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MODELDEF parser: fixed a crash when trying to add a model definition when another one was already created for the same actor.
ZDoom_DECORATE.cfg: added A_SetSpeed definition.
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2 changed files with 8 additions and 1 deletions
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@ -167,6 +167,7 @@ keywords
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A_SetShootable = "A_SetShootable";
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A_SetSolid = "A_SetSolid";
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A_SetSpecial = "A_SetSpecial(int special, int arg0, int arg1, int arg2, int arg3, int arg4)";
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A_SetSpeed = "A_SetSpeed(float speed)";
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A_SetTics = "A_SetTics(int tics)";
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A_SetTranslucent = "A_SetTranslucent(float alpha, int mode)";
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A_SetUserVar = "A_SetUserVar(string name, int value)";
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@ -1492,7 +1492,13 @@ namespace CodeImp.DoomBuilder.Data
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// Parse the data
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if(parser.Parse(group.Value, currentreader.Location.location + "\\" + group.Key)) {
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foreach(KeyValuePair<string, ModelData> g in parser.Entries) {
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modelDefEntriesByName.Add(g.Key, g.Value);
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if (modelDefEntriesByName.ContainsKey(g.Key)) {
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General.ErrorLogger.Add(ErrorType.Warning, "Model definition for actor '" + g.Key + "' is double-defined in '" + group.Key + "'");
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modelDefEntriesByName[g.Key] = g.Value;
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} else {
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modelDefEntriesByName.Add(g.Key, g.Value);
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}
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}
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}
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}
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