UltimateZoneBuilder/Build
2018-06-07 11:59:52 +03:00
..
Compilers Update zspecial.acs for ZDoom, revert ACC to 1.56 2018-05-27 09:00:58 +03:00
Configurations Added string support for spotlight colors 2018-02-04 05:16:52 +02:00
Plugins Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Scripting Updated ZDaemon configuration and related files (13.02.2017 by Krawa) 2017-02-20 13:42:12 +02:00
Setup Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Snippets/acs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Sprites Fixed: forgot to add ZDDomPoint sprites... 2017-03-15 10:29:59 +02:00
Textures Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
GPL.txt Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
GZBuilder.default.cfg Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ScintillaNET.dll GZDB native 64-bit binary support (PR#197 by StrikerMan780) 2018-04-14 16:55:21 +03:00
ScintillaNET.pdb GZDB native 64-bit binary support (PR#197 by StrikerMan780) 2018-04-14 16:55:21 +03:00
ScintillaNET.xml GZDB native 64-bit binary support (PR#197 by StrikerMan780) 2018-04-14 16:55:21 +03:00
SharpCompress.dll GZDB native 64-bit binary support (PR#197 by StrikerMan780) 2018-04-14 16:55:21 +03:00
SlimDX.dll Fixed scalar in UE1 model reader (was 127, should be 128) 2018-06-07 11:59:52 +03:00
SlimDX.xml GZDB native 64-bit binary support (PR#197 by StrikerMan780) 2018-04-14 16:55:21 +03:00
TabControlEX.dll Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Updater.exe Made some edits to the build scripts and auto-update routine to support 64-bit updating 2018-04-14 18:11:40 +03:00
Updater.ini Fixed scalar in UE1 model reader (was 127, should be 128) 2018-06-07 11:59:52 +03:00