mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2025-01-18 14:31:50 +00:00
Fixed, Classic modes, UDMF: grid size didn't go below 1 mu. when zooming in when "Dynamic grid size" option was enabled.
Internal: restored GridSetup DB2 compatibility. Updated ZDoom_ACS.cfg (SetFogDensity, SetSectorGlow).
This commit is contained in:
parent
bd74d1d35e
commit
cd854779e8
17 changed files with 66 additions and 61 deletions
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@ -367,6 +367,7 @@ keywords
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SetCVar = "bool SetCVar(str cvar, int value)\nSets the value of a particular console variable.\nOnly mod-defined console variables through CVARINFO can be changed by using this function.\nReturns FALSE if cvar is invalid, or it is not writable.";
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SetCVarString = "bool SetCVarString(str cvar, str value)\nSets the value of a particular console variable.\nOnly mod-defined console variables through CVARINFO can be changed by using this function.\nReturns FALSE if cvar is invalid, or it is not writable.";
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SetFloorTrigger = "SetFloorTrigger(tag, height, special, arg1, arg2, arg3, arg4, arg5)";
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SetFogDensity = "void SetFogDensity(int tag, int density)";
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SetFont = "void SetFont(str fontlump)\nSets the current font (only within the script) to fontlump";
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SetGlobalFogParameter = "SetGlobalFogParameter(property, value)";
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SetGravity = "void SetGravity(fixed amount)\nThis function sets the global gravity of an entire level.\nDefault is 800.0";
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@ -387,6 +388,7 @@ keywords
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SetPointer = "bool SetPointer(int assign_slot, int tid[, int pointer_selector[, int flags]])\nSet the value of one of the caller's stored pointers.";
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SetResultValue = "void SetResultValue(int value)";
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SetSectorDamage = "fixed SetSectorDamage(int tag, int amount, str damagetype, int interval, int leaky)";
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SetSectorGlow = "void SetSectorGlow(int tag, int ceiling, int r, int g, int b, int height)";
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SetSectorTerrain = "fixed SetSectorTerrain(int tag, int plane, str terraintype)";
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SetSkyScrollSpeed = "void SetSkyScrollSpeed(int sky, fixed skyspeed)\nChanges the scrolling speed of a sky.\nThis is useful in conjunction with ChangeSky.\nsky: either 1 or 2.\nskyspeed: the desired scrolling speed.";
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SetThingSpecial = "void SetThingSpecial(int tid, int special[, int arg0[, int arg1[, int arg2[, int arg3[, int arg4]]]]])\nSets the special for any things with the same TID.\nThis is similar to Thing_SetSpecial, except it can only be used from ACS,\nand it can set all of a thing's special arguments.\nIf tid is 0, then the activator is used.";
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@ -304,7 +304,9 @@ namespace CodeImp.DoomBuilder.Editing
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General.Map.Graphics.RenderTarget.ClientSize.Height);
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Vector2D clientscale = clientsize / renderer2d.Scale;
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int targetsize = (int)Math.Ceiling(Math.Min(clientscale.x, clientscale.y) / 32) * 8;
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// Aim for 32 grid lines on screen, multiplied by 8 to support integer representation of 0.125 grid size (clientscale / 32 * 8)
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int targetsize = (int)Math.Ceiling(Math.Min(clientscale.x, clientscale.y) / 4);
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// Convert to nearest power of 2
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targetsize--;
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@ -46,9 +46,9 @@ namespace CodeImp.DoomBuilder.Editing
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#region ================== Variables
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// Grid
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private int gridsizei;
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private float gridsize;
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private float gridsizeinv;
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private int gridsize;
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private float gridsizef;
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private float gridsizefinv;
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// Background
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private string background = "";
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@ -64,8 +64,8 @@ namespace CodeImp.DoomBuilder.Editing
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#region ================== Properties
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public int GridSizeI { get { return gridsizei; } } //mxd
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public float GridSize { get { return gridsize; } }
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public int GridSize { get { return gridsize; } } //mxd
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public float GridSizeF { get { return gridsizef; } }
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internal string BackgroundName { get { return background; } }
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internal int BackgroundSource { get { return backsource; } }
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internal ImageData Background { get { return backimage; } }
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@ -127,7 +127,7 @@ namespace CodeImp.DoomBuilder.Editing
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cfg.WriteSetting(path + ".backoffsety", backoffsety);
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cfg.WriteSetting(path + ".backscalex", (int)(backscalex * 100.0f));
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cfg.WriteSetting(path + ".backscaley", (int)(backscaley * 100.0f));
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cfg.WriteSetting(path + ".gridsize", gridsize);
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cfg.WriteSetting(path + ".gridsize", gridsizef);
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}
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// Read settings from configuration
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@ -140,10 +140,10 @@ namespace CodeImp.DoomBuilder.Editing
