UltimateZoneBuilder/Source/Core
2021-12-11 12:43:33 +01:00
..
Actions Fix cursor visible on Linux when in 3D mode 2020-09-13 23:43:11 +02:00
Compilers Fixed a problem where saving a map would hang when the nodesbuilder produced too much output on stdout and strerr. Fixes #417. Fixes #498 2021-04-10 19:45:57 +02:00
Config When choosing a difficulty or engine in the test toolbar button the engine will not be launched immediately. This can be reverted in the preferences. Resolves #626 2021-12-11 12:43:33 +01:00
Controls Script editor: Reverted to an old version of ScriptEditorPanel 2021-12-10 18:18:25 +01:00
Data ACS parser: fixed problem when trying to include files that contain invalid characters. Fixes #664 2021-12-11 11:27:29 +01:00
Dehacked Script editor: made the fix for #663 a bit cleaner 2021-12-10 18:13:16 +01:00
Editing Add map scripting capabilities to UDB (#656) 2021-11-28 14:00:24 +01:00
General ACS parser: fixed problem when trying to include files that contain invalid characters. Fixes #664 2021-12-11 11:27:29 +01:00
Geometry Don't auto-add upper texture for lower adjacent sky sectors (#594) 2021-08-14 11:33:52 +02:00
GZBuilder Script editor: added support for the //$Skip editor in scripts. Adding this line will not add the next script to the drop down list of available scripts for the ACS actions in the thing and linedef editor dialogs. Resolves #636 2021-10-15 23:38:52 +02:00
IO UDMF reader/writer: fixed a bug where unknown top level fields and blocks were not preserved. Fixes #627 2021-10-03 21:04:38 +02:00
Map Add map scripting capabilities to UDB (#656) 2021-11-28 14:00:24 +01:00
Plugins Rebranding 2019-12-24 09:14:28 +02:00
Properties Added GLSL shader preprocessor 2020-01-01 22:41:04 +02:00
Rendering Fixed a visual glitch where grid lines appear to be slightly offset when using a transformed grid 2021-02-06 15:09:16 +01:00
Resources Grid transform actions can now be assigned to special keys 2021-05-27 19:45:13 +02:00
Types Add map scripting capabilities to UDB (#656) 2021-11-28 14:00:24 +01:00
VisualModes Add map scripting capabilities to UDB (#656) 2021-11-28 14:00:24 +01:00
Windows When choosing a difficulty or engine in the test toolbar button the engine will not be launched immediately. This can be reverted in the preferences. Resolves #626 2021-12-11 12:43:33 +01:00
ZDoom Script editor: made the fix for #663 a bit cleaner 2021-12-10 18:13:16 +01:00
app.config Add map scripting capabilities to UDB (#656) 2021-11-28 14:00:24 +01:00
app.manifest Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Builder.csproj IPK3 and IPK7 with an IWADINFO lump with a single IWAD definition are now recognized as the main resource file (used for the -iwad parameter when testing). Fixes #653 2021-12-10 11:10:42 +01:00
BuilderMono.csproj IPK3 and IPK7 with an IWADINFO lump with a single IWAD definition are now recognized as the main resource file (used for the -iwad parameter when testing). Fixes #653 2021-12-10 11:10:42 +01:00