UltimateZoneBuilder/Source/Core
2021-04-05 19:15:14 +02:00
..
Actions Fix cursor visible on Linux when in 3D mode 2020-09-13 23:43:11 +02:00
Compilers Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Config Map Analysis Mode: checking for missing activation flags (UDMF) now finds linedef that are missing an actual activation flag, not only lines without any flags in that group. Fixes #288 2021-03-22 10:41:21 +01:00
Controls Script Editor: fixed a problem where folded blocks were unfolded unexpectedly when the script was saved. Fixes #392 2021-03-22 12:11:25 +01:00
Data Decorate/Zscript Actors that replace other actors should now display the correct actor name given through the $Title editor key. Fixes #122 2021-02-13 15:12:49 +01:00
Editing Sector/Linedef/Thing/Vertex Edit Form: the map will not be marked as changed anymore when canceling changes made in the forms, when the map wasn't marked as changed before 2021-04-01 23:31:52 +02:00
General Game configurations are now saved as soon as the configuration dialog is closed 2021-04-02 12:13:22 +02:00
Geometry Fixed a problem where translucent 3D floors were drawn solid. The cause was a rounding error because of the transition from float to double. 2020-06-20 01:21:17 +02:00
GZBuilder Fixed a problem where textures for OBJ models were flipped vertically 2020-06-19 12:22:57 +02:00
IO Fixed a problem where the last line of UDMF maps were not parsed correctly 2021-01-31 18:11:10 +01:00
Map Visual Mode: things inside self-referencing sectors are now displayed at the correct height 2021-04-05 19:15:14 +02:00
Plugins Rebranding 2019-12-24 09:14:28 +02:00
Properties Added GLSL shader preprocessor 2020-01-01 22:41:04 +02:00
Rendering Fixed a visual glitch where grid lines appear to be slightly offset when using a transformed grid 2021-02-06 15:09:16 +01:00
Resources Added "Smart Grid Transform" action that sets grid transformation based on the selected elements. Vertex selected: set grid origin to that vertex. Linedef selected: align grid to that linedef. Nothing selected: reset grid transformation to the default coordinate system. No default key bound. 2020-04-10 13:40:30 +02:00
Types Fixed a bug where modifying a user_ ZScript variable through the custom properties tab would cause a crash. Fixes #420. 2020-06-01 11:12:52 +02:00
VisualModes Visual Mode: things inside self-referencing sectors are now displayed at the correct height 2021-04-05 19:15:14 +02:00
Windows Game configurations are now saved as soon as the configuration dialog is closed 2021-04-02 12:13:22 +02:00
ZDoom Removed limitation of 4 models per frame as this limitation is lifted in GZDoom 2021-03-11 21:06:34 +01:00
app.config Added error reporting to Update Checker; Fixed update checking failure in certain setups 2019-12-24 23:32:37 +02:00
app.manifest Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Builder.csproj Small cleanups to the build process 2021-02-28 11:30:13 +01:00
BuilderMono.csproj Added preliminary DECALDEFS support. Parsing works, indexed decals and decal groups can be selected as the first argument of the Decal thing. Decals are not displayed in Visual Mode, decals without an index are not supported 2020-10-11 22:36:07 +02:00