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Actions
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Reformatted debug output from previous commit so it no longer generates compilation warnings when compiling in Release mode.
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2014-09-17 13:16:11 +00:00 |
Compilers
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A r1959 change in ImageSelectorControl prevented inherited classes from showing properly in Visual Studio's designer.
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2014-05-20 09:09:28 +00:00 |
Config
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DECORATE parser: let's not use LANGUAGE keywords as actor titles.
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2014-10-28 21:50:34 +00:00 |
Controls
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Renamed "Save Screenshot (editing area only)" action to "Save Screenshot (active window)". It will now save a screenshot of currently active window, or editing area if no windows are open.
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2014-10-22 13:07:17 +00:00 |
Data
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Fixed: since we are now using Dictionary in WADReader.GetDecorateData, all names should be unique.
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2014-10-26 20:11:07 +00:00 |
Editing
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Fixed: undo list must be cleared during "Switch map in current wad" action.
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2014-10-23 08:18:14 +00:00 |
General
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Internal: removed ambiguous method override.
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2014-10-23 13:04:01 +00:00 |
Geometry
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Sector Edit form, UDMF: added "Slopes" tab.
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2014-10-17 11:55:08 +00:00 |
GZBuilder
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Randomize Sectors form: added "Use vertex heights" check-boxes. When enabled and used on triangular sectors, it can be used to create a terrain-like look.
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2014-10-28 14:35:59 +00:00 |
IO
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Fixed: regular and block comment parsing was broken in TEXTMAP parser.
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2014-10-21 13:35:44 +00:00 |
Map
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Sector Edit form, UDMF: added "Slopes" tab.
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2014-10-17 11:55:08 +00:00 |
Plugins
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Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
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2014-02-21 14:42:12 +00:00 |
Properties
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Renamed "Save Screenshot (editing area only)" action to "Save Screenshot (active window)". It will now save a screenshot of currently active window, or editing area if no windows are open.
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2014-10-22 13:07:17 +00:00 |
Rendering
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General interface: dynamic lights rendering mode and model rendering mode are now selected via drop-downs.
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2014-10-20 12:16:51 +00:00 |
Resources
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Game configurations, UDMF: added "midtex3dimpassible" linedef flag.
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2014-10-28 09:31:37 +00:00 |
Types
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Added "Allman-style bracing in snippets" setting (located in Preferences -> Appearance -> Script Editor).
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2014-05-15 08:32:08 +00:00 |
VisualModes
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Visual mode: regular walls are now clipped by solid 3d floors (this should eliminate z-fighting).
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2014-10-28 09:23:21 +00:00 |
Windows
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Game configurations, UDMF: added "midtex3dimpassible" linedef flag.
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2014-10-28 09:31:37 +00:00 |
ZDoom
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DECORATE parser: parse errors are more detailed now.
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2014-10-23 12:48:31 +00:00 |
Builder.csproj
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Renamed "Save Screenshot (editing area only)" action to "Save Screenshot (active window)". It will now save a screenshot of currently active window, or editing area if no windows are open.
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2014-10-22 13:07:17 +00:00 |
Builder.sln
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Removed UDMFControls plugin.
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2013-08-10 11:28:51 +00:00 |