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backoffsety = cfg.ReadSetting(path + ".backoffsety", 0);
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backscalex = cfg.ReadSetting(path + ".backscalex", 100) / 100.0f;
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backscaley = cfg.ReadSetting(path + ".backscaley", 100) / 100.0f;
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gridsize = cfg.ReadSetting(path + ".gridsize", DEFAULT_GRID_SIZE);
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gridsizef = cfg.ReadSetting(path + ".gridsize", DEFAULT_GRID_SIZE);
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// Setup
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SetGridSize(gridsize);
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SetGridSize(gridsizef);
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LinkBackground();
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}
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@ -154,12 +154,12 @@ namespace CodeImp.DoomBuilder.Editing
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size = Math.Max(size, ((General.Map != null && General.Map.UDMF) ? MINIMUM_GRID_SIZE_UDMF : MINIMUM_GRID_SIZE));
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// Change grid
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gridsize = size;
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gridsizei = (int)Math.Max(1, Math.Round(gridsize)); //mxd
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gridsizeinv = 1f / gridsize;
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gridsizef = size;
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gridsize = (int)Math.Max(1, Math.Round(gridsizef)); //mxd
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gridsizefinv = 1f / gridsizef;
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// Update in main window
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General.MainWindow.UpdateGrid(gridsize);
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General.MainWindow.UpdateGrid(gridsizef);
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}
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// This sets the background
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@ -214,19 +214,19 @@ namespace CodeImp.DoomBuilder.Editing
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// This returns the next higher coordinate
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public float GetHigher(float offset)
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{
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return (float)Math.Round((offset + (gridsize * 0.5f)) * gridsizeinv) * gridsize;
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return (float)Math.Round((offset + (gridsizef * 0.5f)) * gridsizefinv) * gridsizef;
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}
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// This returns the next lower coordinate
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public float GetLower(float offset)
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{
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return (float)Math.Round((offset - (gridsize * 0.5f)) * gridsizeinv) * gridsize;
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return (float)Math.Round((offset - (gridsizef * 0.5f)) * gridsizefinv) * gridsizef;
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}
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// This snaps to the nearest grid coordinate
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public Vector2D SnappedToGrid(Vector2D v)
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{
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return SnappedToGrid(v, gridsize, gridsizeinv);
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return SnappedToGrid(v, gridsizef, gridsizefinv);
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}
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// This snaps to the nearest grid coordinate
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@ -270,13 +270,13 @@ namespace CodeImp.DoomBuilder.Editing
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{
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//mxd. Not lower than 0.125 in UDMF or 1 otherwise
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float preminsize = (General.Map.UDMF ? MINIMUM_GRID_SIZE_UDMF * 2 : MINIMUM_GRID_SIZE * 2);
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if(gridsize >= preminsize)
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if(gridsizef >= preminsize)
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{
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//mxd. Disable automatic grid resizing
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General.MainWindow.DisableDynamicGridResize();
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// Change grid
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SetGridSize(gridsize / 2);
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SetGridSize(gridsizef / 2);
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// Redraw display
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General.MainWindow.RedrawDisplay();
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@ -289,13 +289,13 @@ namespace CodeImp.DoomBuilder.Editing
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internal void IncreaseGrid()
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{
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// Not higher than 1024
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if(gridsize <= 512)
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if(gridsizef <= 512)
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{
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//mxd. Disable automatic grid resizing
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General.MainWindow.DisableDynamicGridResize();
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// Change grid
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SetGridSize(gridsize * 2);
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SetGridSize(gridsizef * 2);
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// Redraw display
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General.MainWindow.RedrawDisplay();
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@ -936,7 +936,7 @@ namespace CodeImp.DoomBuilder.Map
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float gx = General.Map.Grid.GetHigher(minx) + gridoffset.x;
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if(gx < maxx)
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{
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for(; gx < maxx; gx += General.Map.Grid.GridSize)
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for(; gx < maxx; gx += General.Map.Grid.GridSizeF)
