UltimateZoneBuilder/Source/Core
2021-04-09 19:48:38 +02:00
..
Actions Fix cursor visible on Linux when in 3D mode 2020-09-13 23:43:11 +02:00
Compilers Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Config VPO limit configurable for Visplane Explorer (#546) 2021-04-08 21:41:40 +02:00
Controls Unchanged script editor skips implicit save (#543) 2021-04-06 20:38:48 +02:00
Data Ignore texture patch negative vertical offset (#544) 2021-04-06 21:16:50 +02:00
Editing Sector/Linedef/Thing/Vertex Edit Form: the map will not be marked as changed anymore when canceling changes made in the forms, when the map wasn't marked as changed before 2021-04-01 23:31:52 +02:00
General Game configurations are now saved as soon as the configuration dialog is closed 2021-04-02 12:13:22 +02:00
Geometry Fixed a problem where translucent 3D floors were drawn solid. The cause was a rounding error because of the transition from float to double. 2020-06-20 01:21:17 +02:00
GZBuilder Fixed a problem where textures for OBJ models were flipped vertically 2020-06-19 12:22:57 +02:00
IO Fixed a problem where the last line of UDMF maps were not parsed correctly 2021-01-31 18:11:10 +01:00
Map Fixed a crash that happened when a thing isn't inside a sector. Fixes #548 2021-04-09 07:26:15 +02:00
Plugins Rebranding 2019-12-24 09:14:28 +02:00
Properties Added GLSL shader preprocessor 2020-01-01 22:41:04 +02:00
Rendering Fixed a visual glitch where grid lines appear to be slightly offset when using a transformed grid 2021-02-06 15:09:16 +01:00
Resources Added "Smart Grid Transform" action that sets grid transformation based on the selected elements. Vertex selected: set grid origin to that vertex. Linedef selected: align grid to that linedef. Nothing selected: reset grid transformation to the default coordinate system. No default key bound. 2020-04-10 13:40:30 +02:00
Types Fixed a bug where modifying a user_ ZScript variable through the custom properties tab would cause a crash. Fixes #420. 2020-06-01 11:12:52 +02:00
VisualModes Visual Mode: things inside self-referencing sectors are now displayed at the correct height 2021-04-05 19:15:14 +02:00
Windows Sector Edit Form UDMF: fixed a bug where resetting a slope when the sectors doesn't have a slope resulted in a nonsensical sector height 2021-04-09 19:48:38 +02:00
ZDoom Removed limitation of 4 models per frame as this limitation is lifted in GZDoom 2021-03-11 21:06:34 +01:00
app.config Added error reporting to Update Checker; Fixed update checking failure in certain setups 2019-12-24 23:32:37 +02:00
app.manifest Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Builder.csproj VPO limit configurable for Visplane Explorer (#546) 2021-04-08 21:41:40 +02:00
BuilderMono.csproj VPO limit configurable for Visplane Explorer (#546) 2021-04-08 21:41:40 +02:00