Commit graph

675 commits

Author SHA1 Message Date
MaxED
5e59c38da6 Fixed: Randomize Sectors / Vertices, UDMF: vertex handles were not updated.
Fixed: Randomize Sectors, UDMF: vertex height changes were not undone properly after using the mode (I broke it in r2101).
Fixed: Randomize Sectors: floor/ceiling textures can not be used as lower/upper textures when "MixTexturesAndFlats" is disabled. In this case the corresponding option is now changed to "Use default texture".
2014-10-29 13:11:35 +00:00
MaxED
7a3d743650 Fixed, Thing Edit form: double-click on a thing type in the Things list was handled incorrectly in some cases.
Changed, Thing Edit form: multi-select mode is now disabled when only one thing is edited.
Internal: different implementation of MultiSelectTreeview (http://sourceforge.net/projects/mstreeview/) is now used.
2014-10-29 11:35:27 +00:00
MaxED
eba7dabf18 DECORATE parser: let's not use LANGUAGE keywords as actor titles. 2014-10-28 21:50:34 +00:00
MaxED
5eba596a02 Randomize Sectors form: added "Use vertex heights" check-boxes. When enabled and used on triangular sectors, it can be used to create a terrain-like look.
Updated ZDoom_DECORATE.cfg.
Updated documentation, rearranged contents a bit.
2014-10-28 14:35:59 +00:00
MaxED
601280bb64 Game configurations, UDMF: added "midtex3dimpassible" linedef flag.
Linedef Edit form: resized controls to show all flags without scrolling.
Updated ACS and DECOTARE ZDoom configurations.
2014-10-28 09:31:37 +00:00
MaxED
0d90d9b297 Visual mode: regular walls are now clipped by solid 3d floors (this should eliminate z-fighting).
Fixed, WavefrontExporter: floor and ceiling textures were not exported when using "classic" game configurations (ones with disabled "MixTexturesAndFlats" option). This should also fix incorrect flats on exported model when there are flats and textures with the same name.
Fixed, WavefrontExporter: 3d floors geometry and wall geometry around them was created incorrectly.
Fixed, WavefrontExporter: floor and ceiling textures of non-Vavoom 3d floors were swapped on exported geometry.
2014-10-28 09:23:21 +00:00
MaxED
698f57b2f1 Fixed: since we are now using Dictionary in WADReader.GetDecorateData, all names should be unique. 2014-10-26 20:11:07 +00:00
MaxED
d4cfdd78c6 Fixed, DECORATE parser: we should use full path when reporting wad DECORATE parse errors. 2014-10-23 13:27:20 +00:00
MaxED
05d097a713 Internal: removed ambiguous method override. 2014-10-23 13:04:01 +00:00
MaxED
6df641564c DECORATE parser: parse errors are more detailed now.
Fixed, DECORATE parser: error status was not cleared when switching to different resource.
Fixed, DECORATE parser: fixed a parse error when DB2-specific actor properties (like "//$category") were located outside of actor's scope.
2014-10-23 12:48:31 +00:00
MaxED
badd7dcea8 Fixed: undo list must be cleared during "Switch map in current wad" action.
Fixed incorrect non-UDMF <-> UDMF skills translations in Strife_misc.cfg.
2014-10-23 08:18:14 +00:00
MaxED
ab7d4b2054 Renamed "Save Screenshot (editing area only)" action to "Save Screenshot (active window)". It will now save a screenshot of currently active window, or editing area if no windows are open.
Added icons for "Save Screenshot" menu items.
Development: "Save Screenshot (active window)" action will work on a child Form only if it is inherited from DelayedForm.
2014-10-22 13:07:17 +00:00
MaxED
1ae9481a03 Fixed: regular and block comment parsing was broken in TEXTMAP parser.
Updated MissingThing icon.
More changes in ZDoom_linedefs.cfg and Hexen_linedefs.cfg.