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{
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// Add intersection point at this x coordinate
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float u = (gx - minx) / (maxx - minx);
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@ -951,7 +951,7 @@ namespace CodeImp.DoomBuilder.Map
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float gy = General.Map.Grid.GetHigher(miny) + gridoffset.y;
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if(gy < maxy)
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{
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for(; gy < maxy; gy += General.Map.Grid.GridSize)
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for(; gy < maxy; gy += General.Map.Grid.GridSizeF)
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{
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// Add intersection point at this y coordinate
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float u = (gy - miny) / (maxy - miny);
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@ -813,7 +813,7 @@ namespace CodeImp.DoomBuilder.Rendering
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private unsafe void RenderBackgroundGrid()
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{
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// Do we need to redraw grid?
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if(lastgridsize != General.Map.Grid.GridSize || lastgridscale != scale ||
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if(lastgridsize != General.Map.Grid.GridSizeF || lastgridscale != scale ||
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lastgridx != offsetx || lastgridy != offsety || drawmapcenter != lastdrawmapcenter)
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{
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// Lock background rendertarget memory
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@ -826,10 +826,10 @@ namespace CodeImp.DoomBuilder.Rendering
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if(General.Settings.RenderGrid) //mxd
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{
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// Render normal grid
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RenderGrid(General.Map.Grid.GridSize, General.Colors.Grid, gridplotter);
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RenderGrid(General.Map.Grid.GridSizeF, General.Colors.Grid, gridplotter);
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// Render 64 grid
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if(General.Map.Grid.GridSize <= 64) RenderGrid(64f, General.Colors.Grid64, gridplotter);
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if(General.Map.Grid.GridSizeF <= 64) RenderGrid(64f, General.Colors.Grid64, gridplotter);
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}
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else
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{
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@ -858,7 +858,7 @@ namespace CodeImp.DoomBuilder.Rendering
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backtex.UnlockRectangle(0);
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lockedrect.Data.Dispose();
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lastgridscale = scale;
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lastgridsize = General.Map.Grid.GridSize;
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lastgridsize = General.Map.Grid.GridSizeF;
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lastgridx = offsetx;
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lastgridy = offsety;
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lastdrawmapcenter = drawmapcenter; //mxd
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@ -438,25 +438,25 @@ namespace CodeImp.DoomBuilder.VisualModes
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[BeginAction("movethingleft", BaseAction = true)]
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protected void MoveSelectedThingsLeft()
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{
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MoveSelectedThings(new Vector2D(0f, -General.Map.Grid.GridSize), false);
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MoveSelectedThings(new Vector2D(0f, -General.Map.Grid.GridSizeF), false);
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}
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//mxd
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[BeginAction("movethingright", BaseAction = true)]
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protected void MoveSelectedThingsRight()
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{
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MoveSelectedThings(new Vector2D(0f, General.Map.Grid.GridSize), false);
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MoveSelectedThings(new Vector2D(0f, General.Map.Grid.GridSizeF), false);
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}
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//mxd
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[BeginAction("movethingfwd", BaseAction = true)]
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protected void MoveSelectedThingsForward()
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{
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MoveSelectedThings(new Vector2D(-General.Map.Grid.GridSize, 0f), false);
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MoveSelectedThings(new Vector2D(-General.Map.Grid.GridSizeF, 0f), false);
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}
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//mxd
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[BeginAction("movethingback", BaseAction = true)]
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protected void MoveSelectedThingsBackward()
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{
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MoveSelectedThings(new Vector2D(General.Map.Grid.GridSize, 0f), false);
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MoveSelectedThings(new Vector2D(General.Map.Grid.GridSizeF, 0f), false);
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}
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//mxd
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@ -40,7 +40,7 @@ namespace CodeImp.DoomBuilder.Windows
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InitializeComponent();
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// Show grid size
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gridsize.Text = General.Map.Grid.GridSize.ToString();
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gridsize.Text = General.Map.Grid.GridSizeF.ToString();
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// Background image?
