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Actions
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A r1959 change in ImageSelectorControl prevented inherited classes from showing properly in Visual Studio's designer.
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2014-05-20 09:09:28 +00:00 |
Compilers
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A r1959 change in ImageSelectorControl prevented inherited classes from showing properly in Visual Studio's designer.
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2014-05-20 09:09:28 +00:00 |
Config
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Preferences: added "Vertex scale (3D)" preference, renamed "Vertex scale factor" to "Vertex scale (2D)".
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2014-09-16 08:51:27 +00:00 |
Controls
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Sector Edit Form (Doom/Hexen): it was possible to set negative Brightness.
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2014-09-15 08:15:22 +00:00 |
Data
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Fixed a crash introduced in r1972 when trying to add second patch with the same name to a texture.
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2014-07-15 08:08:57 +00:00 |
Editing
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Texture Browser Form: some minor logic fixes (no texture groups were selected when initial texture was empty and no texture group was stored in the program configuration).
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2014-09-08 13:09:14 +00:00 |
General
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Sector Edit Form (Doom/Hexen): it was possible to set negative Brightness.
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2014-09-15 08:15:22 +00:00 |
Geometry
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Map Analysis mode: errors can now be copied to clipboard.
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2014-09-12 12:19:58 +00:00 |
GZBuilder
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Preferences: added "Vertex scale (3D)" preference, renamed "Vertex scale factor" to "Vertex scale (2D)".
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2014-09-16 08:51:27 +00:00 |
IO
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Internal: optimized WAD.FindLump() and WAD.FindLumpIndex() functions. They should work ~30x faster now (although, overall performance increase because of this change is fairly noticeable).
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2014-09-09 13:54:59 +00:00 |
Map
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Map Analysis mode: results can now be hidden individually.
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2014-09-12 21:08:11 +00:00 |
Plugins
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Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
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2014-02-21 14:42:12 +00:00 |
Properties
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Screenshots Folder can now be set in the Preferences.
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2014-08-07 10:20:35 +00:00 |
Rendering
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Preferences: added "Vertex scale (3D)" preference, renamed "Vertex scale factor" to "Vertex scale (2D)".
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2014-09-16 08:51:27 +00:00 |
Resources
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Classic modes: changed tinting of selected sprites from multiply to modulate.
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2014-09-11 21:53:31 +00:00 |
Types
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Added "Allman-style bracing in snippets" setting (located in Preferences -> Appearance -> Script Editor).
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2014-05-15 08:32:08 +00:00 |
VisualModes
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Preferences: added "Vertex scale (3D)" preference, renamed "Vertex scale factor" to "Vertex scale (2D)".
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2014-09-16 08:51:27 +00:00 |
Windows
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Cosmetic: reformatted screenshot labels a bit.
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2014-09-16 15:22:32 +00:00 |
ZDoom
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Map Analysis mode: errors can now be copied to clipboard.
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2014-09-12 12:19:58 +00:00 |
Builder.csproj
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Split Linedef Edit Form into 2 versions: one for Doom/Hexen, and the other for UDMF map format.
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2014-09-15 14:12:31 +00:00 |
Builder.sln
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Removed UDMFControls plugin.
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2013-08-10 11:28:51 +00:00 |