UltimateZoneBuilder/Source/Core
2021-10-26 23:50:34 +02:00
..
Actions
Compilers Fixed a problem where saving a map would hang when the nodesbuilder produced too much output on stdout and strerr. Fixes #417. Fixes #498 2021-04-10 19:45:57 +02:00
Config Fixed a problem where floating point numbers for actor radius and height were not interpreted correctly. Fixes #623 2021-09-28 17:36:16 +02:00
Controls Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog. 2021-09-27 16:33:35 +02:00
Data Dehacked: fixed a crash when loading data from a directory that didn't contain a Dehacked patch 2021-09-11 22:47:52 +02:00
Dehacked Dehacked: added support for editor keys 2021-09-11 22:11:07 +02:00
Editing Cursor position playtest: stop always marking map changed (#605) 2021-08-25 19:28:20 +02:00
General Script editor: added support for the //$Skip editor in scripts. Adding this line will not add the next script to the drop down list of available scripts for the ACS actions in the thing and linedef editor dialogs. Resolves #636 2021-10-15 23:38:52 +02:00
Geometry Don't auto-add upper texture for lower adjacent sky sectors (#594) 2021-08-14 11:33:52 +02:00
GZBuilder Script editor: added support for the //$Skip editor in scripts. Adding this line will not add the next script to the drop down list of available scripts for the ACS actions in the thing and linedef editor dialogs. Resolves #636 2021-10-15 23:38:52 +02:00
IO UDMF reader/writer: fixed a bug where unknown top level fields and blocks were not preserved. Fixes #627 2021-10-03 21:04:38 +02:00
Map Fixed an issue where thing positions were modified even when the new position was the same as the old one. Fixes #644 2021-10-25 00:32:10 +02:00
Plugins
Properties
Rendering
Resources Grid transform actions can now be assigned to special keys 2021-05-27 19:45:13 +02:00
Types
VisualModes
Windows Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog. 2021-09-27 16:33:35 +02:00
ZDoom ZScript parser: fixed a bug where trying to parse the undocumented alternative array declaration syntax failed. Fixes #645 2021-10-26 23:50:34 +02:00
app.config
app.manifest
Builder.csproj Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog. 2021-09-27 16:33:35 +02:00
BuilderMono.csproj Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog. 2021-09-27 16:33:35 +02:00