render a thing without a sector (reported by Ozymandias81)
2018-06-23 19:20:39 +03:00
ZZYZX
b026e58a89
Added: MODELDEF #include support
2018-06-09 17:26:03 +03:00
ZZYZX
3c433cfcb8
Fixed scalar in UE1 model reader (was 127, should be 128)
2018-06-07 11:59:52 +03:00
ZZYZX
634ba5486a
Update zspecial.acs for ZDoom, revert ACC to 1.56
2018-05-27 09:00:58 +03:00
ZZYZX
4213be1c7a
Added simple Unreal model support; Fixed numerous issues with normal handling; Fixed outright invalid handling of AngleOffset/PitchOffset/RollOffset in MODELDEF
2018-05-27 08:53:54 +03:00
ZZYZX
e9c83d0646
Fixed: GZDB was built against wrong SlimDX version (including 64-bit which was built against 32-bit SlimDX) - (reported by StrikerMan780, leodoom85, Rockstar Racoon)
2018-04-16 01:51:57 +03:00
ZZYZX
1e129ba2c3
Fixed: 64-bit updater had wrong path and would not update
2018-04-15 02:11:01 +03:00
ZZYZX
a2a6004a61
Fixed (?): The new .NET 4.6.x JIT method inlining was fucking with GetCallingAssembly-based plugin detection
2018-04-15 01:59:58 +03:00
ZZYZX
d9dfab64a0
Made some edits to the build scripts and auto-update routine to support 64-bit updating
2018-04-14 18:11:40 +03:00
jewalky
0b14bdeec1
GZDB native 64-bit binary support (PR#197 by StrikerMan780)
2018-04-14 16:55:21 +03:00
ZZYZX
0a5a2e81e0
Updated ZDoom ACC to the latest dev build (reported by printz)
2018-04-10 21:07:55 +03:00
ZZYZX
e91fe94794
Added string support for spotlight colors
2018-02-04 05:16:52 +02:00
ZZYZX
6565b83a0e
Moved spotlights to separate directory; fixed parameter names; added animated spotlights to game configurations
2018-02-04 04:27:05 +02:00
ZZYZX
d8bee559dc
Did some maxcode refactoring about dynamic lights; added initial spotlight support (at least they are recognized as lights now)
2018-02-03 22:31:43 +02:00
Anthony M. Cook
d428272fe1
The indoor lightning descriptions were reversed. ( #164 ) (by acook)
2017-11-08 05:37:36 +02:00
Ioan Chera
113d86a511
Add the fields new to Eternity 3.42.03 ( #135 ) (by printz)
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* Replace the wrong portal_ceil_alpha and portal_floor_alpha with alphaceiling and alphafloor.
* Added the new fields of Eternity 3.42.03
2017-08-05 09:53:47 +03:00
ZZYZX
0e43985f65
Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum.
2017-05-10 06:13:33 +03:00
Ioan Chera
b4d38e3d4a
Replace the wrong portal_ceil_alpha and portal_floor_alpha with alphaceiling and alphafloor. ( #101 by printz)
2017-04-14 21:58:57 -04:00
ZZYZX
0c4051a5a0
Fixed 0.5/1.0 second sector light blinking specials (reported by printz)
2017-04-11 04:45:04 +03:00
ZZYZX
6f1b6c7278
Fixed: forgot to add ZDDomPoint sprites...
2017-03-15 10:29:59 +02:00
Ioan Chera
bbeadf6533
Eternity config: add polycross property and remove 'copy' thing types (PR#79 by ioan-chera)
2017-03-13 02:45:36 +02:00
ZZYZX
9bd51a0186
Updated ZDoom ACS compiler
2017-03-12 13:26:28 +02:00
ZZYZX
ee28f1d094
Made Skulltag item sprites optional to support default Skulltag+Zandronum config without producing 100 errors
2017-03-09 19:09:08 +02:00
ZZYZX
589b674656
Fixed: returned accidentally lost Skulltag thing types
2017-03-09 18:24:59 +02:00
ZZYZX
4f8f39072e
Updated Zandronum game configurations to include invasion spawners and MBF items (dog, evil sceptre, unholy bible, beta lost soul)
2017-03-09 17:58:46 +02:00
ZZYZX
d8701b7a3a
Added: proper GUI tab for color-related sector properties. The tab now hosts Doom64 lighting as well as old color-related things (floor/ceiling glow, light color, fade color and desaturation).
