biwa
6f8d617347
Fixed typos introduced in 78ded20481
.
2022-01-29 18:59:24 +01:00
biwa
78ded20481
GZDoom game configuration: added support for distinct upper/middle/lower sidedef brightness levels. Resolves #694
2022-01-29 14:48:41 +01:00
biwa
e0313a18bb
DeHackEd: fixed a problem where patches with things without names resulted in an parsing error
2022-01-28 00:59:48 +01:00
biwa
a86fce577e
Game configurations: added ability to show certain UDMF fields on specific thing types only
2022-01-27 19:34:28 +01:00
biwa
8536eb1d95
Game configuration: fixed a crash when using enums for universal field definitions
...
GZDoom game configuration: added enum list for the automapstyle UDMF linedef field
2022-01-23 19:02:45 +01:00
biwa
afa09e6c64
Fixed a problem where polyobject numbers where not sorted correctly in the editing dialogs. Fixes #690
2022-01-22 11:06:13 +01:00
volte
910bd0fb22
Made the classic renderer ignore texture brightening settings ( #687 )
2022-01-19 17:58:12 +01:00
biwa
6d70c70fdc
ZScript: user variables from mixins now show up in the "custom" tab of the edit thing dialog
2022-01-16 20:27:18 +01:00
volte
69cac01827
Hotfix for potential crash if COLORMAP or PLAYPAL don't have expected size ( #685 )
2022-01-08 10:48:16 +01:00
biwa
92fefb766a
UDBScript: the scalex and scaley UDMF properties of things can now be set through the UDMF fields
2022-01-07 11:45:13 +01:00
volte
7fbd07e586
New feature: classic lighting renderer for visual mode ( #680 )
...
Added classic rendering mode to closer emulate software renderer visuals in visual mode
2022-01-04 20:17:12 +01:00
volte
90896acd43
Additional camera movement actions in visual mode ( #682 )
...
Added "Orbit" and "Move Camera to Cursor" visual mode actions (not bound by default)
2022-01-03 15:46:00 +01:00
biwa
e2374102ee
UDBScript asynchronous execution ( #684 )
...
Script run by UDBScript are now executed asynchronously
2022-01-03 14:33:34 +01:00
biwa
0bb555622e
Fixed a crash with Mono that happened because of the placeholder text in the "additional parameters" text box in the testing drop down menu. Fixes #677
2021-12-27 01:51:10 +01:00
biwa
5c61600d0f
Removed some debugging code
2021-12-26 15:36:00 +01:00
biwa
69a3194d69
Fixes for Mono in the ScriptEditorPanel
2021-12-26 13:21:54 +01:00
biwa
288de511e4
DECALDEF: fixed a bug where the drop down list of available decals was empty. Fixes #678
2021-12-26 13:11:00 +01:00
biwa
ca7b9e8b7e
DeHackEd: fixed a crash with malformed patches. Fixes #673
2021-12-23 12:48:04 +01:00
biwa
0f51f23360
Improved associations between arbitrary UDMF fields (used by the Eternity Engine game configuration)
2021-12-17 16:33:42 +01:00
biwa
54b99ee710
Added missing source file for placeholder tool strip text box
2021-12-14 18:19:47 +01:00
biwa
a5df323717
Added option to enter additional parameters when testing a map. Resolves #646
2021-12-14 18:15:23 +01:00
biwa
9f85f70deb
When choosing a difficulty or engine in the test toolbar button the engine will not be launched immediately. This can be reverted in the preferences. Resolves #626
2021-12-11 12:43:33 +01:00
biwa
a75249b315
ACS parser: fixed problem when trying to include files that contain invalid characters. Fixes #664
2021-12-11 11:27:29 +01:00
biwa
6cad9218f0
Script editor: Reverted to an old version of ScriptEditorPanel
2021-12-10 18:18:25 +01:00
biwa
a69141c3d0
Script editor: made the fix for #663 a bit cleaner
2021-12-10 18:13:16 +01:00
biwa
0945875bd6
Script editor: fixed a crash when opening the script editor. Fixes #663
2021-12-10 17:58:03 +01:00
biwa
d68f41a2a3
IPK3 and IPK7 with an IWADINFO lump with a single IWAD definition are now recognized as the main resource file (used for the -iwad parameter when testing). Fixes #653
2021-12-10 11:10:42 +01:00
biwa
8157c0a6bd
ZScript: user variables of parent actors were not displayed in the custom tab of the thing editing dialog. Fixes #649
2021-11-29 00:35:57 +01:00
biwa
686cebd64d
DeHackEd: fixed a problem where only the last DEHACKED lump was parsed. Fixes #657
2021-11-28 18:20:46 +01:00
biwa
a9284f0cc6
Fixed a problem where DeHackEd lumps failed to parse when their header wasn't at the beginning of the file. Fixes #647
2021-11-28 18:02:35 +01:00
biwa
5eb438e3ba
Add map scripting capabilities to UDB ( #656 )
...