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if((General.Map.Grid.Background != null) &&
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private void apply_Click(object sender, EventArgs e)
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{
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//mxd. Apply
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float newgridsize = gridsize.GetResultFloat(General.Map.Grid.GridSize);
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if(newgridsize != General.Map.Grid.GridSize)
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float newgridsize = gridsize.GetResultFloat(General.Map.Grid.GridSizeF);
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if(newgridsize != General.Map.Grid.GridSizeF)
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{
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//Disable automatic grid resizing
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General.MainWindow.DisableDynamicGridResize();
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@ -753,7 +753,7 @@ namespace CodeImp.DoomBuilder.Windows
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configlabel.Text = General.Map.Config.Name;
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//mxd. Raise grid size to 1 if it was lower and the map isn't in UDMF
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if(!General.Map.UDMF && General.Map.Grid.GridSize < GridSetup.MINIMUM_GRID_SIZE)
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if(!General.Map.UDMF && General.Map.Grid.GridSizeF < GridSetup.MINIMUM_GRID_SIZE)
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General.Map.Grid.SetGridSize(GridSetup.MINIMUM_GRID_SIZE);
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}
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else
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@ -173,9 +173,9 @@ namespace CodeImp.DoomBuilder.Windows
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posX.Text = ((int)ft.Position.x).ToString();
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posY.Text = ((int)ft.Position.y).ToString();
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posZ.Text = (useabsoluteheight ? ((int)Math.Round(ft.Position.z + floorheight)).ToString() : ((int)ft.Position.z).ToString());
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posX.ButtonStep = General.Map.Grid.GridSizeI;
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posY.ButtonStep = General.Map.Grid.GridSizeI;
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posZ.ButtonStep = General.Map.Grid.GridSizeI;
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posX.ButtonStep = General.Map.Grid.GridSize;
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posY.ButtonStep = General.Map.Grid.GridSize;
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posZ.ButtonStep = General.Map.Grid.GridSize;
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//mxd
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thinginfo = General.Map.Data.GetThingInfoEx(ft.Type);
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@ -197,9 +197,9 @@ namespace CodeImp.DoomBuilder.Windows
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posX.Text = (ft.Position.x).ToString();
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posY.Text = (ft.Position.y).ToString();
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posZ.Text = (useabsoluteheight ? ((float)Math.Round(ft.Position.z + floorheight, General.Map.FormatInterface.VertexDecimals)).ToString() : (ft.Position.z).ToString());
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posX.ButtonStep = General.Map.Grid.GridSizeI;
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posY.ButtonStep = General.Map.Grid.GridSizeI;
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posZ.ButtonStep = General.Map.Grid.GridSizeI;
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posX.ButtonStep = General.Map.Grid.GridSize;
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posY.ButtonStep = General.Map.Grid.GridSize;
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posZ.ButtonStep = General.Map.Grid.GridSize;
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//mxd. User vars. Should be done before adding regular fields
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ThingTypeInfo fti = General.Map.Data.GetThingInfoEx(ft.Type);
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@ -282,7 +282,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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{
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if(points.Count < 2 || currentbevelwidth == bevelwidth || bevelwidth < 0)
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{
