UltimateZoneBuilder/Source/Core
MaxED 7c048ece38 More fixes to PK3/Directory patch and texture search logic.
Fixed, Textures Browser form: fixed another case of the blank textures list after opening the form.
2014-10-07 08:56:21 +00:00
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Actions Reformatted debug output from previous commit so it no longer generates compilation warnings when compiling in Release mode. 2014-09-17 13:16:11 +00:00
Compilers A r1959 change in ImageSelectorControl prevented inherited classes from showing properly in Visual Studio's designer. 2014-05-20 09:09:28 +00:00
Config Thing Edit Form: a warning is now displayed when a thing doesn't have any skill or class or game mode flags. 2014-09-29 20:49:41 +00:00
Controls Map Analysis form: fixed a crash caused by running analysis, opening another map then trying to run analysis again. 2014-09-29 08:41:12 +00:00
Data More fixes to PK3/Directory patch and texture search logic. 2014-10-07 08:56:21 +00:00
Editing Texture Browser Form: some minor logic fixes (no texture groups were selected when initial texture was empty and no texture group was stored in the program configuration). 2014-09-08 13:09:14 +00:00
General Thing Edit Form: a warning is now displayed when a thing doesn't have any skill or class or game mode flags. 2014-09-29 20:49:41 +00:00
Geometry Added: Map Analysis: added "Check texture alignment" check. Currently it works only in Doom/Hexen map formats. 2014-09-23 21:34:50 +00:00
GZBuilder Textures Browser form: empty texture sets are no longer shown when mixed textures & flats is disabled in the current game configuration. 2014-10-07 00:23:02 +00:00
IO Textures Browser form: empty texture sets are no longer shown when mixed textures & flats is disabled in the current game configuration. 2014-10-07 00:23:02 +00:00
Map Fixed: VirtualSectorField was cleared from sector properties when pasting map geometry in Doom/Hexen map formats leading to incorrect sector assignment [I broke this in r2009, so it seems]. 2014-10-03 21:55:38 +00:00
Plugins Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
Properties Screenshots Folder can now be set in the Preferences. 2014-08-07 10:20:35 +00:00
Rendering Textures Browser form: empty texture sets are no longer shown when mixed textures & flats is disabled in the current game configuration. 2014-10-07 00:23:02 +00:00
Resources Classic modes: changed tinting of selected sprites from multiply to modulate. 2014-09-11 21:53:31 +00:00
Types Added "Allman-style bracing in snippets" setting (located in Preferences -> Appearance -> Script Editor). 2014-05-15 08:32:08 +00:00
VisualModes ZDoom_ACS.cfg: added "DropInventory" function definition. 2014-09-20 22:05:23 +00:00
Windows More fixes to PK3/Directory patch and texture search logic. 2014-10-07 08:56:21 +00:00
ZDoom Map Analysis mode: errors can now be copied to clipboard. 2014-09-12 12:19:58 +00:00
Builder.csproj Split Linedef Edit Form into 2 versions: one for Doom/Hexen, and the other for UDMF map format. 2014-09-15 14:12:31 +00:00
Builder.sln Removed UDMFControls plugin. 2013-08-10 11:28:51 +00:00