Added map scripting capabilities to UDB (#656 ). Documentation at https://biwa.github.io/udbscript-docs/
2021-11-28 14:00:24 +01:00
biwa
b8892f7edb
ZScript parser: fixed a bug where trying to parse the undocumented alternative array declaration syntax failed. Fixes #645
2021-10-26 23:50:34 +02:00
biwa
bd887c1f27
Fixed an issue where thing positions were modified even when the new position was the same as the old one. Fixes #644
2021-10-25 00:32:10 +02:00
biwa
161e5ed5b5
ZScript parser: fixed a bug where included files where parsed when the #include directive was encountered, and not after the rest of the file was parsed. Fixes #641
2021-10-23 20:02:40 +02:00
biwa
c2e7ac9b6b
Script editor: added support for the //$Skip editor in scripts. Adding this line will not add the next script to the drop down list of available scripts for the ACS actions in the thing and linedef editor dialogs. Resolves #636
2021-10-15 23:38:52 +02:00
biwa
8f70ab66f2
ZScript: fixed a problem where whitespace between a state label and the colon resulted in a parsing error. Fixes #631
2021-10-11 21:34:26 +02:00
biwa
80e56310a3
UDMF reader/writer: fixed a bug where unknown top level fields and blocks were not preserved. Fixes #627
2021-10-03 21:04:38 +02:00
biwa
ff96a669e0
Fixed a problem where floating point numbers for actor radius and height were not interpreted correctly. Fixes #623
2021-09-28 17:36:16 +02:00
biwa
ef18385ee7
Fixed a problem in the UDMF parser that could cause data loss. Fixes #622
2021-09-28 16:02:46 +02:00
biwa
b0cfc8ef26
Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog.
2021-09-27 16:33:35 +02:00
biwa
0039945086
Eternity Engine game configuration: it's again possible to set the floor and ceiling brightness independently from the sector brightness
2021-09-13 21:19:48 +02:00
biwa
05939279dc
Dehacked: fixed a crash when loading data from a directory that didn't contain a Dehacked patch
2021-09-11 22:47:52 +02:00
biwa
fca82f5c91
Dehacked: added support for editor keys
...
Dehacked: Dehacked files are now properly loaded from directories
2021-09-11 22:11:07 +02:00
Derek MacDonald
4b1e5d8e22
Avoid infinite recursion in script editor's Find/Replace All ( #615 )
2021-09-11 12:30:08 +02:00
biwa
0b70b08bd8
Fixed some compiler warnings
2021-09-06 23:43:30 +02:00
biwa
21471a45f9
Dehacked: fixed warning about unsupported patch version 19
2021-09-06 23:27:07 +02:00
biwa
da52f71154
Game configurations: added option to enable/disable GZDoom style distinct brightness for walls/ceilings/floors. Fixes #618
2021-09-06 23:05:58 +02:00
biwa
d766f27e75
Fixed a bug with generalized options introduced in ea37ed1
2021-09-05 16:42:27 +02:00
biwa
e362df1d98
Added DeHackEd support ( #617 )
2021-09-05 14:59:31 +02:00
biwa
dd7d109e2b
Sectors Mode, Linedefs Mode, 3D Floor Mode, Grid Setup: fixed a problem where textures were not shown in Windows's high contrast mode. Fixes #612
2021-09-04 12:21:17 +02:00
biwa
ea37ed18fc
Fixed a problem where generalized effects could output a warning if they are made up of multiple bits (like in the MBF21 generalized sector effects)
2021-09-04 09:12:16 +02:00
biwa
2abd39fa97
Texture Browser: fixed a problem where cycling through the width and height jumped to 196 instead of 192. Fixes #613
2021-09-04 08:58:00 +02:00
Derek MacDonald
d7a4e2bf8b
Missing/Unused Textures checks cover floor to lowest, next higher & highest ( #608 )
2021-09-03 18:31:36 +02:00
Derek MacDonald
e75dc2c746
Draws vector arrow between Doom format line-to-line specials ( #602 )
2021-08-25 20:31:28 +02:00
Derek MacDonald
edfd1fcae8
Cursor position playtest: stop always marking map changed ( #605 )