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bevelwidth = Math.Min(bevelwidth + General.Map.Grid.GridSizeI, panel.MaxSpikiness);
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bevelwidth = Math.Min(bevelwidth + General.Map.Grid.GridSize, panel.MaxSpikiness);
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panel.Spikiness = bevelwidth;
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Update();
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}
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{
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if(bevelwidth > 0 || currentbevelwidth <= bevelwidth + 1)
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{
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bevelwidth = Math.Max(bevelwidth - General.Map.Grid.GridSizeI, panel.MinSpikiness);
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bevelwidth = Math.Max(bevelwidth - General.Map.Grid.GridSize, panel.MinSpikiness);
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panel.Spikiness = bevelwidth;
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Update();
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}
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@ -353,18 +353,18 @@ namespace CodeImp.DoomBuilder.BuilderModes
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break;
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case GridLockMode.HORIZONTAL:
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slicesH = width / General.Map.Grid.GridSizeI;
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slicesH = width / General.Map.Grid.GridSize;
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slicesV = verticalslices;
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break;
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case GridLockMode.VERTICAL:
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slicesH = horizontalslices;
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slicesV = height / General.Map.Grid.GridSizeI;
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slicesV = height / General.Map.Grid.GridSize;
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break;
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case GridLockMode.BOTH:
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slicesH = width / General.Map.Grid.GridSizeI;
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slicesV = height / General.Map.Grid.GridSizeI;
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slicesH = width / General.Map.Grid.GridSize;
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slicesV = height / General.Map.Grid.GridSize;
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break;
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}
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@ -444,7 +444,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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// Triangulate?
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if(triangulate)
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{
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bool startflip = ((int)Math.Round(((s.x + e.y) / General.Map.Grid.GridSize) % 2) == 0);
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bool startflip = ((int)Math.Round(((s.x + e.y) / General.Map.Grid.GridSizeF) % 2) == 0);
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bool flip = startflip;
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for(int w = 0; w < slicesH; w++)
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@ -515,7 +515,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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{
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if(points.Count < 2 || currentbevelwidth == bevelwidth || bevelwidth < 0)
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{
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bevelwidth = Math.Min(bevelwidth + General.Map.Grid.GridSizeI, panel.MaxBevelWidth);
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bevelwidth = Math.Min(bevelwidth + General.Map.Grid.GridSize, panel.MaxBevelWidth);
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panel.BevelWidth = bevelwidth;
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Update();
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}
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@ -526,7 +526,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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{
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if(currentbevelwidth == bevelwidth || bevelwidth > 0)
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{
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bevelwidth = Math.Max(bevelwidth - General.Map.Grid.GridSizeI, panel.MinBevelWidth);