2014-10-21 13:35:44 +00:00
MaxED
c90d10c08c General interface: dynamic lights rendering mode and model rendering mode are now selected via drop-downs.
Renamed "Toggle dynamic lights rendering" action to "Show dynamic lights".
Changed: "Show dynamic lights" action now toggles between available dynamic light rendering modes.
Renamed "Toggle models rendering" action to "Show models".
Changed: "Show models" action now toggles between available model rendering modes.
Removed "Toggle dynamic lights animation" and "Render selected/all models" actions.
Fixed, Randomize Sectors form: selection highlight was not updated after applying the changes when the form was shown in Sectors mode.
Consistency: selection is now cleared after applying changes done in Randomize Things and Randomize Vertices forms.
Fixed, Classic modes: sprites of things with attached models were not rendered when model rendering was disabled.
Updated documentation.
2014-10-20 12:16:51 +00:00
MaxED
558cd6f23e Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened. 2014-10-17 12:50:26 +00:00
MaxED
5013720788 Sector Edit form, UDMF: added "Slopes" tab.
Visual mode: "Lower/Raise Floor/Ceiling" actions now work on surfaces with sector slopes.
Cosmetic: numeric textboxes, which support relative values, now have differently colored text and a tooltip.
Internal: renamed Sector.CeilingSlopeOffset to Sector.CeilSlopeOffset, Sector.CeilingSlope to Sector.CeilSlope to match their names with similar sector properties.
2014-10-17 11:55:08 +00:00
MaxED
25a8365057 Updated some icons. The new ones should be more visible when using dark Windows themes. 2014-10-17 11:19:10 +00:00
MaxED
eb9781b339 Optimization, PK3: approximately 2x performance increase during background resource loading (~7 seconds vs ~16 seconds in r2083, tested on Enjay's Genetech MAP01).
Fixed, PK7: fixed a potential crash when using several PK7 resources with overlapping files.
2014-10-15 08:36:17 +00:00
MaxED
91152ee69e Changed, Visual mode: "Help" panel is now updated only if it is the active tab.
Internal: added General.Interface.ActiveDockerTabName property.
2014-10-13 22:01:17 +00:00
MaxED
7a9e01c098 Changed, Directory/PK3/PK7: on second thought, we don't need to load textures/flats from all possible locations (does anyone really needs to see sprites and graphics in the texture browser?), so this logic now only works when looking for patches.
Game Configurations: added "Custom Ambient Sound (no gravity)":14067, added a couple of missing parameters to other sound-related things.
2014-10-13 09:32:55 +00:00
MaxED
0cfb0207fb Fixed, Directory/PK3/PK7 image loading: we should use DoomTexture as expected format when loading flats from non-"Flats" folders. 2014-10-12 22:22:36 +00:00
MaxED
10da128475 Changed: both DoomTexture and DoomFlat formats should be checked when determining an image format if "Mix textures and flats" flag is set.
Changed: "imgz" images are now skipped while loading textures.
2014-10-12 21:59:16 +00:00
MaxED
8b0f973b94 Fixed: it was possible to add the same Docker several times using General.Interface.AddDocker(). 2014-10-09 19:29:17 +00:00
MaxED
d8df65b2c1 More fixes to PK3/Directory patch and texture search/creation logic. 2014-10-07 09:56:36 +00:00
MaxED
7c048ece38 More fixes to PK3/Directory patch and texture search logic.
Fixed, Textures Browser form: fixed another case of the blank textures list after opening the form.
2014-10-07 08:56:21 +00:00
MaxED
88e5e790e7 Textures Browser form: empty texture sets are no longer shown when mixed textures & flats is disabled in the current game configuration.
Textures Browser form: PK3/Directory TEXTURES images are now shown in a separate folder in the resources tree.
Fixed, Textures Browser form: fixed a logic error when trying to select initial flat when mix textures & flats was disabled in the current game configuration (this resulted in the blank textures list after opening the form).
Fixed, Textures Browser form: resources tree showed textures count even when browsing flats.