2021-08-25 19:28:20 +02:00
Derek MacDonald
f652678f35
Cursor position playtest: Fix spawning sector height check ( #604 )
2021-08-25 19:25:03 +02:00
biwa
c047998501
Classic modes: fixed a problem where "test from cursor position" wasn't working correctly when there was no player 1 start in the map and the last edited thing had its argument 0 set. Fixes #603
2021-08-24 21:33:57 +02:00
biwa
45dc796dca
ZScript: added support for extending classes. Resolves #597
2021-08-21 20:42:06 +02:00
Derek MacDonald
be84f19da1
Add player view height dropdown to Visplane Explorer plugin UI ( #600 )
2021-08-21 09:28:05 +02:00
Derek MacDonald
73b7eac30c
Improve game detection in "Open Map" modal dialog ( #595 )
2021-08-14 11:40:09 +02:00
Derek MacDonald
166e3281d2
Don't auto-add upper texture for lower adjacent sky sectors ( #594 )
2021-08-14 11:33:52 +02:00
Derek MacDonald
6622c6f516
Skip validating unchecked game config resources ( #593 )
2021-08-12 12:54:41 +02:00
biwa
3ade52303d
Added safeguard so that the program doesn't crash when encountering an unknown header while unpacking zip files. It will add an error to the log instead
2021-08-01 11:10:51 +02:00
biwa
80a3237cc7
Effect browser form: fixed a bug where effects consisting of multiple bits were not selected correctly. Fixes #589
2021-07-31 23:51:47 +02:00
biwa
9944748cbf
Fixed a bug that could cause a crash when going over the maximum linedef limit
2021-07-16 17:56:55 +02:00
biwa
62d9da0e73
Fixed a rare crash when pasting a thing that has a model assigned to another map
2021-06-26 22:20:39 +02:00
biwa
a86a596e00
OBJ model loader: fixed sanity checks for faces that reference non-existing vertices, texture coordinates, or normals
2021-06-24 18:07:05 +02:00
biwa
2407b2d1f3
MODELDEF: Fixed a crash when a FrameIndex tried to reference a model index that wasn't defined. Fixes #578
2021-06-24 17:45:02 +02:00
biwa
9055170a61
DECALDEF parser: fixed a crash when decal numbers were reused
2021-06-06 18:13:23 +02:00
biwa
102e251fda
Improved solution for issue #573 to not destroy the undo history when no player start is present
2021-06-03 12:02:51 +02:00
biwa
c35a409f54
Fixed a crash when undoing after using the "test from current position" action when no player 1 start is in the map. Fixes #573
2021-06-02 20:06:19 +02:00
biwa
3e9d86e4b3
Fixed a crash when textures contain non-existing patches
2021-05-29 19:40:39 +02:00
biwa
e980523843
Map options: removed checkbox for opening resources as read-only. Resources are now always opened as read-only. Fixes #559
2021-05-29 12:04:32 +02:00
biwa
793643b20d
Open WAD dialog: don't filter for lowercase *.wad exclusively on non-Windows platforms. Resolves #567
2021-05-29 11:43:06 +02:00
biwa
839eb843bb
Game configuration dialog: don't filter for only .exe and .bat when selecting a test program on non-Windows platforms. Resolves #566
2021-05-29 11:21:40 +02:00
biwa
d3205d4557
UDMF: ceiling plane equation fields are not rounded anymore
2021-05-28 18:56:50 +02:00
biwa
307c319375
Grid transform actions can now be assigned to special keys
2021-05-27 19:45:13 +02:00
biwa
369403c7de
Action browser form: fixed a visual glitch with action ids that have more than 3 digits
2021-05-24 22:26:01 +02:00
biwa
0817ea2de6
Generalized options in game configurations can now optionally define a name
2021-05-24 21:37:23 +02:00
ZZYZX
9fcb45e1b1
Fixed: a single selected linedef was deselected after flipping it
2021-05-19 12:59:24 +03:00
biwa
ea15732e8d
Vertical patch offsets for masked patches are now handled correctly based on the game configuration
2021-05-16 22:48:45 +02:00
biwa
5191e9822a