2017-03-09 01:00:20 +02:00
ZZYZX
748fe9e2e5
Fixed: inheritance from game configuration for dynamic lights; Fixed: visual representation of inherited lights (reported by Nash); Fixed: inherited thing arguments from game configuration; Added: //$ClearArgs for clearing inherited arguments.
2017-03-02 00:21:08 +02:00
ZZYZX
5ff54ab319
Added: arg0str in non-script specials. Kinda.
2017-02-23 14:19:07 +02:00
ZZYZX
3ac39598db
Fixed: forgot to add ZDaemon_common.cfg; Fixed: Internal: removed hardcoded arg0str only for scripts
2017-02-23 13:54:42 +02:00
ZZYZX
1cb3682c6b
Updated ZDaemon configuration and related files (13.02.2017 by Krawa)
2017-02-20 13:42:12 +02:00
Xabis
a886a53e75
* A direct tag-to-tag relationship can now be established between two things, which allows event lines to be properly setup between them. This is intended for interpolation and patrol specials which are linked via a shared tag, instead of an argument. A POSITIVE value represents the parent thing, where a NEGATIVE value represents the child thing.
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* Added interpolation and patrol point specials to the persistent event line processing
2017-02-14 12:33:50 -05:00
ZZYZX
946e805138
Added: action numbers in linedef action selection dialog; Fixed: improper usages of 'Window' white color in place of 'Control' gray color in dialogs.
2017-02-12 20:58:19 +02:00
ZZYZX
6f76b53883
Added very basic ZDaemon configuration
2017-02-11 03:27:56 +02:00
ZZYZX
7f2f51d48d
Added: primitive support for ZScript in the script editor (all classes in the current file are listed)
2017-02-09 02:26:25 +02:00
ZZYZX
7e502a1fa2
Fixed: color_absolute is not actually in GZDoom
2017-02-02 07:34:29 +02:00
ZZYZX
b80ead1202
Added custom fields for Doom64 lighting in the ZDoom configuration
2017-02-01 08:29:14 +02:00
ZZYZX
5ebdbd12d5
Fixed: 65:Plat_UpByValue had incorrect argument description
2017-01-25 17:31:03 +02:00
ZZYZX
30a5edfdfe
Added: attenuated dynamic light support
2017-01-20 00:17:43 +02:00
ZZYZX
e0fb41d37f
Changed ZDoom/GitHub links so that people can report issues to the correct page
2017-01-15 06:30:53 +02:00
ZZYZX
9843233944
Funny commit to make it increment the revision number. Also, edited Updater.ini.
2017-01-15 03:00:40 +02:00
ZZYZX
ebd7fb1a57
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
Ioan Chera
ae11b16916
Eternity config: add thing class1 class2 class3 ( #5 )
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* Updated the EE config linedefs, fixing stuff around
* Added back the class definitions for the Eternity namespace
The only namespaces where they're unneeded are the vanilla games. Otherwise it's safe and important to keep class1, class2, class3 in case Hexen pops up
* Added new special (273) to UDMF Eternity linedefs
* Added special 140 to the Eternity linedefs
2017-01-08 22:06:28 +03:00
Ioan Chera
9dc31afa18
Updated the EE config linedefs, fixing stuff around ( #4 )
2017-01-08 01:56:28 +03:00
m-x-d
a41058bef9
Fixed, Script Editor: bottom panel was not automatically expanded after adding a script error.
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Fixed, Script Editor: in some cases extra indentation was added to the duplicated line when using "Duplicate Line" command.
Added, Script Editor: some editor comments were missing from ZDoom_DECORATE.cfg.
Fixed, Game Configurations: fixed a crash when overriding an existing linedef action definition by a one from a different category (this fixes Issue #1 ).
2017-01-07 23:53:13 +03:00
MaxED
cd854779e8
Fixed, Classic modes, UDMF: grid size didn't go below 1 mu. when zooming in when "Dynamic grid size" option was enabled.
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Internal: restored GridSetup DB2 compatibility.
Updated ZDoom_ACS.cfg (SetFogDensity, SetSectorGlow).
2017-01-06 13:01:59 +03:00
Max Waine
bd74d1d35e
Added Plane_Copy to Eternity config ( #2 )
2017-01-05 22:58:24 +03:00
Ioan Chera
92cc013398
Eternity config ( #1 )
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Updated the Eternity UDMF configurations with the latest items.
2016-12-29 20:58:41 +03:00
MaxED
a9c19754ce
Added, Sector Edit window, UDMF: added UI support for "floor_reflect", "ceiling_reflect", "floorglowcolor", "floorglowheight", "ceilingglowcolor", "ceilingglowheight" and "fogdensity" UDMF properties.
