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https://doomwiki.org/wiki/Vertical_offsets_are_ignored_in_texture_patches BIGDOOR7 & STEP2 in doom.wad and doom2.wad contain negative Y-offsets some a patch but instead the renderer defaults to Y-offset value of 0. This stops UDB's 3D visual mode from using the negative value - change it to 0 to match the game renderer. (G)ZDoom behaves the same as vanilla. |
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.. | ||
Actions | ||
Compilers | ||
Config | ||
Controls | ||
Data | ||
Editing | ||
General | ||
Geometry | ||
GZBuilder | ||
IO | ||
Map | ||
Plugins | ||
Properties | ||
Rendering | ||
Resources | ||
Types | ||
VisualModes | ||
Windows | ||
ZDoom | ||
app.config | ||
app.manifest | ||
Builder.csproj | ||
BuilderMono.csproj |