Fixed, Textures Browser form: PK3/Directory textures took precedence even when browsing flats (this means when there were a flat and a texture with the same name, a texture was displayed when browsing flats).
Fixed, Classic modes: actor's scale set in DECORATE was ignored when rendering models.
Fixed, MODELDEF parser: in some cases, several model definitions were skipped when trying to skip the current one.
Fixed, resource management: flat and sprite TEXTURES definitions were loaded only from TEXTURES files named "TEXTURES".
Fixed/added, PK3/folder resource management: patch locations for sprites defined in TEXTURES are now checked the same way as in ZDoom (previously only the "sprites" folder was checked).
Fixed/added, PK3/folder resource management: patch locations for textures defined in TEXTURES are now checked the same way as in ZDoom (previously only the "textures" folder was checked).
Fixed, PK3/folder resource management: flats defined in TEXTURES were not added to the global Flats image list.
Fixed, PK3/folder resource management: in some cases, the image search algorithm could find flats, textures, patches or sprites in incorrect folders (for example, it could find a flat in "flats_backup" folder).
2014-10-07 00:23:02 +00:00
MaxED
6bc4325b36 Fixed: VirtualSectorField was cleared from sector properties when pasting map geometry in Doom/Hexen map formats leading to incorrect sector assignment [I broke this in r2009, so it seems]. 2014-10-03 21:55:38 +00:00
MaxED
9d69448cad Reverted r2025 changes, because performance improvement was not worth the trouble... 2014-10-01 08:17:14 +00:00
MaxED
ae7d6dd3c1 Fixed a broken lookup update logic in WAD.Remove() and WAD.RemoveAt() again.
MakeSVNRelease.bat: changed log start revision from 1 to 1496 (GZDB's second commit).
2014-09-30 22:31:18 +00:00
MaxED
f924dbcbbb Fixed a broken lookup update logic in WAD.Remove() and WAD.RemoveAt(). 2014-09-30 20:14:44 +00:00
MaxED
bc1c32d52e Map Analysis: added "Check unused things" check.
Map Analysis, internal: some ErrorCheckers and ErrorResult had inconsistent namespaces.
Thing Edit forms, internal: optimized missing flags check a bit.
2014-09-30 12:02:41 +00:00
MaxED
b90b7b8a79 Thing Edit Form: a warning is now displayed when a thing doesn't have any skill or class or game mode flags.
Game Configurations: moved "thingflagscompare" from Game to Map format blocks. "Check stuck things" check now works properly in Doom/Boom game configurations.
Map Analysis: fixed a possible crash during "Check texture alignment" check.
Map Analysis: ResultStuckThingInLine now highlights both thing and line.
Map Analysis: ResultStuckThingInThing now highlights both things and allows to delete any of them.
Internal, Map Analysis: rewritten parts of "Check stuck things" class.
Internal, Map Analysis: changed the way processed stuff is stored in "Check texture alignment" class.
Internal: changed CurrentDomainOnUnhandledException, so ExceptionDialog with proper info shows up even if adding exception to the Event Log failed.
Internal: changed format, in which thingflagscompare info is stored.
2014-09-29 20:49:41 +00:00
MaxED
146fc3f4a1 Map Analysis form: fixed a crash caused by running analysis, opening another map then trying to run analysis again.
Map Analysis form: error checks are now alphabetically sorted.
Map Analysis form: added "Toggle All" check box.
Internal: CheckboxArrayControl now has Sort() method.
More fixes in ZDoom_DECORATE.cfg
2014-09-29 08:41:12 +00:00
MaxED
e849c04112 Changed: when using "Save map" action, only .dbs file is saved when map was not changed.
Cosmetic: changed Angle Control's outline color.