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Updated ZDoom ACC.
2016-12-29 18:15:35 +03:00
MaxED
9f4e700c56
Updated Eternity game configurations with the ones provided by printz.
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Internal: renamed several build batch files, updated relevant info in the documentation.
2016-12-28 14:32:16 +03:00
MaxED
b37bc84fff
Fixed, Script Editor: fixed incorrect function calltip position when the cursor was positioned in a wrapped part of a wrapped line.
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Updated ZDoom_DECORATE.cfg.
2016-12-25 21:00:41 +00:00
MaxED
447851e457
Added, Textures Browser: redesigned textures list. Textures preview size can now be changed from the Textures Browser window. Folders are now shown in the textures list.
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Fixed, Script Editor: Find and Replace window now sets keyboard focus to the input textbox when opening the window/switching between tabs.
Fixed, Nodes Viewer mode: SEGS overflows were not handled, causing a crash. Also extended SEGS limit is now used.
Updated ZDoom_DECORATE.cfg (A_SetSize).
2016-12-22 15:04:40 +00:00
MaxED
cfc92d9075
Added, Draw Lines mode: added "Remove First Vertex" action (Ctrl-Backspace). It removes the first drawn vertex from the drawing session. Renamed "Remove Previous Vertex" action to "Remove Last Vertex".
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Changed, Classic modes: added a limit on how far the view can be scrolled from the editable map area.
Fixed, Drag geometry modes: in some cases incorrect vertices were removed when using "Replace with dragged geometry" drag mode.
Fixed, Game configurations: sector special 195 ("Hidden Sector") was missing from Hexen/UDMF specials list.
2016-12-16 21:23:37 +00:00
MaxED
45c3cbaae3
Added, Script Editor: added script configurations / auto-detection support for GAMEINFO, FONTDEFS and KEYCONF text lumps.
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Fixed, "Open Map Options" and "Change Map" windows: fixed incorrect size of the items in the maps list when using high-DPI scaling.
Updated ZDoom_DECORATE.cfg and ZDoom_MAPINFO.cfg.
2016-12-12 12:35:18 +00:00
MaxED
88363a1a66
Added, Script Editor: added "Find usages" option (available in the "Search" menu, via text editor context menu, via Ctrl-Shift-F shortcut and in the "Find and Replace" window).
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Added, Script Editor: double-clicking text resource tab header now shows the corresponding resource in the Resources tree.
Updated, Game configurations, UDMF: added several missing Thing renderstyles.
2016-12-08 12:10:43 +00:00
MaxED
894279b4ba
Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor.
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WARNING: because of the large amount of added/modified code, bugs are possible, so backup your resources, save often and report bugs.
2016-11-24 11:55:11 +00:00
MaxED
21cab1d134
Added, Game configurations, ZDoom: Ambient sound things (14001 - 14064) were missing arguments definitions.
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Fixed, Make Sectors mode: in some cases sector shape detection logic returned incorrect shape, or no shape at all.
2016-11-21 13:03:19 +00:00
MaxED
c0b46bc6a5
Added, Game configurations, ZDoom: added Line_SetBlocking (55) linedef action.
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Fixed, Draw Rectangle mode: fixed a crash caused by incorrectly changing text labels array when accepting the drawing.
Fixed, "Check unknown ACS scripts" error check: named scripts check was performed incorrectly causing it to fail on script names containing uppercase letters.
2016-11-18 17:34:49 +00:00
MaxED
fb937b9e61
Added "Apply Directional Shading" mode. It can be used to apply directional colored flat shading to sloped terrain sectors (line and vertex slopes are supported) and sidedefs.
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Updated ZDoom ACC.
Updated ZDoom_ACS.cfg.
2016-11-16 20:31:04 +00:00
MaxED
7d3a0c779d
Changed, Game configurations: "default" property is no longer mandatory for universal field definitions.
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Fixed, Game Configurations window: map resources were not marked for reloading after pasting resources to currently used game configuration.
Fixed, Game configurations: "Platform Generic Change" action's arg2 value must be in octics.
2016-11-14 10:22:24 +00:00
MaxED
fc9d18b9bc
Added high-DPI support to Updater.
2016-11-08 09:09:24 +00:00
MaxED
aa7abbf629
Updater: replaced "The editor needs to be closed" message with a custom window.
2016-11-04 12:41:50 +00:00