..
Actions
A r1959 change in ImageSelectorControl prevented inherited classes from showing properly in Visual Studio's designer.
2014-05-20 09:09:28 +00:00
Compilers
A r1959 change in ImageSelectorControl prevented inherited classes from showing properly in Visual Studio's designer.
2014-05-20 09:09:28 +00:00
Config
Game Configurations: added "requiresactivation" linedef property (defaults to "true").
2014-09-15 23:37:55 +00:00
Controls
Sector Edit Form (Doom/Hexen): it was possible to set negative Brightness.
2014-09-15 08:15:22 +00:00
Data
Fixed a crash introduced in r1972 when trying to add second patch with the same name to a texture.
2014-07-15 08:08:57 +00:00
Editing
Texture Browser Form: some minor logic fixes (no texture groups were selected when initial texture was empty and no texture group was stored in the program configuration).
2014-09-08 13:09:14 +00:00
General
Sector Edit Form (Doom/Hexen): it was possible to set negative Brightness.
2014-09-15 08:15:22 +00:00
Geometry
Map Analysis mode: errors can now be copied to clipboard.
2014-09-12 12:19:58 +00:00
GZBuilder
Map Analysis mode: errors can now be copied to clipboard.
2014-09-12 12:19:58 +00:00
IO
Internal: optimized WAD.FindLump() and WAD.FindLumpIndex() functions. They should work ~30x faster now (although, overall performance increase because of this change is fairly noticeable).
2014-09-09 13:54:59 +00:00
Map
Map Analysis mode: results can now be hidden individually.
2014-09-12 21:08:11 +00:00
Plugins
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
2014-02-21 14:42:12 +00:00
Properties
Screenshots Folder can now be set in the Preferences.
2014-08-07 10:20:35 +00:00
Rendering
Classic modes: changed tinting of selected sprites from multiply to modulate.
2014-09-11 21:53:31 +00:00
Resources
Classic modes: changed tinting of selected sprites from multiply to modulate.
2014-09-11 21:53:31 +00:00
Types
Added "Allman-style bracing in snippets" setting (located in Preferences -> Appearance -> Script Editor).
2014-05-15 08:32:08 +00:00
VisualModes
View projection is now updated when engaging Visual mode. This means no more distorted visuals after disproportionately changing window size.
2014-09-09 12:16:26 +00:00
Windows
Game Configurations: added "requiresactivation" linedef property (defaults to "true").
2014-09-15 23:37:55 +00:00
ZDoom
Map Analysis mode: errors can now be copied to clipboard.
2014-09-12 12:19:58 +00:00
Builder.csproj
Split Linedef Edit Form into 2 versions: one for Doom/Hexen, and the other for UDMF map format.
2014-09-15 14:12:31 +00:00
Builder.sln
Removed UDMFControls plugin.
2013-08-10 11:28:51 +00:00