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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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Changed: when using "Save map" action, only .dbs file is saved when map was not changed.
Cosmetic: changed Angle Control's outline color.
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parent
7235fa6394
commit
e849c04112
4 changed files with 49 additions and 6 deletions
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@ -29,7 +29,7 @@ namespace CodeImp.DoomBuilder.GZBuilder.Controls
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//UI colors
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private readonly Color fillColor = SystemColors.Window;
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private readonly Color fillInactiveColor = SystemColors.Control;
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private readonly Color outlineColor = SystemColors.ActiveCaption;
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private readonly Color outlineColor = SystemColors.WindowFrame;
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private readonly Color outlineInactiveColor = SystemColors.ControlDarkDark;
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private readonly Color needleColor = SystemColors.ControlText;
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private readonly Color needleInactiveColor = SystemColors.ControlDarkDark;
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@ -1334,7 +1334,8 @@ namespace CodeImp.DoomBuilder
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if(map == null) return false;
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//mxd
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if (map.Launcher.GameEngineRunning) {
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if (map.Launcher.GameEngineRunning)
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{
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ShowWarningMessage("Cannot save the map while game engine is running" + Environment.NewLine + "Please close '" + map.ConfigSettings.TestProgram + "' first.", MessageBoxButtons.OK);
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return false;
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}
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@ -1352,6 +1353,20 @@ namespace CodeImp.DoomBuilder
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}
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else
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{
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//mxd. Do we need to save the map?
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if (!map.MapSaveRequired(map.FilePathName, SavePurpose.Normal))
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{
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// Still save settings file
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result = map.SaveSettingsFile(map.FilePathName);
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// Display status
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mainwindow.DisplayStatus(StatusType.Info, "Map is up to date. No saving required.");
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// All done
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mainwindow.UpdateInterface();
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return result;
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}
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// Display status
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mainwindow.DisplayStatus(StatusType.Busy, "Saving map file...");
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Cursor.Current = Cursors.WaitCursor;
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@ -1397,8 +1412,9 @@ namespace CodeImp.DoomBuilder
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if(map == null) return false;
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//mxd
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if(map.Launcher.GameEngineRunning) {
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ShowWarningMessage("Cannot save the map while game engine is running" + Environment.NewLine + "Please close '" + map.ConfigSettings.TestProgram + "' first.", MessageBoxButtons.OK);
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if(map.Launcher.GameEngineRunning)
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{
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ShowWarningMessage("Cannot save the map while a game engine is running" + Environment.NewLine + "Please close '" + map.ConfigSettings.TestProgram + "' first.", MessageBoxButtons.OK);
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return false;
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}
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@ -1476,7 +1492,8 @@ namespace CodeImp.DoomBuilder
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if(map == null) return false;
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//mxd
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if(map.Launcher.GameEngineRunning) {
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if(map.Launcher.GameEngineRunning)
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{
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ShowWarningMessage("Cannot save the map while game engine is running" + Environment.NewLine + "Please close '" + map.ConfigSettings.TestProgram + "' first.", MessageBoxButtons.OK);
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return false;
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}
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@ -744,7 +744,7 @@ namespace CodeImp.DoomBuilder {
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CopyLumpsByType(tempwad, TEMP_MAP_HEADER, targetwad, origmapname, true, true, includenodes, true);
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// mxd. Was the map renamed?
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if(!string.IsNullOrEmpty(options.PreviousName) && options.PreviousName != options.CurrentName)
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if(options.LevelNameChanged)
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{
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if (purpose != SavePurpose.IntoFile)
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{
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@ -802,6 +802,31 @@ namespace CodeImp.DoomBuilder {
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return true;
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}
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//mxd. Don't save the map if it was not changed
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internal bool MapSaveRequired(string newfilepathname, SavePurpose purpose)
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{
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return (changed || scriptschanged || CheckScriptChanged() || options.LevelNameChanged || newfilepathname != filepathname || purpose != SavePurpose.Normal);
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}
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//mxd. Saves .dbs file
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internal bool SaveSettingsFile(string newfilepathname)
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{
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try
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{
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string settingsfile = newfilepathname.Substring(0, newfilepathname.Length - 4) + ".dbs";
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if(File.Exists(settingsfile)) File.Delete(settingsfile);
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options.WriteConfiguration(settingsfile);
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}
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catch(Exception e)
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{
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// Warning only
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General.ErrorLogger.Add(ErrorType.Warning, "Could not write the map settings configuration file. " + e.GetType().Name + ": " + e.Message);
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return false;
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}
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return true;
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}
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#endregion
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#region ================== Nodebuild
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@ -104,6 +104,7 @@ namespace CodeImp.DoomBuilder.Map
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}
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}
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}
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internal bool LevelNameChanged { get { return (!string.IsNullOrEmpty(previousname) && previousname != currentname); } } //mxd
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public string LevelName { get { return currentname; } }
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public Dictionary<int, string> TagLabels { get { return tagLabels; } internal set { tagLabels = value; } } //mxd
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