UltimateZoneBuilder/Source/Core
MaxED bc1c32d52e Map Analysis: added "Check unused things" check.
Map Analysis, internal: some ErrorCheckers and ErrorResult had inconsistent namespaces.
Thing Edit forms, internal: optimized missing flags check a bit.
2014-09-30 12:02:41 +00:00
..
Actions Reformatted debug output from previous commit so it no longer generates compilation warnings when compiling in Release mode. 2014-09-17 13:16:11 +00:00
Compilers A r1959 change in ImageSelectorControl prevented inherited classes from showing properly in Visual Studio's designer. 2014-05-20 09:09:28 +00:00
Config Thing Edit Form: a warning is now displayed when a thing doesn't have any skill or class or game mode flags. 2014-09-29 20:49:41 +00:00
Controls Map Analysis form: fixed a crash caused by running analysis, opening another map then trying to run analysis again. 2014-09-29 08:41:12 +00:00
Data MODELDEF parser: fixed a crash when trying to add a model definition when another one was already created for the same actor. 2014-09-22 00:16:42 +00:00
Editing Texture Browser Form: some minor logic fixes (no texture groups were selected when initial texture was empty and no texture group was stored in the program configuration). 2014-09-08 13:09:14 +00:00
General Thing Edit Form: a warning is now displayed when a thing doesn't have any skill or class or game mode flags. 2014-09-29 20:49:41 +00:00
Geometry Added: Map Analysis: added "Check texture alignment" check. Currently it works only in Doom/Hexen map formats. 2014-09-23 21:34:50 +00:00
GZBuilder Changed: when using "Save map" action, only .dbs file is saved when map was not changed. 2014-09-24 11:47:52 +00:00
IO Internal: optimized WAD.FindLump() and WAD.FindLumpIndex() functions. They should work ~30x faster now (although, overall performance increase because of this change is fairly noticeable). 2014-09-09 13:54:59 +00:00
Map Changed: when using "Save map" action, only .dbs file is saved when map was not changed. 2014-09-24 11:47:52 +00:00
Plugins Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
Properties Screenshots Folder can now be set in the Preferences. 2014-08-07 10:20:35 +00:00
Rendering Preferences Form: renamed "Scale models in visual modes" to "Stretched view in visual modes". When enabled, this setting now increases vertical scale of the world and sprites in visual mode instead of decreasing vertical scale of models. 2014-09-20 18:34:06 +00:00
Resources Classic modes: changed tinting of selected sprites from multiply to modulate. 2014-09-11 21:53:31 +00:00
Types Added "Allman-style bracing in snippets" setting (located in Preferences -> Appearance -> Script Editor). 2014-05-15 08:32:08 +00:00
VisualModes ZDoom_ACS.cfg: added "DropInventory" function definition. 2014-09-20 22:05:23 +00:00
Windows Map Analysis: added "Check unused things" check. 2014-09-30 12:02:41 +00:00
ZDoom Map Analysis mode: errors can now be copied to clipboard. 2014-09-12 12:19:58 +00:00
Builder.csproj Split Linedef Edit Form into 2 versions: one for Doom/Hexen, and the other for UDMF map format. 2014-09-15 14:12:31 +00:00
Builder.sln Removed UDMFControls plugin. 2013-08-10 11:28:51 +00:00