2014-09-24 11:47:52 +00:00
MaxED
7235fa6394 Cosmetic: Angle Control now has angle marks. 2014-09-24 08:48:13 +00:00
MaxED
88ae568836 Added: Map Analysis: added "Check texture alignment" check. Currently it works only in Doom/Hexen map formats. 2014-09-23 21:34:50 +00:00
MaxED
cc1c407756 Action Selector control: actions can now be scrolled using up/down keys and mouse wheel. 2014-09-23 08:54:53 +00:00
MaxED
e6b997a7da MODELDEF parser: fixed a crash when trying to add a model definition when another one was already created for the same actor.
ZDoom_DECORATE.cfg: added A_SetSpeed definition.
2014-09-22 00:16:42 +00:00
MaxED
786caf3b34 ZDoom_ACS.cfg: added "DropInventory" function definition.
Visual mode: vertex handle size is now updated after closing the Preferences form.
2014-09-20 22:05:23 +00:00
MaxED
a6e44dc941 Preferences Form: renamed "Scale models in visual modes" to "Stretched view in visual modes". When enabled, this setting now increases vertical scale of the world and sprites in visual mode instead of decreasing vertical scale of models. 2014-09-20 18:34:06 +00:00
MaxED
5d8e62f887 Visual mode: "Select" action with "with the same textures" / "with the same height" modifiers (Shift/Ctrl + LMB) now works when used on sides of a 3d floor.
Visual mode: "Select" action with "with the same textures" modifier (Shift + LMB) now selects adjacent sidedefs only when their height intersects with the height of the current sidedef.
Visual mode: "Select" action with "with the same textures" modifier (Shift + LMB) was not selecting connected one-sided sidedefs when used on a sidedef without a texture.
Cosmetic: fixed a couple of action descriptions in BuilderModes' Actions.cfg.
Cosmetic: MainForm.UpdateToolStripSeparators was working incorrectly in some cases.
Cosmetic: ErrorChecksForm's title was not updated when no errors were found.
2014-09-18 22:06:35 +00:00
MaxED
3c116da322 Reformatted debug output from previous commit so it no longer generates compilation warnings when compiling in Release mode. 2014-09-17 13:16:11 +00:00
MaxED
c6b0f38563 Fixed a crash when trying to update a vertex handle geometry.
The editor will fail more gracefully when no D3D device is detected.
In some cases the editor was constantly checking D3D device availability when minimized.
Added more DX-related debug output (only in Debug builds).
2014-09-17 12:46:47 +00:00
MaxED
2d9c439325 Sidedef texture offsets are now translated when pasting map elements from UDMF to non-UDMF maps.
Fixed: certain UDMF-only properties were not cleared when pasting map elements from UDMF to non-UDMF maps.
Fixed a bug introduced in r2043: helper objects were not updated in some cases.
2014-09-16 20:26:42 +00:00
MaxED
145e92eaf0 Cosmetic: reformatted screenshot labels a bit.
More changes to Hexen_linedefs.cfg and ZDoom_linedefs.cfg.
2014-09-16 15:22:32 +00:00
MaxED
c7252865be Preferences: added "Vertex scale (3D)" preference, renamed "Vertex scale factor" to "Vertex scale (2D)". 2014-09-16 08:51:27 +00:00
MaxED
33ec020dca Game Configurations: added "requiresactivation" linedef property (defaults to "true").
Linedef Edit Form, UDMF: missing activation flags warning is now displayed only for linedef actions with "requiresactivation" property set in a game configuration.
Game configurations: fixed a couple of property names, added more enums & default values.
Updated BCC compiler to rev. 20140818r2.
2014-09-15 23:37:55 +00:00
MaxED
70db005f12 Linedef Edit Form: activation flags check was not updated properly. 2014-09-15 14:49:11 +00:00
MaxED
032c8aaae1 Split Linedef Edit Form into 2 versions: one for Doom/Hexen, and the other for UDMF map format.
Linedef Edit Form, UDMF: added less annoying warning about missing activation flags (no checks if an action actually requires activation yet...)
2014-09-15 14:12:31 +00:00
MaxED
2056febb82 Flags Form: added special handling for flag with zero value. 2014-09-15 09:35:11 +00:00