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Decorate/Zscript Actors that replace other actors should now display the correct actor name given through the $Title editor key. Fixes #122
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@ -1809,7 +1809,7 @@ namespace CodeImp.DoomBuilder.Data
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if (!string.IsNullOrEmpty(actor.ReplacesClass) && thingtypesbyclass.ContainsKey(actor.ReplacesClass))
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{
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// Update info
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thingtypesbyclass[actor.ReplacesClass].ModifyByDecorateActor(actor, true);
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thingtypesbyclass[actor.ReplacesClass].ModifyByDecorateActor(actor);
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// Count
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counter++;
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