UltimateZoneBuilder/Source/Core
MaxED c6b0f38563 Fixed a crash when trying to update a vertex handle geometry.
The editor will fail more gracefully when no D3D device is detected.
In some cases the editor was constantly checking D3D device availability when minimized.
Added more DX-related debug output (only in Debug builds).
2014-09-17 12:46:47 +00:00
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Actions Fixed a crash when trying to update a vertex handle geometry. 2014-09-17 12:46:47 +00:00
Compilers A r1959 change in ImageSelectorControl prevented inherited classes from showing properly in Visual Studio's designer. 2014-05-20 09:09:28 +00:00
Config Preferences: added "Vertex scale (3D)" preference, renamed "Vertex scale factor" to "Vertex scale (2D)". 2014-09-16 08:51:27 +00:00
Controls Sector Edit Form (Doom/Hexen): it was possible to set negative Brightness. 2014-09-15 08:15:22 +00:00
Data Fixed a crash introduced in r1972 when trying to add second patch with the same name to a texture. 2014-07-15 08:08:57 +00:00
Editing Texture Browser Form: some minor logic fixes (no texture groups were selected when initial texture was empty and no texture group was stored in the program configuration). 2014-09-08 13:09:14 +00:00
General Fixed a crash when trying to update a vertex handle geometry. 2014-09-17 12:46:47 +00:00
Geometry Map Analysis mode: errors can now be copied to clipboard. 2014-09-12 12:19:58 +00:00
GZBuilder Fixed a crash when trying to update a vertex handle geometry. 2014-09-17 12:46:47 +00:00
IO Internal: optimized WAD.FindLump() and WAD.FindLumpIndex() functions. They should work ~30x faster now (although, overall performance increase because of this change is fairly noticeable). 2014-09-09 13:54:59 +00:00
Map Sidedef texture offsets are now translated when pasting map elements from UDMF to non-UDMF maps. 2014-09-16 20:26:42 +00:00
Plugins Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
Properties Screenshots Folder can now be set in the Preferences. 2014-08-07 10:20:35 +00:00
Rendering Fixed a crash when trying to update a vertex handle geometry. 2014-09-17 12:46:47 +00:00
Resources Classic modes: changed tinting of selected sprites from multiply to modulate. 2014-09-11 21:53:31 +00:00
Types Added "Allman-style bracing in snippets" setting (located in Preferences -> Appearance -> Script Editor). 2014-05-15 08:32:08 +00:00
VisualModes Fixed a crash when trying to update a vertex handle geometry. 2014-09-17 12:46:47 +00:00
Windows Fixed a crash when trying to update a vertex handle geometry. 2014-09-17 12:46:47 +00:00
ZDoom Map Analysis mode: errors can now be copied to clipboard. 2014-09-12 12:19:58 +00:00
Builder.csproj Split Linedef Edit Form into 2 versions: one for Doom/Hexen, and the other for UDMF map format. 2014-09-15 14:12:31 +00:00
Builder.sln Removed UDMFControls plugin. 2013-08-10 11:28:51 +00:00