UltimateZoneBuilder/Source/Core
2021-10-15 23:38:52 +02:00
..
Actions Fix cursor visible on Linux when in 3D mode 2020-09-13 23:43:11 +02:00
Compilers Fixed a problem where saving a map would hang when the nodesbuilder produced too much output on stdout and strerr. Fixes #417. Fixes #498 2021-04-10 19:45:57 +02:00
Config Fixed a problem where floating point numbers for actor radius and height were not interpreted correctly. Fixes #623 2021-09-28 17:36:16 +02:00
Controls Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog. 2021-09-27 16:33:35 +02:00
Data Dehacked: fixed a crash when loading data from a directory that didn't contain a Dehacked patch 2021-09-11 22:47:52 +02:00
Dehacked Dehacked: added support for editor keys 2021-09-11 22:11:07 +02:00
Editing Cursor position playtest: stop always marking map changed (#605) 2021-08-25 19:28:20 +02:00
General Script editor: added support for the //$Skip editor in scripts. Adding this line will not add the next script to the drop down list of available scripts for the ACS actions in the thing and linedef editor dialogs. Resolves #636 2021-10-15 23:38:52 +02:00
Geometry Don't auto-add upper texture for lower adjacent sky sectors (#594) 2021-08-14 11:33:52 +02:00
GZBuilder Script editor: added support for the //$Skip editor in scripts. Adding this line will not add the next script to the drop down list of available scripts for the ACS actions in the thing and linedef editor dialogs. Resolves #636 2021-10-15 23:38:52 +02:00
IO UDMF reader/writer: fixed a bug where unknown top level fields and blocks were not preserved. Fixes #627 2021-10-03 21:04:38 +02:00
Map UDMF reader/writer: fixed a bug where unknown top level fields and blocks were not preserved. Fixes #627 2021-10-03 21:04:38 +02:00
Plugins Rebranding 2019-12-24 09:14:28 +02:00
Properties Added GLSL shader preprocessor 2020-01-01 22:41:04 +02:00
Rendering Fixed a visual glitch where grid lines appear to be slightly offset when using a transformed grid 2021-02-06 15:09:16 +01:00
Resources Grid transform actions can now be assigned to special keys 2021-05-27 19:45:13 +02:00
Types Fixed a bug where modifying a user_ ZScript variable through the custom properties tab would cause a crash. Fixes #420. 2020-06-01 11:12:52 +02:00
VisualModes Visual Mode: things inside self-referencing sectors are now displayed at the correct height 2021-04-05 19:15:14 +02:00
Windows Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog. 2021-09-27 16:33:35 +02:00
ZDoom Script editor: added support for the //$Skip editor in scripts. Adding this line will not add the next script to the drop down list of available scripts for the ACS actions in the thing and linedef editor dialogs. Resolves #636 2021-10-15 23:38:52 +02:00
app.config Added error reporting to Update Checker; Fixed update checking failure in certain setups 2019-12-24 23:32:37 +02:00
app.manifest Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Builder.csproj Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog. 2021-09-27 16:33:35 +02:00
BuilderMono.csproj Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog. 2021-09-27 16:33:35 +02:00