UltimateZoneBuilder/Source/Core
2021-09-06 23:27:07 +02:00
..
Actions Fix cursor visible on Linux when in 3D mode 2020-09-13 23:43:11 +02:00
Compilers Fixed a problem where saving a map would hang when the nodesbuilder produced too much output on stdout and strerr. Fixes #417. Fixes #498 2021-04-10 19:45:57 +02:00
Config Game configurations: added option to enable/disable GZDoom style distinct brightness for walls/ceilings/floors. Fixes #618 2021-09-06 23:05:58 +02:00
Controls Sectors Mode, Linedefs Mode, 3D Floor Mode, Grid Setup: fixed a problem where textures were not shown in Windows's high contrast mode. Fixes #612 2021-09-04 12:21:17 +02:00
Data Added DeHackEd support (#617) 2021-09-05 14:59:31 +02:00
Dehacked Dehacked: fixed warning about unsupported patch version 19 2021-09-06 23:27:07 +02:00
Editing Cursor position playtest: stop always marking map changed (#605) 2021-08-25 19:28:20 +02:00
General Improve game detection in "Open Map" modal dialog (#595) 2021-08-14 11:40:09 +02:00
Geometry Don't auto-add upper texture for lower adjacent sky sectors (#594) 2021-08-14 11:33:52 +02:00
GZBuilder Fixed a rare crash when pasting a thing that has a model assigned to another map 2021-06-26 22:20:39 +02:00
IO UDMF: ceiling plane equation fields are not rounded anymore 2021-05-28 18:56:50 +02:00
Map Draws vector arrow between Doom format line-to-line specials (#602) 2021-08-25 20:31:28 +02:00
Plugins Rebranding 2019-12-24 09:14:28 +02:00
Properties Added GLSL shader preprocessor 2020-01-01 22:41:04 +02:00
Rendering Fixed a visual glitch where grid lines appear to be slightly offset when using a transformed grid 2021-02-06 15:09:16 +01:00
Resources Grid transform actions can now be assigned to special keys 2021-05-27 19:45:13 +02:00
Types Fixed a bug where modifying a user_ ZScript variable through the custom properties tab would cause a crash. Fixes #420. 2020-06-01 11:12:52 +02:00
VisualModes Visual Mode: things inside self-referencing sectors are now displayed at the correct height 2021-04-05 19:15:14 +02:00
Windows Game configurations: added option to enable/disable GZDoom style distinct brightness for walls/ceilings/floors. Fixes #618 2021-09-06 23:05:58 +02:00
ZDoom ZScript: added support for extending classes. Resolves #597 2021-08-21 20:42:06 +02:00
app.config Added error reporting to Update Checker; Fixed update checking failure in certain setups 2019-12-24 23:32:37 +02:00
app.manifest Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Builder.csproj Added DeHackEd support (#617) 2021-09-05 14:59:31 +02:00
BuilderMono.csproj Added DeHackEd support (#617) 2021-09-05 14:59:31 +02:00