Negative vertical patch offsets are now handled correctly based on the game configuration. Fixes #561
2021-05-16 16:47:42 +02:00
biwa
898fe21f75
TEXTURES lump: fixed a problem where textures that use textures as patches were too bright when gamma correction was enabled
2021-05-13 21:36:29 +02:00
biwa
0d78a48bd5
Fixed a problem where linedefs were not split correctly under certain conditions when drawing or moving lines
2021-05-13 14:44:15 +02:00
biwa
3ae5b1e27d
Fixed a problem where sprites with 16 rotations defined in the TEXTURES lump would not be handled correctly (they are still not displayed with 16 rotations, but don't throw an error anymore)
2021-04-27 20:12:46 +02:00
biwa
23c4325f96
Fixed a problem where UDB would try to compile a nonexistent DIALOGUES lump
2021-04-23 18:46:09 +02:00
biwa
a790f224db
Fixed a problem where dragging or drawing geometry sometimes broke sectors. Fixes #556
2021-04-21 22:24:10 +02:00
biwa
7d67ec2be9
Resetting a slope in Sector Edit Form UDMF or with the Reset Slope action will not set the height to the z position at the center of the sector anymore, but to its original height
2021-04-18 21:16:28 +02:00
biwa
871d46e50c
Added some sanity checks for maximum number of entries in the VERTEXES/SIDEDEFS/LINEDEFS/THINGS lumps for the binary map formats
2021-04-15 22:06:49 +02:00
biwa
37ef0ed868
Fixed a problem where saving a map would hang when the nodesbuilder produced too much output on stdout and strerr. Fixes #417 . Fixes #498
2021-04-10 19:45:57 +02:00
biwa
ba497f1c45
Fixed some problems with determining which sector a thing is in
2021-04-10 11:31:36 +02:00
biwa
6b9565604d
Sector Edit Form UDMF: fixed a bug where resetting a slope when the sectors doesn't have a slope resulted in a nonsensical sector height
2021-04-09 19:48:38 +02:00
biwa
f1bf6a6803
Fixed a crash that happened when a thing isn't inside a sector. Fixes #548
2021-04-09 07:26:15 +02:00
Derek MacDonald
da935dd8d7
VPO limit configurable for Visplane Explorer ( #546 )
...
https://doomwiki.org/wiki/Static_limits
The VPO limit is raised by Hexen (160) & Strife (200)
so make it configurable in the basegame.
The hover tooltip will reflect the adjusted max
limit and the heatmap is interpolated to 0-255
for the 256x10 visplane_pal.png colour range
gradient.
2021-04-08 21:41:40 +02:00
Derek MacDonald
bef514fabb
Ignore texture patch negative vertical offset ( #544 )
...
https://doomwiki.org/wiki/Vertical_offsets_are_ignored_in_texture_patches
BIGDOOR7 & STEP2 in doom.wad and doom2.wad contain
negative Y-offsets some a patch but instead the
renderer defaults to Y-offset value of 0.
This stops UDB's 3D visual mode from using the
negative value - change it to 0 to match the game
renderer. (G)ZDoom behaves the same as vanilla.
2021-04-06 21:16:50 +02:00
Derek MacDonald
f693959df4
Unchanged script editor skips implicit save ( #543 )
...
Stop calling ScriptFileDocumentTab.RemoveTrailingWhitespace()
on a text editor that has unchanged text. This causes the
currently-opened map to be marked 'isChanged == true' when
nothing is modified.
2021-04-06 20:38:48 +02:00
biwa
6c8a3cb50b
Visual Mode: things inside self-referencing sectors are now displayed at the correct height
2021-04-05 19:15:14 +02:00
biwa
fe71e53edc
Game configurations are now saved as soon as the configuration dialog is closed
...
Program preferences are now saved as soon as the configuration dialog is closed
Recent files are now saved as soon as an existing map is loaded
2021-04-02 12:13:22 +02:00
biwa
95f5c719b7
Sector/Linedef/Thing/Vertex Edit Form: the map will not be marked as changed anymore when canceling changes made in the forms, when the map wasn't marked as changed before
...