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bevelwidth = Math.Max(bevelwidth - General.Map.Grid.GridSize, panel.MinBevelWidth);
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panel.BevelWidth = bevelwidth;
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Update();
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}
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@ -191,9 +191,9 @@ namespace CodeImp.DoomBuilder.BuilderModes
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deltax = prevoffsetx - newoffsetx;
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deltay = prevoffsety - newoffsety;
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if(Math.Abs(deltax) >= General.Map.Grid.GridSizeI)
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if(Math.Abs(deltax) >= General.Map.Grid.GridSize)
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{
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deltax = General.Map.Grid.GridSizeI * Math.Sign(deltax);
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deltax = General.Map.Grid.GridSize * Math.Sign(deltax);
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prevoffsetx = newoffsetx;
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}
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else
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@ -201,9 +201,9 @@ namespace CodeImp.DoomBuilder.BuilderModes
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deltax = 0;
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}
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if(Math.Abs(deltay) >= General.Map.Grid.GridSizeI)
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if(Math.Abs(deltay) >= General.Map.Grid.GridSize)
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{
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deltay = General.Map.Grid.GridSizeI * Math.Sign(deltay);
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deltay = General.Map.Grid.GridSize * Math.Sign(deltay);
|
||||
prevoffsety = newoffsety;
|
||||
}
|
||||
else
|
||||
|
|
|
@ -1359,9 +1359,9 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
int dx = prevoffsetx - newoffsetx;
|
||||
int dy = prevoffsety - newoffsety;
|
||||
|
||||
if(Math.Abs(dx) >= General.Map.Grid.GridSizeI)
|
||||
if(Math.Abs(dx) >= General.Map.Grid.GridSize)
|
||||
{
|
||||
dx = General.Map.Grid.GridSizeI * Math.Sign(dx);
|
||||
dx = General.Map.Grid.GridSize * Math.Sign(dx);
|
||||
prevoffsetx = newoffsetx;
|
||||
}
|
||||
else
|
||||
|
@ -1369,9 +1369,9 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
dx = 0;
|
||||
}
|
||||
|
||||
if(Math.Abs(dy) >= General.Map.Grid.GridSizeI)
|
||||
if(Math.Abs(dy) >= General.Map.Grid.GridSize)
|
||||
{
|
||||
dy = General.Map.Grid.GridSizeI * Math.Sign(dy);
|
||||
dy = General.Map.Grid.GridSize * Math.Sign(dy);
|
||||
prevoffsety = newoffsety;
|
||||
}
|
||||
else
|
||||
|
|
|
@ -2665,10 +2665,10 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
[BeginAction("movetextureright8")] public void MoveTextureRight8() { MoveTextureByOffset(8, 0); }
|
||||
[BeginAction("movetextureup8")] public void MoveTextureUp8() { MoveTextureByOffset(0, -8); }
|
||||
[BeginAction("movetexturedown8")] public void MoveTextureDown8() { MoveTextureByOffset(0, 8); }
|
||||
[BeginAction("movetextureleftgs")] public void MoveTextureLeftGrid() { MoveTextureByOffset(-General.Map.Grid.GridSizeI, 0); } //mxd
|
||||
[BeginAction("movetexturerightgs")] public void MoveTextureRightGrid() { MoveTextureByOffset(General.Map.Grid.GridSizeI, 0); } //mxd
|
||||
[BeginAction("movetextureupgs")] public void MoveTextureUpGrid() { MoveTextureByOffset(0, -General.Map.Grid.GridSizeI); } //mxd
|
||||
[BeginAction("movetexturedowngs")] public void MoveTextureDownGrid() { MoveTextureByOffset(0, General.Map.Grid.GridSizeI); } //mxd
|
||||
[BeginAction("movetextureleftgs")] public void MoveTextureLeftGrid() { MoveTextureByOffset(-General.Map.Grid.GridSize, 0); } //mxd
|
||||
[BeginAction("movetexturerightgs")] public void MoveTextureRightGrid() { MoveTextureByOffset(General.Map.Grid.GridSize, 0); } //mxd
|
||||
[BeginAction("movetextureupgs")] public void MoveTextureUpGrid() { MoveTextureByOffset(0, -General.Map.Grid.GridSize); } //mxd
|
||||
[BeginAction("movetexturedowngs")] public void MoveTextureDownGrid() { MoveTextureByOffset(0, General.Map.Grid.GridSize); } //mxd
|
||||
|
||||
//mxd
|
||||
private void MoveTextureByOffset(int ox, int oy)
|
||||
|
|
|
@ -145,6 +145,7 @@
|
|||
<None Include="Resources\LinesMode.png" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="ClassDiagram1.cd" />
|
||||
<None Include="Resources\SectorsMode.png" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
||||
|
|
Loading…
Reference in a new issue