Copying map elements doesn't mark the map as changed anymore if the map wasn't marked as changed before copying
2021-04-01 23:31:52 +02:00
biwa
6de1d10065
Script Editor: fixed a problem where folded blocks were unfolded unexpectedly when the script was saved. Fixes #392
2021-03-22 12:11:25 +01:00
biwa
6917ded506
Linedef Editing Form (UDMF): fixed a problem where activation checkboxes were shown red for actions that don't require activation
2021-03-22 10:56:31 +01:00
biwa
85b8b41580
Map Analysis Mode: checking for missing activation flags (UDMF) now finds linedef that are missing an actual activation flag, not only lines without any flags in that group. Fixes #288
...
Linedef Editing Form (UDMF): now only missing required activation flags are marked red
2021-03-22 10:41:21 +01:00
biwa
6c003f1cb1
Added support for only enabling editing modes when the current game configuration supports the features. Currently only applies to 3D Floor Mode, Slope Mode, and Draw Slope Mode. Fixes #463
2021-03-21 22:58:06 +01:00
biwa
58c476f4e5
Slope Mode, Draw Slopes Mode: both modes are now deprecated as they are superseded by visual sloping. The modes will be removed in the future. Entering the modes will add a warning to the Errors And Warnings dialog
2021-03-21 21:19:14 +01:00
biwa
2ef76c39d0
Sector Edit Form (UDMF): fixed a problem where resetting slopes did not work correctly
2021-03-21 17:38:43 +01:00
biwa
2abcbfffab
Fixed a bug where trying to align the grid to a linedef or setting the grid origin to a vertex would crash when no map was opened. Fixes #536
2021-03-14 16:40:55 +01:00
James R
feef304423
Ignore Keys.None event ( #537 )
...
Such an event invokes every unbound action.
2021-03-14 16:26:09 +01:00
biwa
5addd6508c
Started to add support for arbitrary UDMF field associations ( #401 )
2021-03-14 15:58:40 +01:00
biwa
122784f739
Removed limitation of 4 models per frame as this limitation is lifted in GZDoom
2021-03-11 21:06:34 +01:00
biwa
b1583060b6
CVARINFO: added support for "nosave" scope
2021-03-06 23:07:04 +01:00
biwa
0264224e6e
CVARINFO: added support for "cheat" and "latch" flags. Fixes #535
2021-03-06 22:51:22 +01:00
biwa
f0c985385a
Added portal options to the sector edit form for the Eternity Engine UDMF configuration
2021-03-06 21:28:00 +01:00
biwa
677473fce8
Small cleanups to the build process
2021-02-28 11:30:13 +01:00
biwa
46c577b9e1
Fixed a bug where saving WADs that didn't have their data starting right after the header would corrupt the file. Fixes #531
2021-02-27 17:47:37 +01:00
biwa
7d2e3db982
Fixed a bug where resetting the ceiling slope in the UDMF sector edit form would invert its original height
2021-02-20 16:17:32 +01:00
biwa
93cc15640f
Error Checker: added config options to ignore unknown textures on sidedefs for certain actions. Resolves #518
2021-02-20 15:04:47 +01:00
biwa
b168570241
Added safeguard to MapSet.NearestLinedefRange if selectionmap is null. Might fix #529 .
2021-02-20 13:11:03 +01:00
biwa
cbedfb24b5
DECALDEF parser: fixed a problem where opening curly braces in the same line as a decal definition caused a parsing error
2021-02-14 23:17:16 +01:00
biwa
18d56c6e04
Decorate/Zscript Actors that replace other actors should now display the correct actor name given through the $Title editor key. Fixes #122
2021-02-13 15:12:49 +01:00
biwa
b70970ebcf
Some refactoring related to visual sloping
2021-02-13 09:57:09 +01:00
biwa
0911a3a9a4
Some more performance improvements related to visual sloping
2021-02-07 16:44:12 +01:00
biwa
c4c2f4b3fe
Fixed a visual glitch where grid lines appear to be slightly offset when using a transformed grid
2021-02-06 15:09:16 +01:00
biwa
5ed77c5d05
Improved performance in visual mode related to visual slopes
2021-02-06 14:51:00 +01:00
biwa
2b6c7b44c2
Fixed a problem where the last line of UDMF maps were not parsed correctly
2021-01-31 18:11:10 +01:00
biwa
4f9111d075
Textures with whitespace at the beginning or end are now handled correctly. Fixes #522
2021-01-30 23:44:42 +01:00
biwa
4eb223b3f0
Added support for "abstract" ZScript functions. Fixes #523
2021-01-30 23:08:41 +01:00
biwa
5d1492c5c2
Added visual sloping for vertices (has an extra action to toggle visual vertex slope picking)
2021-01-30 22:01:55 +01:00
biwa
7cec462a15
Fixed a problem where values specified with the UserDefaultValue editor key in ZScript were not applied for float/double values
2021-01-04 13:28:45 +01:00
biwa
46962aac89
Using visual sloping to create a horizontal slope will now remove the slope and set the appropriate sector height instead
...
The Edit Sector dialog will not remove horizontal slopes anymore unless necessary
2021-01-01 22:08:54 +01:00
biwa
9090642d4e
Fixed a problem where custom boolean UDMF fields could not set be to false
2020-12-28 20:22:04 +01:00
ZZYZX
eaa5227dc8
Slightly tweaked size of Controls list. Added 'Reset plane slope' action.
2020-12-28 00:13:56 +02:00
biwa
d8d03916ea
Added safeguard against crashes related to config disposing. Fixes 251. Fixes 352. Fixes 514.
2020-12-23 16:43:59 +01:00
biwa
7b42ba622f
The docker is now expanded by default so that users actually realize that it exists (new installations only)
2020-12-23 11:49:51 +01:00
biwa
9f58a545f6
Fixed a crash that could happen when the blockmap was too small because of off-grid vertices
2020-12-13 14:03:53 +01:00
biwa
931bd1e225
Fixed a problem where the DistanceCheck actor property didn't work correctly, resulting in things unexpectedly not being drawn in Visual Mode
2020-12-12 11:48:46 +01:00
biwa
c5054c5449
Fixed a problem where duplicating 3D floors sometimes changed the slopes of adjacent 3D floors
2020-11-21 22:38:16 +01:00
biwa
0f3e979fa9
Color picker dialog: custom colors are now saved
2020-11-21 13:12:01 +01:00
biwa
82af8bfe56
Fixed a bug with argument boxes where the value wasn't saved correctly when using the mouse wheel to change the value
2020-11-19 22:14:19 +01:00
biwa
c7b383595a
MapSet.NearestLinedefRange using a blockmap now takes into account that the maxrange could be bigger than the blockmap block size
2020-11-15 13:59:04 +01:00
Magnus Norddahl
49edfed449
Fix MakeAlphaTestImage performance issue
2020-11-15 03:20:41 +01:00
biwa
9c85635ff0
More renaming GZDB Visual Mode to just Visual Mode
...
The exception dialog now correctly states that it's UDB and not GZDB
2020-11-01 18:33:19 +01:00
biwa
15772da839
Texture browser: using the tab key to jump between the currently selected used texture and the position of the texture in the list of all textures works again (this time without toggling the "used textures on top" checkbox). Also added option to vertically center the view on the selected texture (enabled by default)
2020-11-01 18:21:22 +01:00
biwa
eab7de4f9e
New map dialog: the "open map resources in read-only mode" option is now checked by default. This option is deprecated and will be removed entirely eventually
2020-11-01 11:57:53 +01:00
biwa
5a1ceb2a9c
Linedef edit form (UDMF): fixed a problem where the first argument was set to 0 instead left blank when multiple lines with script execution actions were being edited
2020-10-31 23:40:12 +01:00
biwa
d831d22217
Visual Mode: fixed a problem where wide classic skies were not rendered with the correct orientation
2020-10-29 20:21:42 +01:00
biwa
bb5780cf28
Thing/Linedef/Sector editing dialog: fixed a crash when pressing the up key in the action input box when the last action is selected. Fixes #493 .
2020-10-25 01:52:49 +02:00
biwa
8330c70a41
Configuration file parser: floating point numbers without the "f" suffix are now parsed as double precision floating point numbers
2020-10-24 23:27:04 +02:00
biwa
0fc2296ce9
ACS parser: fixed a bug that prevented scripts from being recognized when the previous line ended with an empty line comment
2020-10-24 21:23:06 +02:00
biwa
ee6aad4150
Texture browser: filtering for a texture name now automatically selects the best matching texture name. Addresses #483 .
2020-10-23 23:30:07 +02:00
biwa
09e40d2bae
DECALDEF parser: fixed a crash when there are duplicate decal group entries in the DECALDEF files
2020-10-23 21:04:49 +02:00